DA2 ending one of worst endings in rpg history
#76
Posté 19 mars 2011 - 05:11
Worst ending award for party-based RPGs is still held by Drakensang.
#77
Posté 19 mars 2011 - 05:17
A story is a story it has no obligation for you to like how it is told or how it ends. They made that ending to be like that and its a pity that you didn't like that but complaining isn't going to change that. As I say I liked it, I understood it, and it made me want more and for me thats a great story. A ending that was final would most likely not leave you wanting more and if you paid attention to the story there was no way you could have a final ending where you won and that was the point.
Great work bioware I'm looking forward to more.
#78
Posté 19 mars 2011 - 05:19
-Polite
#79
Posté 19 mars 2011 - 05:33
PoliteAssasin wrote...
I think they set the ending up in order to have Hawke/his companions return for DA3. Think about it, without adding an ending like DA:O which details which each person has done, in DA3 you can pick up where DA2 left off. There's not story about what happened after, except that everyone left each other/ your LI stayed with you. That about sums it up. Hopefully we'll have Hawke for at least one more game. After all of the build up in DA2, plus the ending, it's pretty much expected.
-Polite
Polite,
It left and ending you could drive a truck through. The warden and hawke are MIA and the world is falling apart ..who can save it ....find out in DA III.
Remember the advice of a great sage
God Willing we will all meet again in SpaceBalls 2 the quest for more money
#80
Guest_Gabeker_*
Posté 19 mars 2011 - 05:48
Guest_Gabeker_*
For one why the heck would Hawke have left Meredith alive for 6 years is beyond me considering that is sister is an apostate.
Also the nobles allowing Meredith to effectively usurp the throne is also completely unrealistic in a feudal structure. The nobles own all the land and hence the food. No food equals dead Templar. Beside that the guard supports the nobility so why wouldn't they be ready to prop up the likely noble??
Why the hell are any mages even going to Kirkwall?
Isabella knew that for 3 years that Qunari were there for the artifact she stole and yet she hung around? The Qunari knew who took it but did nothing for three years except die off?
How freaking big was that ship that landed that the remaining Qunari could take over the city?
Hawke is half owner of a mine but gets no income from it?
#81
Posté 19 mars 2011 - 05:53
IT'S MINE!
#82
Posté 19 mars 2011 - 05:55
Gabeker wrote...
The majority of the storyline is forced and many of the actions your allowed to do are stupid and shortsighted.
For one why the heck would Hawke have left Meredith alive for 6 years is beyond me considering that is sister is an apostate.
Also the nobles allowing Meredith to effectively usurp the throne is also completely unrealistic in a feudal structure. The nobles own all the land and hence the food. No food equals dead Templar. Beside that the guard supports the nobility so why wouldn't they be ready to prop up the likely noble??
Why the hell are any mages even going to Kirkwall?
Isabella knew that for 3 years that Qunari were there for the artifact she stole and yet she hung around? The Qunari knew who took it but did nothing for three years except die off?
How freaking big was that ship that landed that the remaining Qunari could take over the city?
Hawke is half owner of a mine but gets no income from it?
This game came out in 16 months!?!
Fixed it for ya!
-Polite
#83
Posté 19 mars 2011 - 06:07
Gabeker wrote...
The majority of the storyline is forced and many of the actions your allowed to do are stupid and shortsighted.
For one why the heck would Hawke have left Meredith alive for 6 years is beyond me considering that is sister is an apostate.
Also the nobles allowing Meredith to effectively usurp the throne is also completely unrealistic in a feudal structure. The nobles own all the land and hence the food. No food equals dead Templar. Beside that the guard supports the nobility so why wouldn't they be ready to prop up the likely noble??
Why the hell are any mages even going to Kirkwall?
Isabella knew that for 3 years that Qunari were there for the artifact she stole and yet she hung around? The Qunari knew who took it but did nothing for three years except die off?
How freaking big was that ship that landed that the remaining Qunari could take over the city?
Hawke is half owner of a mine but gets no income from it?
