Wardens arent allowed to get involved in political matters?
#1
Posté 18 mars 2011 - 03:23
My real question though is what the hell was with ORIGINS/AWAKENING.
Honestly that part made me laugh so hard and still does even on other playthroughs.
#2
Posté 18 mars 2011 - 03:25
#3
Posté 18 mars 2011 - 03:25
The reason The warden gets involved in politics is because he needs allies to stop the blight to get these allies to support him he'll have to remove loghain. Wardens can do whatever they want to do to rid the world of a blight.
Also is his wording Arn't allowed or arn't supposed to? Exact wording here is important.
Modifié par Pileyourbodies, 18 mars 2011 - 03:26 .
#4
Posté 18 mars 2011 - 03:27
#5
Posté 18 mars 2011 - 03:31
The Wardens not getting involved in Politics is mentioned by Duncan in alot of Origins.. I think.
#6
Posté 18 mars 2011 - 03:32
#7
Guest_mrsph_*
Posté 18 mars 2011 - 03:33
Guest_mrsph_*
That didn't work out well when the archdemon picked Feralden for the blight.
#8
Posté 18 mars 2011 - 03:34
They were allowed back into the kingdom eventually, and taking down Loghain in Origins was an absolute necessity to defeat the blight, but once the Warden became the effective Arl of Amaranthine, a completely new precedent was set for the entire order of the Grey Wardens.
I would expect simply that this new precedent in Ferelden simply hadn't caught on in the rest of Thedas yet.
#9
Posté 18 mars 2011 - 03:34
Tesslyn wrote...
But the Awakening thing was Warden owning the land as a test case? It was actually mentioned that how well the Warden Commander did would affect wether Wardens held land over lesser nobles in other places..
The Wardens not getting involved in Politics is mentioned by Duncan in alot of Origins.. I think.
Yes, correct.
Granting the Wardens Amaranthine is a big "thank you" to the Hero of Ferelden, and a test case.
Really, makes no sense to have granted it to an Orlesian Warden - for so many reasons - but then, I've given up on certain alternatives making sense in the DA universe.
#10
Posté 18 mars 2011 - 03:37
Ferelden is a special case, as you've got the late king's only remaining blood heir in the Wardens, not to mention the fact that there's only two of them in the country leading to them needing to gather political allies in order to defeat the Blight.
The only other place this gets broken is in the Anderfels, which again comes about more due to necessity and the lack of a centralized political power in the area.
#11
Posté 18 mars 2011 - 03:38
TJPags wrote...
Tesslyn wrote...
But the Awakening thing was Warden owning the land as a test case? It was actually mentioned that how well the Warden Commander did would affect wether Wardens held land over lesser nobles in other places..
The Wardens not getting involved in Politics is mentioned by Duncan in alot of Origins.. I think.
Yes, correct.
Granting the Wardens Amaranthine is a big "thank you" to the Hero of Ferelden, and a test case.
Really, makes no sense to have granted it to an Orlesian Warden - for so many reasons - but then, I've given up on certain alternatives making sense in the DA universe.
It makes more sense to give it to an Orlesian warden lets see how many fereldan wardens there are
Either the hero of fereldan and Alistair. The hero can die and Alistair can be made king or replaced by Loghain.
If the hero lives it makes sense for him to get the city but Alistair would never ever appoint loghain someplace and after the whole civil war none of the nobles would be happy with Loghain being there. But the wardens still deserve a reward so since it was an orlesian warden who came at the 11th hour to help out some Orlais gets a reward!
#12
Posté 18 mars 2011 - 03:40
mrsph wrote...
When they got involved with the politics of Feralden they got kicked out.
That didn't work out well when the archdemon picked Feralden for the blight.
They got involved because of the vendetta of one woman who was forced into the group anyway, for political reasons.
#13
Posté 18 mars 2011 - 03:41
#14
Posté 18 mars 2011 - 03:42
Pileyourbodies wrote...
TJPags wrote...
Tesslyn wrote...
But the Awakening thing was Warden owning the land as a test case? It was actually mentioned that how well the Warden Commander did would affect wether Wardens held land over lesser nobles in other places..
The Wardens not getting involved in Politics is mentioned by Duncan in alot of Origins.. I think.
Yes, correct.
