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Saving Hawke's mom?


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35 réponses à ce sujet

#1
brad_blacksmith

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So, is there any way to save Hawke's mom? I finished my second playthrought, done some diferent stuff. In the killer quest line, you have to confront a noble, i think, named DuPois(?), the first time I killed him, but the second time I spared him, and I kind of remember him saying he was also looking for the killer. When he goes away he says to find him somewhere, Lowtown i think but i didn't find him...so all that to ask...does Hawke's mom have to dye or can she be saved? I dunno if theres already a thread on this topic, i couldn't find one.:D

Also off the topic, how does one becomes the Viscount? Everytime that topic came up I ended up getting a no, sten style <_<

#2
Badpie

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I wondered this as well, but I think there's no way to save her. It's one of the things that really annoyed me about the game in general. Fixed outcomes no matter what you do, even while they give you the illusion that you can change the world around you. It's bull. You can't change anything. You can't change the outcome, only the details of the path to get to it.

Unless I'm totally wrong and there's some path where you can save Mom or make anyone listen to reason about anything ever. Then I'll eat my hat.

#3
Icy Magebane

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Not possible, sorry.

Edit:  Also, I don't know anything about being Viscount.

Modifié par Icy Magebane, 18 mars 2011 - 05:57 .


#4
Shadowrun1177

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There is no way around it Hawke's mom will always die.

#5
Hrodric

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I tried it 4 different times by going back to earlier saves--there is no way to save her (at least that I was able to find).

You only become the viscount by siding with the templars.

#6
someon7x

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DA2 is about experiencing scripted events, not navigating a branching story.

#7
Pileyourbodies

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someon7x wrote...

DA2 is about experiencing scripted events, not navigating a branching story.


no its about experiancing different paths to the same event. One of the morals of this story is that stuff is going to happen no matter the actions of one man

#8
Medhia Nox

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You can't change a movie - don't be unreasonable!

#9
CRISIS1717

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Someone from Bioware said there was a choice to save her but players felt like it was imperative that they do save her, so now she has to die no matter what and you have a linear unbranching progression of the story into Act III where your mother will always be dead.

Sounds like a cutback to me.

#10
Aigyl

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They cut the option to save her as testers just kept reloading until they succeeded in saving her. The mother dying became a 'you failed the quest' moment rather than a tragic moment.

I loved it personally, but then I'm a fan of the dark side ^_^

#11
someon7x

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Pileyourbodies wrote...

someon7x wrote...

DA2 is about experiencing scripted events, not navigating a branching story.


no its about experiancing different paths to the same event. One of the morals of this story is that stuff is going to happen no matter the actions of one man


You mean like taking a different path to your seat in the theatre before the same movie plays again?

#12
Icy Magebane

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Pileyourbodies wrote...

someon7x wrote...

DA2 is about experiencing scripted events, not navigating a branching story.


no its about experiancing different paths to the same event. One of the morals of this story is that stuff is going to happen no matter the actions of one man

Which is completely unrealistic.  It's true that in life things can only happen one way, but that is because you cannot go backwards and re-do anything.  Destiny doesn't come into play when there exists the ability to alter past events.

Boy crosses street, gets hit by car.  Boy does not cross street, car does not hit boy.  Etc...

#13
Ngoctu

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not true we still can change some other we won't (your sister/brother dead or alive and many other) u can try to stop the river but the river will keep flowing he will change path on the way but at the end it will reach the ocean...

so while you stop it or turn it and doing so you can provied water for a village or u can use it for agricolture you can make many use of the river but you wont stop it for going where it has to go

Hawke can make good use of his experience his life changing the path of things but the river keep going...
U can't expect to change them all people has free will only if you could control everybody free will u could drive the river uphill...

as you can reload and change ur choise the other people will react differently if u dont help andres then andres will find another way to do what HE want to do... it's not all about you i change i dont help him then he certainly fail... a little bit egocentric

Modifié par Ngoctu, 18 mars 2011 - 06:12 .


#14
Nordic Warlord

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Well, actually all that statements about Hawke not being able to change everything sound like an excuse to me. Bioware did a poor job on this quest no matter what David Gaider says.

