Aller au contenu

Photo

Assassins don't teleport, just invisible


30 réponses à ce sujet

#1
viverravid

viverravid
  • Members
  • 244 messages
I've seen multiple posts complaining that the assassins cannot be hurt when invisible and are teleporting around the battlefield.

I don't think this is true. Firstly, there's a loading screen tip that says you can get them with AOE.

Also, when I was just fighting Bartrand, Varric shot him just as he stealthed. Because the game shows arrows poking out of people who've just been shot, there was then an arrow walking around the room, presumably attached to the invisible Bartrand.

I've also had blood spatters from invisible people show up when doing whirlwind and two hander swings.

Anyone had any luck with AOE?

Modifié par viverravid, 18 mars 2011 - 01:31 .


#2
shoggoth1890

shoggoth1890
  • Members
  • 291 messages
Yeah, they can be hit while stealthed. It seems their resistance may go up though; you can time it so an AoE lands right after they stealth and more often than not they won't be affected. At least in my tests.

#3
TeamLexana

TeamLexana
  • Members
  • 2 932 messages
I'm pretty sure AoE's hit them because since I haven't gone to nightmare yet, I let the mages spam that crap and while many times I'll see an enemy rogue cloak up... I won't always see them uncloak even while frantically looking for them, lol. Fireball FTW. lol.

#4
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages

viverravid wrote...

I've seen multiple posts complaining that the assassins cannot be hurt when invisible and are teleporting around the battlefield.

I don't think this is true. Firstly, there's a loading screen tip that says you can get them with AOE.

Also, when I was just fighting Bartrand, Varric shot him just as he stealthed. Because the game shows arrows poking out of people who've just been shot, there was then an arrow walking around the room, presumably attached to the invisible Bartrand.

I've also had blood spatters from invisible people show up when doing whirlwind and two hander swings.

Anyone had any luck with AOE?


Well i never beblieve a loadng screen :P  jk

But besides that, the description of the Stealth skill states explicitly, that you become unstealthed when you either
1. do something else then walking
2. you get hurt

So, if the Assassins would use the Stealth skill and/or if they could be hurt, they would get unstealthed.
Also a Fireball at their last known location should make them visible and knock them off their feet.
But no kind of AoE or CC has ever made them visible or at least stop their following attack.


Your experience with the visible arrow at least shows us, that the Assassins Stealth Move isnt scripted.

#5
viverravid

viverravid
  • Members
  • 244 messages

Sarevok Anchev wrote...

viverravid wrote...

I've seen multiple posts complaining that the assassins cannot be hurt when invisible and are teleporting around the battlefield.

I don't think this is true. Firstly, there's a loading screen tip that says you can get them with AOE.

Also, when I was just fighting Bartrand, Varric shot him just as he stealthed. Because the game shows arrows poking out of people who've just been shot, there was then an arrow walking around the room, presumably attached to the invisible Bartrand.

I've also had blood spatters from invisible people show up when doing whirlwind and two hander swings.

Anyone had any luck with AOE?


Well i never beblieve a loadng screen :P  jk

But besides that, the description of the Stealth skill states explicitly, that you become unstealthed when you either
1. do something else then walking
2. you get hurt

So, if the Assassins would use the Stealth skill and/or if they could be hurt, they would get unstealthed.
Also a Fireball at their last known location should make them visible and knock them off their feet.
But no kind of AoE or CC has ever made them visible or at least stop their following attack.


Your experience with the visible arrow at least shows us, that the Assassins Stealth Move isnt scripted.


There is no reason NPC stealth has to work like player stealth.

#6
Kurupt87

Kurupt87
  • Members
  • 593 messages
I'm not sure why, probably a bug, but my game has suddenly decided to keep the red ring enemy marker even on stealthed enemies. You know, the ring around them on the floor? That stays on and I can see it moving around the fight toward someones back and then bam, backstab. So yeah, they don't teleport around. Also, damage doesn't take them out of stealth; I'm sure some CC does though not all.