I don't think you can compare Kirkwall fairly to a historical feudal system. Being that, well, the nobles depend solely upon the templar's to keep them safe from the crazy mages, and we definitely know there are a fair share of nasty blood mages in Kirkwall (Quentin, Grace, etc) I don't believe it would be that easy to just over turn the templars as you think. It is hinted at many times in the game that it is with the Chantry and Templars that the true power and influence lies. Kings and nobles are very limited in what they can do. Look at how Meredith treats Allistar, a king of a very large nation. I think you underestimate the power that the templar's truly hold, especially in Kirkwall.
Hawke isn't stupid and can't just blindly charge in and kill Meredith "cuz." This point doesn't even make sense to me.
Isabela stayed in Kirkwall trying to figure out what to do to get Castillion off her back. She is a very good smuggler and obviously quite capable of staying hidden from the Qunari. Try taking her anywhere close while she is in your party.
Just because you don't personally see the money from your mine go into your pocket (inventory screen) doesn't mean your estate isn't getting the funds. Do you see gold taken out of your bag for food? For necessities? You don't get an estate in High Town by having the little amount of gold you can keep in your pocket. You obviously have more money other than what you actually see going into your pocket.
EDIT* Typos
Modifié par Baelyn, 19 mars 2011 - 06:09 .
#84
Posté 19 mars 2011 - 06:13
The qunari didn't hang out in the hanged man to find isabella and she didn't have the relic so she would be of no use to the qunari.
Things are explained in the story.
#85
Guest_Gabeker_*
Posté 19 mars 2011 - 06:41
Guest_Gabeker_*
gnaag wrote...
Meredith was the power in kirkwall, the templars formed the bulk of all the military forces in the city. Even in fuedal structures the church or in this case the chantry hold large amounts of power, even nobles would give pause to be seen as against the wishes of the templars the military arm of the chantry. Plus the nobles seemed occupied with there own personal battles against each other. The grand mother kept out of the problems which left meredith with a lot of sway. City guard in kirkwall were more like police than a military force.
The qunari didn't hang out in the hanged man to find isabella and she didn't have the relic so she would be of no use to the qunari.
Things are explained in the story.
If it was a week maybe. Three years. No. Especially since the Qunari know that she crashed her ship there like they did. Its not like Isabella was hiding either since she was seen hanging out Hawke. Are you telling me that that the other lowlifes in the Hanging man or in lowtown would have sold her out to Castillon or the Qunari in all that time?
Who said anything about hawke charging in. Its called assassination. Happens all the time in fuedal structures when you spend all your time pissing off all the other political groups and generally supressing the populace.
So where is the circle and the templars getting all this money to support their military from?
Kirkwall is supposed to be a city state. Where is the funding and the food coming from to support two full military groups. For that matter where the heck did the Qunari get the money for food?
Sorry there are just too many non-sensical actions in what passes for a storyline in this game. The fact the majority of your actions have little effect on the out come of the game ruins any replay value for me.
#86
Posté 19 mars 2011 - 07:26
#87
Posté 19 mars 2011 - 07:37
Gabeker wrote...
gnaag wrote...
Meredith was the power in kirkwall, the templars formed the bulk of all the military forces in the city. Even in fuedal structures the church or in this case the chantry hold large amounts of power, even nobles would give pause to be seen as against the wishes of the templars the military arm of the chantry. Plus the nobles seemed occupied with there own personal battles against each other. The grand mother kept out of the problems which left meredith with a lot of sway. City guard in kirkwall were more like police than a military force.
The qunari didn't hang out in the hanged man to find isabella and she didn't have the relic so she would be of no use to the qunari.
Things are explained in the story.
If it was a week maybe. Three years. No. Especially since the Qunari know that she crashed her ship there like they did. Its not like Isabella was hiding either since she was seen hanging out Hawke. Are you telling me that that the other lowlifes in the Hanging man or in lowtown would have sold her out to Castillon or the Qunari in all that time?
Who said anything about hawke charging in. Its called assassination. Happens all the time in fuedal structures when you spend all your time pissing off all the other political groups and generally supressing the populace.
So where is the circle and the templars getting all this money to support their military from?
