Marethari and the teleporting tribe
#1
Posté 18 mars 2011 - 10:14
She should have said 'there will be a tribe of Dalish elves' (since I'm assuming she can see into the future because I'm also assuming Morrigan has not yet asked the Warden to go kill her)
Am I confused or do I have this right?
(Just one of the myriad of problems I had with this game)
#2
Posté 18 mars 2011 - 10:23
#3
Posté 18 mars 2011 - 10:31
#4
Posté 18 mars 2011 - 11:18
#5
Posté 18 mars 2011 - 11:44
#6
Posté 18 mars 2011 - 11:54
TomHark wrote...
Is the time between the origins and Ostagar actually set in stone anywhere? It's hinted that a year passes between the Mage origin and returning to the Circle for example, and Lothering isn't destroyed until one of the four main quests is completed, so I doubt that it was just days.
A year? The Blight ends a year after it began??
Modifié par XxDeonxX, 18 mars 2011 - 12:01 .
#7
Posté 18 mars 2011 - 12:01
XxDeonxX wrote...
TomHark wrote...
Is the time between the origins and Ostagar actually set in stone anywhere? It's hinted that a year passes between the Mage origin and returning to the Circle for example, and Lothering isn't destroyed until one of the four main quests is completed, so I doubt that it was just days.
A year? Check again.. A couple of months. The Blight ends a year after it began
Correct, but the Blight doesn't "officially" begin until Ostagar. Before then everyone thought it was just a bunch of Darkspawn running around. Even Cailain says he doesn't think it's a true Blight.
The general idea is that roughly a year passes between the Origin story and Ostagar. Then, it takes about a year for the main game. So if we break it down by one of the four main areas, we're looking at around 3 months each, we can assume the Dalish tribe moved a year and 3 months before the beginning of DA2. At least, that's my thinking.
#8
Posté 18 mars 2011 - 12:10
There's no point in her explaining all this to Hawke, so she just says "Take the amulet and go there."
#9
Posté 18 mars 2011 - 01:05
StarcloudSWG wrote...
If you pay attention to what Keeper Marethari says about Flemeth, it's very strongly implied that Flemeth told them to go there. Added to that, it's strongly implied that Flemeth catches glimpses of the future.
There's no point in her explaining all this to Hawke, so she just says "Take the amulet and go there."
This.
Flemeth knows that the Dalish will be there. Merrill also say they have been away from Ferelden for a few years when you meet her. There is also, if I remember correctly, a 3 month lapse between your Origins and Ostagar, long enough for the Dalish to move away.
#10
Posté 18 mars 2011 - 01:09
#11
Posté 18 mars 2011 - 01:29
#12
Posté 18 mars 2011 - 01:54
#13
Posté 18 mars 2011 - 01:58
merik3000 wrote...
I'm confused about Merill and her eluvian mirror as the warden in witch hunt goes back to where the broken mirror is to scry for another one but in DAII Merrill has the mirror and is repairing it so does this mean witch hunt didn't happen as the broken mirror shouldn't be there anymore????
good point! Now i'm more confused
#14
Posté 18 mars 2011 - 02:19
DarkAnya wrote...
At the beginning of DA2, Flemeth (who decided she's going to look different for everyone she meets), gives Hawke the trinket and says 'there's a tribe of Dalish elves right outside Kirkwall'. Uhm, hold up. Aren't they currently still in Ferelden since the events of Lothering happened JUST days after the Dalish origin story?
She should have said 'there will be a tribe of Dalish elves' (since I'm assuming she can see into the future because I'm also assuming Morrigan has not yet asked the Warden to go kill her)
Am I confused or do I have this right?
(Just one of the myriad of problems I had with this game)
She probably means: They *will* be outside Kirkwall. On multiple occasions, Flemeth hints at having some knowledge of future events, most bluntly when she makes a remark alluding to the major role the Warden/Champion characters have in events, but also less obviously ("Sadly irrelevant to the larger scheme of things" being a possible prediction of Ser Jory's death in the Joining). She also seems to have used this ability to foresee Morrigan's possible attempt on her own life, which is the reason she sends Hawke to Sundermount with the amulet in the first place. Possibly related, she gives Merril advice that's obviously related to Merril's blood-magic folly after being resurrected. Whether this is something she learned about from Marethari or something she just knows, is unclear.
