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So, two worst people in the game are your friends?


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#26
Vilegrim

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JabbaDaHutt30 wrote...

XxDeonxX wrote...

Vilegrim wrote...

Din't realise that Hawke was friends with Mereidth and the Divine....


Whats wrong with the divine? She hasn't done anything wrong so far except save Lelaianas life... if you think thats wrong.


what IS the divine?


head of the chantry, supreme commander of the Templar order.

#27
BingoParadox

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Rafe34 wrote...
Well. Brother OR sister. Unless you took the survivor into the deep roads and left Anders behind.

Yeah, I did. (I was playing a rogue) I was concerned about her getting caugfht by the Templars while I was gone. I figuired I could keep an eye on her better. Little did I know she'd get killed off-stage. (She may have actually died on-stage, but the kill happened somewhere else)

#28
DrGulag

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Ookay... not sure why having companions that would be in complete agreement with what you do and never cross you no matter what, would make for a better story... but you guys can keep on rambling anyway.


That's not the case. Leliana would fight you over the ashes of Andraste. Morrigan had that dark ritual and so on.

I felt a strong connection to most of my companions in DA : O. That was gone in Dragon Age 2.

The stupid dialogue wheel didn't help.

Modifié par DrGulag, 18 mars 2011 - 12:10 .


#29
vigna

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SmokePants wrote...

You can kill Anders and Isabella is a **** with a heart of gold, if you treat her right.


if you let her allow the citizenry of kirkwall to be slaughtered along with it's guard and soldiers? not to mention the Qunari themselves. i think she's a selfish, selfish woman, and a horrible kind of person. She's written well I just can't like her...or Anders. Frankly, it is hard to like Merrill and Fenris as well, becuase of their combined idiocy and selfishness--those two just charm more easily.

#30
Vilegrim

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BingoParadox wrote...

Vilegrim wrote...

Din't realise that Hawke was friends with Mereidth and the Divine....


Do you really think that Meredith killed more people than the war with the Qunari did?



yup.

#31
Zmajc

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By the time i reached the point where Anders blows up the chantry most of my companions irrited me to the point where i personally would kill/abandon most of of em. Except maybe Varric he's ok.

I felt not sympathy for any of them at all.

Anders blows up the chantry
Merril pacts with a demon despite warning from her whole tribe and is responsible for death of it's keeper
Isabella is a selfsh b***h with no regard for anyone else.
Fenris is a vengefull maniac who wants to kill or make any mage's life he encounters more miserable.
Aveline is cold as wall and emotionally as detached from me as i could be.

#32
BingoParadox

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Vilegrim wrote...

BingoParadox wrote...

Vilegrim wrote...

Din't realise that Hawke was friends with Mereidth and the Divine....


Do you really think that Meredith killed more people than the war with the Qunari did?



yup.


But the only people she killed were mages. And she didn't kill most of them, she had them made tranquil. Mages don't make up that large a percentage of people.

#33
Rafe34

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Lithuasil wrote...

Rafe34 wrote...

Lithuasil wrote...


The Warden was one of six interesting characters, right up until the origin story ended. After that, it's ~15 hours of "I have no voice and I must scream, why would any sane person go along with this suicidal madness" from a roleplaying perspective.


15? So it gets interesting again somewhere down the line?

I don't know about you, but taking a Dwarven noble back into Orzammar was one of the best role-playing experiences I have had on the PC.

The voiceless main character is because it's impossible for many people to role-play if the main character is voiced. Also, there are a ton more options for conversations when you don't have to get someone to say all those lines. Just think, if a guy with really deep voice was voicing the Warden male side, many things wouldn't fit. It's why DA2's voiced main character HAS to be human, though I suppose a Dwarf male would have worked too.

An elf talking like Hawke? Makes no sense at all, unless it's someone like Fenris, who is not a typical elf, to say the least.