Kirkwall is supposed to be a city state. Where is the funding and the food coming from to support two full military groups. For that matter where the heck did the Qunari get the money for food?
Sorry there are just too many non-sensical actions in what passes for a storyline in this game. The fact the majority of your actions have little effect on the out come of the game ruins any replay value for me.
Isabela did not have the relic. She was as clueless as to where it was as the Qunari were. She stayed because she knew finding it was the only way to get on with her life.
Meredith wasn't pissing off political groups and supressing the populace. She took a hard stand against mages and many shared her beliefs. The only people really that had a huge problem with her were the mages. And she wasn't even that bad until she started to be corrupted by the idol. Hawke had no reason to try to assassinate Meredith. That would defeat the purpose of him trying to help and instead make him a character like Anders wanting to incite trouble. It had no place in the story.
The circle has no money and has always been more like a prison funded by the templars...the templars on the other hand get their money from the chantry with is very obviously a well funded influential organization.
The Qunari would get their money just like anyone else in the city. Buying/selling goods and services. There was only a small amount of them in the city to begin with.
I'm sorry you feel like there are not enough options that make sense but I just don't see it. I'm replaying it again for many reasons. To see Hawke's alternate personality choices and how that makes him (and others) react to him....To experience a different class playstyle (they all really are very fun and different from each other)...And to make different choices to see how they play out exactly....And lastly to pick up on things I might have missed on a first playthrouogh. I will tell you there are MANY little things that start to add up on a second playthrough and you are like "Wow, I definitely didn't notice that on my first playthrough...that makes alot of sense."
#88
Posté 19 mars 2011 - 07:41
#89
Posté 19 mars 2011 - 07:41
Killing high ranking people doesn't happen all the time, mostly they happen by close associates of the victim, like Julius Ceaser. But it didn't happen in western medeval times that often were a high ranking official was killed and if it did happen it is because the person trying to remove them has more power. Like a king trying to remove a troublesome noble, even that has consequences. Having Meredith assasinated would make you a target of a lot of people, like an army of templars, religious folk, city guards, mercernaries etc from throughout Thedas. And only in the final act are you able to see her, it wasn't an open invitation to everyone or would you like the story to be you going for a visit and killing her in her office then fighting your way through an army of templars.
In the story you are a foreigner in Kirkwall and theres a strong anti foreigner element in Kirkwall, they hate the qunari even more why would most help them get someone like Isabella who also has Virrec looking out for her. The converts to the qun are mostly elves who are oppressed as much as the mages are.
Finally this is a game your not going to get real world economics in the games. How is you can buy a suit of armor for 118 gold and sell it for about 9 gold, with economics like that the chantry just needs to sell a couple of suits of armor and have enough cash for a year easy. If your worried about how the Templars pay and feed themselves perhaps you should play a chantry sim farming game.
Part of the story is the fact that you tried to prevent a war and the eventual fall into the abyss that couldn't be stopped. This game is clearly a stepping stone into further DA stories. Its like Mass effect 2, you don't win in that either since the reaper invasion is coming. But actions you made and friends/allies you made count. The consequences of those actions may not be eviedent yet.
#90
Posté 19 mars 2011 - 08:38
Gabeker wrote...
The majority of the storyline is forced and many of the actions your allowed to do are stupid and shortsighted.
For one why the heck would Hawke have left Meredith alive for 6 years is beyond me considering that is sister is an apostate.
Also the nobles allowing Meredith to effectively usurp the throne is also completely unrealistic in a feudal structure. The nobles own all the land and hence the food. No food equals dead Templar. Beside that the guard supports the nobility so why wouldn't they be ready to prop up the likely noble??
Why the hell are any mages even going to Kirkwall?
Isabella knew that for 3 years that Qunari were there for the artifact she stole and yet she hung around? The Qunari knew who took it but did nothing for three years except die off?
How freaking big was that ship that landed that the remaining Qunari could take over the city?
Hawke is half owner of a mine but gets no income from it?
I couldn't agree more.
A few things I'd add to this -
From the start the whole idea of let's make some money to fund a deep roads expedition so that we can make money didn't really make a whole lot of sense to me. And in fact other than the random trinkets you pick up I'm pretty sure you got back exactly what you put into it in terms of actual gold.
