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DA2 ending one of worst endings in rpg history


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#26
Nialos

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Darker_than_black wrote...

DrGulag wrote...

How many topics are there relating to this subject. MAKER HELP US!

Anyway. My opinion in a nutshell :

-Worst ending since Kotor II - The Sith Lords and that game was broken

-You get the same ending regardless of how many side quests you performed. That's unforgivable if you spent over 60 hours with this game.

-There's no real closure. No explanation what happened to various factions (like the Dalish)

-New people to the series do not even know who Leliana is. How are they supposed to understand what's going on after killing Meredith? Again, not acceptable by todays standards.

-Learn from your past Bioware or from *gasp* Bethesda. Still images would be better than nothing.

-I'd trade most of the pointless grind quests in Wounded Coast for just one minute of extra material after slaying Meredith.

-Bioware. I am disappoint.


I have to agree. Sadly the ending does leave you with many questions and pretty much no answers, at least not any satisfying ones. I hope that future DLC/expansion will at least give some more answers even if its a bad way of presenting it (I bet EA loves it though).


Btw, what do you mean about Kotor II being "broken"? Sorry for the off topic but it got me curious.




KOTOR 2 was developed by Obsidian, who are known for creating fairly buggy games. They had to cut out a lot of content, and what was there had more than a few problems. Not to mention that people often found the ending 'broken' - you fly away into the great beyond, never to return. That's it.

#27
Darker_than_black

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dreman9999 wrote...

Badpie wrote...

The ending left me with no satisfaction. Not just because it's just...not a good ending, but because I didn't "win" anything. By that I mean I basically slogged through this entire game to get the most overly dramatic, unavoidably tragic, annoyingly unsatisfying resolution.

I mean by the end of the game I was so depressed and frustrated by the outcome of everything that it was impossible to feel anything less than empty and disappointed. I don't always need a happy ending, but I need something that validates my protagonist as having accomplished....something? Anything? That was not the case with DA2.

That was the point...... I felt the same way, that I won nothing. No one was right. And the only people who did not betry me in this game was Virric and Avilin.(And yes by games end I had a full party ....All except Anders.) But that was what Bioware was going for. To make you think and to make you feel something. It alot better than"Hey, theirs some evil stuff going on over there, Kill and save the world/country/universe."


While I do agree to some extent with all this I must point out that if you have high enough friendship/rivalry with your companions they won't betray you. Granted its hard to get full rivalry/friendship with all partymembers (if its even possible) but still. I had no one but Isabella betraying me cause I didn't have a solid relationship with her. Also Sebastian left when I spared Anders but thats not really considered a betrayal imo.

Ofc you can count Anders terrorist attack on the Chantry a betrayal against you and thats inevitable whatever your relationship is with him. But apart from that, you can (in theory at least) have all your companions with you no matter your choices (except for your sibling).

Modifié par Darker_than_black, 18 mars 2011 - 05:01 .


#28
hismastersvoice

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One of worst endings in rpg history? I've seen worse. Much worse.

#29
DrGulag

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Btw, what do you mean about Kotor II being "broken"? Sorry for the off topic but it got me curious.


Nialos answered your question rather well.

It was an outright mess and a sad testament to what happens when a company decides to sell a game before finishing it properly.

#30
Clonedzero

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lol if you think this is the worst ending of RPG history you dont play alot of RPGs

the only thing i find wrong with the ending is it doesnt have enough closure to it. i like how you lose at the end, the defeated feeling you get at the end of the game when you realize neither side was right is fantastic.

but yeah, totally left it a bit too open for my tastes, i was really hoping hawke would show up at the interrogation.

i'm just glad it wasn't like DA:O's ending where its "yay we won! party time woo!"

#31
dreman9999

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Darker_than_black wrote...

dreman9999 wrote...

Badpie wrote...

The ending left me with no satisfaction. Not just because it's just...not a good ending, but because I didn't "win" anything. By that I mean I basically slogged through this entire game to get the most overly dramatic, unavoidably tragic, annoyingly unsatisfying resolution.

I mean by the end of the game I was so depressed and frustrated by the outcome of everything that it was impossible to feel anything less than empty and disappointed. I don't always need a happy ending, but I need something that validates my protagonist as having accomplished....something? Anything? That was not the case with DA2.

That was the point...... I felt the same way, that I won nothing. No one was right. And the only people who did not betry me in this game was Virric and Avilin.(And yes by games end I had a full party ....All except Anders.) But that was what Bioware was going for. To make you think and to make you feel something. It alot better than"Hey, theirs some evil stuff going on over there, Kill and save the world/country/universe."