Well, the ting was kind of ok, and I have a soft spot for Lhogain. I didn't play any dwarfs personally - the two defining moments for me, when coming back to the place of my origin where 

a) Having Cullen embarass me infront of everyone for five minutes, and once he's saved not being able to ever speak a word to him again

B) Not being able to retake my fathers castle from an ursurper, despite having tens of thousands of soldiers under arms, just two days march away.

And how could having a voice, but not using it in conversations, possibly enhance roleplaying, ever? oO


Ah, see, the voice came from me. In my head, I guess. Which is a really poor thing to do with everything EXCEPT a voice. (Obviously, having the game ENVIRONMENT be in my head would be a very bad thing. :P) Since, like I said, they would have to hire about a dozen different voice actors just for the Warden. Which if they could actually have pulled that off believably would have been awesome- though extremely time-consuming, assuming they left all of the Warden's original dialogue in there.

Completely in my opinion, of course, but I believe many people do share it. I still love the Mass Effect series, both of them, but it's a bit harder for me to roleplay, since I don't A) really know what is going to be said, and B) have only 3 options as to what to say.

If you still have DA:O, I would highly recommend playing a Dwarf noble and going back to Orzammar. No need to finish the rest of the game, and if you already know the conversations it should take roughly ten hours. (Alistair will whine a bit for not going to Redcliffe first, but let him.)

As for point B, it's because the Blight is a much more serious threat- or are you saying you wished you had the option to ignore Denerim and go back for your home? I doubt many soldiers would have followed you on that one, certainly not Alistair and Riordan.

It had its flaws, surely, but DAO was still one of the best RPGs I've played. For example, when I was RPing a ruthless human noble, I would have let the darkspawn take Denerim, and wait for them to leave. Assaulting a city that was already under Darkspawn occupation was unnecessarily ratcheting up casualties.

#34
Werrf

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BingoParadox wrote...

First, you've got Isabela who stole the Qunari artifact and then kept it when she knew it was the cause of the ENTIRE problem with the Qunari. How many people died because of that whole situation?
Then, you've got Anders, who destroys the Chantry with a magical nuclear weapon just to force you to make a choice when it was the Templars he had a problem with. At least Isabela was just greedy, he's killing people that were trying to help him, or at least trying to not make the situation worse..
So, the two people who INTENTIONALLY caused more people to die then all of the villains combined are your companions, in your party.

And one of them you can hand over to the Arishok, along with the book, to get her justified comuppance if you choose; the other you can execute for his crimes.

So, yeah - two of your companions betray you, and you can punish them for their crimes.  What, precisely, is the problem?

#35
Rafe34

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BingoParadox wrote...

Vilegrim wrote...

BingoParadox wrote...

Vilegrim wrote...

Din't realise that Hawke was friends with Mereidth and the Divine....


Do you really think that Meredith killed more people than the war with the Qunari did?



yup.


But the only people she killed were mages. And she didn't kill most of them, she had them made tranquil. Mages don't make up that large a percentage of people.


Making someone tranquil is akin to killing them. The person is no longer who they were. Merideth is responsible for the death of many more people than th Qunari invasion, I think. Whether or not she personally killed them doesn't matter. (But then, she's nuts- the idol has driven her mad at this point.)

What I would like to know, is how the HELL Varric recognized the idol. I certainly didn't. I was just like, WOAH! Lightsaber! Oh no wait, wrong game. But obviously, she has a red, glowing, sword. This is a bad thing. And then Varric recognized the idol, and I was like, "Um. No? The idol was definitely not a sword, Varric, old pal."

Modifié par Rafe34, 18 mars 2011 - 12:24 .


#36
DrGulag

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So, yeah - two of your companions betray you, and you can punish them for their crimes. What, precisely, is the problem?


The problem is that in Dragon Age Origins the companions had complicated motives behind their actions and more character. Many of them would become major players in Ferelden.

Almost all of them were written well and you felt like you were travelling together constantly, exploring and saving the world and at the same learning about each other.

In Kirkwall they are just staying inside their home bases and do not really have a real purpose to even be with you. And I generally speaking just don't connect with them.

Leliana vs Sebastian
Morrigan vs Merrill
Sten vs Fenris
Alistair vs Bethany
Oghren vs Varric
Wynne vs Anders

I mean COME ON. It's not even a contest.