Mage PC/NPCs in the game. In DA1 you could kind of ignore the fact that you were running around with mages outside templar control because there was this big war going on so even if it was fairly obvious that you had mages in your group it could be explained that the templars had bigger issues, plus the templars in DA1 weren't nearly as hardcore as in this game. Considering how over the top hardcore the templars are in Kirkwall there is just no way it makes sense that you can be running around with a mage companion or two and have nobody ever try to take them into custody. I mean first off your companions aren't even trying to hide that they are mages, they are strutting around wearing standard mage garb and staves. But even if you ignore that for some reason you have PLENTY of battles in the streets over the years, more than enough for the populace to know which people in your group are mages. Meredith is ridiculously iron fisted about every other mage but ignores the ones in your group? Makes no sense. I haven't played as a mage main character but even if she makes some comments in that situation, the fact remains that Anders and Merrill weren't really that hard to find and imprison in my game and yet nothing like that ever happened. Not to mention my sister who was a mage before she randomly died and nothing happened there either.
As to the mine, in addition to the money making issue talk about being the worst defender of the mine EVER. I mean after you take over as a partner, there's that one time you can go back and all the miners are sitting outside because monsters killed some workers and then the second time when they are all killed by the dragon. If my whole job is to keep the miners safe as the partner in the mine I might actually make an effort to do that. I dunno, put some of the imaginary mining profits into some guards, set up a camp there, something...
You kill plenty of random people in the game, the idea that Meredith would be ignored for as long as she was is pretty ridiculous. Also say what you want about what Anders did (personally I thought it was just kind of random) but the spirit he was possessed by was called "Justice" right? How is it Just to kill the one powerful person who actually is trying to do the right thing plus whatever random bystanders were in range of that explosion?
Oh and what was with all the abominations in the templar base at the end? If Meredith was using her artifact to summon them already then I would think the templars would have abandoned her instead of continuing to fight in the same area as the abominations. That's the only explanation I can even come up for them being there at all, I'm still trying to figure out how that makes any sense.
My final thought, not so much a plot hole as a random annoyance - Practically every single mage becoming a blood mage got really, really old. I mean seriously WTF First Enchanter???? I think that moment was when the game fully lost it for me. I was like, dude, we are frigging WINNING here (and not Charlie Sheen winning either) and you're just gonna randomly turn into a big abomination to show the templars that they were right about mages all along? Great.
#91
Posté 19 mars 2011 - 08:42
Emzamination wrote...
No kotor2 takes the cake for worse rpg ending in history seeing as it was the same ending video for good or evil.
It wasn't the same.
In one the Ebon Hawk is destroyed and another it's not. I can't remember which but that was the principal difference.
Oh, and Malacore V is destroyed for the Light ending and it's a secret Sith Training camp thingy for the Dark ending.
#92
Posté 19 mars 2011 - 08:50
#93
Posté 19 mars 2011 - 08:53
AumerleCorey wrote...
Also say what you want about what Anders did (personally I thought it was just kind of random) but the spirit he was possessed by was called "Justice" right? How is it Just to kill the one powerful person who actually is trying to do the right thing plus whatever random bystanders were in range of that explosion?Gabeker wrote...
The majority of the storyline is forced and many of the actions your allowed to do are stupid and shortsighted.
For one why the heck would Hawke have left Meredith alive for 6 years is beyond me considering that is sister is an apostate.
Also the nobles allowing Meredith to effectively usurp the throne is also completely unrealistic in a feudal structure. The nobles own all the land and hence the food. No food equals dead Templar. Beside that the guard supports the nobility so why wouldn't they be ready to prop up the likely noble??
Why the hell are any mages even going to Kirkwall?
Isabella knew that for 3 years that Qunari were there for the artifact she stole and yet she hung around? The Qunari knew who took it but did nothing for three years except die off?
How freaking big was that ship that landed that the remaining Qunari could take over the city?
Hawke is half owner of a mine but gets no income from it?
Did you even pay attention to the game? This is clearly explained.
