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5 Most Challenging Fights in The Game (Nightmare)


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#76
CLime

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Only midway through Act II, so I can't speak to the difficulty of Hybris or Arishok, and I haven't done Xebenkeck yet. I also managed to miss Night Lies for the second time.

Regardless, I wouldn't put ARW at the top. Only took two tries, and the first was due mostly to poor positioning. It's long, sure, but not very difficult moment-to-moment if you come in with the right setup. I suppose if you waltz in with Carver, Isabela, Merrill, and rogue Hawke you'd be pretty well screwed, but we should be able to assume foreknowledge. Hell, it doesn't even sound like the hardest fight on solo runs. Runes of Electricity Warding seem to trivialize the adds pretty well.

Brekker has definitely been the hardest so far, or at least the most frustrating. Four freaking assassins, and you don't need anything else. I banged my head against this thing for about a dozen attempts with two hander Hawke, Anders, Merrill, and Varric. Eventually I just decided to swap Varric for Aveline, since he was pretty much a backstab sandbag, and beat it the next try (though it wasn't pretty). The real killer is that the assassins are immune to the CC component of Petrify, it's probably a bit easier with Horror.

Ship Captains were also harder than ARW, though partly because I couldn't consistently overhear the conversation without aggroing the Redwater Raiders up the adjacent stairs. Eventually decided to zerg the raiders down and beat the captains while camping the alcove at the end of the alley. Hell, the fight with the three Wasp Spiders at the beginning of Mirror Image was a bigger pain than ARW.

Nexus Golem was surprisingly easy, actually.  I don't remember the exact details of the fight very well from my first playthrough, so I'm almost suspicious that the game bugged out somehow and blocked off a wave, but I beat it on the first attempt without any special preparations or tense moments.

TL;DR: Ancient Rock Wraith isn't that bad if you go in with a plan.

Edit: Just took down Xenbenkeck in a couple attempts.  Much easier than Brekker or Ser Alrik.  Of course,  I pulled her into the hallway, so two of the Rage Demon/Abomination pairs didn't spawn until I killed her, left combat, and went back in.  I could see this being #1 without that tactic, but I don't feel like trying it out right now.

Modifié par CLime, 28 mars 2011 - 02:01 .


#77
wowpwnslol

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Rock Wraith (I was unprepared and didn't have an earlier save, took 10 tries to win) followed by any fight with 2+ assassins and assassin type boss. Jeven, Brekker etc all drove me insane.

#78
DA Trap Star

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The Nexus Golem fight isn't even worth he stress on Nightmare.
I got tired of dying in it, so I lowered it to Hard and the battle was a piece of cake.
But for all that trouble, that fight doesn't give you any EXP or money.
I was shocked when I seen this, and I heard this before but didn't believe it.
You only get EXP from the fight you do after you destroy the evil tome.

#79
DeaHamlet

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Xebenkeck, hands down.
Those spawning endless rage demons killed everyone but Anders the first time (who had unbelievable health regen for a while from potions and stuff). Anytime I don't micromanage with that fight, most party members die. LOL

#80
IN1

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As my solo NM playthrough is finally complete, the nominees for the top spot are: Night Lies, "Captain" Qerth's mansion fight and, surprisingly enough, Meredith. It's an extremely rare occasion when the final boss battle is so insanely challenging and cheap tactics-proof. Good job, Bioware.

#81
Oswin

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As an unprepared rogue in my first playthrough I really struggled with the Rock Wraith. I died so many times I lost count.
Much easier in my second playthrough as a prepared mage. No one died and it went down pretty quick.

Xebenkeck spawning so many rage demons was a challenge as was Hybris.
But the worst was that damn Nexus Golem room! I swear they just never stopped coming.

#82
DeaHamlet

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The Rock Wraith was so dead with my 2 mage/rogue/warrior party. It was even more dead with my 2 mage/2 archers party.

#83
B3taMaxxx

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Sabresandiego wrote...

What are the 5 most challenging fights in the game on nightmare?



