Aller au contenu

Photo

Can a GTX 260 handle the High Resolution Texture pack?


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
melbourne47

melbourne47
  • Members
  • 1 messages
As the title says... Thanks

#2
mousestalker

mousestalker
  • Members
  • 16 945 messages
That's what I have on my computer. I generally only play for an hour or less at a time and I haven't had any trouble so far. I'm at high res (not very high) and I have anisotropic filtering off.

I have less than 1 G grafic ram and they do recommend 1G or more, so I may be doomed.

#3
ejoslin

ejoslin
  • Members
  • 11 745 messages
I also have a GTX 260, and while the game is dark, it's very playable with the high res textures.

#4
andysdead

andysdead
  • Members
  • 459 messages
My GTX 275 won't even let me activate the very high res... I thought it was running on DX11, but I guess not.

#5
geas_sama

geas_sama
  • Members
  • 3 messages
Andydead;
Same problem, possibly. I have the GTX 275 and while I can enable the High Res Textures, that's all. Further, since installing I've had frequent drops in FPS to ~5, lasting for about five seconds at a time. This occurs during dialogue cutscenes, combat, or simply running around. I've disabled the High Res Textures and even lowered my settings to below what they were and the problem hasn't gone away. Updated drivers, rebooted twice, to no avail.

#6
TallBearNC

TallBearNC
  • Members
  • 986 messages
High/low res textures do not affect performance. High rez textures just consume more video memory. If your card only has 512MB of ram, then the hi rez pack would probably exceed that. in that case performace WOULD be affected. A modern card (still supported by currect drivers) can NOT run out of memory. Instead system memory is used. Video cards can address up to 4GB of ram (be it on the card or shared with the system)

How does this slow things down? Swapping memory to/from the card to system ram takes more time, the GPU can't just access the system memory.

Keep in mind, very high/high details, has NOTHING to do with hi rez textures. Hi rez textures can even be used in DX9 mode. Hig rez textures are just less compressed, and with more detail, and thus consume more memory. The pack doesn't add more polygons, etc for the GPU to draw.

So in most cases, hi rez TEXTURES will not slow you down one bit (unless you have a 512MB or less VRAM). For hi rez textures, Id recommand a card with 1GB-1.5GB of memory, but 1GB is BWs official rec specs for the high rez texture pack.

Modifié par TallBearNC, 19 mars 2011 - 08:09 .


#7
TallBearNC

TallBearNC
  • Members
  • 986 messages

andysdead wrote...

My GTX 275 won't even let me activate the very high res... I thought it was running on DX11, but I guess not.

That's a DX10 card, and very high details are purely DX11 effects. That why you can't select it

If you use the DX11 renderer (and you can only use it if you have a DX10 or 11 card as well as Windows 7 or vista (with the proper service pack)):

Low-Med = DX9 effects (using the DX11 renderer)
High = DX10 effects (reqs a DX10 or 11 card - using the DX 11 renderer)
Very high = Dx11 effects (reqs a DX 11 card to even select it)

DX11 doesn't require a DX11 card like DX10 did. You can run the DX11 renderer with a DX10 card, but you can't use DX11 effects.

If you use the DX9 renderer:
Low-Med = DX9 effects using the DX9 renderer
High = can't select regardless of video card
Very high = can't select regardless of video card

Modifié par TallBearNC, 19 mars 2011 - 08:15 .


#8
TallBearNC

TallBearNC
  • Members
  • 986 messages

geas_sama wrote...

Andydead;
Same problem, possibly. I have the GTX 275 and while I can enable the High Res Textures, that's all. Further, since installing I've had frequent drops in FPS to ~5, lasting for about five seconds at a time. This occurs during dialogue cutscenes, combat, or simply running around. I've disabled the High Res Textures and even lowered my settings to below what they were and the problem hasn't gone away. Updated drivers, rebooted twice, to no avail.


That's because yuou have a DX10 vs 11 card and can't use DX11 (very high) details settings. Make sure you've installed 267.59 beta drivers for the best DA2 performance.

Even on my rig dialog and cut sceens really drop in fps.. why? They are rendered in real time, with lots of detail and polygons. The fps will ALWAYS drop in these cases. However, as drivers update and game patches come out, and the overall FPS is raised, you won't notice these drops as much :)

The high rez TEXTURE pack, shouldn't slow you down at all - unless you have less than 1GB of video memory

Modifié par TallBearNC, 19 mars 2011 - 08:12 .


#9
Ragadurn

Ragadurn
  • Members
  • 287 messages
Are you all confusing graphics detail and texture resolution?

Because those are separate settings.

To use high resolution textures, you need to install the pack and check the corresponding setting for using high res textures.

The setting for medium -> high -> very high is the detail level setting, which includes rendering techniques and some effects. Here, very high is restricted to DirectX 11 compatible cards while high is available for DirectX 10 cards, as well.

