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So, two worst people in the game are your friends?


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#101
Lithuasil

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Rafe34 wrote...

All the darkspawn popping up everywhere, Zevran hired to kill you, the initial fight with the darkspawn, many, many other things I can name don't make you have proof that something sinister is going on, as you put it?

Heck with DA2, I felt that far less, I just went around doing tons of side-quests until the game decided I had done enough to open the main quest up. It was extremely linear, this one big line going from start to finish with tons of little sidequests off of it, and only one that went into more than one act, besides your companions- which are well done, Ill give DA2 that- was your mother being killed.

DAO, though you do have to do a certain main quest, you can do the four you need in whichever order you prefer, coming from any one of six starting points which affects quite a bit of the rest of the quests and how people react to you. Sure, maybe that seems the blight is just waiting for you, to me, it's a needed aspect of gameplay which is far preferred to DA2's extremely linear main plot.

It's like this, I guess. DAO, we have six different starting points, and we know the general area where we will end up- the arch-demon is the final boss. The journey inbetween is this ginormous, (nearly twice as long as DA2), area where we have no idea what's going to happen.

DA2 we don't know who the final boss is going to be, but it's just one long straight line from beginning to ending, that doesn't change or vary a whit regardless of what decisions I take. There were so many opportunities, and so many ways they could have made the game a great one, and they failed to do it.


I suppose there's a lot of personal taste here (and certainly lots of room for improvement in both). How about for example, instead of making Origins an "you have to find the power inside you all along, and catch X more wild pokemon armies before you can take on the big bad" - why not make it a desperate race against time, barely shoving Lhogain off the throne in a bloody civil conflict, leaving Ferelden in a state too weakened to fight off the blight, only with the orlesians going all "well, we'd help you, but how about you come back being our colony first?", proving Lhogain right - and THEN progressing the story from there, based on your willingness to 
a) kooperate with Orlais
B) dabble into the darker sources of power
c) lead Ferelden in a hopeless but heroic last stand

Still, I very much hope they continue the route they've taken, and let you start off as some "human" person, without plotarmor and skillpoints in epicness and heroism.

#102
Rafe34

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SkitSkit wrote...

Rafe34 wrote...

ANDERS decision to turn terrorist and blow the chantry up, I can sympathize with more than the Arishok's.


Thats simply because you agree with the Anders politics rather than the Arishok's... you terroist! :D


:P

No, I still kill both in every playthrough except my pure evil one, in which case, Anders lived, and my Hawke is like, honestly, you could have told me what you were planning. Then I would have told you to wait until Orcino and Meredith were also inside the Chantry before nuking it. Heck, that's not a bad idea regardless.

I'm just saying, I can see WHY Anders does what he does. The Arishok is a beast, almost, that holds to a set of laws, sure. He's still a savage.

#103
Dangerfoot

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Lithuasil wrote...

Dangerfoot wrote...

DrGulag wrote...

I would have preferred Arishok to all those three companions and he was supposed to be the antagonist. Atleast he was honorable and a strong character.

He was especially honorable when he had his men ambush me and Aveline in their compound with spears instead of -you know- being a man about it. Seriously what did he do that made everyone think he was honorable?

I mean we're told Qunari are honorable and noble, but I haven't seen one miniscule instance of it. They have duty to a unitarian cult, and they murder anything that isn't as physically strong as them. They're like a pack of wolves. All this worship they get is just silly.


Thank you so much for this post - that said, offering my hawke a duel was of course an honorable act. Considering the dude is eight foot of pure, armored muscle, and I'm a five foot six female, in a dress. Thank you very much, really.

Haha yeah, I loved that bit. 370 lbs of muscle with dual 2h battle axes vs... a 125 lb girl with two daggers.

Me: Wait, what?
Referee: FIGHT!

#104
dewayne31

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Tainan7509 wrote...