Granting the Wardens Amaranthine is a big "thank you" to the Hero of Ferelden, and a test case.
Really, makes no sense to have granted it to an Orlesian Warden - for so many reasons - but then, I've given up on certain alternatives making sense in the DA universe.
It makes more sense to give it to an Orlesian warden lets see how many fereldan wardens there are
Either the hero of fereldan and Alistair. The hero can die and Alistair can be made king or replaced by Loghain.
If the hero lives it makes sense for him to get the city but Alistair would never ever appoint loghain someplace and after the whole civil war none of the nobles would be happy with Loghain being there. But the wardens still deserve a reward so since it was an orlesian warden who came at the 11th hour to help out some Orlais gets a reward!
Except - a Warden can be Prince Consort and still get the Arling, so why can't Alistair get both?
And since we are expected to believe that people in Ferelden are still so traumatized by the Orlesian occupation (hence Loghain's preoccupation with Orlais during the Blight) why on EARTH would they agree to make an Orlesian a noble in Ferelden again?
#15
Posté 18 mars 2011 - 03:43
#16
Posté 18 mars 2011 - 03:45
Alistair is busy running the kingdom to be a Bann or an Arl.
Also alistair mentions fereldan is having some trouble with Orlais so giving their order of wardens a city might be seen as a way to appease them.
#17
Posté 18 mars 2011 - 03:55
#18
Posté 18 mars 2011 - 04:05
Pileyourbodies wrote...
Austin...We already explained the warden situation. Wardens can get involved with whatever they need to get inolved in to beat a blight.
Alistair is busy running the kingdom to be a Bann or an Arl.
Also alistair mentions fereldan is having some trouble with Orlais so giving their order of wardens a city might be seen as a way to appease them.
I doubt that appeasing Orlais would go over well with his own people. The wounds of the occupation are still a little tender.
Besides, many hints point to Orlais being the setting for the next game, so odds are the player char in DA3 will be giving Orlais plenty of other headaches to worry about.
Modifié par MadCat221, 18 mars 2011 - 04:06 .
#19
Posté 18 mars 2011 - 04:11
MadCat221 wrote...
"Don't get politically involved" gets thrown out the window by the Wardens in the Anderfels, from what I remember. The kings are so ineffectual that the people there look to the Wardens instead.
Well, it's a bit of a borderline case, as I understand it. The Wardens have a lot of influence there, by the sound of it, but offically, they're not ruling... Yet. It may change in the future though depending on a variety of factors though. But the thign is, althorugh the "never get involved politically" is supposed to be the norm, it doesn't always quite work that way, as our Warden and possibly Alistair are prime examples of.
#20
Posté 18 mars 2011 - 04:25
#21
Posté 18 mars 2011 - 04:28
Of course, in my personal DA-verse, by the time my Amell left Amaranthine, she's so anti-Warden that it makes Loghain look like a true believer pre-Landsmeet. I imagine Alistair's right behind her.
#22
Posté 18 mars 2011 - 04:29
To gain help against a Blight no less. They also had the opportunity to put one of their own and/or themselves on the throne, amongst many other things.AustinKain wrote...
Umm EVERYONE is forgetting that our WARDEN got involved in Orzaamaar politics. I mean hell the warden picks the new king, after helping one side or the other(or both for the xp).
From what I can tell the former rules about not getting involved in politics tend to matter little when a blight is ravaging the lands and every bit of help is necessary in order to combat it. The Archdemon would have long since destroyed the countryside if the Wardens had waited for the political schism in Orzammar to end on it's own terms, and since they needed the assistence of the Dwarves it was deemed necessary to overstep their bounds. Besides as others have pointed out, it's much more of an ideal than a hard lined law for the Wardens to avoid inserting themselves in politics - as the Warden order is practically in control of the Anderfels.
#23
Posté 18 mars 2011 - 04:37
Nothing more, nothing less.
#24
Posté 18 mars 2011 - 04:37
There are exceptions. When the Wardens are the political entity (Awakening) and when it's required to fight a Blight (Origins).
But when neither is going on, they're to stay out. This was one of the first things mentioned in Warden's Keep.
#25
Posté 18 mars 2011 - 04:43
Do y'all think it's impossible for people to break rules?
Modifié par erilben, 18 mars 2011 - 04:43 .





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