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Bioware: Statistics don't lie.


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#276
nacho66

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suprhomre wrote...

Catt128 wrote...

I actually enjoyed Dragon Age 2 more than Origins. :/ The story might be shorter but is much more intense and touching.

It feels a bit rushed and that might hurt dialogue/story but in no way it's a bad game. Besides, if you like Origins so much... well, go play Origins? I personally can't replay Origins more than 2-3 times.

This remidns me of Mass Effect "elevators: yes/no?".



I agree




I don't... The name Bioware gave that game clearly indicates it's a sequel.  And as a sequel, many gamers that preordered (or just highly anticipated) the game expected it to continue what DAO began. Look at Bioshock 2 as an example. It tells a new story from a new perspective but with a use of the same tools (graphic style, interface, gameplay) - and this is what I really expect from a sequel to a brilliant first instance of any franchise. If something is good, don't change it. Especially if something is that brilliant, respected and influencial as Origins was

#277
moilami

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nacho66 wrote...

suprhomre wrote...

Catt128 wrote...

I actually enjoyed Dragon Age 2 more than Origins. :/ The story might be shorter but is much more intense and touching.

It feels a bit rushed and that might hurt dialogue/story but in no way it's a bad game. Besides, if you like Origins so much... well, go play Origins? I personally can't replay Origins more than 2-3 times.

This remidns me of Mass Effect "elevators: yes/no?".



I agree




I don't... The name Bioware gave that game clearly indicates it's a sequel.  And as a sequel, many gamers that preordered (or just highly anticipated) the game expected it to continue what DAO began. Look at Bioshock 2 as an example. It tells a new story from a new perspective but with a use of the same tools (graphic style, interface, gameplay) - and this is what I really expect from a sequel to a brilliant first instance of any franchise. If something is good, don't change it. Especially if something is that brilliant, respected and influencial as Origins was


Yeah, but they wanted to have CoD/WoW audience. So they had to change it. CoD/WoW audience apparently welcomes the change and says always something like "combat in DA was too slow, now in DA2 it is better".

This is interesting what gamer group they will cater next time. I might bet CoD/WoW again since they are very happy to get rushed out dumbed down buggy games for a change.

#278
Lord Mephisto

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Agaroth wrote...

moilami wrote...

Agaroth wrote...


Bioware has to innovate, or else the genre would die out


Rofl stopped reading here. That happens very rarely I stop reading something. Maybe once a year.

(Your posting though made sense before that phrase.)


a shame you did, because if you'd read on, you would understand why i said it. to innovate, just to innovate is wrong, but thats not what i said.


The sad thing is that you don't seem to realize that the role playing game already has died. It has been breathing it's last breath for many years. All we get now is action games similar to World of Warcraft (grossly oversimplified to make a point), games which says they are RPGs on the box, but in reality are simple action games with a thrown in roleplaying hook to lure more customers into buying the product. Even from Bioware, after Electronic Arts bought the company.

However, The Witcher 2 just MIGHT be an exception. A final dead horse given life through Polish Necromancy.

Staying ON topic, the most useful tools the users have are various review sites. Statistics is a hard subject open to interpretation, but it is also all we have to get something comprehensible out of the vast amount of reviews and opinions available to us. Some sites, however, are in my opinion not trustworthy due to their commercial nature. Others have a bad reputation for being overly positive or negative, places for pure fanboys/haters, or simply too easy to spam/sway in any direction, too unprofessional.

I'll leave you with one link, make up your own opinion. Consider what happens when "independent" review sites are bought by big media companies. Nothing at all? Becoming better and more professional? Evolving into untrustworthy sales tools for the gaming industry?

http://www.gameranki...e-ii/index.html

The latest years, I have to admit I've found YouTube a good source for looking for games I might like. In-game video usually don't lie, as long as the video is uploaded by an amateur user simply wanting to share his/her experience/thoughts. But it's not exactly a rating system.

Modifié par Lord Mephisto, 22 mars 2011 - 06:50 .


#279
moilami

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Altered Idol wrote...

moilami wrote...

