Did I really hear Nathaniel Howe say that? If so, this is news to me. The pregame "review" list you can look at even says that the Architect is dead. The information made it to Dragon Age II. Blatant continuity issue (like Conrad Verner in ME2) or bug?
The Warden-Commander spared the Architect?
Débuté par
abusing
, mars 18 2011 03:27
#1
Posté 18 mars 2011 - 03:27
#2
Posté 18 mars 2011 - 03:28
Eh, Nathanial won't even show up in mine even though he's alive so there you have it.
#3
Posté 18 mars 2011 - 03:28
bug
a lot of people got it
a lot of people got it
#4
Posté 18 mars 2011 - 03:33
Bug. Count yourself lucky Nate even showed up, I had a bug in mine where the quest wouldn't even fire.
#5
Posté 18 mars 2011 - 03:35
Wow. This is quite the buggy mess of a game isn't it?
#6
Posté 18 mars 2011 - 03:43
I must be the only one who had no Origins continuity problems. Every decision I made carried over in whatever way it was represented in DA2
#7
Posté 18 mars 2011 - 03:45
abusing wrote...
Wow. This is quite the buggy mess of a game isn't it?
I haven't encountered a lot of bugs myself, but the one's that are there can be pretty jarring, yeah. Merril Act 3, anyone?
Purple People Eater wrote...
I must be the only one who had no Origins continuity problems. Every decision I made carried over in whatever way it was represented in DA2
Aside from a reference by King Alistair to the Warden being back in Denerim when I'm fairly sure he ought to have gone through the eluvian by then, it stayed consistent for me.
Then again, I wasn't one of those people who killed their party off left and right.
#8
Posté 18 mars 2011 - 03:46
abusing wrote...
Wow. This is quite the buggy mess of a game isn't it?
And not even the fun Bethesda bugs but the annoying kind.
#9
Posté 18 mars 2011 - 03:46
Purple People Eater wrote...
I must be the only one who had no Origins continuity problems. Every decision I made carried over in whatever way it was represented in DA2
same hurr.





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