The Guard Pretender Base during Act 2 (the thugs who roam Hightown after dark). Waves and waves of non-critters in a confined space who spawn all around you.
Modifié par Joy Divison, 21 mars 2011 - 07:07 .
Modifié par Joy Divison, 21 mars 2011 - 07:07 .
iOnlySignIn wrote...
Xebenkeck/Nexus Golem because there are just too many enemies with too much HP. Can't ever kill them fast enough.
Never had any problems with any Mage. Always pause and the beginning of a fight and shut them down instantly.
I'm surprised no one mentioned Bartrand. I like to play without Anders (I HATE Anders insane Terrorist SOB) and Bartrand is the only boss I have significant trouble with. Even with my near invincible Rogue it's a 70/30 chance of me assassinating him or he assassinating me in 15 seconds.
Ancient Rock Wraith is long, fun, but not inherently difficult at all. The only difficulty in that fight lies in bugged controls.
Modifié par Arkalezth, 22 mars 2011 - 01:21 .
Sabresandiego wrote...
Bad AI,gameplay bugs, and poor scripting allowing you lo lure enemies away from the fight location does ruin many of the encounters.
Sabresandiego wrote...
What are the 5 most challenging fights in the game on nightmare? I am near the end of Act 3 now and so far here are the 5 I feel took the most effort to win
-Rock Wraith
-Xebenkeck
-Hubris
-Nexus Golems Hidden Dungeon guardians
-A few fights with 3 or more assassins or mages + elites
Modifié par Zan Mura, 27 mars 2011 - 05:35 .
Modifié par Bratinov, 27 mars 2011 - 05:35 .
Modifié par svendigo, 27 mars 2011 - 05:37 .
Arkalezth wrote...
I'm getting my ass kicked hard in Sundermount, act 2, by the two Shadow Assassins and all the skeletons. I can kill everyone except the assassins, but they eventually kill all my party (Mage Hawke, Aveline, Merrill (required), and Sebastian), even retreating or kitting them. It's not an uber party, but I'm stuck with two mages and the only one worth changing is Sebastian. And I should mention that the crazed loner was already dead, so that should make the fight easier.
The fight at the docks with the boat captains in act 1 was also pretty hard for me, as well as anything with templar hunters.
Seriously, Bioware, what the **** were you smoking when you designed these enemies? Attacks that are near insta-kill, invisibility, and a HUGE health bar. And then someone said: "Hey, why don't we put 2 or 3 of them togheter, along with a bunch of elites"? I wish they got nerfed in a future patch, at least make their health bar smaller.
This is killing (no pun intended) Nightmare for me. Some fights are interesting, others are even easy, but others are just tedious and boring.
Some fights with blood mages are also pretty hard.
Brekker was surprisingly easy, though. I had read it was one of the hardest, but it isn't if you run back and take them one by one.
Any suggestion for the shadow assassins fight? Maybe if I do Merrill's quest and then return I can drop her and take a different companion, but I don't know if that's possible, nor if it'd make a difference.
Modifié par SuicidialBaby, 28 mars 2011 - 02:44 .
Modifié par vekkth, 28 mars 2011 - 04:32 .
blakskyz wrote...
But what really kills me is the damn finishing moves of all classes. Why for the love of God can't I move until the damn animation is done? I should be able to move back up when I hit the keys...but no...gotta wait for the move to complete. Bleh...that is the probably worst enemy to fight! heh
I think it's mostly an ease of use thing. I'd never take it playing Nightmare (points are too valuable), but I imagine on casual or something it's nice to not have to worry about injury kits. Granted, I'd never take the upgraded aura, either, since I only throw it up for group heal, then turn it right back off.SuicidialBaby wrote...
notice the need for injury prevention in a healing spec. anyone else find this pointless?