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Question regarding exporting textures


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#26
Bannor Bloodfist

Bannor Bloodfist
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oOKyeOo wrote...
lol okay ill show you why...

i am confidant there to be a mast/ rope texture for the greyghost, the image below proves it lol are you sure it was that you were looking at?

as you can the "mast/ rope" texture overlaps the ship in various sections so i want to get rid of it... period... if i cant then its the reason why i am going for plan b: texturize the airship using bioware ship textures... it wont look as pretty but it will get the job done...

BARE IN MIND: ive taken into account what your telling me and i really appreciate it! :3

but ive already eliminated much of the ships' exterior. The rope that held up the masts are gone as well... so ive pretty much have already done what i wanted with it i just need it to be fixed in a way that looks nice :-S


What you are seeing is the fact that the original has a VERY complex UVW map applied to it.  That mapping is entirely dependent on the original texture.  When you edit that texture, you destroy tthe actual mapping.

Basically, what I am saying is that you can not accomplish what you wish by just deleting bits of the texture.  You will have to edit the UVW mapping manually and that is a very complex task for such a complicated object.  None of the default, pre-defined UVW maps will work, you can't use box, planar, cylindrical etc, you have to unwrap the object, and manually choose faces, "detach via UVW Edit", and move those particular faces to the piece of the texture that they require.

NWN2 objects do NOT port very well into NWN1.  They are much more complicated objects, with much more complicated textures applied.

As was mentioned, you could split apart the entire ship into seperate objects, which makes it a bit easier to map but you end up with even more faces, more polygons I mean, and that ends up making the whole object more heavy on the game.  Once you split the object into multiples, you would have to ensure that all objects are parented correctly, and likely will have to edit any animation sequences all over again.

#27
Wall3T

Wall3T
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well after lots of tweaking and some unsatisfied grumbling this is my official airship texture:

Posted Image

Now...

it is only one whole texture... but taking into account everyones feedback (thank you btw) its one that i like and am satisfied with... i would breakup the object but as mentioned by Bannor, that only makes it to be more of a hassle than its worth so... considering that these are my first submissions... i think i did a pretty damn good job at it lol.

ill be starting on my next and final airship: a taxi air cab. They will be present at my Imperial city, as i wanted to give the impression that it was so vast, that the quickest means of transportation was to simply fly.

it may, or may not, be based on this model (this is used largely as a reference)

ill try to make something mosty from scratch this time and see where it takes me, but we'll see... i pesronaly dont like much of this design, but like though i like the idea of a flying air cab (i sure could use one on my way to work lol)

images.wikia.com/finalfantasy/images/f/f2/Air_Cab.jpg

this here is where most the inspiration comes from and is also another reference (id also would like to note that i would like to see a tileset of this city as well... but i like to dream alot :3

City Overlook:

www.youtube.com/watch

Air Cab Ride:

www.youtube.com/watch 

any feedback is always welcome and suggested! ill be releasing these as a package as-is so i want to have some fun while im at it... Posted Image

Modifié par oOKyeOo, 02 avril 2011 - 10:57 .