The only two person i like are Bethany and Varric. But i do like the story development. The Qunari, Templars and Mages are already having problem in the kirkwall for a long time. Your character is just happend to be the very key trigger with your companion in this entire mess. They will eventually go for war no matter what. In addition, not every companion has to agree what you do and follow your order or choice. This is perhaps the beauty of the entire story itself because if a hero can make things happen on his or her will, then it is meaningless just like you go from point a choice to point b ending with your plan and everything is under control. And it will be very boring. Bioware try to set up many different things that players couldn't control and maybe this is what they believe the true story should be like.

Overall i love the story and i hope to see Hawke continue his adventure in DA3.


i agree and i hope two are with hawke the way to the end

#105
KenKenpachi

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Rafe34 wrote...

[The Arishok attacks because HE IS BORED.

He's BORED of just sitting there, watching a civilization who has different values than his own, and he's going to force his values down their throats, whether they like it or not.

How the blazes is that at all honorable, or any sort of a military operation? We've let him sit in this city for three solid years, possibly four, not sure when exactly he got there, and he repays us by trying to kill us, (the Qunari you meet say he was trying to capture me,  not sure how spears being thrown at me would "capture" me, with no offer to surrender to him), and then going on a bloody rampage throughout the entire town.

ANDERS decision to turn terrorist and blow the chantry up, I can sympathize with more than the Arishok's.



The bolded parts lays your answers. He didn't agree with there ideals, and seeked to expand, this is among the top reassons for conflict. Including that of the US in the Mid East.

The 2nd Bold part allowed the Attack, coupled with the contempt he had for the people of Kirkwall, he bidded his time, got stole from and pretty much went "enough is enough lets burn this ****" its like North Korea ramping up tensions, they know **** won't be done to them. Same with other nations thumbing there nose at the US. They see it as weekness, and in a number of cultures, weekness is to be exploited and crushed.

Couple his clear distaste and opinions being reinforced, add a dose of incompentance on the part of Kirkwall, and its just begging to have its door kicked in. No weak nation is left on this planet that doesn't have a strong ally, and often times it must listen to them. Iceland is a good example, its helpless, and up till its we arn't paying your money back tactics any attack on Iceland would result in NATO counter Attack, namely the US. Just as Central Asian nations turn to China and Russia, and Georgia to the US. The Wolf will go where he can come in when he has a need for it. Europe may preach high ideals but mark my words, when resources run scarce there will be a new multi national scramble for Africa again.

So you have a pissed off occupational army in the countryside, with a culture it looks down on, and then you steal from its commander who already thinks your weak scum that needs to fall under his rule. What do you think will happen? Its rather logical. If I don't respect you and you confront me, I won't think twice about hitting you.  And in the Qunari case they were better armed. Its like Poland after WW2 trying to run its own affiars, the Soviet Garrision showed who owns the country.

On the last issue. Simple, pin you to the ground, you don't need legs or arms to live. He said alive, not unharmed. Thats the key word, if I were a shooter and a suspect needed to be taken alive, I'ld shoot his knee caps, or his shoulders. He can't run and my objective is done. Alive and unharmed is tricky and often more deadly to the captors.

Same thing happens in the real world more often than you think, from ethnic conflicts in Africa and asia, to uprising in the middle east, to German peacekeeprs turning a blind eye to attacks on Serbian villages in Bosnia.

Modifié par KenKenpachi, 18 mars 2011 - 03:18 .


#106
wicked_being

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BingoParadox wrote...

I mean, let's total it up:
There's a brother and sister killed by darkspawn...
A mother killed by an insane mage...
An uncle who stole mom's inhertance and left the family destitute...
A girlfriend willing to watch half a city burn before she owns up to what she's done...
Another potential girlfriend so wrapped up in a demon's BS she almost got her entire village killed...
A best friend who uses you to collect parts for a bomb (since it's pretty obvious he had no intention of getting rid of Justice/Vengeance/whatever), and then uses you as a distraction while he plants it...
And the war you just spent six years trying to do something about happening no matter what you do.
The overall story line is so depressing, I can't believe it. And nothing you do in the game can change a single bit of it.