 Act I, I had the toughest fight with the Fake Guardians in Hightown at night. I breezed through all the others, and even the Guardsmen(ians?) around Hightown, but I got smacked repeatidly by the finale fight inside the building. Perhaps I was rushing it, but it took me forever to get that one right, when in comparison the Rock Wraith took me two tries.

 In Act II, I had a lot of trouble during Anders quest under the city, where Templar Hunters on hit most of my team. And of course Mythals revive bomb doesn't work properly, so I don't use it.

 I haven't finished Act III on Nighmare yet.

#84
Orcheon

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I just got this yesterday, after playing through DA:O and DA:A.

Nightmare in this is ridiculously above nightmare in DA. I mean, in DA:O nightmare is an absolute joke unless you don't use tactics or the pause button. I mean, I had to disable pause to make nightmare difficult in DA:O without just gimping my party and bringing 0 mages or healers. DA:A felt like a step up(still haven't beaten it on nightmare without pause, even with 2 mages), but nothing like this.

The absolute uselessness of tanks makes the early game difficult, imo. You just don't do enough damage.

It's also possible that i'm doing quests intended for higher-level characters, but i'm not getting steamrolled, every fight just feels very, very difficult. A definite step up, and as someone who loves grinding the anvil style difficulty, I am very happy.

Am I just missing something? It seems like mages suck(well, compared to DA, they are probably on par with most of the other specs), tanks suck, and the only great class is a 2H warrior, which I am quite happy I picked Hawke to be. I'd be completely screwed without that.

Maybe I should respec Aveline to 2H(is that possible)?  Atm, i'm running a Varrick/Merrill/Bethany party, but i'm still only a few hours in--mostly just done a few sidequests. 

I also love the change to cone of cold and melee friendly fire, which actually require positioning to use and not just herpderpsmash.

I do try to conserve potions, so maybe that's not the intention?

Modifié par Orcheon, 28 mars 2011 - 08:35 .


#85
Luke Barrett

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The difficulty of the enemies scales with the player's level. That said, some quests/encounter are much harder than others - Night Lies for instance is really rough and sometimes you'll want to put them off if you don't have any specialist skills yet (depending on your class)

No, Aveline cannot be 2H

Conserving potions doesn't really work too well because on Nightmare they will only drop if you have less than 3 (on casual its 12...as if you need potions on casual amirite?) so conserving them doesn't really help as you're typically going to loot another 3 from all the guys you just killed.

#86
Iosev

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The two most difficult fights that I personally had include:

1. The Abandoned Thaig (where the Nexus Golem merchant is) where you have to fight a friggin' demon parade. Hands down the most difficult for me, especially if you're trying to beat it how the fight is supposed to be done (inside the room, and not by cheaply pulling into the corridor).

2. Fighting off the Dalish immediately after Merrill's New Path quest. Having to fight against a bunch of archers and rogues with two magi in my party was very hard.

The Ancient Rock Wraith fight is more tedious and long than it was difficult. The worst part about the fight is when the ARW teleports close to your healer and takes him/her out. I had the rock wraith to less than 5%,when it decided to teleport underneath Anders, knock him down, and then explode before Anders could get out of there.  Without a healer, the rest of my group couldn't survive long enough to finish off that last 5%.  It took me three, VERY LONG, tries.

Edit:

I totally forgot about the two Ship Captains during the Secret Rendezvous quest.  Beating that fight without being cheap and pulling enemies away from the area is definitely one of the hardest battles as well.

Modifié par arcelonious, 28 mars 2011 - 09:14 .


#87
B3taMaxxx

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Luke Barrett wrote...
so conserving them doesn't really help as you're typically going to loot another 3 from all the guys you just killed.



 Yes, this was obvious in my playthroughs, but a question; Does that cut into enemy generated loot, such as coin and gear?

#88
tmp7704

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Luke Barrett wrote...

Conserving potions doesn't really work too well because on Nightmare they will only drop if you have less than 3 (on casual its 12...as if you need potions on casual amirite?) so conserving them doesn't really help as you're typically going to loot another 3 from all the guys you just killed.

