"Charge is bloody suicide 3/4 the time!" (Quote from Volus Warlord)
Vanguard is probably the hardest class to wrap your brain around since it puts the entire cover base shooting 3rd person game play on its head. And if , like me , you played a Vanguard in ME1 , you'll have an even harder time given the drastically different play style from ME1 to ME2.
Vanguards are :
1) Counter intuitive. Your "oh ****" button puts you in "oh ****" situations. Cover base shooters rewards playing safely behind chest high wall, Charge rewards the contrary. However you're still left with aggressive charges and defensive uses of the power.
2) Progressively better. Overall the class is average at the beginning and gets better past lev 2 charge. The power needs some tweaking. Of all the powers in the game, its probably the most disorienting. Not only the funky graphics overdose but the combined proximity to enemies and location changes makes it hard to process all the information at first. Personally i haven't gotten over it and i like to spam the combat HUD to familiarize my self with the surrounding after the jump.
That said, I don't see any uses in Shock wave or Pull. I hope ME3 provides "alternative" builds to the vanguards. Specifically to charge, I'd like to see time dilation & increased shield boost from the get go, with an evolved "%Damage to weapons" bonus or "AoE + %Storm" bonus.
Perhaps the signature power of the Vanguard is too , internally , constricting to allow Charger & puller builds. Maybe adding Biotic melee weapons or Shield upgrades powers (Like ammo powers) might be better.
Modifié par Saaziel, 18 mars 2011 - 07:10 .