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5 Most Challenging Fights in The Game (Nightmare)


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#26
Sidney

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L33TDAWG wrote...

Deturis90 wrote...

Duel with Arishok playing as a mage on Nightmare difficulty.
And Rock boss (end of act 1) without tanking class.

I used petrify, then I hit him with firestorm, fireball, and stone fist. Took way too long though.


I'd say the "took way too long" comment is about my feeling for most of the boss battles. I see a lot of casual on my next playthrough because I solved the "riddle" with most of them but the drudgery of actually doing it was awful. I was hoping boss battles would be upgraded over DAO which had the same basic problem but they actually got worse on that front.

#27
Mx_CN3

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Serebaas fights; you blink and your party is dead.
The Nexus Golem fight, simply because of the tons of people, and it was even difficult to cheese!
Rock Wraith, because I had nothing good against him. The fight took over 20 minutes I think.
Fight in the Chantry, simply because you have so few skills at the time.
The two Revenants with the named corpse backup, it's like fighting 3 serebaas at once.

Those were all as a dagger rogue. I'm playing through now as a sword and board warrior, and fights that took me 10 reloads on my rogue I've been beating with no deaths, so I might have to remake that list.

#28
Joy Divison

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I could have sworn the Nexus Golem was a merchant in the "newly opened" passage by the Dalish. There were some enemies in that cave but nothing really difficult. What did I miss in that cave?

#29
Khayness

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Joy Divison wrote...

What did I miss in that cave?


2 Rage Demons, 1 Revenant, 1 Arcane Horror, 1 Desire Demon, loads of Corpses, Shades and Abominations, only 1 corridor to pull back to, sometimes they just rush in en masse.

#30
Jodou

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Sabresandiego wrote...

-Nexus Golems Hidden Dungeon guardians

Lol, this fight is actually silly easy if you pull the first spawn out of the room and funnel them through the door.  Due to bad scripting (SURPRISE!), the second and third waves will not even spawn until you re-enter the room.  There's actually a lot of fights like this, especially the one on Sundermount when you're retrieving something from a named mage.  You can solo pull, kill, and loot him without ever spawning the entire rest of the fight.  What a buggy mess.

What is challenging for me is my idiot party members that CONSTANTLY want to run through my cleave.  If I tell them to hold, they often stand there doing nothing if a mob is beating on them because they want to move to range first. -_-

Seriously, I'd love this game if it weren't for the horrible AI on nightmare.

Sidney wrote...

I'd say the "took way too long" comment is about my feeling for most of the boss battles. I see a lot of casual on
my next playthrough because I solved the "riddle" with most of them but the drudgery of actually doing it was awful. I was hoping boss battles would be upgraded over DAO which had the same basic problem but they actually got worse on that front.

Yeah, this game wants to be like WoW in a lot of respects with boss fights requiring some thinking, but the problem is they don't give you the tools to do so effectively.  I often find myself asking way too many questions in trying to figure out how stuff works or battling bugs more than the boss.

Modifié par Jodou, 18 mars 2011 - 07:59 .


#31
Sabresandiego

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Bad AI,gameplay bugs, and poor scripting allowing you lo lure enemies away from the fight location does ruin many of the encounters.

#32
Sidney

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Sabresandiego wrote...

Bad AI,gameplay bugs, and poor scripting allowing you lo lure enemies away from the fight location does ruin many of the encounters.


I've been able to do a lot less of the pulling because of the way foes spawn all around you. Not sure that is a good thing but the old gambit from DAO of just slowly pulling off a handful of darkspawn at a time isn't working for me.

#33
XOGHunter246

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One of the fights I needed to lure them otherwise I would of got ganged by some Templer rogues... one hit killing anyone whos not a warrior...

Rock Wraith and Nexus Golem was the hardest though.

#34
L33TDAWG

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AsaTJ wrote...

Ohh, man I forgot about that one! And he doesn't even sell very good items considering all the trouble you have to go through just to shop there...

In Act 3, the golem sells a ring that gives you 116 attack, 2 strength, 58 defense, 6% physical damage, and 3% attack speed.
He also sells an awesome belt.

#35
AsaTJ

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Ah, I don't think I bothered to go back there in Act 3. Also, most of my characters were way over-statted for Attack by the time I got to the end, but the other stats on there sound pretty sweet.

#36
L33TDAWG

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AsaTJ wrote...

L33TDAWG wrote...

AsaTJ wrote...

I'd hesitate to put Hybris at the most difficult fights in the game. Stay out of the blue circle, kill the adds fast. That's all there really is to it. If you're having trouble, it's due to a lack of damage and not killing the adds fast enough. Once he's alone, he's a huge pushover.

My problem with is: the AI not moving fast enough out of the blue circle, Playing on Nightmare makes the adds 1k times more of a pain in the ****, and they spawn and instantly go for the squishiest thing they see.


I cleared the fight on Nightmare, it's basically the same as Hard considering I rely on Chain Lightning CCC for most of my minion kills and it's not even an AoE.  (Seriously, if you're playing on Nightmare and not using Chain Lightning.... you're doing it wrong.)  It's a pain, but if you unpause and then issue the move order, they will get the point.  Sometimes I had to just spam right click, but I was only too slow once, and even then I got 3/4 out of the way.

At that point it's mainly an issue of killing the thing closest to your squishies first, and then fanning out from there.  The rage demons are a real pain, but since they don't have an uber backstab, you can usually save them until last unless they're really persistent on attacking your weakest member.