Altered Idol wrote...

moilami wrote...

augustburnt wrote...

Athro wrote...

Perles75 wrote...

I'm WAY more inclined to believe to the vote of Gamespot users (7.2 over 2198 votes in this moment, for the PC version) as the REAL public reception of DA2.


Me too. I love DA2 - but I'm realistic about it as well. Anything around 7-8/10 matches with what the general reception is.

Heck, look at this thread here - we have someone outright promoting dishonesty in order to badmouth the game. That kind of stunt is not proof that the game is bad but proof that there are people out there actively misrepresenting the public opinion without having played the game solely in order to falsify the statistics as being lower than they actually are.

C.


The game is total crap, Ive played it. The diffrence between the people that like it and those that dont is simple. The people that dont like DA2, actually like RPGs and have standards, while those that dont enjoy it are mostly hack and slash fanatics with no standards.


Could not had said it better.


Wrong.

I love RPG's and have played them since Baldur's Gate, Icewind Dale, Planescape Torment, Neverwinter Nights and god knows how many more. Dont try to generalise and stereotype people. I like Dragon Age 2 as much as I do Origins but for different reasons. Is it without its faults? Of course not but neither was Origins or any game that has gone before.


Then you just don't have standards.

And generalisations are big business.


You don't even know me so that fact that you think you can judge my tastes removes any validity from your statement.

Generalisations are nonsense. They are useful only to those who wish to throw a blanket description over a group of people they don't want to or care to understand.  It like saying everyone from American is fat or everyone in the UK had bad teeth. Complete and utter nonsense.

Edit: But please, continue trolling. I'll just ignore it from now on.


The thing is that you don't understand what generalisations are. Hope you get some higher education someday.

Anyway I can tell that even if you would not fall into the generalisation mentioned it does by all means not make the generalisation invalid.

HTH, HAND. And remember to study hard! 

#280
supertouch

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it seems as though bioware has abandoned a loyal, established fanbase in order to jump aboard the console train. i don't have the data on hand, but i have to ask: does the popularity of consoles really warrant cross-platform releases? the 90s certainly saw plenty of pc and playstation exclusives.

furthermore, some games are simply optimized for particular platforms. i wouldn't want to play halo 2 on the pc nor would i want to play baldur's gate on xbox 360.

as an advocate of console gaming, i can say a considerable portion of the console demographic isn't familiar with classic crpgs and can't fully appreciate the genre.

#281
moilami

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Agaroth wrote...

moilami wrote...

Agaroth wrote...


Bioware has to innovate, or else the genre would die out


Rofl stopped reading here. That happens very rarely I stop reading something. Maybe once a year.

(Your posting though made sense before that phrase.)


a shame you did, because if you'd read on, you would understand why i said it. to innovate, just to innovate is wrong, but thats not what i said.


Now I did read it and saw I did the right thing when I stopped reading for I knew everything you said already.

Usually when someone begins to use catchy popular phrases you know that he doesn't have anything worth to listen unless he is ridiculating the phrases or is very creative and original thinker or an expert on an area he is speaking about.

Someone else said here what is the reality, and that was that cRPGs have already died.

#282
Faust1979

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 statistics lie and they can be faked. There has to be a lot of stuff that has to be taken into account, say some of the people that gave it low scores, do they have an agenda, do they just flat out hate it, have they actually played it? are they just angry because it isn't the game they wanted? there is a lot of stuff to take into account 

#283
moilami

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supertouch wrote...

it seems as though bioware has abandoned a loyal, established fanbase in order to jump aboard the console train. i don't have the data on hand, but i have to ask: does the popularity of consoles really warrant cross-platform releases? the 90s certainly saw plenty of pc and playstation exclusives.

furthermore, some games are simply optimized for particular platforms. i wouldn't want to play halo 2 on the pc nor would i want to play baldur's gate on xbox 360.

as an advocate of console gaming, i can say a considerable portion of the console demographic isn't familiar with classic crpgs and can't fully appreciate the genre.


NHL11 and NHL 10 were not made for PC at ll. Only for consoles. And those work very well on consoles.