While I do agree to some extent with all this I must point out that if you have high enough friendship/rivalry with your companions they won't betray you. Granted its hard to get full rivalry/friendship with all partymembers (if its even possible) but still. I had no one but Isabella betraying me cause I didn't have a solid relationship with her. Also Sebastian left when I spared Anders but thats not really considered a betrayal imo.

Ofc you can count Anders terrorist attack on the Chantry a betrayal against you and thats inevitable whatever your relationship is with him. But apart from that, you can (in theory at least) have all your companions with you no matter your choices (except for your sibling).

No, Isabela came back in my game. I still consder the stealing of that book and run before meeting the Arishok a Betrayal. But she did come back. Fenir went to the templers when I sided with the Mages, before the battle, I remind him about the revolutionist he killed by saying I was hoping he die at my side. Merrill betryed me in the fade mission. And Anders did was Anders did.

#32
Guest_xnoxiousx_*

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Dont worry every one there is 15$ dlc coming out that has real ending that they took out for dlc.

#33
dam0dred

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Yeah it was pretty damn terrible. So disappointing. :(

#34
someon7x

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xnoxiousx wrote...

Dont worry every one there is 15$ dlc coming out that has real ending that they took out for dlc.


If they ransom the ending for $15 I would be surprised.

I expect it spread across 4 DLCs so fans have to pay a total of $120 to get the ending that should have been in the box.

#35
Volourn

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Why is that after everyn single RPG is released someone somehwere utters the title of this thread: "one of the worst endings in RPG history'.

K.

#36
M_arc

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Well the ending seriously lacked every form of closure of every plot or storyline in the franchise lol

Modifié par M_arc, 18 mars 2011 - 06:17 .


#37
nikkylee

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Badpie wrote...

The ending left me with no satisfaction. Not just because it's just...not a good ending, but because I didn't "win" anything. By that I mean I basically slogged through this entire game to get the most overly dramatic, unavoidably tragic, annoyingly unsatisfying resolution.

I mean by the end of the game I was so depressed and frustrated by the outcome of everything that it was impossible to feel anything less than empty and disappointed. I don't always need a happy ending, but I need something that validates my protagonist as having accomplished....something? Anything? That was not the case with DA2.


THIS is my biggest (and one of my only) complaints. I'm not saying we need to save the world, or even have a happy ending. But when do we get to feel important, to feel like a hero? Act 2, in my opinion, is the best in the game. You get to make a difference, to save SOMEONE. I mean... you lose a sibling (and Wesley), do a dozen side quests, lose another sibling. Lose your mother. Lose the Qunari entourage. "Lose" Isabela (for a moment, or for good). Lose the Viscount and his son. (SAVE people, do some GOOD.... YAY!) Time skip. Lose half a million blood mages/abominations/innocent victims. Lose the Keeper. Lose the battle for Anders' umm... sanity? Lose either him or Sebastian. Whatever you choose, lose a bunch of mages, the First Enchanter and the Knight Commander. End. 

Don't get me wrong, I still really really like the game. I like it a lot, and I'll probably play it a dozen times like I've done every other Bioware game. It's just a little draining. Beating the archdemon, or even just winning the Landsmeet, felt... triumphant. Beating Meredith.. I just felt sad. It was realistic, of course... that wasn't going to end well for anyone. And there's something to be said for a game that has me walking under a little black rain cloud for three days. I just... well, I don't actually know if I have a point. But there you go.

#38
braglor666

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replay value: ZERO

#39
PirateT138

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I don't know about WORST, because it wasn't an ending, it was a bookmark; a comma where there should have been a period.

#40
Danjaru

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Bioware seems to love cliffhanger type endings. And mostly I don't mind it too much. But this one was plain awful, we play 40+ hours and no real payoff. Left with way too many questions and a small hope that Bioware most likely won't fulfill (Warden in next installment)

Varric is telling the story 3 years after the battle.. He seriously has NOTHING more to say? no epilogue? no hints to why Hawke dissapeared? It's such a incredibly open ending and for all we know Hawke could just be out on a long vacation in Orlais, he is stupid rich after all.

#41
Chou Monster

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PirateT138 wrote...

I don't know about WORST, because it wasn't an ending, it was a bookmark; a comma where there should have been a period.


I actually quite like the comma. It lets me know things are far from over :)

#42
Baelyn

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People are forgetting what the story is. It isn't your happy fairy tale, kill the dragon, save the girl, boom everyone is happy. It wasn't even meant to be conclusive of itself. It was designed to set the stage for the larger story that is happening in the background:

Flemeth is up to alot...
Darkspawn are changing....
Dragons are appearing again after thought extinct...
More mages are being born now than ever before...
There is something more ancient and unknown that was discovered in the primal thaig...
Two of the most influential people in current times have vanished...
Orlais is apparently stirring up again...
The wardens are preparing for something that is very important but still unknown...

