Rafe34 wrote...
All the darkspawn popping up everywhere, Zevran hired to kill you, the initial fight with the darkspawn, many, many other things I can name don't make you have proof that something sinister is going on, as you put it?
Heck with DA2, I felt that far less, I just went around doing tons of side-quests until the game decided I had done enough to open the main quest up. It was extremely linear, this one big line going from start to finish with tons of little sidequests off of it, and only one that went into more than one act, besides your companions- which are well done, Ill give DA2 that- was your mother being killed.
DAO, though you do have to do a certain main quest, you can do the four you need in whichever order you prefer, coming from any one of six starting points which affects quite a bit of the rest of the quests and how people react to you. Sure, maybe that seems the blight is just waiting for you, to me, it's a needed aspect of gameplay which is far preferred to DA2's extremely linear main plot.
It's like this, I guess. DAO, we have six different starting points, and we know the general area where we will end up- the arch-demon is the final boss. The journey inbetween is this ginormous, (nearly twice as long as DA2), area where we have no idea what's going to happen.
DA2 we don't know who the final boss is going to be, but it's just one long straight line from beginning to ending, that doesn't change or vary a whit regardless of what decisions I take. There were so many opportunities, and so many ways they could have made the game a great one, and they failed to do it.
I suppose there's a lot of personal taste here (and certainly lots of room for improvement in both). How about for example, instead of making Origins an "you have to find the power inside you all along, and catch X more wild pokemon armies before you can take on the big bad" - why not make it a desperate race against time, barely shoving Lhogain off the throne in a bloody civil conflict, leaving Ferelden in a state too weakened to fight off the blight, only with the orlesians going all "well, we'd help you, but how about you come back being our colony first?", proving Lhogain right - and THEN progressing the story from there, based on your willingness to
a) kooperate with Orlais
c) lead Ferelden in a hopeless but heroic last stand
Still, I very much hope they continue the route they've taken, and let you start off as some "human" person, without plotarmor and skillpoints in epicness and heroism.





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