And to the rest of your post. I clearly addressed every point in my previous posts.
EDIT* See my below post. I decided to go ahead and provide point for point discussion for your arguments.
Modifié par Baelyn, 19 mars 2011 - 09:23 .
#94
Posté 19 mars 2011 - 08:59
AumerleCorey wrote...
Gabeker wrote...
The majority of the storyline is forced and many of the actions your allowed to do are stupid and shortsighted.
For one why the heck would Hawke have left Meredith alive for 6 years is beyond me considering that is sister is an apostate.
Also the nobles allowing Meredith to effectively usurp the throne is also completely unrealistic in a feudal structure. The nobles own all the land and hence the food. No food equals dead Templar. Beside that the guard supports the nobility so why wouldn't they be ready to prop up the likely noble??
Why the hell are any mages even going to Kirkwall?
Isabella knew that for 3 years that Qunari were there for the artifact she stole and yet she hung around? The Qunari knew who took it but did nothing for three years except die off?
How freaking big was that ship that landed that the remaining Qunari could take over the city?
Hawke is half owner of a mine but gets no income from it?
I couldn't agree more.
A few things I'd add to this -
From the start the whole idea of let's make some money to fund a deep roads expedition so that we can make money didn't really make a whole lot of sense to me. And in fact other than the random trinkets you pick up I'm pretty sure you got back exactly what you put into it in terms of actual gold.
Mage PC/NPCs in the game. In DA1 you could kind of ignore the fact that you were running around with mages outside templar control because there was this big war going on so even if it was fairly obvious that you had mages in your group it could be explained that the templars had bigger issues, plus the templars in DA1 weren't nearly as hardcore as in this game. Considering how over the top hardcore the templars are in Kirkwall there is just no way it makes sense that you can be running around with a mage companion or two and have nobody ever try to take them into custody. I mean first off your companions aren't even trying to hide that they are mages, they are strutting around wearing standard mage garb and staves. But even if you ignore that for some reason you have PLENTY of battles in the streets over the years, more than enough for the populace to know which people in your group are mages. Meredith is ridiculously iron fisted about every other mage but ignores the ones in your group? Makes no sense. I haven't played as a mage main character but even if she makes some comments in that situation, the fact remains that Anders and Merrill weren't really that hard to find and imprison in my game and yet nothing like that ever happened. Not to mention my sister who was a mage before she randomly died and nothing happened there either.
As to the mine, in addition to the money making issue talk about being the worst defender of the mine EVER. I mean after you take over as a partner, there's that one time you can go back and all the miners are sitting outside because monsters killed some workers and then the second time when they are all killed by the dragon. If my whole job is to keep the miners safe as the partner in the mine I might actually make an effort to do that. I dunno, put some of the imaginary mining profits into some guards, set up a camp there, something...
You kill plenty of random people in the game, the idea that Meredith would be ignored for as long as she was is pretty ridiculous. Also say what you want about what Anders did (personally I thought it was just kind of random) but the spirit he was possessed by was called "Justice" right? How is it Just to kill the one powerful person who actually is trying to do the right thing plus whatever random bystanders were in range of that explosion?
Oh and what was with all the abominations in the templar base at the end? If Meredith was using her artifact to summon them already then I would think the templars would have abandoned her instead of continuing to fight in the same area as the abominations. That's the only explanation I can even come up for them being there at all, I'm still trying to figure out how that makes any sense.
My final thought, not so much a plot hole as a random annoyance - Practically every single mage becoming a blood mage got really, really old. I mean seriously WTF First Enchanter???? I think that moment was when the game fully lost it for me. I was like, dude, we are frigging WINNING here (and not Charlie Sheen winning either) and you're just gonna randomly turn into a big abomination to show the templars that they were right about mages all along? Great.
I agree with everything but the bit about Justice.
The Spirit of Justice and the character named Anders really aren't the same guys from Awakening. They're now Vengence. And destroying the Chantry and killing dozens/hundreds/however many innocents to prove and provoke a war is sound reasoning for Vengence.
Anders would never have done it. Justice would never have done it. But that twisted amalgam Vengence would do it. And if you let him free he'd probably continue to kill innocents out of its warped view of Justice.