Or it could be:
"Another potential girlfriend so wrapped up in a demon's BS she killed her own keeper, slaughtered her whole clan and the best part is, you helped her do all of these.:mellow:

#107
DrGulag

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The Arishok is bound by his code of honor. A fearless leader who is ready to sacrifice himself instantly in order to fulfill his duty. He is clearly a savage, a ruthless conqueror but I respect him as an enemy. The kind of opponent I love to face in a fair duel....and I did.

Then you have weak minded and care-free individuals like Merrill and Isabela who serve their own selfish needs. The kind of people who are not loyal to anyone.

So yeah, I'd rather fight against the darkspawn with the Arishok next to me. And it helps that he is built like a tank lol!

Modifié par DrGulag, 18 mars 2011 - 03:22 .


#108
Lithuasil

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Dangerfoot wrote...
Haha yeah, I loved that bit. 370 lbs of muscle with dual 2h battle axes vs... a 125 lb girl with two daggers.

Me: Wait, what?
Referee: FIGHT!


My ingame answer involved a kind 'no thank you' and large quantities of fire. I still like my self written version better though :P

#109
errant_knight

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Overall, I ended the game feeling like I'd lost. That's important for the over arching plot to move forward, I know, but I really needed there to be something more. Maybe a couple more smaller wins during the game, and some kind of epilogue moment. Of course, any epilogue with Hawke would have been undone by what Leliana says as surely as my warden's happy ending. I can't actually think of a game that I found more depressing. I spent the entire game trying to keep the peace, failed, and had to kill my favorite character from Awakening.

Modifié par errant_knight, 18 mars 2011 - 03:29 .


#110
KentGoldings

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I think all the companions are pretty lousy people. Maybe not Aveline or Bethany...but they both have their own issues.

#111
Rafe34

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KenKenpachi wrote...

Rafe34 wrote...

[The Arishok attacks because HE IS BORED.

He's BORED of just sitting there, watching a civilization who has different values than his own, and he's going to force his values down their throats, whether they like it or not.

How the blazes is that at all honorable, or any sort of a military operation? We've let him sit in this city for three solid years, possibly four, not sure when exactly he got there, and he repays us by trying to kill us, (the Qunari you meet say he was trying to capture me,  not sure how spears being thrown at me would "capture" me, with no offer to surrender to him), and then going on a bloody rampage throughout the entire town.

ANDERS decision to turn terrorist and blow the chantry up, I can sympathize with more than the Arishok's.



The bolded parts lays your answers. He didn't agree with there ideals, and seeked to expand, this is among the top reassons for conflict. Including that of the US in the Mid East.

The 2nd Bold part allowed the Attack, coupled with the contempt he had for the people of Kirkwall, he bidded his time, got stole from and pretty much went "enough is enough lets burn this ****" its like North Korea ramping up tensions, they know **** won't be done to them. Same with other nations thumbing there nose at the US. They see it as weekness, and in a number of cultures, weekness is to be exploited and crushed.

Couple his clear distaste and opinions being reinforced, add a dose of incompentance on the part of Kirkwall, and its just begging to have its door kicked in. No weak nation is left on this planet that doesn't have a strong ally, and often times it must listen to them. Iceland is a good example, its helpless, and up till its we arn't paying your money back tactics any attack on Iceland would result in NATO counter Attack, namely the US. Just as Central Asian nations turn to China and Russia, and Georgia to the US. The Wolf will go where he can come in when he has a need for it. Europe may preach high ideals but mark my words, when resources run scarce there will be a new multi national scramble for Africa again.

So you have a pissed off occupational army in the countryside, with a culture it looks down on, and then you steal from its commander who already thinks your weak scum that needs to fall under his rule. What do you think will happen? Its rather logical. If I don't respect you and you confront me, I won't think twice about hitting you.  And in the Qunari case they were better armed. Its like Poland after WW2 trying to run its own affiars, the Soviet Garrision showed who owns the country.

On the last issue. Simple, pin you to the ground, you don't need legs or arms to live. He said alive, not unharmed. Thats the key word, if I were a shooter and a suspect needed to be taken alive, I'ld shoot his knee caps, or his shoulders. He can't run and my objective is done. Alive and unharmed is tricky and often more deadly to the captors.

