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Mass Effect 2 Arrival DLC coming March 29


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#1101
Someone With Mass

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An old scarred admiral who looks like another old scarred guy? No wai!

#1102
Aradace

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kylecouch wrote...

idk bout anyone else but I always thought Saren's theme was one of the best antagonist themes ever and I think they should fit it into the series again somwhere...actually Arrivel just feels perfect for that song when you ignore the fact it's the death theme and listen to it as a BA villan theme...it's very ominus and menasing imo.



Why not? They're copying and pasting everything else now it seems.

#1103
TheRevanchist

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Aradace wrote...

kylecouch wrote...

is there somthing special about Verner that makes "Leliana Verner" understandable? maybe I'm missing the obvious....happens sometimes lol. I think Hackett does the Zaeed look better then Zaeed himself! He looks eighty times more bad ass then Zaeed IMO....thats it...I just called it..."The Zaeed Look" - the look of utter badassery upon a characters face.


The Verner comment is in reference to Conrad Verner and how no matter how you treat him in ME1, in ME2 he always acts as though you took the Renegade option.  The relation is that no matter if you killed Leliana in Origins, she's still alive in DA2.  So for me, she'll forever be Leliana Verner. 


Oh...I consider that different because Conrad is the result of a glich in ME1 and not a result of writer ret-con.

Paragon Verner

#1104
TheRevanchist

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Aside from Zaeed's face I don't see alot of copy and pasting going on in ME2...I think your confused with DA2.

#1105
Aradace

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kylecouch wrote...

Aside from Zaeed's face I don't see alot of copy and pasting going on in ME2...I think your confused with DA2.


Not confused, just bitter lol.  Just with all the ret-con going on and copy/pasting in DA2, it's got me worried for ME3.
Posted Image
I also realize that the Verner thing is a glitch but....Ahhh skip it, you're either on board with it or you're not.  Im still going to call her Leliana Verner.

Modifié par Aradace, 27 mars 2011 - 02:54 .


#1106
Loerwyn

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kylecouch wrote...

Aside from Zaeed's face I don't see alot of copy and pasting going on in ME2...I think your confused with DA2.

Let's see:
No unique hairstyles for Shep, all are recycled on NPCs.
All NPCs wear a small variation of clothes, the major differences being recolouring.
Kolyat wears the exact same clothes as Thane
Almost all Volus look and sound exactly the same, and this applies to Elcor and Hanar.
Most Quarians, Turians and Krogans are very, very similar, as are the Asari.
The same human faces are constantly recycled. There's a small selection that'll be used.
The 'crowds' on Illium on the upper and lower floors are offensively poor quality animations that are *literally* copypasta'd all along the pathways. Seriously. If you don't believe me, go take a look.

#1107
didymos1120

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OnlyShallow89 wrote...

kylecouch wrote...

Aside from Zaeed's face I don't see alot of copy and pasting going on in ME2...I think your confused with DA2.

Let's see:
No unique hairstyles for Shep, all are recycled on NPCs.
All NPCs wear a small variation of clothes, the major differences being recolouring.
Kolyat wears the exact same clothes as Thane
Almost all Volus look and sound exactly the same, and this applies to Elcor and Hanar.
Most Quarians, Turians and Krogans are very, very similar, as are the Asari.
The same human faces are constantly recycled. There's a small selection that'll be used.
The 'crowds' on Illium on the upper and lower floors are offensively poor quality animations that are *literally* copypasta'd all along the pathways. Seriously. If you don't believe me, go take a look.


Add in the vorcha.  I'm pretty sure they're all the same model, just with different weapons. Maybe slightly different, um, "clothing" I guess you'd call it.  Same goes for the Collectors, minus the "clothing".  Only Harbingers look different, but they still use the same model.  Oh, and husks of course.  Well, OK, all of the enemies, pretty much.

Then there's the vehicles, which are just a couple models repeated endlessly, with some recoloring thrown in.  The Lair car chase sequence really drives that one home for personal vehicles, but it's true of the larger ones as well.

All the mechs are of course either the YMIR model or the LOKI model or the FENRIS model, though at least that kinda makes some sense. 

Weapon models with the NPCs are very limited too. 

Another good example is actually the reason for all those magical assault rifles that appear in cutscenes: they didn't bother making separate animations for other weapons types, so everyone gets an AR whether they carry them or not.  And of course, if they don't carry one normally, they all get the exact same rifle.

Less often, this happens with other weapon types as well.  During the "Hold the Line" bit, whoever answers will be using an SMG because that's what that scene was animated for.

Hock's vault in the Kasumi DLC repeats a number of objects (and most amusingly, that "priceless" artifact you can shoot is just an enlarged version of the little containers you see littering tables and shelves in bars).

Also, pay attention to the various holographic display panels in the game.  It's amazing how many in so many different places are displaying the exact same gibberish.