#7
Itkovian

Itkovian
  • Members
  • 970 messages
I've seen numerous assasins get unstealthed by AOEs, notably Chain Lightning.

Itkovian

#8
unspoken_demise

unspoken_demise
  • Members
  • 56 messages
It's a little glitched, I think. Granted, on nightmare I wasn't able to go all out with the AoEs, but there were times I was certain the rogue had to still be around, I'd use a whirlwind or something, and not hit him.

That said, there are cases in which you can bring them out of stealth.

#9
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
You should be able to hit them with AOEs that do damage as long as they are in the area. They pick targets differently than other enemies when they are stealthed so you may have just missed.

As for them teleporting, they use 'backstab' when they come out so in that sense they teleport, but only when coming out, not while invisible.

#10
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages

Luke Barrett wrote...

You should be able to hit them with AOEs that do damage as long as they are in the area. They pick targets differently than other enemies when they are stealthed so you may have just missed.

As for them teleporting, they use 'backstab' when they come out so in that sense they teleport, but only when coming out, not while invisible.


Ok, thanks for clarification :happy:

Next time I will use the Nuke-Cannon from ME2, maybe I will hit them this time   >>>>>>> 0=O)> :bandit:

#11
Trapslick

Trapslick
  • Members
  • 189 messages
wouldn't a non-upgraded temptest do well here?

#12
Redsuns_

Redsuns_
  • Members
  • 30 messages

Luke Barrett wrote...

You should be able to hit them with AOEs that do damage as long as they are in the area.


I have never seen an assassin unstealth under Tempest or Merrill damage aura or Hail of Arrows or ANY AOE. They just poof and go into invulnerable mode until they make the next attack. Nightmare mode.

Modifié par Redsuns_, 22 mars 2011 - 06:55 .


#13
AKOdin

AKOdin
  • Members
  • 277 messages
So... what does work? My rogue has hit enemies just as they are stealthing or backflipping into stealth (burning a twin-fang or assasinate-the cooldown starts) and had them later appear out of stealth with no injuries.
I've used CoC with no results, but I could be getting unlucky. Varric's hail of arrows doesn't seem to work for me, either.
Does anyone know if upgraded mindblast works? Whirlwind? Those grenades I never buy? Currently the plan is run away and let puppy get hit...

#14
Waltzingbear

Waltzingbear
  • Members
  • 577 messages
Me neither but I almost never use those. I'm almost certain that I once caught one with one of the glyphs. You can blow them out with Mindblast.

The problem is that they have something funky about their positioning so even if you start casting when they mid-entering-stealth they won't be there a second later.
You can however bump into them even if you can't see them. So in theory if they would have done that in Grand-Central you'd have seen an empty spot in the crowd.

#15
IN1

IN1
  • Members
  • 773 messages
There are 2 easy ways to handle assassins as a rogue: (1) the cheap one: just out-stealth them; (2) the neat one: evade and stun them the moment they appear behind you to backstab -- it requires precise timing, but is 100% doable. The same approach works vs elemental assassins AKA Rage Demons.

#16
Firky

Firky
  • Members
  • 2 140 messages
^ I've been wondering if that's possible. Assassins are a headache for me at the moment because when one disappears, you know that someone's gunna die.

Also, assassins in general....

How many health potions do they have on nightmare, and why are my health potions disappearing during assassin battles? They are, right?

Also, when you've got one assassin and a whole bunch of lesser troops, and are expecting reinforcements, is it better to take down the assassin first or ignore them until the very end. I was initially going with ignore but now there are battles with 2 assassins or commander + assassin, who come in later.

#17
IN1

IN1
  • Members
  • 773 messages

Firky wrote...

^ I've been wondering if that's possible. Assassins are a headache for me at the moment because when one disappears, you know that someone's gunna die.

Also, assassins in general....

How many health potions do they have on nightmare, and why are my health potions disappearing during assassin battles? They are, right?

