There does not seem to be enough discussion about TACTICS on this forum. So for a start here are my efforts for a level 13 Merrill and Anders (Also my blood mage build here http://social.biowar...index/6485406/3 ).
Builds designed for nightmare so no friendly fire AOE (except Anders' Mind blast).
Merrill: All points in Magic and Con.
Stonefist, Rock Armour, Chain Lightning, Tempest.
Hex of T, Despair, sleep.
BOTF, WOTP, WOE++.
(note + means upgrade)
Health <25% → Deactivate BotF
Self Any → Rock Armour
Enemy Clustered 3+ → Chain Lightning
Enemy Clustered 3+ → Tempist
Self Any → WofE
Enemy Nearest → Stonefist
Enemy Clustered 3+ → Sleep
Enemy Clustered 2+ → WofP
Enemy Elete+ → Hex of Torment
Enemy Nearest → Horror
Self Mana < 25% → use for next tactic
Self Health >= 75% → Activate BofF
Self Health < 10% → Use health potion
Anders: All points in Magic and Con.
Winter's grasp
Stomefist, Rock Armour, Chain lightning
Arcane shild+, Mind blast, barrier.
Vengeance+, Martyr, BomE, Swift Justice.
Self Health < 25% → deactivae Vengence
Ally Health < 10% → Barrier
Self surrounded by 3+ enemies → Mind blast
Self surrounded by 3+ enemies → Barrier
Self Any → Arcane Shild
Self any → Activate Rock armor
Enemy Clustered 3+ → Chain lightning
Enemy any → Winters Grasp
Enemy any → Stonefist
Self Health >= 75% Vengeance
Health >= 25% → Martyr
Health <= 10% → Use health potion
Behavior - I have Merrill set to Ranged and Anders set to cautions - any thoughts?
Modifié par Sriep, 18 mars 2011 - 12:12 .





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