DLCs are fine by me, problem is that i buy everyone if i like the game. Like the damn apperance trash they give us on ME2... im weak..
Modifié par DeepConjac, 19 mars 2011 - 09:56 .
Modifié par DeepConjac, 19 mars 2011 - 09:56 .
DeepConjac wrote...
The mission where that freak mage used ure mother as spare parts where so depressive that i wished i could go on a rampage against the circle.. that was realy well done. But i think part l and ll is best, always more fun to climb than to be on the top.
DLCs are fine by me, problem is that i buy everyone if i like the game. Like the damn apperance trash they give us on ME2... im weak..
Ailith430 wrote...
The ending was obviously set up for either an expansion, or DA3. Why was it so hard to understand?
Cliffhangers themselves are not entirely satisfying, but at least they let you know theres more to come later. That's the point.
Foolsfolly wrote...
Ailith430 wrote...
The ending was obviously set up for either an expansion, or DA3. Why was it so hard to understand?
Cliffhangers themselves are not entirely satisfying, but at least they let you know theres more to come later. That's the point.
...unless it flops.
Not saying DA2 will flop or has flopped. I'm just saying, we've all seen the movie that sets up a sequel that never happens because the movie did terribly.
Off the top of my head there's Chronicles of Riddick but there's dozens of those movies that set up something that never happens.
Everwarden wrote...
Hank84 wrote...
Ending does explain some stuff, just because you dont understand doesnt mean its bad.
That would be true only if it was so complexly awesome that someone might not be able to fully grasp it. If the ending is so simple, pointless and abrupt that it's hard to 'get' what just happened, that means it's bad.
DA2 had an ending that was just awful. Really, really awful. Shamefully bad. Bioware should be crying right now because of the failure they let ship.
Baelyn wrote...
Foolsfolly wrote...
Ailith430 wrote...
The ending was obviously set up for either an expansion, or DA3. Why was it so hard to understand?
Cliffhangers themselves are not entirely satisfying, but at least they let you know theres more to come later. That's the point.
...unless it flops.
Not saying DA2 will flop or has flopped. I'm just saying, we've all seen the movie that sets up a sequel that never happens because the movie did terribly.
Off the top of my head there's Chronicles of Riddick but there's dozens of those movies that set up something that never happens.
But they can't just make every game have a definitive "end" just for fear of it flopping and not being able to continue the story. Its a risk they run, sure, but in all honesty we all know (99%) that there will be at the very least DLC that will semi conclude this story and more probably an expansion and subsequent games.
Foolsfolly wrote...
Baelyn wrote...
Foolsfolly wrote...
Ailith430 wrote...
The ending was obviously set up for either an expansion, or DA3. Why was it so hard to understand?
Cliffhangers themselves are not entirely satisfying, but at least they let you know theres more to come later. That's the point.
...unless it flops.
Not saying DA2 will flop or has flopped. I'm just saying, we've all seen the movie that sets up a sequel that never happens because the movie did terribly.
Off the top of my head there's Chronicles of Riddick but there's dozens of those movies that set up something that never happens.
But they can't just make every game have a definitive "end" just for fear of it flopping and not being able to continue the story. Its a risk they run, sure, but in all honesty we all know (99%) that there will be at the very least DLC that will semi conclude this story and more probably an expansion and subsequent games.
Why can't there be a definitive end to a story? All stories have endings. Look at the Mass Effect series, each game has you stopping one big threat that's working for the larger Reaper threat. Each game wraps up a story (geth invasion in ME1, Collector abductions in ME2). This game didn't wrap anything up. You can leave hooks for sequels but you can't just meander around for 40 hours and end the game at the first battle of a war.
That's a decent ending if you're whole goal throughout was to not have a war, but that's not the story they were telling either (except for the Act 2 storyline which has you trying to avoid a war at all costs).
This game just ends, with three years unaccounted for (and the other years that Varric skips) and we're left sitting there staring at the TV and wondering why we're disappointed. The ending doesn't work. When it's all over it doesn't make me sad, happy, or angry. I didn't say, "Oh, **** I can't wait for the next one!" Or anything. It was just over.
Looking around these forums, I'm not the only one who felt the ending was a huge disappointment. If it wrapped up just one storyline (if there was even a storyline to wrap up is a different discussion altogether) then we'd feel a sense of closure and accept the ending.
Modifié par Baelyn, 19 mars 2011 - 08:29 .
xnoxiousx wrote...