There's a ton more stuff like that that's easy to overlook because usually they've got something else going on in a given scene/sequence that draws your attention away from it.

Modifié par didymos1120, 27 mars 2011 - 03:26 .


#1108
Chandrayaan

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Most of it goes by unnoticed, but I'll always remember the time on my first playthrough when I came up to a human npc, who turned around and was the exact mirror image of my custom shep.

DOPPELGANGER! I shouted, looking for *SMITE WITH WRENCH* option on the conversation wheel. (cookie for reference)

Alas, there was no such option, and we proceeded to talk awkwardly as my squadmates looked on in terror.

#1109
landis963

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Chandrayaan wrote...

Most of it goes by unnoticed, but I'll always remember the time on my first playthrough when I came up to a human npc, who turned around and was the exact mirror image of my custom shep.

DOPPELGANGER! I shouted, looking for *SMITE WITH WRENCH* option on the conversation wheel. (cookie for reference)

Alas, there was no such option, and we proceeded to talk awkwardly as my squadmates looked on in terror.


Was that in ME1 or 2?  and which npc?

#1110
TheRevanchist

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I don't really have a problem with creatures of the same race looking pretty much the same...afterall it's commonly accepted in the ME universe that humans are really the only ones that are diverse. Most of these things you all have listed I never even pay attention to...so clearly it's not a huge concern for me at least. I don't expect every single NPC in the game to have unique everything...thats just unrealistic standards.

#1111
Thargorichiban

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kylecouch wrote...

I don't really have a problem with creatures of the same race looking pretty much the same...afterall it's commonly accepted in the ME universe that humans are really the only ones that are diverse. Most of these things you all have listed I never even pay attention to...so clearly it's not a huge concern for me at least. I don't expect every single NPC in the game to have unique everything...thats just unrealistic standards.


What?! You think all turians, asari, hanar, and elcor look the same?

You humans are all racist!

#1112
Aradace

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kylecouch wrote...

I don't really have a problem with creatures of the same race looking pretty much the same...afterall it's commonly accepted in the ME universe that humans are really the only ones that are diverse. Most of these things you all have listed I never even pay attention to...so clearly it's not a huge concern for me at least. I don't expect every single NPC in the game to have unique everything...thats just unrealistic standards.


ME1 did it's fair share of copy/paste even beyond the points mentioned.  You know all the re-using of dungeons they did in DA2?  Yea, they did that in ME1 with almost every side mission area you went into.  It's pure laziness on BWs behalf

#1113
TheRevanchist

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Aradace wrote...

kylecouch wrote...

I don't really have a problem with creatures of the same race looking pretty much the same...afterall it's commonly accepted in the ME universe that humans are really the only ones that are diverse. Most of these things you all have listed I never even pay attention to...so clearly it's not a huge concern for me at least. I don't expect every single NPC in the game to have unique everything...thats just unrealistic standards.


ME1 did it's fair share of copy/paste even beyond the points mentioned.  You know all the re-using of dungeons they did in DA2?  Yea, they did that in ME1 with almost every side mission area you went into.  It's pure laziness on BWs behalf


Sir...I specificly was talking about ME2's lack of copy and paste enviroments...to defend ME1 on that issue is moronic.

#1114
Chandrayaan

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landis963 wrote...

Chandrayaan wrote...

Most of it goes by unnoticed, but I'll always remember the time on my first playthrough when I came up to a human npc, who turned around and was the exact mirror image of my custom shep.

DOPPELGANGER! I shouted, looking for *SMITE WITH WRENCH* option on the conversation wheel. (cookie for reference)

Alas, there was no such option, and we proceeded to talk awkwardly as my squadmates looked on in terror.


Was that in ME1 or 2?  and which npc?


It was a human C sec officer on the Citadel in ME1. Brown hair, slick back style, handlebar moustache, same eye colour, pretty much the same facial structure which I had modified so it wasnt like a preset model.

Don't know if it was randomised or not. I can't remember where you run into him. Not the preaching hanar, that c sec officer is a turian. 

#1115
Aradace

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kylecouch wrote...

Aradace wrote...

kylecouch wrote...

I don't really have a problem with creatures of the same race looking pretty much the same...afterall it's commonly accepted in the ME universe that humans are really the only ones that are diverse. Most of these things you all have listed I never even pay attention to...so clearly it's not a huge concern for me at least. I don't expect every single NPC in the game to have unique everything...thats just unrealistic standards.


ME1 did it's fair share of copy/paste even beyond the points mentioned.  You know all the re-using of dungeons they did in DA2?  Yea, they did that in ME1 with almost every side mission area you went into.  It's pure laziness on BWs behalf


Sir...I specificly was talking about ME2's lack of copy and paste enviroments...to defend ME1 on that issue is moronic.


What's moronic is that you're failing to see my point.  And secondly, had you read the "Even beyond the points mentioned" part of my post, you'd realize that I was in fact referring to ME2 as well.  Many points that have already been mentioned where you are wrong, to which I simply added that even ME1 used the copy/paste technique. 