I wish there was a tranquil option for Anders....if it would even work on him since he's an Abomination.
#95
Posté 19 mars 2011 - 09:20
AumerleCorey wrote...
I couldn't agree more.
A few things I'd add to this -
From the start the whole idea of let's make some money to fund a deep roads expedition so that we can make money didn't really make a whole lot of sense to me. And in fact other than the random trinkets you pick up I'm pretty sure you got back exactly what you put into it in terms of actual gold.
Mage PC/NPCs in the game. In DA1 you could kind of ignore the fact that you were running around with mages outside templar control because there was this big war going on so even if it was fairly obvious that you had mages in your group it could be explained that the templars had bigger issues, plus the templars in DA1 weren't nearly as hardcore as in this game. Considering how over the top hardcore the templars are in Kirkwall there is just no way it makes sense that you can be running around with a mage companion or two and have nobody ever try to take them into custody. I mean first off your companions aren't even trying to hide that they are mages, they are strutting around wearing standard mage garb and staves. But even if you ignore that for some reason you have PLENTY of battles in the streets over the years, more than enough for the populace to know which people in your group are mages. Meredith is ridiculously iron fisted about every other mage but ignores the ones in your group? Makes no sense. I haven't played as a mage main character but even if she makes some comments in that situation, the fact remains that Anders and Merrill weren't really that hard to find and imprison in my game and yet nothing like that ever happened. Not to mention my sister who was a mage before she randomly died and nothing happened there either.
Meredith actually makes several remarks to you about either a) being a mage or
By the time she hears of you, you are already too influential among the people for her to take a harsh stand on you without loosing approval of the public. She'll outright say this to Anders or Merrill.
Its also not like all mages are in the circle in Kirkwall. The templars may be hardcore but there are also PLENTY of apostate mages that are roaming free in Kirkwall. Fans would QQ to no end if Bioware wouldn't let you show your staff in public as a mage also. So part of this has to just be "dealt" with. I thought they did even better in this game that DA:O with people actually making comments based on you being a mage. We also know there are plenty of corrupt/sympathetic templars in Kirkwall as well that wouldn't be so abrasive when it comes to confronting apostates.
As to the mine, in addition to the money making issue talk about being the worst defender of the mine EVER. I mean after you take over as a partner, there's that one time you can go back and all the miners are sitting outside because monsters killed some workers and then the second time when they are all killed by the dragon. If my whole job is to keep the miners safe as the partner in the mine I might actually make an effort to do that. I dunno, put some of the imaginary mining profits into some guards, set up a camp there, something...
I already addressed the money making issue (i.e. your estate is getting that money...its silly to expect an entire intact economy with micro managed finances in a game like this...thats not really the point) As far as defending the mine this is one of those things that you get the highlights of. I suspect much more happens in the "skipped" years where you do much more for the mine which I am assuming we might see in a DLC. Keep in mind you are playing little snippets over a 7 year approx. time span. You wouldn't see every interaction you had with the mine.
You kill plenty of random people in the game, the idea that Meredith would be ignored for as long as she was is pretty ridiculous.
You have to have some finale boss? What can I say. She fits the bill. Killing her too soon would have been anti-climactic. Again...she was not that outrageous at all in the beginning. Did she have a harsh stance against mages? Yes. Was she evil? No. She left you and your family alone and you returned the favor until she crossed the line.
Also say what you want about what Anders did (personally I thought it was just kind of random) but the spirit he was possessed by was called "Justice" right? How is it Just to kill the one powerful person who actually is trying to do the right thing plus whatever random bystanders were in range of that explosion?
Above poster got this. It isn't Justice anymore. His spirit of Justice was corrupted by Ander's resentment of the templars and the Chantry and transformed into a spirit that sought pure Vengeance and nothing more.
Oh and what was with all the abominations in the templar base at the end? If Meredith was using her artifact to summon them already then I would think the templars would have abandoned her instead of continuing to fight in the same area as the abominations. That's the only explanation I can even come up for them being there at all, I'm still trying to figure out how that makes any sense.
