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So I just killed a Revenant...


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#26
moilami

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_Loc_N_lol_ wrote...

To be fair, revenants were pretty boring to fight in DAO. Hard yes, but boring.
*resisted* *resisted* *immune* *resisted* *immune*
Ok, I'll... just auto attack till you die and outheal your damage, then.


Had they been harder you would had been complaining how game is too hard. BW loves you and made them easy.

#27
Medhia Nox

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If that's the case - why is the Rock Wraith so insanely boring? Could they have given it more hit points so I could fight a WoW boss?

#28
BlackIce541

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JelleSlaets wrote...

They went from fighting 1 tough mob with cool abilities, to fighting wave after wave after wave after wave after wave after wave after wave of ****ty mobs, except for some boss fights, where it is still like before.

This was probably needed to link Awesome to a button click, as I guess it's more awesome to see 30 skeletons explode, rather than defeating one extremely tough opponent, where you have to reload your game several times until you know the fight / have the accurate buffs / gear / potions / ... . I preferred the old way however.


lol I can't remember a tough mob in DA:O. Well exept for the last fight. Even on nightmare, all that was required to kill the so called ''Bosses'' was a mage healer+Rogue w/ Bard Specialization.

:ph34r:

#29
moilami

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Medhia Nox wrote...

If that's the case - why is the Rock Wraith so insanely boring? Could they have given it more hit points so I could fight a WoW boss?


No idea how Rock Wraith is.

#30
moilami

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Scatcat101 wrote...

JelleSlaets wrote...

They went from fighting 1 tough mob with cool abilities, to fighting wave after wave after wave after wave after wave after wave after wave of ****ty mobs, except for some boss fights, where it is still like before.

This was probably needed to link Awesome to a button click, as I guess it's more awesome to see 30 skeletons explode, rather than defeating one extremely tough opponent, where you have to reload your game several times until you know the fight / have the accurate buffs / gear / potions / ... . I preferred the old way however.


lol I can't remember a tough mob in DA:O. Well exept for the last fight. Even on nightmare, all that was required to kill the so called ''Bosses'' was a mage healer+Rogue w/ Bard Specialization.

:ph34r:


Marjolaine was pretty good fight (on "nightmare"). The demo durrgon was ****** ez. Golem boss was good too if Shale dropped away of the team. What else? Hmm, reverant or whatever in Dalish Forest was pretty good. Wiping away Dalish Elves was fun evil fight, thought very ez. Near the end there were good fights in Denerium or whatever the big city was. Dueling Loghain was a good fight.

Actually there was tons of very good fights in DA2, though 99% of them were ez.

#31
Maverick827

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The only mildly difficult Revenant in DAO was the one in the Circle tower, and only because you were most likely level six or seven at the time.

#32
Maclimes

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 I also didn't find the game to difficult. But I had a weird moment while fighting some Qunari out on the Wounded Coast. My mage, Merrill, and Varric were all clumped together in the back blasting fools while Aveline tanked. A Qunari mage (can't spell it) cast something, I don't know what, but it wtfpwned all three of us. Went from full health to worm food in one shot. Thank god Aveline is an unkillable beast.

#33
moilami

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Maverick827 wrote...

The only mildly difficult Revenant in DAO was the one in the Circle tower, and only because you were most likely level six or seven at the time.


I did not find it hard or particularly interesting (though still liked it). Revenants in Dalish forest were interesting because they summoned skellies and thus there were a lot more to pay attention to. 

#34
jaikss

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The 1st Revenant was kinda disappointing since I was excepting something a bit more difficult,but overall I thought the game to be a lot more difficult than DAO(especially the fights with two boss assasins and a commander+trash,ugh) so Revenants being tad easier didnt really bother me.

#35
Rieverre

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Yes, Revenants are not nearly the fear inspiring beasts they used to be in Origins. I used to generally worry a bit about fighting them whenever an encounter happened, since I was usually geared and skilled for different kinds of encounters. The only ones remotely difficult are in That One Side Quest that nets you Demon Slayer or whatever the achievement name was in the end. And that's because a) they're named meaning B) they have HP up the wazoo. And there are two of them + 1 named undead.

