oOKyeOo wrote...
lol okay ill show you why...
i am confidant there to be a mast/ rope texture for the greyghost, the image below proves it lol are you sure it was that you were looking at?
as you can the "mast/ rope" texture overlaps the ship in various sections so i want to get rid of it... period... if i cant then its the reason why i am going for plan b: texturize the airship using bioware ship textures... it wont look as pretty but it will get the job done...
BARE IN MIND: ive taken into account what your telling me and i really appreciate it! :3
but ive already eliminated much of the ships' exterior. The rope that held up the masts are gone as well... so ive pretty much have already done what i wanted with it i just need it to be fixed in a way that looks nice :-S
What you are seeing is the fact that the original has a VERY complex UVW map applied to it. That mapping is entirely dependent on the original texture. When you edit that texture, you destroy tthe actual mapping.
Basically, what I am saying is that you can not accomplish what you wish by just deleting bits of the texture. You will have to edit the UVW mapping manually and that is a very complex task for such a complicated object. None of the default, pre-defined UVW maps will work, you can't use box, planar, cylindrical etc, you have to unwrap the object, and manually choose faces, "detach via UVW Edit", and move those particular faces to the piece of the texture that they require.
NWN2 objects do NOT port very well into NWN1. They are much more complicated objects, with much more complicated textures applied.
As was mentioned, you could split apart the entire ship into seperate objects, which makes it a bit easier to map but you end up with even more faces, more polygons I mean, and that ends up making the whole object more heavy on the game. Once you split the object into multiples, you would have to ensure that all objects are parented correctly, and likely will have to edit any animation sequences all over again.





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