Also, when you've got one assassin and a whole bunch of lesser troops, and are expecting reinforcements, is it better to take down the assassin first or ignore them until the very end. I was initially going with ignore but now there are battles with 2 assassins or commander + assassin, who come in later.


They are stealing potions from you, so they have alot of those, yeah. If you have no reliable control mechanism over their potion-chugging (stun/paralysis/interrupt), those battles are really a test of patience. Commanders usually stop at 5 potions maximum. Assassins, theoretically, are only limited by your potion supply :)

I usually deal with them first, but solo rogue is a different experience -- I can do certain things a full party cannot, so I'm not sure it's a good advice.

#18
Guest_iOnlySignIn_*

Guest_iOnlySignIn_*
  • Guests

AKOdin wrote...

So... what does work? My rogue has hit enemies just as they are stealthing or backflipping into stealth (burning a twin-fang or assasinate-the cooldown starts) and had them later appear out of stealth with no injuries.
I've used CoC with no results, but I could be getting unlucky. Varric's hail of arrows doesn't seem to work for me, either.
Does anyone know if upgraded mindblast works? Whirlwind? Those grenades I never buy? Currently the plan is run away and let puppy get hit...


I can confirm that upgraded mindblast does NOT work.

#19
WidowMaker9394

WidowMaker9394
  • Members
  • 679 messages
I love throwing an ice spell on a teleporting mage. It's kinda like pulling them back. :)

#20
Waltzingbear

Waltzingbear
  • Members
  • 577 messages
As far as I can tell bosses have a cooldown on potions as well. So it doesn't really matter how many they can use; just don't move to other targets if you have decided on killing them or they'll use another one.

#21
Firky

Firky
  • Members
  • 2 140 messages

IN1 wrote...

They are stealing potions from you, so they have alot of those, yeah. If you have no reliable control mechanism over their potion-chugging (stun/paralysis/interrupt), those battles are really a test of patience. Commanders usually stop at 5 potions maximum. Assassins, theoretically, are only limited by your potion supply :)

I usually deal with them first, but solo rogue is a different experience -- I can do certain things a full party cannot, so I'm not sure it's a good advice.


They're slippery suckers. I'm finding that level 6 on nightmare difficult. I just want that spec point.

Do you get your potions back, or a few due to reactive drop? Maybe I'll leave them behind.

#22
Waltzingbear

Waltzingbear
  • Members
  • 577 messages
Yes you do get them back when looting.

#23
Snowbug

Snowbug
  • Members
  • 148 messages

iOnlySignIn wrote...

AKOdin wrote...

So... what does work? My rogue has hit enemies just as they are stealthing or backflipping into stealth (burning a twin-fang or assasinate-the cooldown starts) and had them later appear out of stealth with no injuries.
I've used CoC with no results, but I could be getting unlucky. Varric's hail of arrows doesn't seem to work for me, either.
Does anyone know if upgraded mindblast works? Whirlwind? Those grenades I never buy? Currently the plan is run away and let puppy get hit...


I can confirm that upgraded mindblast does NOT work.


It has worked for me a few times, but it requires correct timing. I think the rogues/assassin while stealthed move away from your party to avoid being hit, and only approach again when they are about to stab you. So they just may be out of the range of mindblast.

#24
DA Trap Star

DA Trap Star
  • Members
  • 498 messages
No they do teleport sometimes, theres definitely a bug.
Sometimes you'll be slashing them, then they teleport like a Lagshot in COD game behind your back and backstab you with no stealth animation whatsoever.

Or sometimes they'll be in stealth behind you like 5 feet away, you see them. You do a whirlwind and they still teleport about 5 feet and hit you with a backstab when you know its physically impossible for them to teleport 5 feet like that when you were suppose to hit them.

#25
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
Thy have backstab just like you do but they don't have a long range teleport spell that allows them to hop around the battlefield while remaining stealthed.