Modifié par DrGulag, 18 mars 2011 - 12:32 .


#37
Ahriman Dragonhand

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First, they don't have to be your friends. That's what the rivalry path is for.

And second, the mention that if a gm did this the players would leave. Seriously? Because Anders and Isabella are NPCs. I've had both as gm and as player trusted NPCs betray the players quite often.

I think it is quite interesting. It's not a betrayal by random characters, which gives your decision about them a lot more personal involvement and imo makes it much more interesting. I know if they weren't party members I'd had no problem giving Isabela to the Arishok and killing Anders. Done this why? Really made me pause and think about it.

#38
Rafe34

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Werrf wrote...

BingoParadox wrote...

First, you've got Isabela who stole the Qunari artifact and then kept it when she knew it was the cause of the ENTIRE problem with the Qunari. How many people died because of that whole situation?
Then, you've got Anders, who destroys the Chantry with a magical nuclear weapon just to force you to make a choice when it was the Templars he had a problem with. At least Isabela was just greedy, he's killing people that were trying to help him, or at least trying to not make the situation worse..
So, the two people who INTENTIONALLY caused more people to die then all of the villains combined are your companions, in your party.

And one of them you can hand over to the Arishok, along with the book, to get her justified comuppance if you choose; the other you can execute for his crimes.

So, yeah - two of your companions betray you, and you can punish them for their crimes.  What, precisely, is the problem?


How can you hand over Isabela after she comes back? It's like a puppy who finally does what you want it to do, and then you hit it over the head with a newspaper because it took too long doing it.

Besides, the Arishok & Co. needs to die. They just murdered a bunch of civilians. They don't deserve, really, to even get their book back. That's not how we do things when we're civilized.

#39
Lithuasil

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Rafe34 wrote...


Ah, see, the voice came from me. In my head, I guess. Which is a really poor thing to do with everything EXCEPT a voice. (Obviously, having the game ENVIRONMENT be in my head would be a very bad thing. :P) Since, like I said, they would have to hire about a dozen different voice actors just for the Warden. Which if they could actually have pulled that off believably would have been awesome- though extremely time-consuming, assuming they left all of the Warden's original dialogue in there.

Completely in my opinion, of course, but I believe many people do share it. I still love the Mass Effect series, both of them, but it's a bit harder for me to roleplay, since I don't A) really know what is going to be said, and B) have only 3 options as to what to say.

If you still have DA:O, I would highly recommend playing a Dwarf noble and going back to Orzammar. No need to finish the rest of the game, and if you already know the conversations it should take roughly ten hours. (Alistair will whine a bit for not going to Redcliffe first, but let him.)

As for point B, it's because the Blight is a much more serious threat- or are you saying you wished you had the option to ignore Denerim and go back for your home? I doubt many soldiers would have followed you on that one, certainly not Alistair and Riordan.

It had its flaws, surely, but DAO was still one of the best RPGs I've played. For example, when I was RPing a ruthless human noble, I would have let the darkspawn take Denerim, and wait for them to leave. Assaulting a city that was already under Darkspawn occupation was unnecessarily ratcheting up casualties.


I personally find it incredibly unnerving, to have to read half the dialogue, while hearing the other half. I tried going back to origins for a bit, after playing da2, and it just becomes so much more annoying. Thing is, your character has a voice, she just doesn't want to use it to talk to people, so filling out the blanks doesn't really work. But then I'm the kind of person to immitate voices during pnp roleplay (makes Dming and male characters rather challenging really).

As for roleplaying - well you certainly can, as long as you want to be either Paragorn (forgive the pun) or Theirn Lhogain the second. But neither of those are even remotely human characters. The Warden never fails, never fears, never cracks under the pressure - that's not roleplaying, it's wishfulfillment. And I'd like to think I'm beyond that, outside the Garrus romance, anyway.

#40
Rafe34

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DrGulag wrote...

So, yeah - two of your companions betray you, and you can punish them for their crimes. What, precisely, is the problem?