I don't necessarily mind this as much as I'm annoyed at the lack of 'grab' by Ogres and dragons, and pounce/overwhelm/whatever attacks by beasties. Oh, I suspect I know _why_ they were removed. I just don't think I can ever accept the reasoning.

After all, there's no reason I can see that the shield bash, pommel strike, stone fist and whatever couldn't still be used to force them to let your characters out of the cinch. Hells, you even added physical force stats to attacks. That would make calculating cinch-breaking attacks downright _easy_. It just seems like they went and scrapped the old almost entirely for the sake of the new. Which is very disappointing, robs mages of much needed burst damage capability, and makes the game look less ... matured (not a typo). Compare, if you would, the lack of finisher animations for when you're going against big enemies (or even critical-hitting and killing a normal one). Instead we get gore explosions. I liked those. They were purely cosmetic, yes, but they added to the kind of atmosphere Origins was trying to project. It's a pity they didn't make the transition.

#36
Nigawatts

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Better enemy AI could have created more challenging encounters (which is why I blame half of DA2's faults on the engine it uses), instead of simply random spawning enemies in a room and hoping the player ignores the ranged party members.

Honestly the only hard parts about DA2 is managing add spawns and staying out of the fire. It's sort of like WoW actually. In fact the ARW feels like Sindragosa in Icecrown Citadel, with the addition of adds in Phase 2. I was surprised that they would use a line of sight mechanic in a game like this.

#37
randName

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I find DA2 to be more of a challange than DA:O, but the Revs. are a bit too easy, I can give you that. One NPC Assassin would probably take down several Revenants alone.

HawXV2 wrote...

If they were as tough as they were in Origins, you'd be crying it was unfair. DA2 is already hard enough. Actually, if any enemies had Overwhelm, you'd die. Horribly. I had to bump it down to casual so the High Dragon's super munch wouldn't rape me.


You are doing it badly; just control aggro and get the shield ability ~ & potions that allows for ressurrections.

The High Dragon is no issue on Hard, and I plan to try it on NM since my upcoming parties are more suited for that fight (better controllers, hardier and better against bosses in general).

The shield spell is perfect when someone is dying btw, or any spell/ability that causes the enemy to pause, as in Horror, Petrify and so on.

Modifié par randName, 18 mars 2011 - 03:31 .


#38
ColdbringeR

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viverravid wrote...

... and loot was 21 silvers and an injury potion.

Not to mention it was dead by the time I'd burned through my 4 cooldowns on my 2H warrior.

There are more glaring issues with the game, but the cheapening of once-fearsome foes is a bit of a bother. Kind of like a microcosm of the whole game from the POV of Origins fans.

On the other hand, the new emissaries look great.


Yeah. I remember my first battle with a revenant in DA:O. It was in the Circle of Magi and I got my ass handed to me. Now my DA2 party just mows them down like every other creature (and no, that doesn't make me happy).

#39
Galad22

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It is like there is no respect for any of the enemies in DA2. You can never fight anything solo, every boss always summons hundreds of trash mobs to help him.

It doesn't make combat against them cooler, it makes it annoying and boring.

#40
randName

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Galad22 wrote...

It is like there is no respect for any of the enemies in DA2. You can never fight anything solo, every boss always summons hundreds of trash mobs to help him.

It doesn't make combat against them cooler, it makes it annoying and boring.


You can duel the Arishok, but then I don't like that fight ~

#41
PirateT138

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I felt like many of the encounters were balanced poorly, which is where the need to pour on enemies in the form of respawns became necessary, that or just having obscene amounts of HP or damage resistance.

#42
Yamsandjams

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The one in Act 3 that's around during Merril's last plot quest killed me pretty bad the first time I fought it. Me and a companion stood next to it when it did it's area attack and died. Mind you, that was a unique one and the buddies he had kind of complicated things. He didn't get me the second time though.

