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Finding Nathaniel / Fool's Gold?


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#51
thesuperdarkone

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erilben wrote...

When does Stroud say Anders is suppose to be dead? In the deep roads or the second time you can met him? My save had Anders as being "dead" but Stroud never said anything about it.

However Anders and Nathaniel are set to dead, and I did save Amaranthine. Maybe they always get set as dead if you don't save the Keep.

 

If you bring Anders with you in the Deep Roads and save your sibling, he'll say something on whether Anders is supposed to be dead or retired. I noticed that when I imported a save where I saved Amaranthing and the Keep and noticed the difference. Hope saving Amaranthine doesn't mean all my companions are dead :unsure:

#52
TJPags

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thesuperdarkone wrote...

TJPags wrote...

thesuperdarkone wrote...

Wait, I just noticed something. When I never got Finding Nathaniel, the Warden Stroud said that Anders is supposed to be dead when I imported the save where I saved Amaranthine and fully upgraded the Keep. When I imported the save where I saved the Keep, Stroud said that Anders should be retired in hunting Darkspawn AND I don't have the Fool's Gold dwarves anywhere in their location. Could this have anything to do with saving the Keep or not?


Who or what is the Warden Stroud?  Posted Image

 

http://dragonage.wikia.com/wiki/Stroud


Ah, okay.

As to Anders being dead, he likely faked his death or was throught dead when he left the Wardens.  He didn't exactly leave with a permission slip.  As to him being retired, again, likely an excuse for Anders leaving the Wardens - say he was going for his Calling.

I'd ignore anything related to Anders being dead.  He's obviously not.

#53
thesuperdarkone

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TJPags wrote...

thesuperdarkone wrote...

TJPags wrote...

thesuperdarkone wrote...

Wait, I just noticed something. When I never got Finding Nathaniel, the Warden Stroud said that Anders is supposed to be dead when I imported the save where I saved Amaranthine and fully upgraded the Keep. When I imported the save where I saved the Keep, Stroud said that Anders should be retired in hunting Darkspawn AND I don't have the Fool's Gold dwarves anywhere in their location. Could this have anything to do with saving the Keep or not?


Who or what is the Warden Stroud?  Posted Image

 

http://dragonage.wikia.com/wiki/Stroud


Ah, okay.

As to Anders being dead, he likely faked his death or was throught dead when he left the Wardens.  He didn't exactly leave with a permission slip.  As to him being retired, again, likely an excuse for Anders leaving the Wardens - say he was going for his Calling.

I'd ignore anything related to Anders being dead.  He's obviously not.

 

The thing is that I got the dead Anders thing when I imported a save where I saved Amaranthine and never got Finding Nathaniel. Stroud said retired Anders when I imported a save where I saved Vigil's Keep and didn't get Fool's Gold so I believe that saving the Keep saves your companions while saving Amaranthine causes the game to think they're all dead. Hope I'm wrong and the full upgrades mean something since that would stink if saving the city meant Nate is dead as praticallly all my characters saved the city except for 2

#54
erilben

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But then Nathaniel has dialog for when Anders is suppose to be dead. See here . If Bioware assumed everyone dies if you don't save the Keep, then it doesn't make sense to have dialog for that.

Modifié par erilben, 21 mars 2011 - 03:45 .


#55
thesuperdarkone

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erilben wrote...

But then Nathaniel has dialog for when Anders is suppose to be dead. See here . If Bioware assumed everyone dies if you don't save the Keep, then it doesn't make sense to have dialog for that.

 

What!? I'm guessing it's a glitch where the game doesn't recognize the fact that Nate is still alive if you save Amaranthine. We need a patch ASAP

#56
TJPags

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thesuperdarkone wrote...

TJPags wrote...

thesuperdarkone wrote...

TJPags wrote...

thesuperdarkone wrote...

Wait, I just noticed something. When I never got Finding Nathaniel, the Warden Stroud said that Anders is supposed to be dead when I imported the save where I saved Amaranthine and fully upgraded the Keep. When I imported the save where I saved the Keep, Stroud said that Anders should be retired in hunting Darkspawn AND I don't have the Fool's Gold dwarves anywhere in their location. Could this have anything to do with saving the Keep or not?


Who or what is the Warden Stroud?  Posted Image

 

http://dragonage.wikia.com/wiki/Stroud


Ah, okay.

As to Anders being dead, he likely faked his death or was throught dead when he left the Wardens.  He didn't exactly leave with a permission slip.  As to him being retired, again, likely an excuse for Anders leaving the Wardens - say he was going for his Calling.

I'd ignore anything related to Anders being dead.  He's obviously not.

