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Out of save files (PC version)?


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15 réponses à ce sujet

#1
PatrickCJr

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Has anyone else received the message "There are no more save files available" when trying to save a new game? I just tried to save a game and the "New Save" option is greyed out, and when you hover the mouse over it, the message "There are no more save files available" is displayed.

#2
pat664422

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I am having the same problem. I looked in my Saves folder and see that this character has used 500 save slots. Does the game really limit you to only 500 saves? What would be the reasoning behind that? I would think disk space should be the only limit and I have GBs free. Is there any way around this?

#3
pat664422

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Modifié par pat664422, 12 décembre 2009 - 05:02 .


#4
Mongoose22

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Well, for one, the game itself has a limited amount of memory to load up your save game info for display in the save lists. It needs to poll all of your save games for info whenever you try to load or save, not just one. 500 seems like a pretty indulgent limit to me; that's a helluva lot of scrolling in the save/load menus.

#5
pat664422

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The game's only limit on memory should be the amount available to applications running on the system. I have 4 GB of ram and GB's of disk space free. A limit of 500 saves is not indulgent, is a self imposed limit. This is the only game I can ever recall that imposes a limit on the user. I had to manually move the saved games to another folder and it allowed me to create new saves, although they will have duplicate names.

#6
Valaskjalf

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500 saves is a bit much. do you do a hard save every 5 mins?



I tend to use quicksave quite a bit so i only have 5-6 saves per arc. Haven't reached the limit yet with 3 lvl 20+ chars

#7
whtnyte-raernst

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Really??? 500 save slots is not enough?

Do we really need to nit pick this game to death?

Lets all just have good, clean, bloody fun killing darkspawn!!!

#8
mrmike_1949

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500 saves?? That's insane



F5 F5 F5

#9
fkirenicus

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Something tells me EOB and its one save file would have been frustrating to some users. Just a hunch. ;)

Modifié par fkirenicus, 15 décembre 2009 - 08:20 .


#10
DocRemo

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This is perhaps the funniest post I've read since the game launched. Why in the world do you need more than 500 saves? Why do you need more than 10? When you finish a quest, delete the saves. Do you actually think you'll go back and replay the game from 500 save positions? LOL

#11
pat664422

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Well, glad someone at least got a laugh out of it. I guess this is indeed nitpicking a game that is so incredibly well done. As a programmer myself though, I just get frustrated when using software that unnecessarily sets arbitrary limits on the user.



As to how I got to 500 saves, well the game automatically chooses a new file for you every time you save, so it takes more effort to reuse a slot than to just accept the new one. I also liked the idea of being able to easily go back and try different options in conversations with the companions if I didn't like how things turned out later. I don't like redoing battles or losing time, so I frequently save, especially since it can be done so quickly on my computer. The only thing I am losing is my own resources in disk space, so please in the future Bioware, allow me to do it! :)

#12
Mongoose22

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You have to consider more than just memory available. It's not like polling for 500 saves is instant, unless they have some sort of indexing for save games that they keep persistent in memory, which is inefficient when you only need it for one screen. Plus, as someone who works on interface, I can tell you that by the time you approach three digits worth of entries in a list, it's nigh unusable without filtering. Frankly I'm surprised they even allow more than 100 saves. Be glad they were smart enough to separate the characters into their own sub-folders so they don't poll all saves across all characters every time you open the save game screen.

#13
Kevin Lynch

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I archive mine every 100 or so; I didn't even realize there was a limit, but it makes sense I guess.

#14
pat664422

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This is a classic case of over-engineering. There is no noticeable lag in listing the 500 saved game entries on my machine - performance is not an issue. I don't know why you think I can't work with a list of 500+ items, especially when they are already sorted chronologically for me - no problem there either. It's very simple - you allow the user to control the list and don't try to control it "for them". Users like me who like lots of saves will let it grow to the nigh usable levels and be happy. Others who have no need for that many saved games will only use 10, 100 or however many slots they want and be happy too.

#15
Sensorie

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My first character has 333 saves, and I can more or less load any point in the game and complete any quest for that character. If I want to repeat anything for any reason, I can. I hardly ever overwrite a manual save file; I always make a hard save whenever I enter a new area for the first time, when I'm just about to finish a non-trivial quest, and when I'm at a fork where something can be completed in multiple ways. The only drawback is that it takes a a little longer to load the list of saves when switching between my different characters.

Modifié par Sensory, 18 décembre 2009 - 06:23 .


#16
Mongoose22

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I would argue that allowing an unlimited number of saves would actually be the over-engineering, because it would ostensibly be extra work to set up a system to support a case that very few people would ever see.