I kind of miss the grabbing and such too, although it might be kind of unfair since I'm not sure if there's a mechanic whereby you can knock the grabbed person out. The High Dragon still has it's bite attack, but I don't think it's quite as powerful and I don't think you can force it to drop the victim... Mind you, it snagged Avaline when I was fighting it, so maybe she was just too tough to chew on.

I guess you could just use cone of cold on the grabber/biter in Origins anyways to get them to drop, so it's not like it was that difficult to counter. DA2 seems to have more stuff involving knockbacks and such... can even go flipping through the air from an explosion... Origins just had the same "fall on your back" animation.

#43
Oliver Sudden

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This was my first huge disappointment with DA2, too. At equal difficulties between the two games, many of the earlier horrors are now laughable. Sure they're harder on higher difficulties, they are on both games, but when I saw my first revenant in DA2 I got all excited for nothing.

To say nothing of comparing the ogre in the prologue against the first one in DA:O

I could speculate on the hows and whys of this, but I prefer not getting depressed on a Friday.

#44
Jman5

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Galad22 wrote...

It is like there is no respect for any of the enemies in DA2. You can never fight anything solo, every boss always summons hundreds of trash mobs to help him.

It doesn't make combat against them cooler, it makes it annoying and boring.


The adds actually make things easier for 2-handed warriors. Killing them replenishes your stamina and lets your abilities refresh.

#45
Yamsandjams

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Some of those encounters in Origins were kind of hard though, especially if you didn't have a healer. For instance, I decided to go into Denerim on my first playthrough since I felt like it, and the random encounter against that revenant (one of the ones in the glass vial) was just way too difficult. I was playing a warrior, and I didn't give Morrigan any healing, so I was stuck chocking down poulticies in a futile effort to kill the thing. Actually, I had similar difficulties in the Korcari Wilds at the beginning of the game, but I think that's because the hardware in my comp was outdated and I was getting this odd lag... still, I had at least one death every second encounter in the Wilds (again only relying on poulticies). I didn't think to set the game on easy for awhile just to help myself out though. Guess I could've done that.

Anyways, my point was that they probably didn't want them to be overly challenging since they'd then need to top that even more for fights like the High Dragon battle and other boss fights. I suppose I would've welcomed somewhat more difficult play, but I only played it on normal. If you're finding the game too easy, you can try upping the difficulty above normal if you haven't (although I've heard there's some odd scaling problems, but I haven't actually tried).

#46
AkiKishi

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I think the spike in difficulty of the ARW compared to getting to the ARW was very steep.

You pretty much have to use the "trick" in the ARW battle.

#47
Jman5

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As I recall the Revanent was difficult because of it's anti-caster/anti-ranged abilities and resistances. I had a fun play through in DA:O with Sten, Oghrim, and myself all wielding 2-handers and Revenants were actually pretty easy.

I think they may have either eased up the revenant's magic resistances, or buffed player's DPS so that they seem weaker.

#48
tmp7704

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viverravid wrote...

... and loot was 21 silvers and an injury potion.

Not to mention it was dead by the time I'd burned through my 4 cooldowns on my 2H warrior.

There are more glaring issues with the game, but the cheapening of once-fearsome foes is a bit of a bother. Kind of like a microcosm of the whole game from the POV of Origins fans.

It gets worse when you effectively two-shot what's supposed to be most powerful class of demons in the Fade side-trip (and he comes with health bar of either "normal" or "lieutenant" enemy class)

That's on hard difficulty btw, i can't imagine how easy it gets on normal and below.

Modifié par tmp7704, 18 mars 2011 - 04:32 .


#49
Phex

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Haha, I shat myself when I encountered a revenant in DA2 for the first time. Was slightly confused when the thing died without any trouble. :D

#50
errant_knight

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I was shocked at how easy it was to kill them--even the ones that were supposed to be more challenging. They were deadly in Origins.