Same thing happens in the real world more often than you think, from ethnic conflicts in Africa and asia, to uprising in the middle east, to German peacekeeprs turning a blind eye to attacks on Serbian villages in Bosnia.


Actually, Isabela stole the relic from him PRIOR to his landing in Kirkwall. It was, in fact, what led to him coming there.

I'm not saying I can't understand his reasons, I cannot at all sympathize with him.

And don't bring the US going into Iraq and Afghanistan into this. I'll let it go, I have no desire to start a debate, besides saying expanding was the last thing on our mind, (ignoring the conspiracy theorists.)

A spear through the chest pinning me to the ground is going to kill me. It would have been easy to capture Hawke and Aveline, had he so desired, by tossing nets or something.

Or at least having a line of Qunari standing between me and the way out. It was more like he just finally snapped, and decided to execute the battle plan he had come up with in his monumental spare time. He didn't seek to expand, he just thought their ideals were weak and was going to force them to convert merely because he thought that was best for them. He's as much of a religious nut-case as... can't really think of another DA example, actually. He just goes about differently. 

#112
Rafe34

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Lithuasil wrote...

Dangerfoot wrote...
Haha yeah, I loved that bit. 370 lbs of muscle with dual 2h battle axes vs... a 125 lb girl with two daggers.

Me: Wait, what?
Referee: FIGHT!


My ingame answer involved a kind 'no thank you' and large quantities of fire. I still like my self written version better though :P


My first time as a FemHawke rogue, that fight was nearly impossible. I had been playing the game on hard, and had to drop to casual to finish that fight. I could see, in theory, how to do it on hard, just wasnt going to spend as much time as needed, with only one or two mistakes needed to mess it up, in order to finish the fight. That and the Ser Varnell one were just ridiculous, (maybe it's easier with your whole party, but dam it, it was in character to fight him in a duel, so I'm going to fight him in a duel.)

Made more annoying by having the long cutscene before the duel.

What I thought was more funny, was Fenris suggesting it when he was my LI, (you get this if Isabela doesn't come back). I was like, "Fenris, dear, if you'd like to fight that thing in a duel, be my guest." And if you decide NOT to fight the Arishok 1v1, Fenris gets rivalry points. It was almost like he was a little puppy who found what he thought was a great solution, and then whines when we don't follow it because it's actually a stupid solution, (in this case- I could see a Warrior Hawke doing it.)

Modifié par Rafe34, 18 mars 2011 - 03:49 .


#113
KenKenpachi

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Rafe34 wrote...

Actually, Isabela stole the relic from him PRIOR to his landing in Kirkwall. It was, in fact, what led to him coming there.

I'm not saying I can't understand his reasons, I cannot at all sympathize with him.

And don't bring the US going into Iraq and Afghanistan into this. I'll let it go, I have no desire to start a debate, besides saying expanding was the last thing on our mind, (ignoring the conspiracy theorists.)

A spear through the chest pinning me to the ground is going to kill me. It would have been easy to capture Hawke and Aveline, had he so desired, by tossing nets or something.

Or at least having a line of Qunari standing between me and the way out. It was more like he just finally snapped, and decided to execute the battle plan he had come up with in his monumental spare time. He didn't seek to expand, he just thought their ideals were weak and was going to force them to convert merely because he thought that was best for them. He's as much of a religious nut-case as... can't really think of another DA example, actually. He just goes about differently. 

I ment in a political capacity with the US. Though funny enough the democracies there have not helped us. Hell most of the oil contracts and what not over there is going to the Russians now.  And I'm not one of those peace activists, I'm allfor the use of force in a number of international relations, provided they don't go ICBM "lets play a game" style.

But on the rest of it lets agree to dissagree yes? I see what he was attempting as legitament. Just as I see Chinese control over Tibet, or Russian over parts of Georgia. In the words of Stalin ones political will reaches as far as his Armies.

#114
Lithuasil

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Rafe34 wrote...

