Conduit0 wrote...
An over arcing storyline is impossible that way, If every character that can possibly die has to be written into the next game in such a way that they don't have to be there, it completely eliminates any relation from one story to the next, and if they remove the ability to kill off or atleast get rid of certain characters that are key to the story you'll just whine that you don't have the freedom to kill them. Frankly I suggest you forget about DA and stick to game series like TES where none of the games in the franchise are related if the realities of a multi-game storyline are too much for you to handle.
You truly are special & you put a lot of words in my mouth that I have never said.
I only want that those decisions they allow us should stand, or never to be mentioned again (With DLCs and extras I don't really care, since I see these to be more outside the Canon); I don't mind that you can't kill everyone, in fact I prefer it that you can't change everything because that would make continuity too hard to manage.
& I prefer it that DA3 and ME3 would be like DA2 and ME2 over a game that breaks all your choices in the past; placed just outside the boundary of the previous games through time or place, while close enough to share a few overlapping stories; like the death of Ashley or Kaidan, or seeing Nathan or Zevran again depending on your actions.
So outside buggy imports the only big flaw continuty wise in DA2 is Leliana, now you are telling me I play the wrong types of games? How hard would it have been for them not to have her in this game at all? How much did this glimpse really give us? Nothing. DA2 would have been just as good for most, and better for those that did kill her, if there had been some else instead.
&
I wouldn't have minded if Leliana was always rigorously close to the chantry, and she couldn't be killed, or if they had made someone extremely alike to the religious and alive Leliana in all but name and hair, with the same voice and all; and for those that did change her, or kill her; they would have used this copy cat character that would sprout the same dialogue save a few lines; with both being called by their title over their name (Nighting Gale apparently).
So I still hope that it was all a bug, and that Leliana will either not be in DA3, or she can be in it, or if BW really want her to be in it that that they make an replacement character to fulfill the same function, and use mostly the same dialogue and voice ~ and that Leliana is given a new name that can work on both (the later seems to already be inplace).
Modifié par randName, 18 mars 2011 - 08:21 .