 

The thing is that I got the dead Anders thing when I imported a save where I saved Amaranthine and never got Finding Nathaniel. Stroud said retired Anders when I imported a save where I saved Vigil's Keep and didn't get Fool's Gold so I believe that saving the Keep saves your companions while saving Amaranthine causes the game to think they're all dead. Hope I'm wrong and the full upgrades mean something since that would stink if saving the city meant Nate is dead as praticallly all my characters saved the city except for 2


Not sure what the issue is, really.  Anders left the Wardens - and not by saying, hey guys, I'm gonna go to Kirkwall for a bit.  He up and left - kind of how he used to leave the Circle.  Whether he is presumed dead, or pesumed retired - which I think means, went to the Deep Roads for his Calling - doesn't seem a big deal.

Now, did other companions in DAA left at the Keep live or die?  We have no idea, since the epilogue slides are meaningless.  We may learn later.

#57
Virginian

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I did Fool's Gold and Bethany the Grey Warden joined me in the final battle. As for Nathaniel, I didn't do that quest because I didn't know about it I might have had the possibility or not don't know.

#58
Virginian

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Superninfreak wrote...

For the record I spared the Architect and had Nate live.

However, I did leave him to defend the Vigil, and saved the town.

Like I've said before though, I'm still getting the Fool's Gold quest.

Anyway, I'm playing the 360 version of the game.

Exactly the same specifications for me.

I thought the Awakening flags weren't implemented yet.

#59
Einhazard

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Here's what I've got:
DAO:A --
Nathaniel = Alive.
Architect = Alive.
Keep = Fully upgraded
Nathaniel stayed at the keep, the keep survived the siege, and Nate's epilogue was that he lived and eventually left Ferelden to go on adventures.

DAII: Bethany joined the wardens, close to 100% friendship with Anders.

Imported my save, which was set at the end of Witch Hunt, which used my DA:O:A save. Comments relating to the completion of DA;O:A are present in DAII.

So why am I getting Fool's Gold? I've fulfilled every single thing that I've read (as well as what the official players guide says) and I'm still worried about playing farther and not getting Finding Nathaniel. If I just don't start Fools Gold, will I get it? 

Modifié par Einhazard, 23 mars 2011 - 03:06 .


#60
Spartas Husky

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TJPags wrote...

Kline1003 wrote...

TJPags wrote...

Kline1003 wrote...

So I don't get it. It isn't a glitch? I killed the Architect but I haven't heard that actually matters. I also made Carver a Warden...I just don't get it. WTF Bioware? If this is a glitch, wouldn't they have fixed it by now? It's a pretty big one..


They haven't fixed anything yet, so don't get too crazy about this.

Not sure what you're asking though.  Nate appearing if you killed him is a bug.  Nate referencing the Architect if the Architect is dead is likely also a bug, but they haven't specifically said so, that I have seen.

Does that help?


OH okay I was just getting confused if having let the Architect live was the reason why the quest doesn't show up. But the base bug(I guess that what you'll call it, since the quest has so many...) is that if you do Fool's Gold(which has no connection what so ever to the quest) it for some reason shuts off this quest. 

And yeah I think there is slightly a reason to go crazy, or at least be pissed :-p. I don't usually comment on bugs that are minor, but anything that affects the end game really shows a lack of polish and professionalism...


Ahhh, okay.

Fools Gold, I think, is supposed to be a replacement quest.  It's not that one shuts down the other.  It's that they shouldn't both appear.  I haven't seen anyone yet indicate that they got Fools Gold when they imported a live Nate AND a live Architect.  Rather, I'm seeing pople say they had either Nate or Architect dead, and got the Nate quest.  I also haven't seen anyone get both.

As to bugs in general, I agree.  But this one doesn't affect the end game at all - that I'm aware of, anyway.


I have. Nate and the Architect were alive in my awakenings playthrough. And I got Fool's Gold just now.

Does it mean if accept fool's gold I wont see nate??

I dont know which to do then.

#61
backrow

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where is my Nathaniel... i also kept him alive, he became a hero and all that, Grey Warden to boot and... he's not in my game! It is my understanding that even had i not done the Fool's Gold, its mere presence makes Finding Nathaniel quest unobtainable? thanks in advance for any clarification.
if it is a bug, as it seems, it should be pretty high on Bioware's list. that and the Isabela/Seb bug are definitely the most annoying two to date for me.

#62
Avissel

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It seems to be a bug, using the console to view the world state my game thinks Ander's died (he didn't) and that Nathaniel left the Wardens. When I used the fan made import bug fix and checked again, it had changed to say Nathaniel did not leave the Wardens. Though it still thought Ander's had died.

#63
yoshibb

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Nathaniel and the Architect were alive in my playthrough and I still got the Fool's Gold quest. Great. I've never had so much trouble triggering dialogue and quests than in this game. I don't want to go three acts again to just do one quest which may or may not trigger.

#64
Icy Magebane

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This doesn't make a lot of sense... in my game (same import for all Hawkes), I killed the Architect, Nathaniel survived, but I always get Nathaniel's quest with him telling Hawke the Architect lived. And now people are saying that they get Fool's Gold instead, even when both Nathaniel and the Architect survived? Wow... admittedly, I know nothing about creating video games, but I didn't think it would be this difficult to have decisions carry over from one game to the next.

