AllThatJazz wrote...
@ Mooh Bear
Because the PC is a person of increasing influence in Kirkwall who, unlike most other people of influence in Kirkwall, has already had dealings with the Qunari and for whom the Arishok has at least a marginal amount of respect (or lack of disgust)? They aren't calling her out of the blue. Did you not do the Seamus sidequest in Act One? Did you not meet the Arishok during that Gunpowder quest? Did you not meet the rogue Saarebas (sp?) or come up against the Tal Vashoth? Hawke is pretty much the only person in Kirkwall who it makes any sense to ask to help with the Qunari issue, if you're trying, as the Viscount is, to avoid a bloodbath. And there were a whole bunch of different reasons why my Hawke was concerned, or why any Hawke could be.
1) Kirkwall is now her home (or at least the place where she lives) - in my case, Hawke's sister belongs to the Kirkwall Circle, her best friend is captain of the city guard, and her mother is attempting to rebuild her life in the city of her ancestors. Family and friends are my Hawke's main motivation for everything throughout the game, and Hawke wants to protect them - allowing a potential Qunari invasion force to just sit there when Hawke can do something about it is dangerous and irresponsible.
2) Self interest. Solving the Qunari problem one way or the other will bring a huge amount of political power Hawke's way. As someone not native to Kirkwall, Hawke, like other former Fereldan refugees, faces prejudice, and one of the best ways to consolidate a still somewhat fragile position of influence in society is surely to make yourself indispensable to the people who matter.
3) History tells us that the Qunari have a reputation for particularly brutal conquest and occupation. How long did it take to get them to go away the last time? More than a hundred years? If they get a real foothold in the Free Marches then Ferelden is in terrible danger, as is the rest of Thedas. This on its own is reason enough for Hawke to have some concern about the situation, surely.
4) As it turns out (although of course this only becomes clear at the end of the chapter) it's one of Hawke's friends who's actually caused this entire mess.
And as for the other big intrigues - again, you've been doing small bits and pieces for the various factions since the beginning of the game, building up an opinion of what's going on and who is in the right. You aren't just flung in to the centre of the storm.
In addition, your father was an apostate mage, your sister is/was a mage, your brother has anti-mage tendencies, your mother lost everything because she eloped with a mage. If you're romantically involved with any of your companions, there is a good chance that they are a mage, and a decent chance (Seb or Fenris) that they are anti-mage (or at least pro chantry/Templars). And even if you're not having sex with any of them, they are still your friends who, by this time, you've known for three years.
How can none of these things be giving you a vested interest in what's happening? It seems to me that one kind of has to make a deliberate decision to not give a crap about anything that's going on, because there are personal stakes here, there and everywhere!
Edit: Eh, didn't mean to get so riled up :happy: It's just that I find this aspect of the game (personal motivation) to be far more convincing than Origins with it's 'look a big monster. Kill it before it destroys the world!'. I personally found it very easy to care about Hawke/the Hawke family/ all her friends and they were the driving force behind caring about the world, I'm sorry you didn't feel that way:(
I'm sorry, but I disagree completety. Ok, after Act 1, Hawke is "made". He's got a mansion, a title and a little reputation. And now, he's still called right and left to fix everybody's problems. Sure, he might agree, but he might as well turn sollicitors down, right? Except, he
can't. The motivations or potential gains are never exposed. The PC Hawke has seemingly no plans or goals. Sure, he
may benefit one way or another, later, of his "generosity", but how, when or even if the PC cares is never explained. The story is poorly designed is that you're given a series of mostly petty tasks that don't fit in any defined personal agenda. The PC should have clear goals, and the actions taken should further those goals. Again, what are Hawke's goals? He doesn't have any. You
can make them up the way you did. But, this is just you metagaming, it has no consequence story wise. Bioware's PC is not out to achieve anything in particular and the plot is set in stone. That might be good enough for you, but not for me.