Savior Indra wrote...
In order of personal favorite
1. Dragon Age 2
2.Knights of the Old Republic
3.Dragon Age:Origins/Mass Effect 2
4.Dragon Age:Origins/Mass Effect 2
5. Mass Effect 1
Explanation:
1. I really enjoyed Dragon Age 2. (For me) It was the perfect combination of player choice and compelling story. I also enjoyed how the story ramped up through each of the acts, I liked how it didn't focus on a standard fantasy (kill bad guy/thing that is threatening the whole world) and made the game much more personal and focused on a person that rose from obscurity to legend and the trials that plagued him/her along the way.
I have heard several people say this, but is it really true? I mean the last two acts still end basicly the same way with kill ultimate bad guy regardless of what choices you make to lead up to those encounters. It's just that instead of save the world you are save the city, and no matter what you do the city ends up the same at the end of the day or you die and have to reload and try again.
Savior Indra wrote...
Combat was also much more tactical and enjoyable to me. I actually had to pause in order to save my party and i still ended up dying a bunch through the whole game.
That is pretty contrasting to my experience. I played on Nightmare, and yes it was hard and I died, but not because the game was tactical in nature, but because mobs appear out of no where on top of your support characters. In fact the most tactical thing you can do is run your party away from the combat area when combat starts, so all the respawns and mobs are coming from the same direction. But that isn't a very immersive experience. In contrast my Mage/Mage/fighter/rogue primary party for DA:O felt much more tactical in the way I would pause and control every player's position and actions to avoid friendly fire. This was required in DA2 on nightmare as well, but because of the random respawn points for the waves which put mobs right on top of your support characters, it was much harder to position your party tactically without running to another room at the start of combat.
Savior Indra wrote...The reuse of maps annoyed me a bit, but I care more about a story in an RPG than maps, or inventory etc. Also much more realistic storywise when you don't tell your companions how they should dress.
Perhaps, but you still tell them what rings, belts and amulets, along with some of their weapons... The realism is further broken when I keep finding gear that says useable by Hawke only... Part of the typical RPG experience is leveling up and developing your character, but also the loot upgrades. I personally preferred having all the gear useable by all the characters. Sure it may be "unrealistic" to dress them, but I always considered it to be me giving them a gift, or their split of the spoils of war.
Savior Indra wrote...
2. Loved the duality. Enjoyed how i could choose to be evil, good or somewhere in between. Hate to be sheparded into the 'save the day' role. Sometimes its much more fun to be evil and kill everyone.
But does that decision change the end result of the story in any way? It seems to me that the 3 acts end the same way regardless of the methods used to reach them.
Savior Indra wrote...
3/4. (DAO) linear story telling and horrificly done combat dropped it from #1 or 2 to 3/4 for me. I don't care about the combat as much but it definitely affects how i feel about the game. The story was extremely linear for me. (Again) Hated how you were forced to become a Grey Warden, and when all the other ones were dead you couldn't say "**** this I'm outta here, see you guys in Tevinter!" The game railroaded you into always saving the day. DA2 for me had better storytelling and a much deeper story. The focus one Hawke made it much deeper and personal for me than the railroading of DAO. (ME2) Excellent game, but again, linearity dropped it from a higher position for me.
I just can't see how DA2 isn't at least as linear? You can't say bleep this, I'm outta Kirkwall either. You can't change the end result of any of the acts regardless of what you do. Sure you can change some of the details leading up to them, and the way you are percieved. But the choices that matter, aren't really choices at all.
Modifié par Karazax, 20 mars 2011 - 04:29 .