I ended up killing him by using blood with 2 frost runes to quicky kill rage demons and moving my party around in a constant square formation to allow me to Whirlwind and Holy Smite groups down. I guess the thing that helped the most is the boss dropping blue circle of non-movement down on himself and adds. I'd use chain lightning, but Merrill ran out of mana after awhile.

#37
svendigo

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I freakin hate any fight with spiders. The knockback mercilessly, even with their ranged poisons.

#38
AsaTJ

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With Merrill in the full +Blood Magic set, I don't think she ever ran out of mana except when I had to turn Blood of the First off to give her a potion.

#39
Joy Divison

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Khayness wrote...

Joy Divison wrote...

What did I miss in that cave?


2 Rage Demons, 1 Revenant, 1 Arcane Horror, 1 Desire Demon, loads of Corpses, Shades and Abominations, only 1 corridor to pull back to, sometimes they just rush in en masse.


Oh, I did do that.  Lots of kiting and lightning bolts :D

#40
Dirhyn

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On my playthrought with DW rogue, Fenris, Aveline and Varric, my hardest fight was BY FAR Night lies. I didn't have a on demmand stagger (only had it via auto attack by Fenris). It came down to me getting lucky on stagger for explosive strike CCC and the boss not taunting my rogue 2x ( 1rst was coutenred by Aveline's)

#41
KAAurious

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Rock Wraith. There were a few assorted pulls here and there where I got a bit... arrogant and died due to it. But really, the Rock Wraith fight was it.

#42
KallDay

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Not too far into Act 3 on my main playthrough, and the toughest five fights (that is, the ones that had me crushing the quickload button) were:

- Brekker, hands down. Something like 6 assassins that filter in in waves. Finally had to pull WAY back and make the spawns run across the level.
- Nexus Golem Act 2, but the trick is to tank in the doorway, then bumrush the Arcane Horror when he spawns.
- Anders recruitment. The only fight I had to avoid and out-level. This is the one that really educated me for Nightmare.
- Templars outside after Decimus. A fight in a narrow choke with high-hitpoint templar archers and Hunters filtering in on both sides, supported by a potion quaffing ubertank Templar boss. Had to abuse the relocate-the-fight feature.
- Two Revenants at Sundermount. They probably have higher hitpoint pools than any other creature I encountered. Basically it came down to whittling them away with ranged while Aveline stayed alive with potion cooldowns and two healers (including an infinite mana BM/Spirit Healer).

Rock Wraith is trivial, though tedious, once you learn the phases. Dragons so far have been tank and spank. Part of the difficulty I'm sure has come from the fact that I simply refused to tailor the party to the fights; instead I stubbornly wanted to down everything with the same characters for roleplaying reasons.

#43
Chunkor

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Definitely Xebenkeck. Xebenkeck, herself, was no problem, but then the Revenant and his abominations showed up. I must have used 6 potions in that battle alone.

There was also a tough battle in Lowtown I believe in Act 2 that involved some sort of Rogue. I can't for the life of me remember who, though. Basically, hordes of assassins just show up and ambush your party and it doesn't stop for a long time. I died 3 times in that one battle.

#44
Junri

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The hardest fight I found was that encounter at endgame where theres a blood mage bowing down to the statue and then a bunch of shades and a pride demon appears. Its hard if you don't have those 2100 damage grenades :X to deal with the sheer amount of mobs and the blood mage.

#45
Phantom.Brave10

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I was crushed by Xebenkeck.

#46
tanerb123

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i play normal as a rogue and easily arishok. much more difficult than ancient hydra or xenebeck (or whatever she is called)

Modifié par tanerb123, 21 mars 2011 - 03:19 .


#47
IN1

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So far, for a solo rogue on NM: Night Lies quest, "Captain" Qerth's mansion battle. At the very least, if done at levels 11-12 (at the very end of the Act). Oh, and I'm sure it's a trivial one with a full party, don't get me wrong :)

I find Act II less difficult overall, but that's only natural.

#48
MColes

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Hmm, the Templar fight outside the cave with the Starkhaven runaways was tough. So not prepared for uber tank and ever spawnign archers on both sides. Like most fights, including Xebenkeck the easy answer was simply select all party memeber, and run the hell away.

Once you're far enough away, start fighting and you won't have to deal with any respawns right away, much more managable for any of the hard fights. I found Hybris ridiculously easy, but I think I had Bloom at that point, so I was hitting him consistantly for like 3K with abilities.

#49
LordAsael

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Khayness wrote...

Edit: I'll mention the first Templar encounter during Anders' personal quest aswell, that one required a spectacular abuse of the enemy AI to get done, and you are fairly low level around that.


I'll agree with that one.  I killed several hours figuring that fight out.  I actually went and made a respec to give myself a bit more CC and disabled the CC tactics for my party as they had a tendency to waste those abilities.

#50
Guest_iOnlySignIn_*

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Xebenkeck/Nexus Golem because there are just too many enemies with too much HP. Can't ever kill them fast enough.

Never had any problems with any Mage. Always pause and the beginning of a fight and shut them down instantly.

I'm surprised no one mentioned Bartrand. I like to play without Anders (I HATE Anders insane Terrorist SOB) and Bartrand is the only boss I have significant trouble with. Even with my near invincible Rogue it's a 70/30 chance of me assassinating him or he assassinating me in 15 seconds.

Ancient Rock Wraith is long, fun, but not inherently difficult at all. The only difficulty in that fight lies in bugged controls.

Modifié par iOnlySignIn, 21 mars 2011 - 07:02 .