Modifié par Icy Magebane, 30 mars 2011 - 04:57 .


#65
TJPags

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There are approval rating requirements for Nathaniel, as per the game guide (well, reports on it - I don't have the guide myself).

So it's not just Nate being alive - it's Nate being alive, AND having a certain approval rating (no, I don't remember what it is).

#66
Aoba

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I've completed DA2 twice, both with the same imported DAO+Awakening save (Architect lived, all companions survived, etc.) and both times I got the "Fool's Gold" quest. I was like, "WHY?! Both Nathaniel AND the Architect survived! WHERE THE GODDAMN HELL IS MY NATEY?!" I was a bit pissed, to say the least.

Now, you may be asking yourself, "Why play the game twice with the same imported save when you know you'd get the same result?" Easy... I didn't. I read elsewhere that ignoring "Fool's Gold" would allow me to get "Finding Nathaniel." Turns out, that information was wrong. If you get "Fool's Gold" in ACT II, you will NOT get "Finding Nathaniel" in ACT III, period.

Oh, and I also want to say that simply importing a plain ol' DAO save without having completed Awakening, Witch's Hunt, Golems of Amgorrak, and blah, blah else didn't work. I'm beginning to think all imported saves are buggy. If it's just my imports that are buggy, uh... dunno what, then.

So, the only way to guarantee I see Nathaniel is to avoid any imported saves and just stick with one of the three built-in, pre-made DAO ones. I have it on good authority that "The Martyr" import save gives you the "Finding Nathaniel" quest instead of the other, and since others have agreed, that is the import save I'll be using until Bioware/EA/whoever fixes the flags/bugs/whatever in the nonbuilt-in imported saves.

Maker, all this bloody nonsense just to see Nathaniel. Damn his sexy voice, hawt broodiness that puts Fenris' own to shame, and his shoulder-length black hair. Always makes me weak in the knees, those.

[ EDIT: Bah, wrote DA2+Awakening; meant DAO+. This is why I shouldn't post on an empty stomach, ugh. ]

Modifié par ACWolfe, 31 mars 2011 - 01:14 .


#67
noxsachi

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Well even weirder is that if you do Fool's Gold and save the good dwarf bother and then use the console to access Finding Nathaniel, that dwarf shows up as a Grey Warden. The quests are connected! There should be no reason why doing Fool's Gold restricts Finding Nathaniel, especially given that each act seems to have a reason for you to return to each area it makes sense that those are you Act 2 and 3 trips back to the Deep Roads.

#68
Paraxial

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Isn't this a bug? I've gotten the Nathaniel quest every time, and I didn't even realize "Fool's Gold" was a quest until I stumbled upon the wiki page.

#69
Killashandria

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 Okay so here is the problem. An import from Awakening assumes that if you chose to save Amaranthine the Keep did not survive. This happens whether you had full upgrades (like I did) or not. This also means that if you left Nathaniel behind (like I did) the game assumes he died (which absoulutely sucks).

Hence the Fools Gold loads and screws you over. Kinda a big glitch there bioware. What was it that this new patch allegedly fixed?

As to the whole Anders being reported as being dead when he should have survived well I have no idea why the hell that is happening since I kept Anders with me when we went after the Architect and he most definitely did live. He was all really cosy with my warden in awakening but barely talks about her in DA2. Is this common?

The other thing I'm wondering is that is there any way to get my warden Bethany back since this damn quest isnt triggering?

#70
apple_sauced

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Bioware just needs to give players the ability to manually edit these plot flags at this point.

#71
GodLikeDevil

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Wait, so I am guessing the new patch still hasn't fixed the bug of Finding Nathaniel not triggering because you saved Amaranthine even if you had a fully pimped out Vigil's Keep?

DA2 and its gamut of issues surprises me. Why is Bioware suddenly shoddy?

#72
Avissel

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gelfie wrote...

3. Wait for a mod or a patch.

Option 3 might be the best way forward as you say, TBB.


There is an import fix mod already, but so far it's done me no good. I can import my saved game  and do a world state test and it will say Nat was recruited and that he didn't leave the Wardens but when I get to act 2, there is that fing Fool's gold quest every time.

#73
cloudberserker

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Did the console patch fix this?

Do we have to add "Architect is alive" to the already long list of retcons and impossible resurrections?

#74
Dragoonx89

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Avissel wrote...

gelfie wrote...

3. Wait for a mod or a patch.

Option 3 might be the best way forward as you say, TBB.


There is an import fix mod already, but so far it's done me no good. I can import my saved game  and do a world state test and it will say Nat was recruited and that he didn't leave the Wardens but when I get to act 2, there is that fing Fool's gold quest every time.



how did you get it to say that nat didnt leave the wardens. in my playthough i took him with me to fight the mother, in the end it said that he remained with the wardens only for my Da2 world sate to say that he left :S

#75
TobiTobsen

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That mess wasn't fixed with the new patch? Damn.