More down-to-earth: Marethari knows the amulet is coming, what to do with it, and who this task is for, so it's most likely that (regardless of any powers of premonition she might have), Flemeth personally instructed Marethari to wait on Sundermount for the amulet. Marethari mentions something about being in debt to the witch, herself.
Modifié par Nathan Redgrave, 18 mars 2011 - 02:22 .
#15
Posté 18 mars 2011 - 02:22
yeah, the keeper basically outright says "flemeth told us to come here and wait for you because i owed her" like in the first conversation you had with herStarcloudSWG wrote...
If you pay attention to what Keeper Marethari says about Flemeth, it's very strongly implied that Flemeth told them to go there. Added to that, it's strongly implied that Flemeth catches glimpses of the future.
There's no point in her explaining all this to Hawke, so she just says "Take the amulet and go there."
#16
Posté 18 mars 2011 - 02:26
merik3000 wrote...
I'm confused about Merill and her eluvian mirror as the warden in witch hunt goes back to where the broken mirror is to scry for another one but in DAII Merrill has the mirror and is repairing it so does this mean witch hunt didn't happen as the broken mirror shouldn't be there anymore????
Interesting question, especially given that Witch Hunt was released with DA2 itself in mind. Merril definitely has a fragment for the entire game, but the mirror itself doesn't appear in her house until the second act. I wonder if it's possible that she reconstructed the rest of the mirror using a single fragment. It would certainly explain why she would need a sacred carving knife, since that isn't a tool I'd imagine being terribly useful in the task of patching shattered glass together.
It's also possible that Witch Hunt happened in the year between Ostagar and Act 1, but somehow I find that timeframe a little too constricting. Do we have any official word on the time gap between Origins and Witch Hunt, by the by?
Modifié par Nathan Redgrave, 18 mars 2011 - 02:27 .
#17
Posté 18 mars 2011 - 02:35
Nathan Redgrave wrote...
merik3000 wrote...
I'm confused about Merill and her eluvian mirror as the warden in witch hunt goes back to where the broken mirror is to scry for another one but in DAII Merrill has the mirror and is repairing it so does this mean witch hunt didn't happen as the broken mirror shouldn't be there anymore????
Interesting question, especially given that Witch Hunt was released with DA2 itself in mind. Merril definitely has a fragment for the entire game, but the mirror itself doesn't appear in her house until the second act. I wonder if it's possible that she reconstructed the rest of the mirror using a single fragment. It would certainly explain why she would need a sacred carving knife, since that isn't a tool I'd imagine being terribly useful in the task of patching shattered glass together.
It's also possible that Witch Hunt happened in the year between Ostagar and Act 1, but somehow I find that timeframe a little too constricting. Do we have any official word on the time gap between Origins and Witch Hunt, by the by?
No idea as the timeframe of origins, awakanening and other dlc in relation to DAII has never been officially cleared up as of yet but I remember a dev saying that the chronological order to play origins and its dlc is Origins-Awakening-Golems of Am and finnaly witch hunt so if I had to guess wicth hunt should take place 5 years after your origin story.
#18
Posté 18 mars 2011 - 02:38
merik3000 wrote...
No idea as the timeframe of origins, awakanening and other dlc in relation to DAII has never been officially cleared up as of yet but I remember a dev saying that the chronological order to play origins and its dlc is Origins-Awakening-Golems of Am and finnaly witch hunt so if I had to guess wicth hunt should take place 5 years after your origin story.
And that number comes from... where, exactly?
#19
Posté 18 mars 2011 - 02:40
#20
Posté 18 mars 2011 - 02:45
Nathan Redgrave wrote...
merik3000 wrote...
No idea as the timeframe of origins, awakanening and other dlc in relation to DAII has never been officially cleared up as of yet but I remember a dev saying that the chronological order to play origins and its dlc is Origins-Awakening-Golems of Am and finnaly witch hunt so if I had to guess wicth hunt should take place 5 years after your origin story.
And that number comes from... where, exactly?
