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Two Handed Warriors: the art of hitting air...


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#26
The Rumble Fish

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So, I get Dexterity has nothing to do with accuracy...I should pump strenght up and go...I used to love dexterity so much as a rogue, at the end of the game I was parrying arrows with my swords...

#27
KSuri

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I think dex is the art of not getting hit when applied to a class other than rogue. :) Or I think that is how it works.

#28
The Rumble Fish

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Well, just pumped streght up on my last level-up, let's wait and see. It seems to get little better in just two levels, perhaps it was just a temporary thing, and it's also much easier to beat bosses with my warrior than it was with my rogue even though my ultra dexterity...
I wonder what a double weapon warrior could do...:?

Modifié par The Rumble Fish, 22 mars 2011 - 10:35 .


#29
BigBad

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Dual Weapon Warriors are fun. My first character was a dual wielding warrior, and I never regretted it. Six rune slots (3 per weapon) is a really nice perk for dual wielders.

#30
DA_Joran

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Dual Weapon Warriors (DWW) are beasts when equipped properly. For one, your attacks are faster than taking the sword and shield route. You also do lots of damage and can take out magic users fast when you specialize as a Templar. The only problem is splitting points between strength, dexterity, and constitution.

#31
The Rumble Fish

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A dual Axe warrior sounds sooo nice...though you can't deal backstabs as a warrior. But you can still stun with Riposte and perhaps use poisoned weapons with poison making, right?

#32
DA_Joran

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If you take a point in Poison, yes.

#33
Guest_XxTaLoNxX_*

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I think the issue with 2 handed weapons in this game comes from a lack of foresight on BioWares part. It's obvious that they spent more time developing the Mage class from the fact that they released the game with a problem with Dexterity not adding any relevant bonus to attack and damage like it says it does... it then went 2 patches before complete correction.

So the issue is that a 2 handed weapon is supposed to sacrifice defense for a higher base damage output and greater chance of hitting an enemy. But that is not how it was implemented in "this" game.