Just wondering but if the potions are supposed to drop whenever the player lacks them to ensure there's always some that can be used, why not just convert them into a healing skill with cooldown that everyone can use?

#89
Luke Barrett

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B3taMaxxx wrote...

Luke Barrett wrote...
so conserving them doesn't really help as you're typically going to loot another 3 from all the guys you just killed.



 Yes, this was obvious in my playthroughs, but a question; Does that cut into enemy generated loot, such as coin and gear?


I'm going to say no but I could be wrong. Statistically, it's unlikely that I am wrong but admittedly it does happen ^_^

#90
Orcheon

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Ah, so I should basically be using potions a lot. Did not know they didn't drop if you have >3.

#91
vekkth

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interesting, people keep noting Nexus Golem fight as a hard one, i just abused split pull and didnt find it very hard. I even was able to save a couple of times. Also people keep noting that 4 assasin fight hard but again, with my setup it was no problem at all - first one dies to ranged assasinate asap, second one can be killed very fast with other nuke options, 3rd one petrified and just killed, while 4th is tanked/force prisoned etc. Xebeneck fight is easy just because you can kite her in the tunnels. Ranged setups are so much easier then melee.

#92
FFLB

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The hardest battles on Nightmare for my party of Mage Hawke, Carver/Fenris, Isabela, and Merrill/Anders were:

1. Ancient Rock Wraith, mainly because I had Carver and Isabela. After 3-4 tries, I turned it down to normal because I couldn't stand the thought of spending another 4-5 hours trying to beat it with my party composition.

2. Brekker and his rogues. Rogues. 'Nuff said. Oh, I did end up trashing all of my health potions so they wouldn't be able to benefit from them. Still had elfroot/rejuvenation potions though.

3. The fake Guardsmen stronghold. Eventually, I moved the fight to the top of the stairs instead of the entrance.

4. The fight with the qunari after escorting the Saarebas. Their javelin throwers are scarier than their melee guys. It also didn't help that they're immune to electricity.

5. Clearing out the dwarven thieves conning people in Lowtown, near Gamlen's house. Mainly difficult because it was my first encounter with a backstabbing, backflip-stealthing, boss rogue.

#93
monopoly1888

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Who is Xebenkeck and Hybris and the Nexus Golem

#94
B3taMaxxx

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monopoly1888 wrote...

Who is Xebenkeck and Hybris and the Nexus Golem



 Badass bosses. You've played the game, correct? They're side-quest bosses with lots o minions.

#95
monopoly1888

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yea i beat it. not on nightmare though. i probobly skipped the quest but i may have beaten and forgot becuase i started on hard but swithched to easy to beat the rock wrait after multiplelosses and i forgot to swith off causal -_-:pinched:

which side quests

#96
B3taMaxxx

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monopoly1888 wrote...

yea i beat it. not on nightmare though. i probobly skipped the quest but i may have beaten and forgot becuase i started on hard but swithched to easy to beat the rock wrait after multiplelosses and i forgot to swith off causal -_-:pinched:

which side quests


 One is called 'Evil Tomes' or something to that effect. Just make sure you destroy all 5 tomes until you get the quest Unbound in Darktown. If you read one of the tomes you'll gain 2 attribute points, but the quest will end.

 I don't recall exactly where the other ones are without refering back to the names, but I can't see them while responding. Just wikia the names and it'll give ya the info.

 As far as the Rock Wraith, even on nightmare he's not to bad, you just have to choose each and every step you companions make to ensure they stay out of trouble. It is a long fight however.

 EDIT: Evil Tomes starts at Act II, and the Xeben one starts during Act III, and deals with Scrolls you find laying about the place.

Modifié par B3taMaxxx, 29 mars 2011 - 03:35 .


