So I just killed a Revenant...
#1
Posté 18 mars 2011 - 08:20
Not to mention it was dead by the time I'd burned through my 4 cooldowns on my 2H warrior.
There are more glaring issues with the game, but the cheapening of once-fearsome foes is a bit of a bother. Kind of like a microcosm of the whole game from the POV of Origins fans.
On the other hand, the new emissaries look great.
#2
Posté 18 mars 2011 - 08:23
Either I was very lucky, or those things don't happen in DA2.
#3
Posté 18 mars 2011 - 08:26
#4
Posté 18 mars 2011 - 08:34
#5
Posté 18 mars 2011 - 08:41
HawXV2 wrote...
If they were as tough as they were in Origins, you'd be crying it was unfair. DA2 is already hard enough. Actually, if any enemies had Overwhelm, you'd die. Horribly. I had to bump it down to casual so the High Dragon's super munch wouldn't rape me.
Not really it would balance out not having all those waves of trash. Those attacks were only deadly if you were soloing in DA.
#6
Posté 18 mars 2011 - 08:43
viverravid wrote...
... and loot was 21 silvers and an injury potion.
Not to mention it was dead by the time I'd burned through my 4 cooldowns on my 2H warrior.
There are more glaring issues with the game, but the cheapening of once-fearsome foes is a bit of a bother. Kind of like a microcosm of the whole game from the POV of Origins fans.
On the other hand, the new emissaries look great.
Revenants arent really Mini-bosses anymore like they were in DAO. On the other hand Rage Demons are stronger than they were in DAO. Honestly the one enemy I hate seeing show up are Arcane Horrors, if I miss noticing one spawn.. and fail burn it down. They tend to obliterate my party.
I havent played it on nightmare yet though so I couldn't say if they get any nastier.
#7
Posté 18 mars 2011 - 08:44
#8
Posté 18 mars 2011 - 08:46
They could lower the number of enemies rather than lovering the quality per enemy.
#9
Posté 18 mars 2011 - 08:50
#10
Posté 18 mars 2011 - 09:00
This was probably needed to link Awesome to a button click, as I guess it's more awesome to see 30 skeletons explode, rather than defeating one extremely tough opponent, where you have to reload your game several times until you know the fight / have the accurate buffs / gear / potions / ... . I preferred the old way however.
#11
Posté 18 mars 2011 - 09:09
JelleSlaets wrote...
They went from fighting 1 tough mob with cool abilities, to fighting wave after wave after wave after wave after wave after wave after wave of ****ty mobs, except for some boss fights, where it is still like before.
This was probably needed to link Awesome to a button click, as I guess it's more awesome to see 30 skeletons explode, rather than defeating one extremely tough opponent, where you have to reload your game several times until you know the fight / have the accurate buffs / gear / potions / ... . I preferred the old way however.
I recall Origins having waves. They just didn't come as fast.
#12
Posté 18 mars 2011 - 09:23
Modifié par Coldest, 18 mars 2011 - 09:23 .
#13
Posté 18 mars 2011 - 09:26
HawXV2 wrote...
JelleSlaets wrote...
They went from fighting 1 tough mob with cool abilities, to fighting wave after wave after wave after wave after wave after wave after wave of ****ty mobs, except for some boss fights, where it is still like before.
This was probably needed to link Awesome to a button click, as I guess it's more awesome to see 30 skeletons explode, rather than defeating one extremely tough opponent, where you have to reload your game several times until you know the fight / have the accurate buffs / gear / potions / ... . I preferred the old way however.
I recall Origins having waves. They just didn't come as fast.
More importantly they didn't happen every fight, and when they did there were good reasons - a mage summoned more shades, darkspawn came in from another room, a darkspawn ran off and drew you into another pack, etc etc.
Done occaisionally like that, it works well. When it gets to the point that for every fight, the mobs you see are only 1/4 of what will eventually show up, and you can't position your party because you've no idea where the new ones will teleport in to, you have a problem
#14
Posté 18 mars 2011 - 09:29
#15
Posté 18 mars 2011 - 09:36
#16
Posté 18 mars 2011 - 09:41
AntiChri5 wrote...
There are two revenants in act 3 who spawn together and live up to their old legacy.
This. I'm tired of people playing on casual and then complaining about difficulty. I faced them on hard and it was hell to pay. It kinda made me wanna curse.
#17
Posté 18 mars 2011 - 09:42
#18
Posté 18 mars 2011 - 09:46
sassperella wrote...
I think it's because if they did you'd die hideously. If an ogre grabs you one heal every 40s isn't going to cut it.
Heal? You could free your party member by using one of the specials attacks/spells like shield bash, assault, dirty fight, cone of cold, glyph of paralisys, or anything that would stun or freeze the the ogre or whatever was overwhelming you...
It annoyed the hell out of me, but loved the idea...
lazysuperstar wrote...
yea.. Revenents were quite easy.. The first time I saw one (Sundermount I
think), I was like "Oh no! not these guys".. but he fell fast.. almost a
suicide. Not complaining because there were plenty of tough fights in
the game
My reaction upon seeing the first one was the same, when I killed it I was like "WTF?" especially because I am playing on hard........
#19
Posté 18 mars 2011 - 10:38
The Arwegian scrolls.where in Act 3? seems I missed them
#20
Posté 18 mars 2011 - 11:53
Of the fights involving Revenants I think the Golem cave near Sundermount was the most challenging for me, simply because two of them spawned along with an Arcane Horror.
I played on Hard too, before anyone decides to call me on casual difficulty.
#21
Posté 18 mars 2011 - 11:55
Take forever to kill. Take down anyone in melee range in about two hits. Their ranged attack does some crazy AoE damage that can take down your weaker characters in seconds (It can be avoided though if you're fast).
Had to try and fight them one by one to manage. And only then, barely.
#22
Posté 18 mars 2011 - 12:03
#23
Posté 18 mars 2011 - 12:04
AntiChri5 wrote...
The Arwegian scrolls.where in Act 3? seems I missed them
yes this waa great pain in the rear the scrols and there spread out too!
#24
Posté 18 mars 2011 - 12:15
*resisted* *resisted* *immune* *resisted* *immune*
Ok, I'll... just auto attack till you die and outheal your damage, then.
#25
Posté 18 mars 2011 - 12:41
viverravid wrote...
... and loot was 21 silvers and an injury potion.
Not to mention it was dead by the time I'd burned through my 4 cooldowns on my 2H warrior.
There are more glaring issues with the game, but the cheapening of once-fearsome foes is a bit of a bother. Kind of like a microcosm of the whole game from the POV of Origins fans.
On the other hand, the new emissaries look great.
It is working as intended except you had to press quite a few buttons. Normally you only press a button, something awesome happens, and begin looting.

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