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Two Handed Warriors: the art of hitting air...


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#1
The Rumble Fish

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What the **** is wrong with two handed weapon warriors?
I mean seriously, I've started DAO for the second time and I chose to play it with my brand new Two Handed warrior which is great and cool and whatever, until it comes to the point that I spend most of the time slowly waving my giant sword around hitting nothing but air...how can you miss your enemy while he's frozen just in front of you?
I completed DAO the first time with my double weapon rougue and even though it was far less resistant to attacks and way weaker on a costitution basis, I used to jump from one place to the other dealing damage wherever possible, stunning, poisoning and such.
The first impression I had playing the warrior was of how easier was to kill enemies overwhelming them with raw power which is really satisfing but things have started to change...sigh!
I usually upgrade Strenght, Dexterity and Willpower and only occasionally put every point into strenght so I can't really tell what's wrong with my character, the only thing I know is that in crowd melee battles I see all the dps flying over the head of my enemies except for those white "miss, miss, miss, miss, miss" dealt from my pc over and OVER AGAIN...
No need to say how annoying is that.
So annoying that I'm actually considering restarting the game choosing another class and other weapons, despite how much I love two-handed weapons...
does anyone have any usefull advice on how to "fix" the problem or should I just consider it as some kind of a class mistake, bug or something?
Thanks to anyone who'll take the time to post, cheers!

...miss...miss...miss...miss...AAAAAAARRRGHHH!!!!

Modifié par The Rumble Fish, 18 mars 2011 - 12:55 .


#2
Guest_Almost A Grey Warden_*

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I run into this problem too a while back. But me being me run out of patience and started over. :(

#3
The Rumble Fish

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Almost A Grey Warden wrote...

I run into this problem too a while back. But me being me run out of patience and started over. :(

For Andraste, that's not so reassuring...

#4
Guest_Almost A Grey Warden_*

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The Rumble Fish wrote...

Almost A Grey Warden wrote...

I run into this problem too a while back. But me being me run out of patience and started over. :(

For Andraste, that's not so reassuring...


But by all means. Keep looking around to see if anyone else can help. I'm sure something may turn up. :ph34r:
Righty ho. Time for me reinstal Windows. This should be fun xD

Modifié par Almost A Grey Warden, 18 mars 2011 - 01:06 .


#5
The Rumble Fish

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Modifié par The Rumble Fish, 18 mars 2011 - 01:16 .


#6
The Rumble Fish

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Almost A Grey Warden wrote...

The Rumble Fish wrote...

Almost A Grey Warden wrote...

I run into this problem too a while back. But me being me run out of patience and started over. :(

For Andraste, that's not so reassuring...


But by all means. Keep looking around to see if anyone else can help. I'm sure something may turn up. :ph34r:
Righty ho. Time for me reinstal Windows. This should be fun xD

I'll take a look thanx

#7
Soilborn88

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In early game you will miss a lot. After you get about level 6-7 missing isn't really an issue because your str is so high at this point. 2-handed warriors only need strength. Some people get 20 willpower for the stam pool and magical res, and put enough points in constitution to have 20 after the Reaver spec bonus.

I started a new game myself and took precise striking early on since I'm playing on Nightmare. I'll take lower attack speed for higher hit rating, most my damage comes from spamming Sunder Arms and Mighty Blow anyway, and you won't those to hit every time.

My suggestion is to take Precise Striking for early game, by the time you're 10+ you won't need it anymore. You'll hit 80% of the time.

MY suggestion

#8
BigBad

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Missing is a common early-game problem for two-handers, usually most notable during the Korcari Wilds. As long as you keep pumping Strength, you'll pretty much be past this problem by Lothering, in my experience. Although, I don't rely much on auto-attack anyway as soon as I get a few good talents to spam/cycle.

#9
KSuri

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I think the "miss, miss, miss" thing is universal to most weapons classes. I was an archer on my last playthrough and can't tell you how frustrating that was.

Get your attack up via items and buffs and strength as soon as you can. I've found that helps a lot. Shortly after Lothering you'll start to be a force to be reconed with.....until then it's patience.