My first time as a FemHawke rogue, that fight was nearly impossible. I had been playing the game on hard, and had to drop to casual to finish that fight. I could see, in theory, how to do it on hard, just wasnt going to spend as much time as needed, with only one or two mistakes needed to mess it up, in order to finish the fight. That and the Ser Varnell one were just ridiculous, (maybe it's easier with your whole party, but dam it, it was in character to fight him in a duel, so I'm going to fight him in a duel.)

Made more annoying by having the long cutscene before the duel.

What I thought was more funny, was Fenris suggesting it when he was my LI, (you get this if Isabela doesn't come back). I was like, "Fenris, dear, if you'd like to fight that thing in a duel, be my guest." And if you decide NOT to fight the Arishok 1v1, Fenris gets rivalry points. It was almost like he was a little puppy who found what he thought was a great solution, and then whines when we don't follow it because it's actually a stupid solution, (in this case- I could see a Warrior Hawke doing it.)


Warriorhawke has it relatively easy too, because speccing templar/reaver is to bossfights, what a crowbar is to kneepcaps. Otherwise, the fight does get a whole lot easier with your party around.
The Varnell encounter was (in my goes) easily defeated by class-stacking but it depends on the party I guess.

#115
PantheraOnca

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The arishok's perspective is such that If you were in his place, the city around you that you were stuck in would have torture parlors and bestiality displays and whatever the most vile things you can think of are.

While you're surrounded by this you have an army at your disposal. Would you wait 3 years and for one of this sick group of people to steal from you, another kill a person who just decided your way of life is better, and a city "authority" that wants to imprison 2 other people who exacted justice the city wouldn't dispense that have also converted to your way of thinking?

#116
Conway044

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BingoParadox wrote...

Vilegrim wrote...

BingoParadox wrote...

Vilegrim wrote...

Din't realise that Hawke was friends with Mereidth and the Divine....


Do you really think that Meredith killed more people than the war with the Qunari did?



yup.


But the only people she killed were mages. And she didn't kill most of them, she had them made tranquil. Mages don't make up that large a percentage of people.


Well her death squads did go out to kill the families of mage that had run from the circle.  While that isn't enough to equal the Qunari attack in bodycount, it should still be mentioned.

#117
dreman9999

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BingoParadox wrote...

I mean, let's total it up:
There's a brother and sister killed by darkspawn...
A mother killed by an insane mage...
An uncle who stole mom's inhertance and left the family destitute...
A girlfriend willing to watch half a city burn before she owns up to what she's done...
Another potential girlfriend so wrapped up in a demon's BS she almost got her entire village killed...
A best friend who uses you to collect parts for a bomb (since it's pretty obvious he had no intention of getting rid of Justice/Vengeance/whatever), and then uses you as a distraction while he plants it...
And the war you just spent six years trying to do something about happening no matter what you do.
The overall story line is so depressing, I can't believe it. And nothing you do in the game can change a single bit of it.

My choice, after Anders plays terrorist and pushes the *WAR* button, would be to kill him and then turn to Aveline and say "You know what, I spoke with the Ferelden King the other day. He seems like an OK fellow. What do you say we hop a boat back home and leave these sick idiots to kill each other off as they are so obviously hell-bent on doing?"

You can kill Anders you know. And the anger your feeling is what Bioware wanted you to feel. If you felt something like depression or disgust then Bioware won. And that why I love the story, everything in it made me thing deeply.  Though with Anders is was not Angry I felt but dissapointment. I didn't want to kill him, I even try tho warn the grand cleric and try to stop him, and even told him to leave but Subastan said he will start a war with Kurtwall If I let him go. So he died. As for Isabela, she was only oneaf the factor with the Quaniri up rising but her only fault was not thinking things through. She came back and I for gave her. The Chatry is also to blame as well.

#118
Rafe34

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Lithuasil wrote...

Rafe34 wrote...

My first time as a FemHawke rogue, that fight was nearly impossible. I had been playing the game on hard, and had to drop to casual to finish that fight. I could see, in theory, how to do it on hard, just wasnt going to spend as much time as needed, with only one or two mistakes needed to mess it up, in order to finish the fight. That and the Ser Varnell one were just ridiculous, (maybe it's easier with your whole party, but dam it, it was in character to fight him in a duel, so I'm going to fight him in a duel.)