Then there is flight sims which would suck very big time on consoles. You just don't have enough buttons on the gamepad and enough power on the console.

#284
Demonhoopa

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Wivvix wrote...

Metacritic data averages as of 18/3/2011

Dragon Age Origins:
PC: Metascore 91, user score 8.3
Xbox360: Metascore 86, user score 7.5
PS3: Metascore 87, user score 7.6

Dragon Age 2:
PC: Metascore 83, user score 4.2
Xbox360: Metascore 80, user score 4.3
PS3: Metascore 82, user score 3.7

The community has spoken, and the results are plain for all to see. Critics broadly agree Dragon Age 2 was worse than Dragon Age Origins to a lesser extent. Users broadly agree Dragon Age 2 was considerably worse than Dragon Age Origins to a great extent.

The decisions made that navigated the development path from Dragon Age Origins to Dragon Age 2, have led to poor performance of the franchise across all platforms and comparatively poor reception by industry and consumers alike.

Listen to what the community has told you here, Bioware. Overwhelmingly, the changes made in Dragon Age 2 were NOT for the better. The inference drawn can be (is) attributed to the statistical discrepancy between Metacritic scores for DAO and DA2. User reviews should be interpreted as a vague guide only, bearing in mind this sample might not accurately represent broader user reviews.

Bring back fully scripted dialogue.
Bring back mature, developed, adult personalities.
Bring back diverse dungeons and not copy-pasted level design.
Bring back party itemisation.
Bring back Dragon Age.

Edit: Clarified which statistic inferences were based on.


The statistics are sure "lying" to me. Just finished Dragon Age 2 last night (beat Origins 3 times). I thought it was flippin epic and don't get all the "nerd rage".

#285
Anacronian Stryx

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Faust1979 wrote...

 statistics lie and they can be faked. There has to be a lot of stuff that has to be taken into account, say some of the people that gave it low scores, do they have an agenda, do they just flat out hate it, have they actually played it? are they just angry because it isn't the game they wanted? there is a lot of stuff to take into account 


Yup a lot of things needs to be taken into consideration, Especially that Bioware employee who got caught praising the game on metacritic.

#286
moilami

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Demonhoopa wrote...

Wivvix wrote...

Metacritic data averages as of 18/3/2011

Dragon Age Origins:
PC: Metascore 91, user score 8.3
Xbox360: Metascore 86, user score 7.5
PS3: Metascore 87, user score 7.6

Dragon Age 2:
PC: Metascore 83, user score 4.2
Xbox360: Metascore 80, user score 4.3
PS3: Metascore 82, user score 3.7

The community has spoken, and the results are plain for all to see. Critics broadly agree Dragon Age 2 was worse than Dragon Age Origins to a lesser extent. Users broadly agree Dragon Age 2 was considerably worse than Dragon Age Origins to a great extent.

The decisions made that navigated the development path from Dragon Age Origins to Dragon Age 2, have led to poor performance of the franchise across all platforms and comparatively poor reception by industry and consumers alike.

Listen to what the community has told you here, Bioware. Overwhelmingly, the changes made in Dragon Age 2 were NOT for the better. The inference drawn can be (is) attributed to the statistical discrepancy between Metacritic scores for DAO and DA2. User reviews should be interpreted as a vague guide only, bearing in mind this sample might not accurately represent broader user reviews.

Bring back fully scripted dialogue.
Bring back mature, developed, adult personalities.
Bring back diverse dungeons and not copy-pasted level design.
Bring back party itemisation.
Bring back Dragon Age.

Edit: Clarified which statistic inferences were based on.


The statistics are sure "lying" to me. Just finished Dragon Age 2 last night (beat Origins 3 times). I thought it was flippin epic and don't get all the "nerd rage".


gz

#287
Lanian

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I think that we must call for shepard and tell him to asume total control of bioware moderators to ban these people that actualy are just saying that the game is just crap without seeing the very nature of such a master piece.