Treating DA2 like its own self conclusive story is like saying Empire Strike Back isn't a good story because it left too many things unresolved.

I personally thought the ending to DA2 was brilliant. It accomplished exactly what it was intended to. To show you a world plunged into chaos with your character helpless at the middle of it all.

#43
Chou Monster

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Baelyn wrote...
Treating DA2 like its own self conclusive story is like saying Empire Strike Back isn't a good story because it left too many things unresolved.
 


Funny how games and movies have so many similarties and end up being judged so differently. Not that I don't understand all the technical reasons why...but DA2's writing is golden. Empire Strikes Back is a very fitting example, I think.

I just really hope Flemeth isn't the Emperor...she's just too awesome. :P

#44
Phoenix92254

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Baelyn wrote...

People are forgetting what the story is. It isn't your happy fairy tale, kill the dragon, save the girl, boom everyone is happy. It wasn't even meant to be conclusive of itself. It was designed to set the stage for the larger story that is happening in the background:

Flemeth is up to alot...
Darkspawn are changing....
Dragons are appearing again after thought extinct...
More mages are being born now than ever before...
There is something more ancient and unknown that was discovered in the primal thaig...
Two of the most influential people in current times have vanished...
Orlais is apparently stirring up again...
The wardens are preparing for something that is very important but still unknown...

Treating DA2 like its own self conclusive story is like saying Empire Strike Back isn't a good story because it left too many things unresolved.

I personally thought the ending to DA2 was brilliant. It accomplished exactly what it was intended to. To show you a world plunged into chaos with your character helpless at the middle of it all.


^This. BW never set this up as the last Dragon Age game ever. It sets up the next installment of the story, look at Mass Effect Sheperd didn't defeat the Reapers in ME2 but that doesn't mean ME2 has "one of the worst endings in rpg history". It's a cliffhanger ending to the next game. I seriously doubt that the DLC will continue the story after the ending of the game it will most likely be in that 3 year period between the Champion leaving Kirkwall and Varric telling the story. That is stuff that is not essential information to the story but fans want to know.

#45
Tessaeva

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Oh well ,this must have been one of the shortest play thru in history, I cant believe i paid 60 dollars for 5 days of gaming. I even went to the extent to buy the Prince DLC in which i found to be a giant disapointment in content. The game has potential to be so much more. But its like greed takes over where quality should be. I know for sure that i will never pre-order any of there games again. i will either wait for it to go down in price or get it from one of my friends that is bored with it. Hello Devs this is not a real part two of dragon age, sorry,,,,,

#46
Nialos

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Tessaeva wrote...

Oh well ,this must have been one of the shortest play thru in history, I cant believe i paid 60 dollars for 5 days of gaming. I even went to the extent to buy the Prince DLC in which i found to be a giant disapointment in content. The game has potential to be so much more. But its like greed takes over where quality should be. I know for sure that i will never pre-order any of there games again. i will either wait for it to go down in price or get it from one of my friends that is bored with it. Hello Devs this is not a real part two of dragon age, sorry,,,,,


For five days of content, I'd consider that well worth the money. Most single-player games these days barely last nine hours.

#47
Terendil_Shadow

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I sat at the ending and felt... defeated. This, I am sure, was the whole intent. I went back, and replayed act three many times, making many different choices and still the ending was just... sad.

It was emotionally engaging so kudos for accomplishing that. To realize, that no matter how well intended you might be, no one wins which is actually more in line with "real life".

Perhaps that is the frustration some are feeling (myself to a degree as well). We play for a lot of reasons, one of which is to escape a bit from the real world, a place where few ever really "win".

Good job Bioware, to make us think (even if we don't really want to). One last suggestion however, let us win once in a while, it is why we play after all.

#48
MKDAWUSS

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The ending was poorly developed (and crap overall), but where it left off fit the overall storyline rather well. Hawke ignited a war between the Circle and the Chantry. That was more or less Hawke's role in the conflict.

#49
MKDAWUSS

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Baelyn wrote...

People are forgetting what the story is. It isn't your happy fairy tale, kill the dragon, save the girl, boom everyone is happy. It wasn't even meant to be conclusive of itself. It was designed to set the stage for the larger story that is happening in the background:


And I don't think many were asking for that, but it still doesn't account for the fact that it was a poor story that had great potential. It felt like it was a case of "let's just throw something together and hope it sticks" which it didn't IMO.

#50
Everwarden

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dreman9999 wrote...
 I give them an A+ for the end.


Well, good for you. I'm sure you'll love the end of Fallout 3, Fable 1, and the Sopranos. Those endings are great too, if you have extremely low standards.