Made more annoying by having the long cutscene before the duel.

What I thought was more funny, was Fenris suggesting it when he was my LI, (you get this if Isabela doesn't come back). I was like, "Fenris, dear, if you'd like to fight that thing in a duel, be my guest." And if you decide NOT to fight the Arishok 1v1, Fenris gets rivalry points. It was almost like he was a little puppy who found what he thought was a great solution, and then whines when we don't follow it because it's actually a stupid solution, (in this case- I could see a Warrior Hawke doing it.)


Warriorhawke has it relatively easy too, because speccing templar/reaver is to bossfights, what a crowbar is to kneepcaps. Otherwise, the fight does get a whole lot easier with your party around.
The Varnell encounter was (in my goes) easily defeated by class-stacking but it depends on the party I guess.


I wouldn't know about those specs, since my WarriorHawke is bugged right now, and I can't unlock ANY of the Warrior specializations. Not sure what's going on.

It was weird, the second time through as a Mage with a Spirit Healer/Force Mage spec, (hadn't gotten bugged yet, so I didn't have Blood Magic as well), Ser Varnell was easy as pie. Took awhile, but I don't think any of my companions went down except for Varric once when he got caught in a corner- and I just rezzed him when that happened.

With the first time as FemHawke Rogue, I did not have Anders with me, I think. And I couldn't turn around and go get him, because the game auto-saves, and I didn't want to lose the last two hours of gameplay since my manual save. I don't really think Anders would have helped much, actually, he's a pretty poor healer. He's just the only one you get.

If only Wynne was there. :(

Modifié par Rafe34, 18 mars 2011 - 06:18 .


#119
Lithuasil

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Rafe34 wrote...





I dond I wouldn't know about those specs, since my WarriorHawke is bugged right now, and I can't unlock ANY of the Warrior specializations. Not sure what's going on.

It was weird, the second time through as a Mage with a Spirit Healer/Force Mage spec, (hadn't gotten bugged yet, so I didn't have Blood Magic as well), Ser Varnell was easy as pie. Took awhile, but I don't think any of my companions went down except for Varric once when he got caught in a corner- and I just rezzed him when that happened.

With the first time as FemHawke Rogue, I did not have Anders with me, I think. And I couldn't turn around and go get him, because the game auto-saves, and I didn't want to lose the last two hours of gameplay since my manual save. I don't really think Anders would have helped much, actually, he's a pretty poor healer. He's just the only one you get.

If only Wynne was there. :(


All the fights focussing on swarming you are the most annoying as a rogue - both with two Warriors, and with three mages respectively, those fights are pretty much routine, even on nightmare. Did use up seven injury kits over the course of the high-dragon battle though - stupid thing simply forgot to die :pinched:
I don't quite see what good the mangled corpse of an old woman would do here, though.

Modifié par Lithuasil, 18 mars 2011 - 06:24 .


#120
Volourn

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. "Atleast in Origins I could have a different outcome in my second playthrough."

No matter your chocies in lorigins you are forced to fight the Archdemon. What's the sense of having chocie, right? It all leads to the same ending. Archdemon dead, and the Warden as hero. 'Nough said.

The chocie in the Anders thing is how you deal with the after math. Lots of chocies there.

The chocies in the Isabell mess is in how you handle her and the Arishok. heck, you can choose to hand her over to him if you feel that's fitting. Heck, she may even leave the aprty depending how you guys interact. That's a lot of choices.

DA2 has TONS of choices.

#121
Guest_AyraWinla_*

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Dangerfoot wrote...

DrGulag wrote...

I would have preferred Arishok to all those three companions and he was supposed to be the antagonist. Atleast he was honorable and a strong character.

He was especially honorable when he had his men ambush me and Aveline in their compound with spears instead of -you know- being a man about it. Seriously what did he do that made everyone think he was honorable?

