Ending discussion (heavy spoilers, probably repost)
#1
Posté 18 mars 2011 - 10:32
I'm just wondering if anyone feel similar or it is just me. For me Act I felt incredibly great, the second was slightly worse, but still very good and then the Act 3 happened. It felt like they just threw it together in 1 minute. I mean the basic idea was okay, but the way they worked it out felt awfully lame. By that time ALMOST EVERY SINGLE mage was a bloodmage. There was nothing special about it it was like: meh just another bloodmage whenever one showed up. I sided with the mages and the part when Orsino turned was so incredibly stupid... I still cannot see the point in it. Yes the fight sequence looked cool and awesome, but it felt like they just bent the storyline in sake of showing something awesome. Basicly I felt the ending anticlimatic. Varric says eventually everyone abandoned Hawke (even that I had 4 maximum friendship and fought alongside with them) and then just... walks out. Nothing happenes. The chantry seekers listens his whole story says ok you can leave and they share some shady no meaning thought with Leliana. I seriously hope the templar ending is way better...
#2
Posté 18 mars 2011 - 11:07
Maybe it could've made some sense if he attacked the templars first and then lost control - after a short cut scene in which he would ask me to stop and kill him.
But as it is now, it just felt like: "Aw, lets just kill everyone in and around Kirkwall!".
I doubt that the Templar ending is any different o.O
I enjoyed the game, but the ending was poorly executed.
#3
Posté 18 mars 2011 - 11:11
I disagree that act 2 was worse. I felt Act 2 was the high point of the game. Act 1 was great though.. And yeah I agree about act 3
#4
Posté 18 mars 2011 - 11:13
Act 3 is a let down, i was like that's it??????WTF?? afterward
it's just feels half ass and rushed
#5
Posté 18 mars 2011 - 11:44
#6
Posté 18 mars 2011 - 05:00
Modifié par Arnyhold, 18 mars 2011 - 05:01 .
#7
Posté 18 mars 2011 - 05:14
Arnyhold wrote...
Hi guys,
I'm just wondering if anyone feel similar or it is just me. For me Act I felt incredibly great, the second was slightly worse, but still very good and then the Act 3 happened. It felt like they just threw it together in 1 minute. I mean the basic idea was okay, but the way they worked it out felt awfully lame. By that time ALMOST EVERY SINGLE mage was a bloodmage. There was nothing special about it it was like: meh just another bloodmage whenever one showed up. I sided with the mages and the part when Orsino turned was so incredibly stupid... I still cannot see the point in it. Yes the fight sequence looked cool and awesome, but it felt like they just bent the storyline in sake of showing something awesome. Basicly I felt the ending anticlimatic. Varric says eventually everyone abandoned Hawke (even that I had 4 maximum friendship and fought alongside with them) and then just... walks out. Nothing happenes. The chantry seekers listens his whole story says ok you can leave and they share some shady no meaning thought with Leliana. I seriously hope the templar ending is way better...
I agree with your post for the most part. However, i want to add that your LI will stick with you, according to the epilogue I got with Merrill staying with my ManHawke.
#8
Posté 18 mars 2011 - 05:17
XxDeonxX wrote...
The Templar ending is better, dunno bout way better but yeah its better.
I disagree that act 2 was worse. I felt Act 2 was the high point of the game. Act 1 was great though.. And yeah I agree about act 3
I don't know if being the puppet ruler of Kirkwall while the Order of Templars are the true rulers of Kirkwall and eastern Thedas is better than being a hero to all the mages of the Circles in Thedas and heading off with your love interest and your mabari hound.
#9
Posté 18 mars 2011 - 05:25
As a mage, I didnt feel any oppression. I wasn't the chamption yet.. so just how was I able to walk around all over the place blasting stuff apart w/magic and no one did a thing?
#10
Posté 18 mars 2011 - 05:35
How could a hero not want to bring her crimes to justice?