The problem is that in Dragon Age Origins the companions had complicated motives behind their actions and more character. Many of them would become major players in Ferelden.

Almost all of them were written well and you felt like you were travelling together constantly, exploring and saving the world and at the same learning about each other.

In Kirkwall they are just staying inside their home bases and do not really have a real purpose to even be with you. And I generally speaking just don't connect with them.


Agreed, 100%. I completely connect with DAO companions a ton more than DA2. 

#41
Vilegrim

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Rafe34 wrote...

BingoParadox wrote...

Vilegrim wrote...

BingoParadox wrote...

Vilegrim wrote...

Din't realise that Hawke was friends with Mereidth and the Divine....


Do you really think that Meredith killed more people than the war with the Qunari did?



yup.


But the only people she killed were mages. And she didn't kill most of them, she had them made tranquil. Mages don't make up that large a percentage of people.


Making someone tranquil is akin to killing them. The person is no longer who they were. Merideth is responsible for the death of many more people than th Qunari invasion, I think. Whether or not she personally killed them doesn't matter. (But then, she's nuts- the idol has driven her mad at this point.)

What I would like to know, is how the HELL Varric recognized the idol. I certainly didn't. I was just like, WOAH! Lightsaber! Oh no wait, wrong game. But obviously, she has a red, glowing, sword. This is a bad thing. And then Varric recognized the idol, and I was like, "Um. No? The idol was definitely not a sword, Varric, old pal."





red glowy lyrium radiating waves of evil...  that may have been his first clue... Didn't like it as a plot device, it reduced Meredith from villian with motivations (in the well intentioned extremist vein, the mirror of Anders basically) to gibbering loon possessed by an ancient evil thus removing her responsibility for her own actions. 
 

And yes Ander was a well intentioned extremist, one I agreed with. Method and execution? Poor, motive? Absolutly correct.

#42
Lithuasil

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DrGulag wrote...

Leliana vs Sebastian
Morrigan vs Merrill
Sten vs Fenris
Alistair vs Bethany
Oghren vs Varric
Wynne vs Anders

I mean COME ON. It's not even a contest.


I see a five to one lead for the second installment - not much of a contest indeed.

#43
Wereparrot

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Rafe34 wrote...

Werrf wrote...

BingoParadox wrote...

First, you've got Isabela who stole the Qunari artifact and then kept it when she knew it was the cause of the ENTIRE problem with the Qunari. How many people died because of that whole situation?
Then, you've got Anders, who destroys the Chantry with a magical nuclear weapon just to force you to make a choice when it was the Templars he had a problem with. At least Isabela was just greedy, he's killing people that were trying to help him, or at least trying to not make the situation worse..
So, the two people who INTENTIONALLY caused more people to die then all of the villains combined are your companions, in your party.

And one of them you can hand over to the Arishok, along with the book, to get her justified comuppance if you choose; the other you can execute for his crimes.

So, yeah - two of your companions betray you, and you can punish them for their crimes.  What, precisely, is the problem?


How can you hand over Isabela after she comes back? It's like a puppy who finally does what you want it to do, and then you hit it over the head with a newspaper because it took too long doing it.


It's a touch more complicated than that. After all, a puppy is not capable of treason, but when Isabela comes crying back to you the damage is done.

#44
Werrf

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The problem is that in Dragon Age Origins the companions had complicated motives behind their actions and more character. Many of them would become major players in Ferelden.

Almost all of them were written well and you felt like you were travelling together constantly, exploring and saving the world and at the same learning about each other.

In Kirkwall they are just staying inside their home bases and do not really have a real purpose to even be with you. And I generally speaking just don't connect with them.


Now you've hit on one of the things I found best about the companions - they clearly have a life outside me and doing what I tell them.  It also helps explain why I can only take three people with me - I tried to get the others, but they weren't home when I came to visit :(

Leliana vs Sebastian

Haven't used Sebastian much yet, but I do love Leliana.