I mean we're told Qunari are honorable and noble, but I haven't seen one miniscule instance of it. They have duty to a unitarian cult, and they murder anything that isn't as physically strong as them. They're like a pack of wolves. All this worship they get is just silly.


I agree completely to this! "I'm so honorable that I'm going to kill in a sneak attack the people who came to peacefully talk to me."

#122
Guest_Capt. Obvious_*

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AyraWinla wrote...

Dangerfoot wrote...

DrGulag wrote...

I would have preferred Arishok to all those three companions and he was supposed to be the antagonist. Atleast he was honorable and a strong character.

He was especially honorable when he had his men ambush me and Aveline in their compound with spears instead of -you know- being a man about it. Seriously what did he do that made everyone think he was honorable?

I mean we're told Qunari are honorable and noble, but I haven't seen one miniscule instance of it. They have duty to a unitarian cult, and they murder anything that isn't as physically strong as them. They're like a pack of wolves. All this worship they get is just silly.


I agree completely to this! "I'm so honorable that I'm going to kill in a sneak attack the people who came to peacefully talk to me."


You either join the Qun or die!

#123
DrGulag

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. "Atleast in Origins I could have a different outcome in my second playthrough."

No matter your chocies in lorigins you are forced to fight the Archdemon. What's the sense of having chocie, right? It all leads to the same ending. Archdemon dead, and the Warden as hero. 'Nough said.

The chocie in the Anders thing is how you deal with the after math. Lots of chocies there.

The chocies in the Isabell mess is in how you handle her and the Arishok. heck, you can choose to hand her over to him if you feel that's fitting. Heck, she may even leave the aprty depending how you guys interact. That's a lot of choices.

DA2 has TONS of choices.


The thing is that in Dragon Age Origins your character is the driving force behind the story, in DA2 it's the complete opposite.

Lets entertain your argument though and compare the two games.

In Dragon Age 2


-It does not matter if you help Anders or not. You can kill him after the deed but at that point the damage is done so there's really no effect on Thedas.

-It is almost irrelevant if you side with the mages or with the templars. You have no option but to kill the first enchanter and Meredith regardless of your choice. The ending is pretty much identical.

-You have options regarding your companions but it always comes down to "help and get the quest" or "refuse to help and not get the quest" but sometimes things still happen.

How many times do you have more than two options? You almost never have more than 3 options in a conversation...

*Calm* *Joke* *Angry*

...and most of the time the difference is just the tone of voice and nothing else. It's complete rubbish in comparison to Origins.

Most of the time in DA2 you have no idea what Hawke will say. Sometimes you end up with +5 rivarly and it doesnt make any logical sense.

"Hey Merrill I like your haircut" "Oh thanks Hawke"

+5 rivarly

It's like playing a lottery instead of role playing.

In Origins

You had persuasion, intimidation and charm checks. You could lie and move the conversation to a certain direction, because you actually saw the lines before they were spoken. You could often talk yourself out from a bad spot by picking the logical lines instead of just guessing and hoping that you get lucky.

The romances were not *press heart symbol to have sex*, instead you had conversations with your companions. The whole gift system was broken though. 

And choices? You could choose sides, leave people to defend themselves, make peace between factions, make huge decisions regarding Thedas. And you dont even have to slay the Archdemon, there was stuff like Loghain making amends my sacrificing himself. A lot of ways to end the game.

Modifié par DrGulag, 18 mars 2011 - 06:56 .


#124
Johnny20

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Isabela is a disgusting, vile, mushroom headed fish. I despise her. She is about as interesting as a brick, and so unlikeable it's almost a joke.

She is far more interesting in her short role in Origins then she ever was though the entirety of Dragon Age 2.

#125
Guest_PurebredCorn_*

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I think it's one of the best parts of the game BingoParadox. Having companions with their own agendas is something I've wanted to see in an RPG for a long while. Isabela came back in my story but if she hadn't I wouldn't have thought less of the story. The Anders thing made me sick, but having things happen in a story that I didn't expect and that make me feel strongly tells me that the writing is very good.

Taking the safe route is predictable and boring and has been done a thousand times.