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Wardens arent allowed to get involved in political matters?


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#26
Evil Asch

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Ha ha I don't see why there's any confusion. The rule is Wardens stay out of politics whenever *possible*. In the Anderfells and in Ferelden's case in DA:O it simply wasn't possible. The Warden had to get involved in politics because there was no other way to defeat the Blight. In the Anderfells the Wardens are the only authority by default which results in their political rule, again by default. But as a rule if a blight isn't involved and they aren't land holders (so everything outside of and before the Warden is made Arl of Amaranthine) they stay out of it. This isn't new and it isn't a gimmick it's freakin' cannon.

#27
Augustei

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ashthehorrorfan wrote...

Ha ha I don't see why there's any confusion. The rule is Wardens stay out of politics whenever *possible*. In the Anderfells and in Ferelden's case in DA:O it simply wasn't possible. The Warden had to get involved in politics because there was no other way to defeat the Blight. In the Anderfells the Wardens are the only authority by default which results in their political rule, again by default. But as a rule if a blight isn't involved and they aren't land holders (so everything outside of and before the Warden is made Arl of Amaranthine) they stay out of it. This isn't new and it isn't a gimmick it's freakin' cannon.


By default? Anderfels has its own king y'know

#28
abusing

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ashthehorrorfan wrote...

Ha ha I don't see why there's any confusion. The rule is Wardens stay out of politics whenever *possible*. In the Anderfells and in Ferelden's case in DA:O it simply wasn't possible. The Warden had to get involved in politics because there was no other way to defeat the Blight. In the Anderfells the Wardens are the only authority by default which results in their political rule, again by default. But as a rule if a blight isn't involved and they aren't land holders (so everything outside of and before the Warden is made Arl of Amaranthine) they stay out of it. This isn't new and it isn't a gimmick it's freakin' cannon.

I remember from DA:O that the real problem with the Anderfells is that the king is incompetent and weak, and the people look to the Wardens for leadership and protection. From all I've taken from these games, the Wardens are an honorable order and they wouldn't neglect the people in order to maintain neutrality. In the Anderfells they wouldn't let the people suffer government incompetence because they're simply better than that.

#29
A5ko

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Seeing those two Wardens during the attack on Lowtown, should of been an interesting point. But no... let's recycle a certain wardens voice from Origins to cheapen the deal.

For the love of god game's designers. How is anyone supposed to revel in a 'world' that is copy and paste and voiced by two people. I started offf mildy annoyed at the copy + paste caves/houses/estates/ruins, but then to have recycled voices that haven't EVEN THE TINIEST BIT been altered to sound different....

Sorry for derailing the thread, but I went from loving this game to wondering if I would miss it if was to vanish.

#30
Raiil

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abusing wrote...

ashthehorrorfan wrote...

Ha ha I don't see why there's any confusion. The rule is Wardens stay out of politics whenever *possible*. In the Anderfells and in Ferelden's case in DA:O it simply wasn't possible. The Warden had to get involved in politics because there was no other way to defeat the Blight. In the Anderfells the Wardens are the only authority by default which results in their political rule, again by default. But as a rule if a blight isn't involved and they aren't land holders (so everything outside of and before the Warden is made Arl of Amaranthine) they stay out of it. This isn't new and it isn't a gimmick it's freakin' cannon.

I remember from DA:O that the real problem with the Anderfells is that the king is incompetent and weak, and the people look to the Wardens for leadership and protection. From all I've taken from these games, the Wardens are an honorable order and they wouldn't neglect the people in order to maintain neutrality. In the Anderfells they wouldn't let the people suffer government incompetence because they're simply better than that.


The letter that I read in Awakenings regarding the First Warden had much more ominous overtones- that the First Warden likes it that way, enjoys having the power.


I admit to being biased- by the end of Awakenings, I was anti-Chantry and anti-Wardens (as a group, not in their individual goals, which I can admire). But I saw it much differently.

#31
abusing

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I admit to being biased- by the end of Awakenings, I was anti-Chantry and anti-Wardens (as a group, not in their individual goals, which I can admire). But I saw it much differently.

Very interesting. My opinion on the Chantry was split and still is after DA2. However, anti-Wardens? Why?! Sure, the First Warden might be power hungry, but I got the impression that the Wardens were honorable heroes. What makes you think they're bad?

#32
WhiteKnyght

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Amaranthine was a gift to the Wardens for saving Ferelden and I think as an I'm sorry for what Loghain did.

Having their own land to establish as a base of operations in Ferelden does not make them involved in political matters. Before then they had their compound set up in the royal palace.