#10
The Rumble Fish

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Well, thanks anyone for the replies first of all, my problem is that I'm actually missing a lot now that I'm level 10, after the Brecilian forests and its wolves, after redcliff, now that I'm actually at the tower of magi.
I usually increase not only strenght but also dexterity and willpower from time to time, may it depend on that?
I'll keep going for 3-4 levels more and see what happens...

#11
The Rumble Fish

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Soilborn88 wrote...

In early game you will miss a lot. After you get about level 6-7 missing isn't really an issue because your str is so high at this point. 2-handed warriors only need strength. Some people get 20 willpower for the stam pool and magical res, and put enough points in constitution to have 20 after the Reaver spec bonus.

I started a new game myself and took precise striking early on since I'm playing on Nightmare. I'll take lower attack speed for higher hit rating, most my damage comes from spamming Sunder Arms and Mighty Blow anyway, and you won't those to hit every time.

My suggestion is to take Precise Striking for early game, by the time you're 10+ you won't need it anymore. You'll hit 80% of the time.

MY suggestion


By the way Man, you're playing on nightmare??? Goddamnit, I can't even imagine how beating a revenant on nightmare looks like...
Respect!;)

#12
KSuri

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Revenants are FUN in nightmare mode! (insert eye roll) But only if you're party is up to par. I'll never forget the first one in the Circle Tower and being sent into the Fade with ZERO health potions. Redcliff was brutal but not as bad with knights to call on. Gaxkang tho......I hate that guy!

#13
The Rumble Fish

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KSuri wrote...

Revenants are FUN in nightmare mode! (insert eye roll) But only if you're party is up to par. I'll never forget the first one in the Circle Tower and being sent into the Fade with ZERO health potions. Redcliff was brutal but not as bad with knights to call on. Gaxkang tho......I hate that guy!


Yeah, what about Branka and the Anvil of the void?

#14
BigBad

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The Rumble Fish wrote...

Well, thanks anyone for the replies first of all, my problem is that I'm actually missing a lot now that I'm level 10, after the Brecilian forests and its wolves, after redcliff, now that I'm actually at the tower of magi.
I usually increase not only strenght but also dexterity and willpower from time to time, may it depend on that?
I'll keep going for 3-4 levels more and see what happens...


You can completely ignore dexterity. It's more or less a dump stat for efficient two-handers. Just pump strength and put on a good set of heavy or massive armor to make up for what you lack in Defense.  Willpower is a matter of personal taste and playing style, but if you're pumping it, you might as well talent spam instead of relying on autoattack.  Precise Striking is an early sustained talent that grants a +10 attack bonus, but this comes at a cost of attack speed, which can be -really- annoying for 2handers.

#15
The Rumble Fish

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BigBad wrote...

You can completely ignore dexterity. It's more or less a dump stat for efficient two-handers. Just pump strength and put on a good set of heavy or massive armor to make up for what you lack in Defense.  Willpower is a matter of personal taste and playing style, but if you're pumping it, you might as well talent spam instead of relying on autoattack.  Precise Striking is an early sustained talent that grants a +10 attack bonus, but this comes at a cost of attack speed, which can be -really- annoying for 2handers.


Hahaha, the kind of advice I would expect from a dwarf...:lol:
I used to rely much on dexterity for defense purposes, I'll try to pump some strenght more and see what happens, thanks.

#16
Snowship

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maybe consider the "miss when frozen" as more...
... Boooiiinnnggg, bounced right off.



ie less you missed, and more- you did no damage

#17
KSuri

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Yeah, Branka is another one that is.......Blargggggg!!!! I had total nerd rage the first time I ran into her. I just could not beat her! I had to nerf my rogue down to normal just to get through the fight. I didn't have my rogue set up well and my party was minus a healer. I had her number with my archer, Oghren, Wynn, and Zevran on playthrough #2. Still, it's one of the hardest fights for me on nightmare.

#18
The Rumble Fish

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KSuri wrote...

Yeah, Branka is another one that is.......Blargggggg!!!! I had total nerd rage the first time I ran into her. I just could not beat her! I had to nerf my rogue down to normal just to get through the fight. I didn't have my rogue set up well and my party was minus a healer. I had her number with my archer, Oghren, Wynn, and Zevran on playthrough #2. Still, it's one of the hardest fights for me on nightmare.