I think taht this story line was a transition between dragon age 1 and 3 just like mass effect 2

#288
Faust1979

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supertouch wrote...

it seems as though bioware has abandoned a loyal, established fanbase in order to jump aboard the console train. i don't have the data on hand, but i have to ask: does the popularity of consoles really warrant cross-platform releases? the 90s certainly saw plenty of pc and playstation exclusives.

furthermore, some games are simply optimized for particular platforms. i wouldn't want to play halo 2 on the pc nor would i want to play baldur's gate on xbox 360.

as an advocate of console gaming, i can say a considerable portion of the console demographic isn't familiar with classic crpgs and can't fully appreciate the genre.


Bioware has never been a fully PC only company in fact they have released more games for the consoles than the PC. So they really haven't abandoned PC gameers because they have always done both

Here are the PC games

Shattered Steel
Baldur's Gate 1 and 2
Neverwinter Nights

here are all the games that have been released on consoles

MDK2
Star Wars Kotor
Jade Empire
Mass Effect and 2
Sonic Chronicles
Dragon Age 1 and 2

so as you can see they have never been just a PC company and have always beena mix of both even at the start. 

#289
DJBare

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moilami wrote...
Then there is flight sims which would suck very big time on consoles. You just don't have enough buttons on the gamepad and enough power on the console.

I suggest a little research before making such claims
http://www.gogamer.c...6VVviewprod.htm

And there are plenty of other accessories for consoles such as number pads and mouse.

#290
Lord Mephisto

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Faust1979 wrote...

 statistics lie and they can be faked. There has to be a lot of stuff that has to be taken into account, say some of the people that gave it low scores, do they have an agenda, do they just flat out hate it, have they actually played it? are they just angry because it isn't the game they wanted? there is a lot of stuff to take into account 


Isn't this what sharing your opinion is about? There is no such thing as an objective review.

As long as we don't simply trust one source for all our information and learn to think critically, statistics is a useful tool. Just because statistics can be wrong, interpreted incorrectly, misleading, etc. does not imply that we should ignore it completely.

#291
supertouch

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i should have elaborated. i was referring to their crpg fanbase.

#292
Wivvix

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Faust1979 wrote...

statistics lie and they can be faked.
There has to be a lot of stuff that has to be taken into account, say
some of the people that gave it low scores, do they have an agenda, do
they just flat out hate it, have they actually played it? are they just
angry because it isn't the game they wanted? there is a lot of stuff to
take into account 

Statistics do not lie. Data can be cooked, thus producing inaccurate statistics, but you'd need proof of that to make such a claim. Have you read any of the critic reviews? Most of the 85 and below reviews go to length to discuss things that worked, as well as the things that didn't. They read like actual critiques, as opposed to a promotional spiel on the games features.

Demonhoopa wrote...

The statistics are sure "lying" to me. Just finished Dragon Age 2 last night (beat Origins 3 times). I thought it was flippin epic and don't get all the "nerd rage".

The statistics aren't lying. It just demonstrates a disparity between your standards/expectations, and most of the community/fanbase. Failure to comprehend another person's critique or argument doesn't support your view. It just means you're incapable of contributing to the discussion. Sort of like climate deniers showing up to Copenhagen.

#293
moilami

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DJBare wrote...

moilami wrote...
Then there is flight sims which would suck very big time on consoles. You just don't have enough buttons on the gamepad and enough power on the console.

I suggest a little research before making such claims
http://www.gogamer.c...6VVviewprod.htm

And there are plenty of other accessories for consoles such as number pads and mouse.


Wow what stuff they have done to xpoks. That would help - if you could get TrackIR too to consoles - which you can't. Novadays a flight sime without TrackIR is no no (and even with that yoko stick system many buttons would be left unmapped. Would still be deal breaker.)

#294
addu2urmanapool

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Hear, hear!

#295
MorrigansLove

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All true.

#296
Daradain

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Demonhoopa wrote...

Wivvix wrote...

