Sabresandiego wrote...
-Nexus Golems Hidden Dungeon guardians
Lol, this fight is actually silly easy if you pull the first spawn out of the room and funnel them through the door. Due to bad scripting (SURPRISE!), the second and third waves will not even spawn until you re-enter the room. There's actually a lot of fights like this, especially the one on Sundermount when you're retrieving something from a named mage. You can solo pull, kill, and loot him without ever spawning the entire rest of the fight. What a buggy mess.
What is challenging for me is my idiot party members that CONSTANTLY want to run through my cleave. If I tell them to hold, they often stand there doing nothing if a mob is beating on them because they want to move to range first.

Seriously, I'd love this game if it weren't for the horrible AI on nightmare.
Sidney wrote...
I'd say the "took way too long" comment is about my feeling for most of the boss battles. I see a lot of casual on
my next playthrough because I solved the "riddle" with most of them but the drudgery of actually doing it was awful. I was hoping boss battles would be upgraded over DAO which had the same basic problem but they actually got worse on that front.
Yeah, this game wants to be like WoW in a lot of respects with boss fights requiring some thinking, but the problem is they don't give you the tools to do so effectively. I often find myself asking way too many questions in trying to figure out how stuff works or battling bugs more than the boss.
Modifié par Jodou, 18 mars 2011 - 07:59 .