#11
Posté 18 mars 2011 - 05:43
For this he sees the very people he is trying to save turn into themselves into abominations and their leader Orsino reveals that he was sharing notes with the mage who murdered his mother. The game ends with Hawke inadvertently being the champion of a movement he now wants no part in. I think it fit my origins transfer in which his cousin, the Hero of Ferelden, was actually a power hungry Malefecar.
I really hope any DLC allows the PC to express some regret about their actions in the main game
Modifié par SDNcN, 18 mars 2011 - 05:45 .
#12
Posté 18 mars 2011 - 05:48
because of the presentation issues, it just felt like. "kill people" or "talk to people". not much in between so by act 3 i felt worn out. The aveline "romance" quest with donnic, was probably the best/only quest in the game i actually had a reaction to.
#13
Posté 22 mars 2011 - 09:34
Frybread76 wrote...
Arnyhold wrote...
Hi guys,
I'm just wondering if anyone feel similar or it is just me. For me Act I felt incredibly great, the second was slightly worse, but still very good and then the Act 3 happened. It felt like they just threw it together in 1 minute. I mean the basic idea was okay, but the way they worked it out felt awfully lame. By that time ALMOST EVERY SINGLE mage was a bloodmage. There was nothing special about it it was like: meh just another bloodmage whenever one showed up. I sided with the mages and the part when Orsino turned was so incredibly stupid... I still cannot see the point in it. Yes the fight sequence looked cool and awesome, but it felt like they just bent the storyline in sake of showing something awesome. Basicly I felt the ending anticlimatic. Varric says eventually everyone abandoned Hawke (even that I had 4 maximum friendship and fought alongside with them) and then just... walks out. Nothing happenes. The chantry seekers listens his whole story says ok you can leave and they share some shady no meaning thought with Leliana. I seriously hope the templar ending is way better...
I agree with your post for the most part. However, i want to add that your LI will stick with you, according to the epilogue I got with Merrill staying with my ManHawke.
Yes well I romanced Anders with femhawk. Its not "just" that he blew up a ****ing building (which is directly the opposite what he says: "I hate mages who resort to bloodmagic, because it sets back our cause to let mages be free", I fail to see how mass murder helps...). I could justify that maybe with the spirits presence in his mind, but he betrays your trust in the worst possible way (not simply by not telling you what his plan, but he makes you gather the materials for the bomb while he makes you think he wants to get rid of justice. The bastard even made me worry about him). I did't kill him, because I sided with the mages anyway, but I could not forgive him that... so my Hawke was pretty much alone after the ending. OK. The mabari is with her I guess. :-)
#14
Posté 22 mars 2011 - 10:12
SDNcN wrote...
I thought the mage ending was fantastic. My warrior spent the entire game defending the mages, overlooking his LI Merrill's blood magic, and his abomination friend's craziness. Then his mother is killed by a deranged Necromancer, Merrill's deal with a demon catches up to her, the apostates he helped once kidnap his sister, and Anders becomes a mass murderer. Despite all of this he still believes slaughtering the all of the circle mages because a few are bad is just too much and sides with them.
For this he sees the very people he is trying to save turn into themselves into abominations and their leader Orsino reveals that he was sharing notes with the mage who murdered his mother. The game ends with Hawke inadvertently being the champion of a movement he now wants no part in. I think it fit my origins transfer in which his cousin, the Hero of Ferelden, was actually a power hungry Malefecar.
I really hope any DLC allows the PC to express some regret about their actions in the main game
I finished the game for the first time last night, and this is very much how I felt. I was a staunch defender of the mages throughout, but by the end I'd realised that in fact these mages were completely out of control. The only reason that I sided with the mages was to save Merrill (my LI) and my sister, and even then once the head of the Circle turned (I forget the name, but I also didn't like the way that was shoe-horned in) I realised that I'd made a horrendous mistake but there was no way out other than to fight. The way that the game sets you up as a mage sympathiser and slowly turns you is IMHO probably it's greatest asset.
#15
Posté 22 mars 2011 - 10:25
#16
Posté 22 mars 2011 - 10:34
sten_super wrote...