Metacritic data averages as of 18/3/2011

Dragon Age Origins:
PC: Metascore 91, user score 8.3
Xbox360: Metascore 86, user score 7.5
PS3: Metascore 87, user score 7.6

Dragon Age 2:
PC: Metascore 83, user score 4.2
Xbox360: Metascore 80, user score 4.3
PS3: Metascore 82, user score 3.7

The community has spoken, and the results are plain for all to see. Critics broadly agree Dragon Age 2 was worse than Dragon Age Origins to a lesser extent. Users broadly agree Dragon Age 2 was considerably worse than Dragon Age Origins to a great extent.

The decisions made that navigated the development path from Dragon Age Origins to Dragon Age 2, have led to poor performance of the franchise across all platforms and comparatively poor reception by industry and consumers alike.

Listen to what the community has told you here, Bioware. Overwhelmingly, the changes made in Dragon Age 2 were NOT for the better. The inference drawn can be (is) attributed to the statistical discrepancy between Metacritic scores for DAO and DA2. User reviews should be interpreted as a vague guide only, bearing in mind this sample might not accurately represent broader user reviews.

Bring back fully scripted dialogue.
Bring back mature, developed, adult personalities.
Bring back diverse dungeons and not copy-pasted level design.
Bring back party itemisation.
Bring back Dragon Age.

Edit: Clarified which statistic inferences were based on.


The statistics are sure "lying" to me. Just finished Dragon Age 2 last night (beat Origins 3 times). I thought it was flippin epic and don't get all the "nerd rage".


Simple. Despite the talk about making tough choices that really matter, your character of Hawke ends up making probably the most important choice without you. (Skip town). Now, if making decisions and having an impact on the game world means nothing to you, than this is the game for you. Alas, most RPG fans want the freedom to make decisions.

#297
scpulley

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Daradain wrote...

Demonhoopa wrote...

Wivvix wrote...

Metacritic data averages as of 18/3/2011

Dragon Age Origins:
PC: Metascore 91, user score 8.3
Xbox360: Metascore 86, user score 7.5
PS3: Metascore 87, user score 7.6

Dragon Age 2:
PC: Metascore 83, user score 4.2
Xbox360: Metascore 80, user score 4.3
PS3: Metascore 82, user score 3.7

The community has spoken, and the results are plain for all to see. Critics broadly agree Dragon Age 2 was worse than Dragon Age Origins to a lesser extent. Users broadly agree Dragon Age 2 was considerably worse than Dragon Age Origins to a great extent.

The decisions made that navigated the development path from Dragon Age Origins to Dragon Age 2, have led to poor performance of the franchise across all platforms and comparatively poor reception by industry and consumers alike.

Listen to what the community has told you here, Bioware. Overwhelmingly, the changes made in Dragon Age 2 were NOT for the better. The inference drawn can be (is) attributed to the statistical discrepancy between Metacritic scores for DAO and DA2. User reviews should be interpreted as a vague guide only, bearing in mind this sample might not accurately represent broader user reviews.

Bring back fully scripted dialogue.
Bring back mature, developed, adult personalities.
Bring back diverse dungeons and not copy-pasted level design.
Bring back party itemisation.
Bring back Dragon Age.

Edit: Clarified which statistic inferences were based on.


The statistics are sure "lying" to me. Just finished Dragon Age 2 last night (beat Origins 3 times). I thought it was flippin epic and don't get all the "nerd rage".


Simple. Despite the talk about making tough choices that really matter, your character of Hawke ends up making probably the most important choice without you. (Skip town). Now, if making decisions and having an impact on the game world means nothing to you, than this is the game for you. Alas, most RPG fans want the freedom to make decisions.


*chuckle* Even the 'big decision' at the end wasn't really a decision. It didn't matter who you picked. There was zero apparent impact after all the build up and the marketing. None. It was like I was picking what to wear that day, it would have been a more important decision, apparently, than who I was supposed to side with.

#298
Guest_Spuudle_*

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nacho66 wrote...

suprhomre wrote...

Catt128 wrote...

I actually enjoyed Dragon Age 2 more than Origins. :/ The story might be shorter but is much more intense and touching.

It feels a bit rushed and that might hurt dialogue/story but in no way it's a bad game. Besides, if you like Origins so much... well, go play Origins? I personally can't replay Origins more than 2-3 times.

