Finding Nathaniel / Fool's Gold?
#1
Posté 18 mars 2011 - 08:09
Nathaniel survived in Awakening for me, but I'm in Act 2 and I have the Fool's Gold quest.
It wouldn't be as bad if not for the fact that this means Bethany (who became a grey warden in my file) won't be able to rejoin in the final battle.
Is there anything I can do?
#2
Posté 18 mars 2011 - 08:16
#3
Posté 18 mars 2011 - 08:23
#4
Posté 18 mars 2011 - 09:35
#5
Posté 18 mars 2011 - 10:06
I did it on my second one....forgot about the three dwarves. They don't have a map marker on Hightown and I guess I never went there during the day and saw them standing there. Whatever, I'd rather do Finding Nathaniel anyway.
But this has to be glitch and it needs to be patched.
#6
Posté 19 mars 2011 - 08:30
#7
Posté 19 mars 2011 - 08:33
i don't think its a Glitch i think its one or the other if you get the Finding Nathaniel Quest it means the Wardens have taken control of that and the Dwarves couldn't get down there and if you get the Fools gold quest well maybe the Wardens don't feel like going into the deep roadsFoolsfolly wrote...
THAT'S why I couldn't do it on my first playthrough!
I did it on my second one....forgot about the three dwarves. They don't have a map marker on Hightown and I guess I never went there during the day and saw them standing there. Whatever, I'd rather do Finding Nathaniel anyway.
But this has to be glitch and it needs to be patched.
#8
Posté 19 mars 2011 - 08:40
#9
Posté 19 mars 2011 - 08:42
well i dunno but Fool's Gold was pointless reallyjfp2004 wrote...
I wonder why it's only one or the other? What does the Fool's Gold have to do with the Finding Nathaniel quest in the first place? I wonder if this is intentional or a bug.
#10
Posté 19 mars 2011 - 09:02
Nathaniel was alive in my awakening playthrough and I got fool's gold in DA:2 from the import. next time I chose the martyr origin as it said that had the nathaniel quest and there was no sign of fool's gold and I got the Nathaniel quest.
I'm wondering if it has to do with the awakening ending that if you save amaranthine and leave nathaniel at the keep even if it's upgraded it says the keep was destroyed in some of the text. Then says the upgrades made it fine. I'm wondering if it's flagging nate as dead even though he isn't because the game initially states the keep was destroyed even though it wasn't. If that makes sense.
#11
Posté 19 mars 2011 - 09:46
If fools gold is an option do you ignore it or does that mean you can't/won't get the nathanial quest?
I know he wasn't dead in any of my playthroughs but I haven't gotten his quest, which is rather frustrating. He was one of my favorites!
#12
Posté 19 mars 2011 - 09:50
#13
Posté 19 mars 2011 - 10:04
If fools gold is an option do you ignore it or does that mean you can't/won't get the nathanial quest?
Does anyone know the answer to this?
If it means I can get the Nathanial quest I'll skip the Fool's Gold one.
#14
Posté 19 mars 2011 - 10:19
One theory I've heard is that the game doesn't realise Nathaniel can survive if you left him behind to defend the Keep.
#15
Posté 19 mars 2011 - 03:23
For the record, I imported my DAO/RTO/Awakenings/GoA/WH save-game in which I recruited Nathaniel but left him behind to defend the Keep whilst I defended Amaranthine. Nathaniel survived and became a hero in his own right.
Edited to add: I spared the lives of The Architect and the Darkspawn who came to give you warning just before you have to choose whether to take your party to defend Amaranthine or the Keep. Therefore Nathaniel and The Architect both were alive when I imported my game.
Modifié par gelfie, 19 mars 2011 - 03:51 .
#16
Posté 19 mars 2011 - 03:39
jfp2004 wrote...
I wonder why it's only one or the other? What does the Fool's Gold have to do with the Finding Nathaniel quest in the first place? I wonder if this is intentional or a bug.
