and apprently anders left and rejoined the wardens two weeks later
Finding Nathaniel / Fool's Gold?
#76
Posté 14 avril 2011 - 03:36
and apprently anders left and rejoined the wardens two weeks later
#77
Posté 14 avril 2011 - 03:36
cloudberserker wrote...
Did the console patch fix this?
Do we have to add "Architect is alive" to the already long list of retcons and impossible resurrections?
Well I'm on a PC, but I recently did the quest and finally got the Architect dead text. So I think the patch fixed that.
#78
Posté 14 avril 2011 - 03:41
Dragoonx89 wrote...
how did you get it to say that nat didnt leave the wardens. in my playthough i took him with me to fight the mother, in the end it said that he remained with the wardens only for my Da2 world sate to say that he left :S
I had left him at the Vigil with it fully upgraded and got the ending where he stayed.
I had to install a fan made import fix for the DA2 world state to reflect that.
#79
Posté 14 avril 2011 - 03:49
Avissel wrote...
Dragoonx89 wrote...
how did you get it to say that nat didnt leave the wardens. in my playthough i took him with me to fight the mother, in the end it said that he remained with the wardens only for my Da2 world sate to say that he left :S
I had left him at the Vigil with it fully upgraded and got the ending where he stayed.
I had to install a fan made import fix for the DA2 world state to reflect that.
my ending said, some of the arling returned to the howe family and that he stayed of something. my guess is that him leaving/staying is bugged?
#80
Posté 14 avril 2011 - 03:58
#81
Posté 14 avril 2011 - 04:24
#82
Posté 14 avril 2011 - 05:34
#83
Posté 15 avril 2011 - 02:48
TOBY FLENDERSON wrote...
The patch didn't fix this retroactivly if you already imported. hopefully fixed import issue.
So fine, does that mean new games using imported data post patch won't have the bug?
#84
Posté 16 avril 2011 - 02:13
Witch Hunt
I used an Awakening save to import to Witch Hunt, but because Witch Hunt only checks for DA:O choices I'm guessing it doesn't even bother importing Awakening's. It's really annoying to find out 25 hours into the game, especially since I actually kind of liked Nate and I'd like to see Warden Carver (even if he is a whiner) but there it is. Nothing I can do about it now. Add that onto Awakening's import bugs and I have no idea what I'm going to encounter in Act III. I sincerely hope that the other cameos show up properly.
Anyone else have the same experience? If we get enough of a consensus it's probably worth sharing on the technical support boards.
#85
Posté 24 avril 2011 - 09:12
In Awakening i let The Architect live, saved Amaranthine and left Nathaniel in Keep.
I had 100% on him, gave him the bow and all. At the ending it was said he survived.
But in ALL my DA2 playthroughs i NEVER got Nathaniels quest. Always Fool's Gold.
It's pissing me off as this is not the first time something regarding save import happened and it really starts to feel like it was meaningless to import it in the first place. All the hours spent making all choices "right" and having "good" ending are in vain if minor bug like this can ruin it.
Im playing on PS3 and DA2 is so far very buggy (i won't mention Awakenings epic bugs, which forced me to pay it 4 times...). Is it such a huge problem to fix, or even better prevent these stupid bugs?
C'mon BioWare...
#86
Posté 24 avril 2011 - 10:31
so now here's my question, playing on 360, when I choose to import a DA:A playthrough from previous, it warns me that the decisions it would have for the DA:O parts would be default (even though I imported my DA:O game for DA:A). also, if I import a DA:O game it doesn't tell me what happens with the DA:A game decisions. so will I even be able to play the Nate quest? or do I have to use one of the 3 optional imports?
kinda convoluted, I know, but anyone know?





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