The only reason that I sided with the mages was to save Merrill (my LI) and my sister
You can side with the templars and still save both.
#17
Posté 22 mars 2011 - 11:21
All this makes little sense in the mage solution. Why would the mages (yes, even the blood mages) turn on their supporter? Why would Orsino turn into a harvester, especially when they were winning?
#18
Posté 22 mars 2011 - 11:22
NazzNAA wrote...
sten_super wrote...
The only reason that I sided with the mages was to save Merrill (my LI) and my sister
You can side with the templars and still save both.
That may be true, but from a RP perspective it seems to me that the implications of agreeing with the templars, who are pushing for a Right of Annulment, when my sister is part of the Circle, are pretty clear...
#19
Posté 22 mars 2011 - 11:27
Sabriana wrote...
The templar solution at least gives Orsino a reason to suddenly turn into a harvester, just as it gives Meredith a reason to show her true colors (no pun intended). Plus, it also gives the blood mages a reason to do what they do.
All this makes little sense in the mage solution. Why would the mages (yes, even the blood mages) turn on their supporter? Why would Orsino turn into a harvester, especially when they were winning?
Orsino was probably expecting to have control after he turned into the Harvester. And then didn't. Golem's of Amgarrak showed us that the Harvester is a mindless creature that exists only to add more flesh to itself.
And considering how Amgaraak ended its surprising that Orsino didn't explode into a hundred more harvesters.
#20
Posté 22 mars 2011 - 11:29
sten_super wrote...
NazzNAA wrote...
sten_super wrote...
The only reason that I sided with the mages was to save Merrill (my LI) and my sister
You can side with the templars and still save both.
That may be true, but from a RP perspective it seems to me that the implications of agreeing with the templars, who are pushing for a Right of Annulment, when my sister is part of the Circle, are pretty clear...
Because it leads to the Templars themselves protesting against their opressive ways. Sure, thats metagaming and apparently some people around here flip out about that...but the point stands. The Circle is free, and the templars are rebelling for a more peaceful way to do things.
#21
Posté 22 mars 2011 - 11:40
Icinix wrote...
Because it leads to the Templars themselves protesting against their opressive ways. Sure, thats metagaming and apparently some people around here flip out about that...but the point stands. The Circle is free, and the templars are rebelling for a more peaceful way to do things.
Sorry, you've lost me, probably because I haven't completed the game siding with the templars. I agree entirely that there are reasons for siding with the templars; I spent a good 5 minutes just staring at the decision screen weighing up both sides of the argument. My point was more that, as Bethany was a member of the Circle, I had to be willing to sacrifice her (and most likely Merill) to side with the Templars. I was pretty much 50-50 on the decision at that point, but the idea of abandoning Bethany was what tipped me towards the mages in that case.
I felt sure throughout the game that I would end up siding with the mages; that the game made me consider that final decision so carefully is massive kudos to Bioware.
#22
Posté 22 mars 2011 - 11:45
The Grey Nayr wrote...
Sabriana wrote...
The templar solution at least gives Orsino a reason to suddenly turn into a harvester, just as it gives Meredith a reason to show her true colors (no pun intended). Plus, it also gives the blood mages a reason to do what they do.
All this makes little sense in the mage solution. Why would the mages (yes, even the blood mages) turn on their supporter? Why would Orsino turn into a harvester, especially when they were winning?
Orsino was probably expecting to have control after he turned into the Harvester. And then didn't. Golem's of Amgarrak showed us that the Harvester is a mindless creature that exists only to add more flesh to itself.
And considering how Amgaraak ended its surprising that Orsino didn't explode into a hundred more harvesters.
Well, true, especially after hearing almost every blood-mage and possessed mage telling themselves and my Hawke that they are totally capable of controlling the demon(s), but Orsino had no reason to turn.
At least with Meredith it is made clear. She attacks my Hawke by calling for her death, and my Hawke fights back (naturally). There is absolutely no reason for Orsino to turn, at least not in my game. They were, after all, winning.