I don't think it's a glitch.
Pretty much everyone I've seen talking about the Nate quest is talking about it being bugged - Nate always mentions that the Architect is alive. Many of these people killed the Architect, so they seem to have had a bugged import.
I think that the Nate quest is only supposed to fire if: a) Nate is alive in your import, and
If BOTH of those conditions are not there, I don't think the quest is supposed to fire. In that case, you get Fool's Gold as a replacement.
I haven't seen an official announcement about the Architect part - there may have been one I haven't seen, though - but I have seen an announcement by David Gaider that Nate should not appear if you had killed him. From that, and from the number of people I've seen talking about having killed the Architect only to have Nate indicate he's alive, I think a living Architect AND a living Nate are the two requirements. Both must be true.
#17
Posté 19 mars 2011 - 04:41
Do I abandon it incomplete in the hope that Delilah will appear in Act III or is my game now hopelessly stuffed?
#18
Posté 19 mars 2011 - 04:45
gelfie wrote...
So what to do if the wrong quest has already triggered? I have had the quest active since I started Act II and was half-way through Act II and two thirds of the way through the quest itself before I found out that the Fool's Gold quest will bar me from being able to complete Varric's armour.
Do I abandon it incomplete in the hope that Delilah will appear in Act III or is my game now hopelessly stuffed?
I think your game is, unfortunately, hopelessly stuffed (btw, I like that expression, and will be stealing it from you
I really think only one quest is supposed to trigger - and either/or. If you got Fools Gold, I don't think you would have gotten Nate's quest - I haven't heard of anyone actually getting both. So, if your actual import game met the criteria for the Nate Quest (a living Nate and a living Architect) then I think your import was bugged.
Sorry.
#19
Posté 19 mars 2011 - 04:50
#20
Posté 19 mars 2011 - 04:57
#21
Posté 19 mars 2011 - 04:59
#22
Posté 19 mars 2011 - 05:03
#23
Posté 19 mars 2011 - 05:09
gelfie wrote...
Thanks TJ; I suspected as much. I wonder if there is a way to rectify this bugged situation via the console? The thought of returning to the top of Act II to start over is not an enticing one at the moment!
You can use the debug functions to manually turn the "quest accepted" flag on for it, and go from there. I only tested that for first meeting Nate in the Deep Roads, however, so strange things may happen further on.
Think I'll just wait for a patch, though. Actually finishing Awakening again (new comp, so I lost my old files) for the profile I'm importing from would also help, probably.
Modifié par TheBlackBaron, 19 mars 2011 - 05:09 .
#24
Posté 19 mars 2011 - 06:10
My choices are:
1. Continue on, use the console to trigger the quest, Finding Nathaniel, in Act III. Hope it works without further stuffing up anything else including future expansions or DLCs.
2. Restart Act II and complete it without speaking to Yevhan. Hope that the quest will trigger naturally in Act III - or cross my fingers and use the console as above.
3. Wait for a mod or a patch.
Option 3 might be the best way forward as you say, TBB.
Modifié par gelfie, 19 mars 2011 - 06:15 .
#25
Posté 19 mars 2011 - 06:59
TheBlackBaron wrote...
gelfie wrote...
Thanks TJ; I suspected as much. I wonder if there is a way to rectify this bugged situation via the console? The thought of returning to the top of Act II to start over is not an enticing one at the moment!
You can use the debug functions to manually turn the "quest accepted" flag on for it, and go from there. I only tested that for first meeting Nate in the Deep Roads, however, so strange things may happen further on.
Think I'll just wait for a patch, though. Actually finishing Awakening again (new comp, so I lost my old files) for the profile I'm importing from would also help, probably.
Didn't know that. Of course, I'm on the 360, so this won't work for me. But then, I always kill the Architect, so this quest (I think) should never fire for me.
@ gelfie - good luck, hope it works out for ya.





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