I'm just irritated because people keep calling it very high res setting instead of detail.

Edit:

Seems I was a bit slow in pointing this out. :)

Modifié par Ragadurn, 19 mars 2011 - 08:12 .


#10
TallBearNC

TallBearNC
  • Members
  • 986 messages

Ragadurn wrote...

Are you all confusing graphics detail and texture resolution?

Because those are separate settings.

To use high resolution textures, you need to install the pack and check the corresponding setting for using high res textures.

The setting for medium -> high -> very high is the detail level setting, which includes rendering techniques and some effects. Here, very high is restricted to DirectX 11 compatible cards while high is available for DirectX 10 cards, as well.

I'm just irritated because people keep calling it very high res setting instead of detail.


I'm not confusing them at all. I've specifically said that high/very high details are completely separate from hi rez textures.

(Unless you're talking to other posts besides mine) :)

#11
Ragadurn

Ragadurn
  • Members
  • 287 messages
I was too slow with my typing (iPod ;)) or maybe I had this thread open for too long before posting and didn't see the new posts in time. I was indeed referring to some of the earlier posts. I'm glad I'm not the only one who noticed the confusion.

Modifié par Ragadurn, 19 mars 2011 - 08:16 .


#12
TallBearNC

TallBearNC
  • Members
  • 986 messages
Yeah I've noticed the confusion for a while, and it's not BW or EA's fault. That's simply a gamer's lack of knowledge on the subject as not all gamers are technical minded. I happen to be a computer engineer, programmer, and have programming experience with video games.

People seem to get confused on textures vs details, and DX11/10, and teh high/very high settings. This is partially DX11s fault as DX11 will accept DX10 cards where DX10 would not accept DX9 cards.

The game doesn't help matters by showing just DX11 renderer and DX9. Of course that's how Dx11 was meant to be, but it DOES confuse people who have DX10 cards into thinking DX11 will "emulated" DX11 effects (which is doesn't)

In the end, a simple mouse hover over teh details gives a VERY good explanation of what is required for each detail level. Most people haven't seen that :) But this detail only shows up once you've pulled the drop down list up, and hover over each mode before you click on it.

Modifié par TallBearNC, 19 mars 2011 - 08:23 .


#13
geas_sama

geas_sama
  • Members
  • 3 messages
I wasn't really accusing the texture pack of affecting my frame rate, but was addressing my odd problem of terrible FPS following the texture pack install. DA2 was running like a champ beforehand. I was curious if anyone else had experienced this. I'm usually not a fan of running beta drivers, but if you say it'll help I'll give it a shot. It's not like anyone lies on the internet, right? lol

EDIT: nVidia is only showing a 267.24 beta release. Guess I'll try that.

Modifié par geas_sama, 19 mars 2011 - 08:33 .


#14
TallBearNC

TallBearNC
  • Members
  • 986 messages
social.bioware.com/forum/1/topic/300/index/6657347/1

I created the above thread that should answer all these questions, and more, and hopefully ends the confusion :)

#15
TallBearNC

TallBearNC
  • Members
  • 986 messages
Ignore (for now) what nvidia is showing... their drivers page does NOT list the latest beta drivers....

social.bioware.com/forum/1/topic/300/index/6571278

read that thread.. it has links to the performance boosting drivers.

Modifié par TallBearNC, 19 mars 2011 - 09:19 .


#16
DPB

DPB
  • Members
  • 906 messages
Yes. Even on a 512mb 9800 GTX+ having the high textures enabled barely seems to make much difference to the framerate - two or three FPS at most.

TallBearNC wrote...

Hi rez textures can even be used in DX9 mode.


You can, though some of the environmental textures don't show up in DX9 (like the ground in the opening area). Apparently, this is because they're larger than the maximum supported by DX9.

#17
TallBearNC

TallBearNC
  • Members
  • 986 messages
Aye, the high rez pack doesn't make much of a difference until you run with the DX11 renderer and choose high. Then you start to notice it. You REALLLY notice it, if you have a DX11 card and choose VERY high details

See my post on textures, dx9,10,11, etc and other things:

social.bioware.com/forum/1/topic/300/index/6657347/

Modifié par TallBearNC, 19 mars 2011 - 10:06 .


#18
TallBearNC

TallBearNC
  • Members
  • 986 messages

dbankier wrote...

Yes. Even on a 512mb 9800 GTX+ having the high textures enabled barely seems to make much difference to the framerate - two or three FPS at most.

TallBearNC wrote...

Hi rez textures can even be used in DX9 mode.


You can, though some of the environmental textures don't show up in DX9 (like the ground in the opening area). Apparently, this is because they're larger than the maximum supported by DX9.


Aye very correct, and some are even to much for DX10 and require a DX11 card using the "very high" detail setting (see the link in my prev post)