This remidns me of Mass Effect "elevators: yes/no?".



I agree




I don't... The name Bioware gave that game clearly indicates it's a sequel.  And as a sequel, many gamers that preordered (or just highly anticipated) the game expected it to continue what DAO began. Look at Bioshock 2 as an example. It tells a new story from a new perspective but with a use of the same tools (graphic style, interface, gameplay) - and this is what I really expect from a sequel to a brilliant first instance of any franchise. If something is good, don't change it. Especially if something is that brilliant, respected and influencial as Origins was


Maybe they'll bring out Origins2 and go in two sort of arcs, maybe bringing them together at the end. That would be awesome. I do take your point though..

#299
Eskendale

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I just finished the game a few days ago, and I must admit that Dragon Age II is the first game that caused me to actively search for criticism directed against it (most certainly because I had such high expectations from DA: O). Let me try to complain in an organized fashion.

Story:

The basic premise of Dragon Age II, a rags to riches story, is understandable; however, the actual implementation of the plot into the game failed on many levels, as if DA II were simply Awakening masquerading as a sequel. Get ready to see that same plot device used 100 times over, where you step in dog crap in Act 1, have someone mentioned dog crap in Act 2, only to learn in Act 3 that the same dog crap you stepped in two Acts ago happened to be evil dog crap which someone decided to turn into a powerful thing made out of... dog crap. If DA:O comes out and tells you that you're going to kill the Arch Demon, DA II turns you into a messanger boy, following a trail of clues to an inevitable outcome that you know beforehand from reading the back of the game's case. Sure, in DA: O the hero does the exact same thing, using the warden contracts to unite Ferelden. But at least in the first game I felt that my decisions actually made a difference; I almost feel as if all the events in Kirkwall could have occured and been resolved without Hawke. The roots of the ending had been in the making long before Hawke stepped in Kirkwall, and the finale to Act II (the part of the game that should've been its entire focus) became resolved independently of Hawke's prescence, because of someone whom the story built up as being possessive of a conscience and a willingness to right a wrong.

Key Points to the Game

The idea of going to the most dangerous place in the world to become immediately rich (and thereby hold clout in the city of Kirkwall) is as ludicrous as the idea of someone going to Afghanistan and finding a hidden cache of gold. In fact, Hollywood already pounced on this idea with the movie Three Kings, where Mark Walberg, Ice Cube, and George Clooney go to Iraq as military reserves and find Saddam Hussein's loot. It would have been fitting to see Hawke's rise to power as a real journey--seeing him involved in shady deals and moving up the ladder step by step. If the writers of Dragon Age II wanted quick wealth for the hero, Alexandre Dumas already established great precedent with the Count of Monte Cristo almost two centuries ago. Escape from prison, swim to an island, find your mentor's stronghold, and then remain relatively anonymous while fulfilling one's mission (revenge). Unfortunately, Hawke does not have a mission, outside of being a bystander at the right place at the right time, of course.

One central factor that is missing from Dragon Age II is appropriate emotion for moments of crisis: the game plays out almost as poorly as Revenge of the Sith, where every character has read the plot and knows who is going to save the day despite the precariousness of the situation. When the Hero of Ferelden was at Ostegar during the battle with the dark spawn, he had an awestruck look on his face that described the feeling the player shared with his character--complete uncertainty concerning the situation and the battle's outcome. Thrust Hawke into a similar situation in Act 2, and he seems like he knew he was going to be victorious as soon as he got up from bed. The rationale behind his becoming the Champion of Kirkwall is baffling. For those who have played the game, I need not go into detail, but when you think of what it takes to be called the Champion of anything, there are certain considerations. Intuitively, one assumes that some sort of champion must possess a great power that separates him or herself from all the rest. Let's investigate all the most important characters in Dragon Age:

Hero of Ferelden: The player is called the Hero of Ferelden because he or she slays (or plays a significant role in the slaying of) the arch demon. The power that the hero possesses is the darkspawn blood that separates grey wardens from every other living creature in dragon age, the capacity to slay the arch demon.