#33
Raiil

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I don't think any individual Warden is bad. But when the head of the organisation is corrupt (which I saw it to be), it often trickles down. The fact that the First seemed to care more about there being an Arling to rule rather than the actual Arling, Arlessa (in my case) or people involved rankled me. Why didn't I get more Wardens? After the asskicking Ferelden got because of the Blight, I could have used them. And money to support the group there. Or at least weapons. So by the time my Amell left Amaranthine to go back and see hubby in Denerim, she was well-rid of the group.


ETA: After reading the short Anders story and having them take in a templar to eyeball Anders, it just made me dislike them even more. Amell will be grateful to Duncan for securing her freedom, but in my personal DA-verse, she's digging for information that will allow her to create a generation of Ferelden Wardens who will be committed to stopping the Blight- and nothing more.

Modifié par Valentia X, 18 mars 2011 - 07:26 .


#34
Evil Asch

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XxDeonxX wrote...

ashthehorrorfan wrote...

Ha ha I don't see why there's any confusion. The rule is Wardens stay out of politics whenever *possible*. In the Anderfells and in Ferelden's case in DA:O it simply wasn't possible. The Warden had to get involved in politics because there was no other way to defeat the Blight. In the Anderfells the Wardens are the only authority by default which results in their political rule, again by default. But as a rule if a blight isn't involved and they aren't land holders (so everything outside of and before the Warden is made Arl of Amaranthine) they stay out of it. This isn't new and it isn't a gimmick it's freakin' cannon.


By default? Anderfels has its own king y'know


Aye and he's crap. The Wardens basically rule the Anderfells in his stead 'cause he can't and his people want stability. Also it plays into the Warden's mission it's in their best interest to have a stable nation with a ready army around them in case the next Blight appears in the Anderfells. The rules regarding avoiding politics still stand but like most there are exceptions i.e. when being neutral = the blight wins then standing neutral must be abandoned as their first and foremost duty is to defeat the Blight.

#35
TexasToast712

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AustinKain wrote...

Was this added to the rules after the affects of Awakening. As i remeber somewhere in other canon that Wardens were allowed to hold land and the such.

My real question though is what the hell was with ORIGINS/AWAKENING.

Honestly that part made me laugh so hard and still does even on other playthroughs.

A blight and massive darkspawn problems like those in Awakenings over ride the no politics rule. Cant remember where I read that.

#36
TexasToast712

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A5ko wrote...

Seeing those two Wardens during the attack on Lowtown, should of been an interesting point. But no... let's recycle a certain wardens voice from Origins to cheapen the deal.

For the love of god game's designers. How is anyone supposed to revel in a 'world' that is copy and paste and voiced by two people. I started offf mildy annoyed at the copy + paste caves/houses/estates/ruins, but then to have recycled voices that haven't EVEN THE TINIEST BIT been altered to sound different....

Sorry for derailing the thread, but I went from loving this game to wondering if I would miss it if was to vanish.

I noticed this as well. Half the Orlesians in Kirkwall have Riordan's voice and a few other people have the Architect's and one dwarf in particular has the same voice actor that voiced the talking darkspawn. It gets aggravating.

Modifié par TexasToast712, 18 mars 2011 - 07:37 .


#37
Urbanus Venator

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I think The Warden only gets involved with politics in DA:O because it was out of necessity, Taleroth put it perfectly.

Modifié par Urbanus Venator, 18 mars 2011 - 07:39 .


#38
WhiteKnyght

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Actually dragon age has a lot more voice actors than most games.

Fallout on the other hand, they re-use voices like crazy.

#39
TexasToast712

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The Grey Nayr wrote...

Actually dragon age has a lot more voice actors than most games.

Fallout on the other hand, they re-use voices like crazy.


True dat.

#40
Augustei

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Valentia X wrote...

I don't think any individual Warden is bad. But when the head of the organisation is corrupt (which I saw it to be), it often trickles down. The fact that the First seemed to care more about there being an Arling to rule rather than the actual Arling, Arlessa (in my case) or people involved rankled me. Why didn't I get more Wardens? After the asskicking Ferelden got because of the Blight, I could have used them. And money to support the group there. Or at least weapons. So by the time my Amell left Amaranthine to go back and see hubby in Denerim, she was well-rid of the group.


ETA: After reading the short Anders story and having them take in a templar to eyeball Anders, it just made me dislike them even more. Amell will be grateful to Duncan for securing her freedom, but in my personal DA-verse, she's digging for information that will allow her to create a generation of Ferelden Wardens who will be committed to stopping the Blight- and nothing more.