Just guesswork from what I've heard but apparently from your origin story to you being injured in flemeths hut takes about a year and then another year to end the blight. Then I'm guessing awakening takes about 2 years or maybe one as I'm not sure how much time it takes in the devs mind to fix up vigils keep and finally a year for golems and witch hunt so I'm guessing 4-5 years maybe less maybe more:P.
I have to guess like mad as the devs seem confused about the time line also as Anders appears in Kirkwall quite fast (in the first act). I would love if some dev could clear this up as it may answer many questions and inconsistencies I've seen thus far.
#21
Posté 18 mars 2011 - 02:48
merik3000 wrote...
Nathan Redgrave wrote...
merik3000 wrote...
No idea as the timeframe of origins, awakanening and other dlc in relation to DAII has never been officially cleared up as of yet but I remember a dev saying that the chronological order to play origins and its dlc is Origins-Awakening-Golems of Am and finnaly witch hunt so if I had to guess wicth hunt should take place 5 years after your origin story.
And that number comes from... where, exactly?
Just guesswork from what I've heard but apparently from your origin story to you being injured in flemeths hut takes about a year and then another year to end the blight. Then I'm guessing awakening takes about 2 years or maybe one as I'm not sure how much time it takes in the devs mind to fix up vigils keep and finally a year for golems and witch hunt so I'm guessing 4-5 years maybe less maybe more:P.
I have to guess like mad as the devs seem confused about the time line also as Anders appears in Kirkwall quite fast (in the first act). I would love if some dev could clear this up as it may answer many questions and inconsistencies I've seen thus far.
Interesting. I seem to remember reading a codex that refers to the Blight in Origins lasting less than a year in total.
It's still a question worth asking, though. The timeframe is screwy, no questions there.
#22
Posté 18 mars 2011 - 02:52
Nathan Redgrave wrote...
merik3000 wrote...
Nathan Redgrave wrote...
merik3000 wrote...
No idea as the timeframe of origins, awakanening and other dlc in relation to DAII has never been officially cleared up as of yet but I remember a dev saying that the chronological order to play origins and its dlc is Origins-Awakening-Golems of Am and finnaly witch hunt so if I had to guess wicth hunt should take place 5 years after your origin story.
And that number comes from... where, exactly?
Just guesswork from what I've heard but apparently from your origin story to you being injured in flemeths hut takes about a year and then another year to end the blight. Then I'm guessing awakening takes about 2 years or maybe one as I'm not sure how much time it takes in the devs mind to fix up vigils keep and finally a year for golems and witch hunt so I'm guessing 4-5 years maybe less maybe more:P.
I have to guess like mad as the devs seem confused about the time line also as Anders appears in Kirkwall quite fast (in the first act). I would love if some dev could clear this up as it may answer many questions and inconsistencies I've seen thus far.
Interesting. I seem to remember reading a codex that refers to the Blight in Origins lasting less than a year in total.
It's still a question worth asking, though. The timeframe is screwy, no questions there.
Apparantly the blight only official starts after the defeat at ostegar and apparantly from your origin to get to ostegar takes a long time so one must wonder what the warden recruit and duncan did with their time on their travels...
#23
Posté 18 mars 2011 - 03:00
And what happened to the halla?
(Hallaaaa! Ain't no stoppin me. Copywritten, so don't copy me) <--- I hear this in my head every time I say or hear "Halla".
#24
Posté 18 mars 2011 - 03:43
TomHark wrote...
Is the time between the origins and Ostagar actually set in stone anywhere? It's hinted that a year passes between the Mage origin and returning to the Circle for example, and Lothering isn't destroyed until one of the four main quests is completed, so I doubt that it was just days.
The time line of DAO isn't even set in stone, that's the one thing that annoyed me about Origins. It ranges from months to a year. Then with DA2 it seems like it took even less time if you factor in DAA. Which was stated to take place a few months after DAO. But Anders is hanging out in Kirkwall a year after the blight and he's seemingly been there for awhile. I just make it eaisier on my self and say the first act of DA2 takes place 11 months into the year.
Also I seem to remember reading something in DA2 saying it took a year to kill the Archdemon. So I don't know, It's all wackity.
Modifié par Slidell505, 18 mars 2011 - 03:44 .





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