Loghain: He played a significant role in leading the forces that unified Forelden; his tactical genius and military capacity (i.e., he led troops) earned him wide renown as a hero within the country.

First Enchanter Irving: One would assume that by virtue of his title that he would possess considerable power, but obviously not enough to stop the Circle from being taken over by blood mages.

Flemeth: A witch who has lived for centuries and has the power to turn into a giant dragon. Nonetheless, she has limitations inasmuch as she cannot slay the arch demon, the whole reasoning behind her helping out the warden in DA: O.

Out of these four characters, the one whose fame Hawke seemingly could aspire to achieve would be Loghain. Could the ending in Act II have been influenced by a Hawke with powerful magic? Even as a mage, one would have to know from where Hawke would get such power. Could Hawke turn into a giant dragon? Possibly. Would being a grey warden make a difference? Only if there is an arch demon to be slayed. Could Hawke lead an army, a gang of thieves, or something of the sort in much the same way Loghain did in protecting Ferelden? This route is the most plausible of the ones suggested, and it truly would have been amusing to see the Hero of Ferelden try to solo the Arch Demon and the Darkspawn Horde (the writers of DA: O were logical and smart enough to make the entire game revolve around gaining allies to stop an imminent threat).

Levels:

The problem with staying in one city the entire game is that there is little variety. When I went into the Deep Roads hunting Oghren's girlfriend, I felt something because the deeper I went the more I uncovered a terrible story that not only created character development but also taught me about Dragon Age lore behind the dark spawn and dwarves. When I went into the Mage's Tower, I had the most fun I had in years shifting between a mouse, a fiery skeletal warrior, a lich, and a golem--using my mind to figure out puzzles while trying to awake from a nightmare. When I traveled around Kirkwall, I felt nothing. The quests were too disjointed, lacked clarity, and thus made it impossible to have any longlasting feelins concerning any one thing. Good essays have clarity and vision, and these qualities Dragon Age II sorely lacked. True, plot elements such as saving the world and having cliche characters like the sidekick-from-the-beginning Alistair, wise mentors in Duncan and Wynn, and others may be overdone--but they give the story meat and direction. Most of the characters you meet in DA:0 come to you in a crisis, a dangerous situation that allows you to see them respond to situations that make any human being reveal character. This idea does not occur in Dragon Age II, and if the general backdrop of the story that plays out in three acts and has its climatic finish in the third is taken to be that crisis, I must admit I prefer detail and careful attention paid to each character's story (like an entire level used for Oghren) over lumping everyone into one problem that they are to respond to. Most of the quests seemed to follow the aforementioned dog crap approach, where Bioware presents you with dog crap just to have an excuse to get you to see horse crap  later, but in the end it's all crap no matter whether it comes from a dog or a horse.

Characters: 

There is no character development, whatsoever, over 7 years. In DA : O you could harden characters and thereby influence crucial decisions. The important decisions your companions make do not occur because of any philospical argumentation you make as a you roleplay through the game, but because you either agree or disagree with them. That is to say, their characters are fixed and it is you who changes to suit them, rather than it being the other way around (which is the underlying basis of CHARACTER DEVELOPMENT).

In DA: O you meet Alistair at the crisis of Ostegar (not to mention seeing him at the climatic landsmeet), you meet Wynne at Ostegar as well and then again at the Mage's Tower taken over by malificari,  and you meet Oghren while questing for a missing crew in the deep roads. Only the characters of Sten, Leliana, and Zevran are not met in a crisis--I would put Morrigan into her own category of being Flemith's daughter, which results in boundless intrigue as it is. In Dragon Age II the motivation for almost every character who joins you is that you have done someone a favor (there is no divine mission of Leliana, no random freeing of the Sten,  and wouldn't venture to call sparing Zevran's life a favor but rather a debt to paid). The whole sort of happenstance logic that governs Dragon Age II works for both the NPCs, the companions, and Hawke him or herself without variation. One almost thinks Bioware included a family for Hawke in the game just so that its familial interactions (intuitively understood and unquestioned) would be a reminder of reality and a beacon to sanity, since everything else in the game either suffers from exaggeration or lack of explanation.