Morrigan vs Merrill

Standard dark evil  witch vs chirpy and happy welsh chick who also somehow has become evil.  I'll take Merrill.

Sten vs Fenris

:: Shudder:: I hated Sten.  Mostly left him to die in Lothering.  I thoroughly agreed with him - he deserved to die.

Alistair vs Bethany

You are joking, right?  There's no comparison between them.

Oghren vs Varric

Standard, seen it a thousand times before generic fantasy dwarf vs. Varric?  Varric, thanks :)

Wynne vs Anders

Anders.  No question.

I mean COME ON. It's not even a contest.

Oh, I don't think the DA:O characters were that bad...

#45
AlexXIV

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I don't exactly agree with the OP. But I am also not really happy in the way the main story lines unfold. Be it the rise of the qunari or the end confrontation. The qunari uprise lacks the epicness I hoped from it watching the destiny trailer. I liked almost every quest and dialogue with the Arishok before the uprise better than the actual hack and slay festival that made Hawke the Champion. When I gave Isabella to the Qunari it turned out she escapes again and stealing the book again. So the qunari are plot fail and isabella' wears a plot shield. Nothing like demoting a carefully built up antagonist and giving away that Isabella will be back in DA3.

The last part  of the game just keeps assuming things. Meredith calls the Right of Annulment because one mage, one who is standing right before her, blew up the Chantry. And everyone falls in line with the plot reasoning that this is somehow justified. I mean honestly, there was no connection to the mages of the circle. If anything there was a connection to Hawke. So it would have made sense if they arrested Hawke and everyone of her friends. But no, the mages shall be killed and Hawke is supposed to choose a side. And Anders isn't even punished unless Hawke decides it. So there goes reason and commonsense out of the window for the sake of pushing the plot forwards. Which shows in none clearer than Hawke being forced to pick a side for some reason that nobody really can explain.

Giving people two choices who are both not perfect as in to say there is no perfect ending, you have to choose the lesser evil, is one thing. But making a choice that has two evils and a good option and then just say oh well you cannot pick the middle ground because you know ... we didn't implement this option in the game ... is just ... sad.

I mean if you let your story run into an event that forces you to choose one of two bad options then it should at least be in a way that the player understands and agrees there is no good way out. But making it obvious which the best option is, and then just pretending it isn't there is weak.

Modifié par AlexXIV, 18 mars 2011 - 12:59 .


#46
Rafe34

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Lithuasil wrote...

Rafe34 wrote...


Ah, see, the voice came from me. In my head, I guess. Which is a really poor thing to do with everything EXCEPT a voice. (Obviously, having the game ENVIRONMENT be in my head would be a very bad thing. :P) Since, like I said, they would have to hire about a dozen different voice actors just for the Warden. Which if they could actually have pulled that off believably would have been awesome- though extremely time-consuming, assuming they left all of the Warden's original dialogue in there.

Completely in my opinion, of course, but I believe many people do share it. I still love the Mass Effect series, both of them, but it's a bit harder for me to roleplay, since I don't A) really know what is going to be said, and B) have only 3 options as to what to say.

If you still have DA:O, I would highly recommend playing a Dwarf noble and going back to Orzammar. No need to finish the rest of the game, and if you already know the conversations it should take roughly ten hours. (Alistair will whine a bit for not going to Redcliffe first, but let him.)

As for point B, it's because the Blight is a much more serious threat- or are you saying you wished you had the option to ignore Denerim and go back for your home? I doubt many soldiers would have followed you on that one, certainly not Alistair and Riordan.

It had its flaws, surely, but DAO was still one of the best RPGs I've played. For example, when I was RPing a ruthless human noble, I would have let the darkspawn take Denerim, and wait for them to leave. Assaulting a city that was already under Darkspawn occupation was unnecessarily ratcheting up casualties.


I personally find it incredibly unnerving, to have to read half the dialogue, while hearing the other half. I tried going back to origins for a bit, after playing da2, and it just becomes so much more annoying. Thing is, your character has a voice, she just doesn't want to use it to talk to people, so filling out the blanks doesn't really work. But then I'm the kind of person to immitate voices during pnp roleplay (makes Dming and male characters rather challenging really).

