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Console and Romance Flags


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#1
Eydris Ivo

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Does anyone know how to use these?

I'm fooling around in a save file where a LI was denied in Act 1. The saved game is currently in act 2. Is there a way I can reset that flag via console to make that romance available again?

I've fooled around with the romance flag options in runscript zz_app_debug but nothing changes.

Any help would be appreciated!

#2
Cat Fancy

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I'm curious about this, too. I'm trying to reactivate Fenris's romance after I slept with him then Isabela. Interestingly, I broke up with Isabela and was then able to activate Anders's romance with the console after I'd chosen one of the break-up hearts in dialogue (but he had never come to my house). Until I learn more about this, I'm holding off on completing Isabela's, Fenris's, or Anders's quests. Hopefully, there's a way.

#3
Eydris Ivo

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Yeah, I couldn't get it to work at all...so I gave up and did what I wanted with a different saved game.

#4
Sidakhte

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I need help with the same thing. Console does not work, so i am wondering is there a way to edit the saved game file with GFF.
To be precise, where shall i edit the saved game to enable the romance again? I searched the 'Savegame_PartyList' section in the saved game, but i have no clue where to edit it :D
Please help if you can! I am in act 3, and i dont want to replay the whole act2 atm...

#5
Destroyer Deathsmane

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as far as i can tell the console was disabled so you can not turn it on . but i could be wrong

#6
Dall2

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Sidakhte Do it in game with console! To enable - edit your DragonAge.ini console key bidding to any unused letter/key (Q for instance) and type (in-game) runscript zz_app_debug. Nothing you type will show
(on screen) but if your blind typing is correct you will get all you need (menu) for this change/s.

#7
Sidakhte

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I have it enabled, and it is working if i want to add items and such, but it is not working for romances and in some cases for approval either.
I tried setting the various romance flags but the conversation options are not changing according to the flag i set in the console. I tried every possible way, cleared all flags on everyone, set flag for one of the companions but the conversations are not changing, i cant see the romance options or they give me the ended romance answer. So setting flags in console is not working. Imo.

#8
Ke11iente

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That's strange. I was able to add & remove romance flags in the console without a problem (I took them away at one point because I wanted Aveline to comfort me after Zombiemom) then put them back. Everything went better than expected.

#9
Sidakhte

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Can you tell me the details maybe? It is possible i overlooked something - For example i dont know what is the difference between Active - Intimate - Comitted flags, i hope i know the meaning of ended, denied, completed. I tried with all flags, but atm companions are not responding correctly. or as expected

#10
Inzhuna

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I think you got to use the console command for the specific companion. For example. runscript zz_and_debug for Anders and there are options there to clear the romance flag or set it.

#11
ejoslin

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Here's my SWAG!  SERIOUSLY edited.

I think that basically the intimate flag is separate from the romance active flag (which may be the same as the committed flag).  DAO had make_love and romance_active separate as well.  Committed could also be separate, but it would also be in addition to the romance active flag (much like the friendly_love eligible flag in DAO).

Modifié par ejoslin, 02 avril 2011 - 12:30 .


#12
MoMan313

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.___.'

I would do something like the character approval Debugs....
Like the Inz says....

In the character debugs.. there's, like, conversations you can reiniate, set a romance flag, and add approval...
For the sake of sakes... I'll put them here...

Campanion Debugs are like the main debug but with the first three letters of the campion's name...

So Fenris' is: zz_fen_debug
Anders: zz_and_debug
Isabella: zz_isa_debug
Merril: zz_mrl_debug.. or zz_mer_debug.. nexus has that one confused for a while... its been waffling....>.>

#13
hoorayforicecream

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After experimenting a bit with romance flags and Isabela with saved games in different places, I think that there's really only two flags: Active/Committed/Intimate/Completed seem to be the same flag. Ended/Denied is the same flag.

Here's what I did:

1. Flirt with Isabela at the start of Act 2.
2. Set romance flag to Active
3. Enter Hawke's Estate
Result:
Sex with Isabela scene

Repeating steps 1-3, except replace 2. with "Set Romance flag to Committed", Intimate, etc. all had the same result. 

I tried messing with the romance flags with the following scenes to see if there were any changes:

- Questioning Beliefs 50% Friendship
- A Ship for Isabela Act 2 Gift Friendship
- Questioning Beliefs 100% Friendship
- Rivaini Talisman Act 3 Gift Friendship
- Sex Scene, Rivalry

None of them had any noticeable change.

Still to do: Experiment on the difference between Ended and Denied.

My theory: The romance system is either inherited from DA:O and some functions of it are vestigial, or it was intended to be much more complex than it was when shipped, but was simplified sometime during production for developmental reasons.

Modifié par hoorayforicecream, 02 avril 2011 - 12:11 .


#14
ejoslin

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hoorayforicecream wrote...

After experimenting a bit with romance flags and Isabela with saved games in different places, I think that there's really only two flags: Active/Committed/Intimate/Completed seem to be the same flag. Ended/Denied is the same flag.

Here's what I did:

1. Flirt with Isabela at the start of Act 2.
2. Set romance flag to Active
3. Enter Hawke's Estate
Result:
Sex with Isabela scene

Repeating steps 1-3, except replace 2. with "Set Romance flag to Committed", Intimate, etc. all had the same result. 