Ending = Champion of Kirkwall:

As stated before, the most logical outcome for Hawke would be to reach the status of a Loghain, who had in fact fought in a brutal war of independence against a foreign empire and succeeded in doing so. Bioware would have the player believe that a man that carves his reputation in one city would carry greater weight than that made in an entire country. Furthermore, bioware would have the player believe that if the Champion dared to take a dump, the sound of his farts would echo and the waft of his stench would be smelled far and wide (all over Thedas and perhaps beyond), just because he is the Champion. For someone who is far more famous, if not as famous as the Champion, Loghain is never mentioned in Kirkwall. Even during the times of overlap between the Blight and Loghain's rule over Forelden, there is no mentioning of him. If Loghain took a dump, would the people in Kirkwall give a damn? So why would bioware have the player assume the opposite, that the Champion of Kirkwall could have such a great influence on the world outside of Kirkwall? If Loghain's influence cannot extend beyond his country, why would Hawke's clout extend beyond a single city? Should not Hawke be called the Champion of Thedas if he wishes to have such an impact on the continent as bioware would have you believe? This argument should be considered regardless of whether or not one believes Hawke has anything to do with the events in Dragon Age II.

Battle:

I play the game on nightmare on PC, so I had to be tactical the entire game. I missed the ability to change my outfits for my other companions, and the constant waves of enemies really got annoying (the whole notion of having to run 3 or 4 rooms just to pull enemies was ridiculous). The fact that the enemies were generic and fell into "types" just seemed to be too much streamlining and offered little variety according to the enemy you faced storywise. 

What I did like and my ultimate conclusion:

By and large I liken playing the game to jacking off, ejaculating, and receiving little return for my investment. The game was great fun while I went through the common cutscenes that I love from bioware, hearing the voiceacting and seeing the animations, challenging myself during the impossible fights (neurotic with nothing better to do other than play the same battle a 100 times over), and hoping that all my decisions would come to mean something in the end. Unfortunately, just as in unsuccessful masturbation, I came out disappointed, full of emptiness and regret. The most fun I had was while I was still believing that my efforts would be rewarded, because I thought bioware could never deceive me (boy was I wrong). Now that I have been betrayed, I've decided to complain in order to reclaim what little dignity I have left.

A Vision For a Game Gone Wrong:

Too often in the game you have people aiding you or hunting you for absolutely no reason at all, as if the fact you stepped in dog crap in act 1 is excuse enough for the city-sweeper to help you fight a dragon in act 2 out of remorse for the fact he forgot to clean up the dog poo. Bioware fails to explain the leap from not cleaning up dog poo toparticipating in a fight against a dragon, alongside someone you barely know. Fortunately, DA: O avoided most of these problems, because the warden contracts and the lore behind it made clear everyone's responsabilities in Ferelden. The lack of an imminent threat often results in a lack of motivation to act; bioware decided to forgo the whole necessity of motivation and just had action, action, and action. One could argue that the three different acts are stories in themselves that should have stood alone and been separate games. In trying to do too much with the game, Bioware did too little, and made the entire game seem implausible. The Soviet Union would not have been such a failure if the Bolsheviks didn't actually believe they could build utopia and just tried to replace the Tzar with a representative government. Dragon Age II would have been a better game if they just pulled a Mass Effect with the story of Hawke and spaced it out over three games, making the whole thing more believable and possible to invest one's time and feelings into, without Hawke feeling some sort of paper cut-out.

Final Note: The Mage Tower from DA: O rulez ;)

The game would be better called, "Dragon age II: Hawke, the Happenstance Hero."

Modifié par Eskendale, 25 mars 2011 - 09:35 .


#300
abaris

abaris
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Faust1979 wrote...

Bioware has never been a fully PC only company in fact they have released more games for the consoles than the PC. So they really haven't abandoned PC gameers because they have always done both


The difference being that former games were developed for the PC and ported to the console. Now its simultaneously, which means, the mechanics aim for the lowest possible denominator. The devs said so themselves when they spoke about console necessities and NPC population.