As for roleplaying - well you certainly can, as long as you want to be either Paragorn (forgive the pun) or Theirn Lhogain the second. But neither of those are even remotely human characters. The Warden never fails, never fears, never cracks under the pressure - that's not roleplaying, it's wishfulfillment. And I'd like to think I'm beyond that, outside the Garrus romance, anyway.


Does Hawke? Or Shephard?

None of my favorite characters from DAO ARE human, by the way. But I'm forced to be human in DA2, (and obviously, ME, but the story would hardly make as much sense from an Asari Shephard's standpoint).

There are multiple times in Origins where I certainly felt that way, (that the Warden was cracking)- again Dwarven Noble Origin, for example.

Just for an example of RPing- right before you're about to leave, you have like 6 different options of how to respond to someone pleading with you to tell them you did not do a crime, that you either did, or did not do, depending on how you played your Origin. It's not as varied as PnP, surely, because that's not possible. But they are far more than merely Paragon/Loghain. It's like, trying to be a bit generic, since you said you haven't played Noble origin, and though you probably know what happens, I hate accidentially spoiling things for people- 

1) Yes, I did, and I'm proud of doing it.
2) (Lie) (Persuade) No I didn't.
3) Insult, and thus refuse to answer.
4) Simply refuse to answer.
5) Say that he's going to get taken down just like you were.
6) Yes, and I deserve to be punished for it.

(My Noble did do what they were accusing her of- the options change slightly if you did not.)

Merely Paragon/Loghain would be like just having options 6 and 1, in my case. Are there other things I can think of to say? Sure. Is that possible to do in an electronic setting? No, so I can hardly fault Origins for not doing it.

What you're pointing out are limitations with a non-PnP RP aspect- where the character can literally say ANYTHING. I would disagree that they NEVER crack, though, sure it is rare. But I can certainly RP inside of DAO beyond merely the two extremes. (For another example, the Daelish elf talking with your LI and Alistair, (if he isn't your LI), after Tamlin re-appears.)

#47
Vilegrim

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Lithuasil wrote...

DrGulag wrote...

Leliana vs Sebastian
Morrigan vs Merrill
Sten vs Fenris
Alistair vs Bethany
Oghren vs Varric
Wynne vs Anders

I mean COME ON. It's not even a contest.


I see a five to one lead for the second installment - not much of a contest indeed.



Shouldn't that be Isabela vs Leliana? in which case Isabela.  Morrigan, Sten, Bethany, Draw, Draw... call it a draw.

#48
Rafe34

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Character wise.

Leliana is far better than Sebastian. 1- 1. 2- 0.

Alistair destroys Carver. Bethany gives him much more of a fight. I'd say a draw here, IMO. 1- 1.5, 2-0.5.

Morrigan annihilates Merrill. Merrill is just stupid with her insistence on using blood magic just because she so badly wants that mirror. Morrigan is an extremely deep character if you get to know her, (I just really, really wish they hadn't cut the pre-dark ritual scene with her and Alistair if you're a female Warden in love with Alistair.) 1-2.5, 2- 0.5.

Sten vs Fenris
Fenris is the LI designed to appeal to Twilight fandom. Sorry if that offends someone, though it probably will. I hate emo characters as a general rule, Sten at least didn't continually talk about it. Of course, he didn't talk about much of anything. Except cookies. 1- 3.5, 2- 0.5.

Oghren vs Varric.
Varric wins here, hands down. He was really the only character besides Bethany that I REALLY connected with in DA2. 1- 3.5, 2- 1.5.

Wynne vs Anders
Wynne's dialogue is far better than Anders, (especially just the random party banter). Anders act at the very end makes it a lot closer than most of the others. I'd be okay with calling this a draw too. 1- 4, 2- 2.

And the pair yall are missing:

Isabela vs Zevran.
I'd have to give it to Zevran. Again, because of party banter, and dialogue. They're pretty close, it's just Isabela takes too long to get past the "I'm just a **** with no other motivation" phase, whereas Zevran enters the scene trying to KILL YOU.