Why:
60 second ending that explains nothing
You dont know what happened to any characters like you did in da1 epilouge
People who did not play da1 will not under stand it
At least in mass effect 2 cliff hanger you know every one is alive and well
Ailith430 wrote...
The ending was obviously set up for either an expansion, or DA3. Why was it so hard to understand?
Cliffhangers themselves are not entirely satisfying, but at least they let you know theres more to come later. That's the point.
Durgon Ironfist wrote...
Is it odd I notice that the major of self important angry posters in this community have the same portrait as the OP?
NinjaRogue wrote...
xnoxiousx wrote...
Why:
60 second ending that explains nothing
You dont know what happened to any characters like you did in da1 epilouge
People who did not play da1 will not under stand it
At least in mass effect 2 cliff hanger you know every one is alive and well
Apparently you havn't played Final Fantasy X....
Modifié par DeepConjac, 19 mars 2011 - 09:08 .
Foolsfolly wrote...
Emzamination wrote...
No kotor2 takes the cake for worse rpg ending in history seeing as it was the same ending video for good or evil.
It wasn't the same.
In one the Ebon Hawk is destroyed and another it's not. I can't remember which but that was the principal difference.
Oh, and Malacore V is destroyed for the Light ending and it's a secret Sith Training camp thingy for the Dark ending.
Emzamination wrote...
Foolsfolly wrote...
Emzamination wrote...
No kotor2 takes the cake for worse rpg ending in history seeing as it was the same ending video for good or evil.
It wasn't the same.
In one the Ebon Hawk is destroyed and another it's not. I can't remember which but that was the principal difference.
Oh, and Malacore V is destroyed for the Light ending and it's a secret Sith Training camp thingy for the Dark ending.
Meh besides the platform and the hawke it was basically the sameTo be honest I hadn't even noticed that difference till you mentioned it
Foolsfolly wrote...
The only thing I was comparing ME and DA about was how one series ends each game with an ending and how this one had no ending. The game stops but nothing's resolved.
What you're saying is that the 'point' of the game was to figure out the 'why and hows'. Ok. Fair point if they made the how and whys important.
The How turns out like this: Hawke didn't do anything. The Chantry/Qunari and Templar/Mage fights all had Hawke dragged into the fight. He didn't start anything.
The Whys turned out to be fear for the Chantry/Qunari war and a magic evil idol that we know less about than any other plot point in a BioWare game.
An evil idol. Like this was a Brady Bunch special instead of a BioWare game.
So when the How and Whys aren't interesting and that's the entire point of the game...then you see where we're having a disconnect, yes?
There was another thread around here a few days ago that said the whole thing would have been vastly better if there was no 'Every Mage is a Blood Mage' or 'Evil Idol Made Me Do It' way out. Had the argument been like the Chantry/Qunari fight, where two different human perspectives clashed and led to an unavoidable war then the game would be better.
But outside influences of Blood Magic/Demons and the Idol stripped away all importance of the finale and the argument itself. And I agree with that statement.
The story's weak and the ending is a glaring miscalculation which I hope was rushed because then we can say, 'They didn't finish it like they wanted' instead of 'wow they had no idea what they were doing with this game.'
Modifié par Baelyn, 19 mars 2011 - 09:21 .
Modifié par DrGulag, 19 mars 2011 - 09:27 .
Foolsfolly wrote...
I'm all for new stories! I don't want a repeat of Origins, the Blight is so uninteresting. Mindless zombie orcs defiling everything they touch isn't a compelling villain. It's something to stop, sure, but it's not compelling. No one will ever say that the Arch-Demon was right (unlike Meredith who I believe was right).
The problem is the War with Templar/Mages happens. Hawke does nothing that prevents or causes that war. Hawke does nothing but side quests while avoiding the entire issue as much as possible until the game forces the issue with the Chantry explosion.
The argument is that personal freedom (Mages) vs public safety (Templars). That argument breaks down completely when every mage is evil and the Templars are led by a crazy person because an Idol made her do it.
Now there's no argument. The Mages were evil and the Meredith was crazy because the plot told her to be so. And Hawke has no affect on any outcome, good or ill.
That's a storytelling problem. That's part of the reason why the ending just happens and we're left feeling disappointed.
It's not because it's a cliffhanger or because it's about the journey instead of the destination, the journey is Crazy people and demons but only after dozens of hours of finding lost kittens and fighting innumerable sized gangs in the streets.