As for the splitting up, I don't see that as so bad. It happens, people drift apart, and build their own lives. I never had the sense of abandonment when Varric says: "We all left the champions side, well except for Fenris....". More like, she build a new life/purpose, and her friends build theirs. But I can see that from a Anders LI point of view, and how it was handled, that being totally alone will feel like abandonment.
#23
Posté 22 mars 2011 - 11:46
sten_super wrote...
Icinix wrote...
Because it leads to the Templars themselves protesting against their opressive ways. Sure, thats metagaming and apparently some people around here flip out about that...but the point stands. The Circle is free, and the templars are rebelling for a more peaceful way to do things.
Sorry, you've lost me, probably because I haven't completed the game siding with the templars. I agree entirely that there are reasons for siding with the templars; I spent a good 5 minutes just staring at the decision screen weighing up both sides of the argument. My point was more that, as Bethany was a member of the Circle, I had to be willing to sacrifice her (and most likely Merill) to side with the Templars. I was pretty much 50-50 on the decision at that point, but the idea of abandoning Bethany was what tipped me towards the mages in that case.
I felt sure throughout the game that I would end up siding with the mages; that the game made me consider that final decision so carefully is massive kudos to Bioware.
I had to think long and hard about it too...but knowing I had a save just before that decision made it easier.
The templars openly ignore an order from Meredith if you side with them...the look on her face is priceless by the way...you also have the most touching scene with your sister IN THE WHOLE GAME...while gratious and understanding Templars sick of Merediths rule stand by...once again. It's metagaming...but I know which save game is going to be my dedicated carry over (if such things matter when DA3) come out.
#24
Posté 22 mars 2011 - 11:49
I must say, I sided with the mages out of three reasons.. 1) - I was a mage, and neither my character nor bethany (to the best of his knowledge, up until the lothering incident) had consorted with demons.. So the argument about 'every mage resorts to blood magic' did not hold.. 2) - The templar option looked like an extreme path to take.. Murder of all mages just becuase of Anders? 3) - The templars of Kirkwall were not nearly just and reliable and, well, fair enough to govern anyone.
And then the ending happened..
Sigh.
Okay, for one, why the heck did Orsino had to turn? There was no immediate danger, he was surrounded only by his allies at the moment, and he had the champion himself on his side.. And he completely demolishes everything my Hawke stood for - that mages can resist the demons and can be allowed to watch themselves - and practically makes an example of the opposite..
Also, during act 3, why was every single mage a blood mage? In act 1 and 2, you did get them here and there, but they were far from being majority.
Is this where Bioware wanted to take the Thedas mages in the first place? Because they practically have now cemented the view that a mage in Thedas IS or WILL be a blood mage / abomination, and is far too much of a liability to be allowed to be a human.. In Origins, I feel that was not how mages were portrayed, at all. Yes, there were blood mages, but there were strong mages as well - Irving, Wynne, for example. Those are the kinds of mages my character wanted to support - but in Kirkwall, they just did not exist! And the ending said that all circles have joined the mage fight against the chantry/templars. So this, then, implies that the default/standard mage of Dragon Age is, indeed, and abomination waiting to happen?
Bottom line, I practically feel 'gutted' with playing a good mage character.. And I have to say that my view on mages in Thedas as such has been greatly, greatly changed.. To a point where I am not sure I want to play as one.. Because I essentially play good characters - the protagonists.. And now, playing a mage - in DA2 expansions, or DA3, I'll always be conflicted with my character's nature and the fact that he is an inevitable blood mage.
What I don't understand, why did Bioware have to do this change? In Origins, awakenings, we all knew what a mage was - potent danger, but someone who always had the choice of NOT being an evil maleficarum. Now, in DA2, effectively mages = maleficarum. Where does that leave future options, then? Will the mages be resorted to animal-type monsters in future DA games? Becuase I don't see how anyone could remain sympathetic to the whole mage side after DA2's mage-ending.
#25
Posté 22 mars 2011 - 11:55





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