DA:O- 5.
DA2- 2.

And of course, we have Shale. Who is she going to go up against? I don't really think it matters.

Modifié par Rafe34, 18 mars 2011 - 12:59 .


#49
Oneiropolos

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The Black Divine and the White Divine are a Dragon Age play on a time in history where there were considered to be two popes. It came from a time period when the papacy resided in Avignon, France. The Catholic church recognizes only 7 'true' papacies from that, and declares the other two prominent ones to be Anti-popes when the seat of power shifted back to Rome. Which makes me wonder if Tevinter is supposed to be Italy? Has that ever been confirmed? We know Orlais is France, Antiva is Spain, Nevarra MAY be Germany or Romania, Fereldan is England, with the Dalish being the Welsh and...uhm.. Americans snuck into the city elves. Starkhaven's prince is Scottish. Tevinter being Italy would be the big missing country of it all in terms of Medieval politics. But I have no idea. I'm not saying it IS. Just throwing it out there as a possibility.

Edit for clarification: Not that I'm saying the United Stated of America influenced Medieval politics. We didn't last I checked. Early Renaissance, maybe, if you want to count people bickering over coming over to find a landmass the others didn't know existed... 

Modifié par Oneiropolos, 18 mars 2011 - 12:58 .


#50
Lithuasil

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Rafe34 wrote...


Does Hawke? Or Shephard?

None of my favorite characters from DAO ARE human, by the way. But I'm forced to be human in DA2, (and obviously, ME, but the story would hardly make as much sense from an Asari Shephard's standpoint).

There are multiple times in Origins where I certainly felt that way, (that the Warden was cracking)- again Dwarven Noble Origin, for example.

Just for an example of RPing- right before you're about to leave, you have like 6 different options of how to respond to someone pleading with you to tell them you did not do a crime, that you either did, or did not do, depending on how you played your Origin. It's not as varied as PnP, surely, because that's not possible. But they are far more than merely Paragon/Loghain. It's like, trying to be a bit generic, since you said you haven't played Noble origin, and though you probably know what happens, I hate accidentially spoiling things for people- 

1) Yes, I did, and I'm proud of doing it.
2) (Lie) (Persuade) No I didn't.
3) Insult, and thus refuse to answer.
4) Simply refuse to answer.
5) Say that he's going to get taken down just like you were.
6) Yes, and I deserve to be punished for it.

(My Noble did do what they were accusing her of- the options change slightly if you did not.)

Merely Paragon/Loghain would be like just having options 6 and 1, in my case. Are there other things I can think of to say? Sure. Is that possible to do in an electronic setting? No, so I can hardly fault Origins for not doing it.

What you're pointing out are limitations with a non-PnP RP aspect- where the character can literally say ANYTHING. I would disagree that they NEVER crack, though, sure it is rare. But I can certainly RP inside of DAO beyond merely the two extremes. (For another example, the Daelish elf talking with your LI and Alistair, (if he isn't your LI), after Tamlin re-appears.)


Don't worry, I played all the origins (best part of the game by far). I'm well aware of the limitations - I just didn't feel them as badly in DA2 as I did in Origins. (Excluding the last two quests in the third act).
We're always going to sit on railroads in videogames - even the elder scrolls titles didn't manage to think of everything. The difference is, Hawke, and the Wardens during their origins, get railroaded by circumstance. Their options are limited because their options are limited by circumstance.
The Warden, once free from their origin, isn't limited by circumstance, she's limited by the writers, and you feel that at every corner, since all your decisions have to lead to defeating the generic evil (An archdemon that looks like an undead dragon... I mean, please) in the most blandly heroic way possible.
It's the same in PnP - I can perfectly live with being put in a situation where my options are limited. I can't however live with the Dm pretending I can do what ever I want, as long as I stay on the stories tracks, and every other actions just fails or is deemed impossible without explanation. Because that's, even if my actual influence might be bigger, no longer roleplaying, it's reading a book.