Anderfels is the poorest country in Thedas, dont expect any money from them

#41
Augustei

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The Grey Nayr wrote...

Actually dragon age has a lot more voice actors than most games.

Fallout on the other hand, they re-use voices like crazy.


Dont forget Oblivion.. It seemingly had like 4 voice actors, two for each gender... it was annoying as hell

#42
jfp2004

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TexasToast712 wrote...

The Grey Nayr wrote...

Actually dragon age has a lot more voice actors than most games.

Fallout on the other hand, they re-use voices like crazy.


True dat.


Especially compared to Oblivion, which felt like it had about five voice actors for the entire game.

Although it was hilarious to see two NPC's with the same voice talking to each other.

#43
Evil Asch

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Ha ha ha ha yeaaaaaah as much as I loved Oblivion that one aspect drove me bat****. Seriously people if you can invest like 4 years and gods know how much money into a game HIRE MORE VOICE ACTORS THAN YOU HAVE FINGERS ....AT LEAST :(

The cheap SOBs had better have more VA's for Skyrim or I'mma smack a ****

#44
A5ko

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The only way you can get away with using a few voice actors for minor characters, is if there are some outstanding main characters that have outstanding voices. Jon Irenicus in BG2 for example.

The Arishok is great, but wardens with similar voices >.< whyyy

#45
LobselVith8

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Pileyourbodies wrote...

It makes more sense to give it to an Orlesian warden lets see how many fereldan wardens there are
Either the hero of fereldan and Alistair. The hero can die and Alistair can be made king or replaced by Loghain.
If the hero lives it makes sense for him to get the city but Alistair would never ever appoint loghain someplace and after the whole civil war none of the nobles would be happy with Loghain being there. But the wardens still deserve a reward so since it was an orlesian warden who came at the 11th hour to help out some Orlais gets a reward!


I don't think being the Hero of Ferelden or being an Orlesian Warden would be much of a factor in Amaranthine being granted to the Grey Wardens. Although the King or Queen officially grants it to the Grey Wardens in the non-Human Noble royal ceremonies, I think Teyrn Fergus Cousland is the one who grants Amaranthine stewartship of Amaranthine officially. Considering Nathaniel Howe can get back a portion of Amaranthine from Fergus (regardless of the Hero of Ferelden's background), it seems that Amaranthine is still technically part of Highever.

#46
VampOrchid

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Wardens never get involved, remember the Elf you play that has a cosin that gets beaten and raped, Duncan couldn't do anything about that but give your other cosin a sword and shield. Or if you are a Dwarven (royalty) you get tossed into the deep roads, duncan can't help there either.

#47
Vilegrim

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They are supposed to be politically neutral (which is not quite the same thing) not taking sides in a war of succession for instance. They can be involved in politics (As land holders they would tend to be, and Amaranthine isn't the first time they have held land, wardens keep had to have had farms to support it for instance) but loyal to the status-quo, despite personnel feelings on the matter. Not allowing rebels to hide on there land, that kind of thing, Not voting at landsmeet style events, not playing factions in court, but paying taxes owed, enforcing the kings law, etc.

#48
abusing

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VampOrchid wrote...

Wardens never get involved, remember the Elf you play that has a cosin that gets beaten and raped, Duncan couldn't do anything about that but give your other cosin a sword and shield. Or if you are a Dwarven (royalty) you get tossed into the deep roads, duncan can't help there either.

That's an excellent point. People are thinking that DA:O totally went against the neutrality rule, but it really didn't when you think about those situations.

#49
Vilegrim

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abusing wrote...

VampOrchid wrote...

Wardens never get involved, remember the Elf you play that has a cosin that gets beaten and raped, Duncan couldn't do anything about that but give your other cosin a sword and shield. Or if you are a Dwarven (royalty) you get tossed into the deep roads, duncan can't help there either.

That's an excellent point. People are thinking that DA:O totally went against the neutrality rule, but it really didn't when you think about those situations.



can't..or sees these situations as ideal tests, so doesn't?

#50
Jiggasaurus

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They have to walk a fine line, I've often considered that their name originates from their handling of politics in Thedas, they don't have a black and white outlook on joining political sides or taking recruits, nor many other individuality/psyche aspects until it comes to fighting the darkspawn,

btw AustinKain your Hawke ava looks nearly as badass as mine :P

Modifié par Jiggasaurus, 20 mars 2011 - 05:02 .