The abominations you see in the final battle are the mages reverting to blood magic to defend themselves against the templars. Not the work of Meredith. When Meredith goes crazy at the end and starts bringing the statues to life, the templars have already turned against her. Not sure if you misunderstood this part.
My final thought, not so much a plot hole as a random annoyance - Practically every single mage becoming a blood mage got really, really old. I mean seriously WTF First Enchanter???? I think that moment was when the game fully lost it for me. I was like, dude, we are frigging WINNING here (and not Charlie Sheen winning either) and you're just gonna randomly turn into a big abomination to show the templars that they were right about mages all along? Great.
Did you read the codex entries by the "Band of the Three?" There is a reason mages have the tendancy to go crazy blood mage in Kirkwall. I won't spoil it for you but it has to do with the Tevinter's and the Veil being very thin in Kirkwall. Mages and even people without magic are much more susceptible to influence by demons. And it just goes to show that mages really are just one decision away from cracking. If you corner an animal most likely it will resort to whatever means will enable it to survive. And this is even more true in Kirkwall.
Edit* Removed double quote.
Modifié par Baelyn, 19 mars 2011 - 09:20 .
#96
Posté 19 mars 2011 - 09:20
Before people jump me, I don't tolerate Anders' act. But for a cold hearted spirit who rationalizes it could be a small price to pay.
Modifié par AlexXIV, 19 mars 2011 - 09:22 .
#97
Posté 19 mars 2011 - 09:27
AlexXIV wrote...
Justice actually may have done it. If looking at the grand scale. We don't know how important human lives are for a spirit of the fade who happens to be focus on the virtue of justice. Take 1000 years of chantry oppression vs mages vs blowing up one chantry.
Before people jump me, I don't tolerate Anders' act. But for a cold hearted spirit who rationalizes it could be a small price to pay.
The middle left dialogue option on the wheel has Anders admit that Justice didn't do it.
Although, Anders also says that him and Justice are one...and that Justice and Vengence are one and he can't tell the difference anymore.
In all actuallity Anders may be completely insane and just disillusional. Doesn't he also state at one point that he was the cause of Mages? Who appointed him that? Who says they need some crazed abomination killing innocents for them?
Yeah, he may actually be just insane and there is no reasoning in his head anymore.
#98
Posté 19 mars 2011 - 09:31
What im mostly disapointed over are the few dialogue options, like when u side with the weak Mages and 80% of them turn to Blood Magic its not even mentioned. I dont expect the Templar way to be any better.
And there should be much more choices when it comes to Kirkwall, everyone wants u to be Viscount after Act ll, then we could have a real power struggle against the Templars or Mages and not just "I'll join the Templars" at the very ending of the game. Im tires of fixing every Kirkwall problem by slaughtering everyone.
And why did they cripple the Darkspawn? They looked perfect in Origins! Ugly skin, sharp teeth, many variants and crude equipment. They realy looked like a horde of coruption, i DA2 they have smooth skin and just BIG human teeth smiling at you, and everyone exept the mages looks the same. Where are the damn Genlocks and Shrieks?
#99
Posté 19 mars 2011 - 09:36
Even at the end Meredith goes plot crazy and the Templars side with you over her, because she's obviously gone crazy.
Only siding with mages has you fighting both your enemies and allies for no reason at all.
#100
Posté 19 mars 2011 - 09:46
I do not understand why people are pissed about DLC-s. This is a game, which needed a lot of money and work to be done. And unless the company gets enough money back, they will not be able to make new games. So I am happy to pay in order to ensure that new games are made.
Would you work on games, if you didn't get paid? Then let's not expect it from an economical unit either.
The game has a very depressive mood, but we can not claim it is not motivating. It touches people (or it wouldn't be depressive at all) and makes them curious. There is something out there and you want to learn of it. As long as there are means for your curiosity to be sated either at some later point with a DLC or a sequel, the ending is perfectly suitable. It surves its purpose.
All in all DA2 is one of the few games I was willing to play more then once, and not even DA.O managed to have that with me.
Modifié par Lianaar, 19 mars 2011 - 09:48 .





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