...same here, damn Anvil of the Void. That quest never ends!
I had to set difficulty down too, deal any single damage with the most calculation possible and then finish her with bows and crossbows while she was chasing Wynnie running in circle, ha ha ha!

...but seriously, I hate dungeons.<_<

#19
Iwasdrunkbro

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I would suggest a mod to speed up the swing timer to a more realistic pace. Lets be honest here, if it took someone 8 seconds to swing a sword irl... lets just say it wouldnt have been used very often.

#20
The Rumble Fish

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Iwasdrunkbro wrote...

I would suggest a mod to speed up the swing timer to a more realistic pace. Lets be honest here, if it took someone 8 seconds to swing a sword irl... lets just say it wouldnt have been used very often.


Yeah, I know TH warrior's attack speed is ridicolously slow...

#21
KSuri

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It's almost as ridiculous as being far away from the swing and still being hit with it. ;) lol

Yes, the Deep Roads are a long, slow crawl. On one hand I appreciate the size of them and the sense of time it imparts. On the other......there does come a point when my Warden has thought she'll be ready for the Calling before she reaches her goal. >.< And then it is just one bit of nastiness after another once you get closed into Branka's trap.

#22
The Rumble Fish

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KSuri wrote...

It's almost as ridiculous as being far away from the swing and still being hit with it. ;) lol

Yes, the Deep Roads are a long, slow crawl. On one hand I appreciate the size of them and the sense of time it imparts. On the other......there does come a point when my Warden has thought she'll be ready for the Calling before she reaches her goal. >.< And then it is just one bit of nastiness after another once you get closed into Branka's trap.


I was more like: one more dungeon and we get Branka...oh, next one...not yet?...just one more?   ...last one?

...and then of course she's got freakin' crazy and you gotta slay her down (at least i did, damn Anvil)
I didn't enjoy so much how they depicted dwarf cities and especially architecture that much either...

#23
KSuri

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I feel for the Dwarves and I'd really like to help them out. Having the use of golems would go a long, long way but Branka is so bats**t crazy that I just can't seem to justify it to myself. I've slain her twice but I watched what happened when my husband took Shale with him (he was playing a dwarf) and sided with Branka. If you haven't seen that outcome I'll just leave it at....interesting. ;)

I love DA:O but that was one thing that really got to me. Being Ferelden's "step and fetch it". Can't control your smuggling ring.....Suuuurrrreeee I can help out with that. What??? Now you need to me to go hunt all over the Deep Road thaigs for odds and ends? You're kidding right? No???? Ugh...now what? You want me to hunt for some lost Paragon??? In the meantime you and your party are responsible for killing every darkspawn between Orzammar and the Dead Trenches. Makes you wonder about the legendary prowness of the dwarven armies.

I admit that I was syched the first go through. I was all, like, "Yay!!....bad guys and bosses in abundance and more loot that I can carry!" (inner squee) I got that nostalgic feeling of glee I had when I played Diablo II. The second time through the roads and I just wanted to get to the scary anvil of many faces and get done with it. I saved Orzammar until last so I think I start to suffer from dungeon fatigue by that point. It probably doesn't help that I like to do as many side quests as I can because I'm OCD that way. Armor sets too......must. have. them. all! lol

#24
Arthur Cousland

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With my 2 handed warrior companions, I put everything into strength for them. I usually let Alistair or my w+s warden do the tanking, and Oghren/Sten will play more of a damager role.

As others have said, accuracy is a low-level thing. My dual wield rogue missed alot early on, but by the end of Origins, the character screen said 100% accuracy (which shouldn't be possible). I think this is just more noticeable because two handed weapons are slower, and so you have to wait longer in between hits while auto attacking. Just keep pumping strength and rely on talents to "hide" the lack of weapon speed.

If your party is having trouble with battles like the Branka fight, have everyone target the same enemy as the tank, and have your mage(s) use crowd control so you can focus on as few enemies at the same time as possible. It's also a good idea to save Paragon of Her Kind until last, or 3rd so you have time to get the good talents. After a few playthroughs, and becoming familiar with good character builds+good tactics setups, fights like this are more fun instead of frustrating, even on nightmare.

#25
Rolenka

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It's not that they miss more, it's that with a slow weapon, misses are more painful and noticeable.

As others have said, upping Strength and Dexterity increases your attack equally, but only Strength increases your damage.