Ok, I couldn't find a deck of cards so I had my brother pick a nubmber from 1 to 13. And here's what happened...
Battlelines were drawn and set. Templar forces had been putting apostate mages in their place, while the mages relatiated using dark blood magic and powerful healing spells in response. The Circle Tower was a mess of blood and bodies. Meanwhile, the Dwarves or Orzammar were being slowly picked off. A general here, a commander there, it was clear that this was the work of the Crows, but who had hired them? The Crows remained cloaked in the darkness of the shadows, and the mages looked on in triumph as one of their main opponents were being taken out. However, the face of battle quickly changed as several key figures in the war were all similtainiously assassinated by the Grandmaster of the Antivan Crows.
7. The Master Assassin appears.
Hero: Master Assassin
Hero Life: 3
Hero Ability: When the Master Assassin enters play, he deals 3 damage to all other heroes in play. If there are no heroes in play he deals 1 damage to every team (in addition to the standard 1 damage).
The Templars: 26
The Grey Wardens: 28S
The Circle of Magi: 21
The Dwarves: 31 F (removed 2 X tokens from Dwarves. Crows recieved no life due to being at full health and needing 3 X tokens to heal)
The Dalish Elves: 22
The Antivan Crows: 25 H
The Master Assassin: 3
The Blight: 45 D
Modifié par Darthnemesis2, 29 octobre 2009 - 11:08 .