Modifié par Aradace, 27 mars 2011 - 03:44 .


#1116
didymos1120

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kylecouch wrote...

 I don't expect every single NPC in the game to have unique everything...thats just unrealistic standards.


Nobody's saying that.  We're just pointing out that there's a tremendous amount of copy/paste going on the ME games, whether you've noticed or not.  Another good example would be the various bits of body language and gestures that get used and re-used in conversations and cutscenes. It's more easily seen in ME1 since they had a more limited "palette" to work with, but it happens all the time in ME2 as well.  Easier to notice with the flashier "big" gestures.

#1117
didymos1120

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Aradace wrote...

What's moronic is that you're failing to see my point, that BW is becoming fastly infamous for using the copy/paste technique in their games.


Dude, everyone does this.  Constantly.  It's a simple fact of gaming life. DA2 just made the mistake of being too obvious about it. Usually, you want it to be more "fine grained" to provide the illusion of lots of variety, but make no mistake: there's always a large amount of illusion involved.

Modifié par didymos1120, 27 mars 2011 - 03:49 .


#1118
Aradace

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didymos1120 wrote...

Aradace wrote...

What's moronic is that you're failing to see my point, that BW is becoming fastly infamous for using the copy/paste technique in their games.


Dude, everyone does this.  Constantly.  It's a simple fact of gaming life. DA2 just made the mistake of being too obvious about it.


Aye, they do, but the fact is that, as you said, they are being WAY too obvious about it.  That's where the chief complaint comes from.  And secondly, which is why I edited the post shortly after lol...The point seemed rather, moot Posted Image

Modifié par Aradace, 27 mars 2011 - 03:50 .


#1119
TheRevanchist

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Im not disagreeing with any of these points...I'm talking about the level designs of ME2...the enviroments...are not really a copy and paste job like DA2 and ME1. Every game is going to have copy and paste character models and such...it's too expensive to do otherwise so I don't purpoesly look for them because that just ruins the experience for me because I'll be going "Oh please like they just happen to be wearing the same thing as that random character in the corner of Afterlife I saw 1 hour ago". The level designs imo are the only things I really care about when it comes to copy and pasteing. ME2 avoids this very well so imo there is no copy and pasteing in ME2. I am not disagreeing with recyled models/ clothing/ movements/ whatever else because thats a given...I just don't give a damn about them and outright expect such things from games. As long as enviroments are not copy and paste, then imo the game does not have copy and paste issues.

#1120
Aradace

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kylecouch wrote...

Im not disagreeing with any of these points...I'm talking about the level designs of ME2...the enviroments...are not really a copy and paste job like DA2 and ME1. Every game is going to have copy and paste character models and such...it's too expensive to do otherwise so I don't purpoesly look for them because that just ruins the experience for me because I'll be going "Oh please like they just happen to be wearing the same thing as that random character in the corner of Afterlife I saw 1 hour ago". The level designs imo are the only things I really care about when it comes to copy and pasteing. ME2 avoids this very well so imo there is no copy and pasteing in ME2. I am not disagreeing with recyled models/ clothing/ movements/ whatever else because thats a given...I just don't give a damn about them and outright expect such things from games. As long as enviroments are not copy and paste, then imo the game does not have copy and paste issues.


If you're even half way paying attention, you dont have to actively look for them.  They practically jump out at you, smack you in the head with a dead cat and scream "Hey!! Here I am!!" lol.  The point is that it's not so much the copy and paste that is the bother, it is, in fact as some one else mentioned, that they are so blatantly obvious about it.

#1121
RenownedRyan

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Will Clint Mansell be scoring this sucker?

#1122
Loerwyn

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didymos1120 wrote...
*snip*

The SMG and Pistol also holster in the same place, so that's another copypasta job.

#1123
Thargorichiban

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OnlyShallow89 wrote...

didymos1120 wrote...
*snip*

The SMG and Pistol also holster in the same place, so that's another copypasta job.


That's the one thing in ME2 that always bothered me...

#1124
Aradace

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Thargorichiban wrote...

OnlyShallow89 wrote...

didymos1120 wrote...
*snip*

The SMG and Pistol also holster in the same place, so that's another copypasta job.


That's the one thing in ME2 that always bothered me...


And that they holster it on the "wrong side" during Cutscenes lol.

#1125
eternalnightmare13

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Aradace wrote...

Thargorichiban wrote...

OnlyShallow89 wrote...

didymos1120 wrote...
*snip*

The SMG and Pistol also holster in the same place, so that's another copypasta job.


That's the one thing in ME2 that always bothered me...


And that they holster it on the "wrong side" during Cutscenes lol.


Also, at leastin ME1 they'll have Shep holding a gun in cut scenes you don't have the skills to use in game. IE my vanguard Shep holding an assualt rifle when in truth I don't have the skills to use it properly yet.:?