I tried messing with the romance flags with the following scenes to see if there were any changes:

- Questioning Beliefs 50% Friendship
- A Ship for Isabela Act 2 Gift Friendship
- Questioning Beliefs 100% Friendship
- Rivaini Talisman Act 3 Gift Friendship
- Sex Scene, Rivalry

None of them had any noticeable change.

Still to do: Experiment on the difference between Ended and Denied.

My theory: The romance system is either inherited from DA:O and some functions of it are vestigial, or it was intended to be much more complex than it was when shipped, but was simplified sometime during production for developmental reasons.


There is at least one banter I can think of triggering after Fenris and Hawke have had sex which would mean there is another flag in there.  But it could be that the intimate flag is separate and apart from the romance flag (like DAO where the make love flag is different from the romance active flag).

Actually, that makes more sense to me than anything.

Edit: Thinking on it further, the way DAO was set up was that you could have romance_active.  Then there was the made_love flag.  And then there was the friendly_love_eligible flag which allowed for the romance to update to love when approval got high enough.  The flags in DA2 may work the same.

Modifié par ejoslin, 02 avril 2011 - 12:32 .


#15
hoorayforicecream

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ejoslin wrote...

There is at least one banter I can think of triggering after Fenris and Hawke have had sex which would mean there is another flag in there.  But it could be that the intimate flag is separate and apart from the romance flag (like DAO where the make love flag is different from the romance active flag).

Actually, that makes more sense to me than anything.

Edit: Thinking on it further, the way DAO was set up was that you could have romance_active.  Then there was the made_love flag.  And then there was the friendly_love_eligible flag which allowed for the romance to update to love when approval got high enough.  The flags in DA2 may work the same.


You're probably right. It makes sense that none of the normal approval-related conversations would be affected by any sort of romance flag... as long as there is one, it'd be fine. Though there are some slight differences, e.g. if you complete Friendly Questioning Beliefs at 50% before sleeping with Isabela, the flirt and response is different than after. 

It makes sense to have a 'had sex' flag to trigger certain banters. I also know that there's a Merrill/Isabela banter that occurs in Act 3 that takes certain other flags into account... If Isabela had completed the 100% questioning beliefs, she responds differently to Merrill. I'm not sure whether this happens for others, but it does make me think that the actual romance flags are mostly tied to the banters and not much else. This is running under the assumption that there's one romance variable set to different statuses (e.g. romance_status = STATUS_ACTIVE; romance_partner = ISABELA), rather than a bunch of individual flags (romance_madelove = true; romance_completed = false; romance_midpoint = true; etc.).

#16
ejoslin

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hoorayforicecream wrote...

ejoslin wrote...

There is at least one banter I can think of triggering after Fenris and Hawke have had sex which would mean there is another flag in there.  But it could be that the intimate flag is separate and apart from the romance flag (like DAO where the make love flag is different from the romance active flag).

Actually, that makes more sense to me than anything.

Edit: Thinking on it further, the way DAO was set up was that you could have romance_active.  Then there was the made_love flag.  And then there was the friendly_love_eligible flag which allowed for the romance to update to love when approval got high enough.  The flags in DA2 may work the same.


You're probably right. It makes sense that none of the normal approval-related conversations would be affected by any sort of romance flag... as long as there is one, it'd be fine. Though there are some slight differences, e.g. if you complete Friendly Questioning Beliefs at 50% before sleeping with Isabela, the flirt and response is different than after. 

It makes sense to have a 'had sex' flag to trigger certain banters. I also know that there's a Merrill/Isabela banter that occurs in Act 3 that takes certain other flags into account... If Isabela had completed the 100% questioning beliefs, she responds differently to Merrill. I'm not sure whether this happens for others, but it does make me think that the actual romance flags are mostly tied to the banters and not much else. This is running under the assumption that there's one romance variable set to different statuses (e.g. romance_status = STATUS_ACTIVE; romance_partner = ISABELA), rather than a bunch of individual flags (romance_madelove = true; romance_completed = false; romance_midpoint = true; etc.).


Part of it may be that sex really doesn't seem to be optional in DA2 romances, unlike DAO romances.  If the sex doesn't happen, the romance doesn't continue.  So the flag that indicates whether there was sex really isn't that relevant except for banters -- there isn't that much variation in the individual dialogs.   It's a bit of a shame, actually, because in DAO there were some fun variants in both Alistair's and Zevran's conversations in the late game if the romance was active, especially if they were in love, but they hadn't had sex with the warden.

The romance complete flag I'm pretty sure just is there for the achievement -- perhaps the epilogue as well.  It seems to be set just before the final battle.

Anyway, this is all just speculation on my part.

Modifié par ejoslin, 02 avril 2011 - 04:44 .


#17
Sidakhte

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Ahh, i managed to set it up. It has to be set to ended and denied as well on the character you want to finish the romance with (if you slep with her/him). and then set to Active on the one you want to have romance with. At least this worked for me.

Modifié par Sidakhte, 02 avril 2011 - 07:22 .


#18
Sidakhte

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In act 2. In act 3 nothing is working....