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Clarification on Readme: Known Issues


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#1
Guest_Puddi III_*

Guest_Puddi III_*
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So, the readme has a list of known issues:

- The warrior's Rally talent does not correctly extend the benefits of sustained modes to other party members.

- The mage's Horror and Petrify spells say that they have a 100%  chance of applying against "any enemy." Although these spells are indeed just as likely to apply to a boss-level enemy as a normal-level enemy, some enemies are immune to certain effects, no matter the enemy's rank. For example, ogres of any rank cannot be stunned by any ability and are thus innately immune to Horror.

- The mage's Arcane Wall upgrade indicates that it extends the benefits of Arcane Shield to other party members. Although this is true, the upgrade reduces the effectiveness of Arcane Shield in doing so and applies a reduced version of the effects to other party members.

- Varric's Embellishment talent refers to a movement speed increase. The ability does not affect movement speed but does affect attack speed.

- The secondary penalties applied by status effects like STAGGER, BRITTLE, and DISORIENT (reductions in enemy defense, for example) are smaller than described in the codex. However, the cross-class combo bonuses themselves (extra damage vs. STAGGERED enemies, for example) work as described.

- In rare cases, character statistics can become corrupted in a manner that does not block progress but might make combat easier or more difficult than intended. For example, Hawke might not sustain injuries after falling in combat or might develop a negative damage resistance score.

- Nightmare difficulty adds several effects that are not described in-game, including the following:

   1) Attacks from party members that hit more than a single target (including attacks from a two-handed warrior or a weapon-and-shield warrior) are capable of harming fellow party members as well as enemies.
   2) Enemy assassins have a chance to steal potions.
   3) When enemy assassins strike from stealth, they bypass the victim's armor.
   4) Enemy commanders are able to taunt their allies into attacking a single member of the player's party en masse.
   5) When party members fall below 10% health, they suffer bleeding damage that will further erode their health unless they are healed.
   6) Various enemies become completely immune to certain types of damage; for example, dragons become immune to fire damage.

It doesn't seem like a true bug list, per se, since the last one about Nightmare seems to be a matter of documentation more than actual bugs. So which of these issues actually are bugs (i.e. slated to be fixed)? I particularly would like clarification on the bolded ones.

Modifié par Filament, 18 mars 2011 - 05:47 .


#2
AbsolutGrndZer0

AbsolutGrndZer0
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Yeah, I'd also like to know if these are things to be fixed or just something we will have to deal with?