#97
qebab

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Nearly through it now with a 2-handed warrior Hawke on nightmare, and I did everything but Deep Roads on nightmare with a ranged rogue Hawke previously (Brought Bethany and Anders here with my rogue which made nightmare a little hard).
In no particular order;-
  • Nexus Golem Wares
  • Xebenkeck
  • Ship captains (Very hard at that level, and there were also some mercenary people around that further complicated it)
  • Innley of Starkhaven on top of Sundermount in act 2 (Bounty hunter quest)
  • Crazed Loner was really difficult to do without cheesing the encounter totally as well
I didn't do Night Lies and see that I missed out on a good one, going to have to reload to Act 1 and get it done so I can see the fight. I haven't done Hybris on my warrior yet, but it was a breeze on my rogue but at that point I had stupidly high damage so I never had a chance to get overwhelmed by adds.

There were more than a few fights that made me F9 repeatedly early on due to being slow / unlucky with Assassin type mobs and Rage Demons. I think my favorite fight of the above was Nexus Golem - it is essentially an immense DPS check. I did kill this in the main room but it took me many tries. An honorable mention goes to the two revenants near the top of Sundermount in act 2. The sheer pressure on the group for healing in that fight is insane, I chugged nearly all my health potions on it the first time around.

High Dragon was a little disappointing - I stacked some fire resist and didn't really have to micro anything at all.

The Arishok knocked me through a wall on two consecutive tries, making me have to reload. :( His combo was pretty nasty on my rogue, but I never really felt threatened on my warrior. I like the idea behind the fight but it is way too long. The same pretty much goes for Ancient Rock Wraith - on this one you're basically fighting Companion AI more than the actual boss.

My main gripe with Nightmare is how it more or less locks you into 1 melee / 3 ranged party setups, using more than 1 melee basically means you'll be spending way more time making sure you don't gib your own than trying to kill enemies. It's frustrating. I was experimenting with having Isabela in my 2-handed warrior party, and I made it more or less work by having her tactics set to always attack the highest health enemy, and just making sure that I took Hawke on something else. It was suboptimal and I still had to keep her away from choke-points and the like with micro.

Modifié par qebab, 29 mars 2011 - 06:11 .


#98
B3taMaxxx

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Yeah, I hate a two warrior party. Fenris would one shot Avaline almost every encounter past Act II (she had 40 constitution). It's like I didn't ever have a choice but to have to micromanage them, even in easy fights. I just started using Merrill instead to avoid the frustration.

Modifié par B3taMaxxx, 29 mars 2011 - 06:17 .


#99
CLime

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vekkth wrote...

interesting, people keep noting Nexus Golem fight as a hard one, i just abused split pull and didnt find it very hard. I even was able to save a couple of times. Also people keep noting that 4 assasin fight hard but again, with my setup it was no problem at all - first one dies to ranged assasinate asap, second one can be killed very fast with other nuke options, 3rd one petrified and just killed, while 4th is tanked/force prisoned etc. Xebeneck fight is easy just because you can kite her in the tunnels. Ranged setups are so much easier then melee.


If you're talking about Brekker, then you're not playing on Nightmare.  The coterie assassins are immune to slows, including the 100% from Petrify.

Modifié par CLime, 29 mars 2011 - 07:57 .


#100
vekkth

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CLime wrote...

vekkth wrote...

interesting, people keep noting Nexus Golem fight as a hard one, i just abused split pull and didnt find it very hard. I even was able to save a couple of times. Also people keep noting that 4 assasin fight hard but again, with my setup it was no problem at all - first one dies to ranged assasinate asap, second one can be killed very fast with other nuke options, 3rd one petrified and just killed, while 4th is tanked/force prisoned etc. Xebeneck fight is easy just because you can kite her in the tunnels. Ranged setups are so much easier then melee.


If you're talking about Brekker, then you're not playing on Nightmare.  The coterie assassins are immune to slows,
including the 100% from Petrify.


i am not 100 percent positive with that, i am sure that the fight you are talkikng about was not hard and also sure that it was nightmare. anyway, with assasinate doing 7-8 k crits on leutenants i think i somehow managed.