#15
Khayness

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Your mother killed by a blood mage gets brought up all the time to convince you siding with the Templars.

Chaotic stupid Grace is a better reason to be honest.

#16
AlexXIV

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It's not only a poor, but also ridiculous and gross quest. Everyone involved should be ashamed. But know what, people like it. Don't know which or how many but it is so. Bioware is not going to change it so your best shot is waiting for a mod if anyone makes it. I think it might be a rather popular one.

Modifié par AlexXIV, 18 mars 2011 - 06:37 .


#17
IanPolaris

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The game is terribly scripted I am sorry to say. Not only do you have to side with the Templars (and frankly the game reminds me of a compiled Lotion "pro-templar" rant) to become Viscount, but you become Viscount when siding with the Templars even if you are a mage yourself! Can we say "Magister" (or in my game Magistera)? I knew we could.....

-Polaris

#18
AlexXIV

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IanPolaris wrote...

The game is terribly scripted I am sorry to say. Not only do you have to side with the Templars (and frankly the game reminds me of a compiled Lotion "pro-templar" rant) to become Viscount, but you become Viscount when siding with the Templars even if you are a mage yourself! Can we say "Magister" (or in my game Magistera)? I knew we could.....

-Polaris

The reason is that Kirkwall is a templar hive and it stays that. No matter how many templars you kill there will be more comming. So the mages could never take it over, they can at best try to get away from it. That's why Hawke stays if he sides with the templars and becomes Viscount, and leaves if he sides with the mages.

#19
IanPolaris

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AlexXIV wrote...

IanPolaris wrote...

The game is terribly scripted I am sorry to say. Not only do you have to side with the Templars (and frankly the game reminds me of a compiled Lotion "pro-templar" rant) to become Viscount, but you become Viscount when siding with the Templars even if you are a mage yourself! Can we say "Magister" (or in my game Magistera)? I knew we could.....

-Polaris

The reason is that Kirkwall is a templar hive and it stays that. No matter how many templars you kill there will be more comming. So the mages could never take it over, they can at best try to get away from it. That's why Hawke stays if he sides with the templars and becomes Viscount, and leaves if he sides with the mages.


I get that.  You are missing the point.  A mage is not only permitted but ecouraged by the Templars to become Viscount even in a city that is most strongly held by the Templars.  Can we say "Tevinter Magister"?  I am sure that Fenris who was my Fem-Hawke's squeeze will point this little irony out to her......

-Polaris

#20
AlexXIV

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IanPolaris wrote...

AlexXIV wrote...

IanPolaris wrote...

The game is terribly scripted I am sorry to say. Not only do you have to side with the Templars (and frankly the game reminds me of a compiled Lotion "pro-templar" rant) to become Viscount, but you become Viscount when siding with the Templars even if you are a mage yourself! Can we say "Magister" (or in my game Magistera)? I knew we could.....

-Polaris

The reason is that Kirkwall is a templar hive and it stays that. No matter how many templars you kill there will be more comming. So the mages could never take it over, they can at best try to get away from it. That's why Hawke stays if he sides with the templars and becomes Viscount, and leaves if he sides with the mages.


I get that.  You are missing the point.  A mage is not only permitted but ecouraged by the Templars to become Viscount even in a city that is most strongly held by the Templars.  Can we say "Tevinter Magister"?  I am sure that Fenris who was my Fem-Hawke's squeeze will point this little irony out to her......

-Polaris

Hawke is special. Bethany gets taken to the circle, hawke can use bloodmagic wherever he wants. We know that basically from DA:O just that there was the excuse of the protagonist being a Grey Warden. So Bioware said to hell we excuses, we don't need to answer to anyone.

#21
Tsarapihelas

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Icy Magebane wrote...

Pileyourbodies wrote...

someon7x wrote...

DA2 is about experiencing scripted events, not navigating a branching story.


no its about experiancing different paths to the same event. One of the morals of this story is that stuff is going to happen no matter the actions of one man

Which is completely unrealistic.  It's true that in life things can only happen one way, but that is because you cannot go backwards and re-do anything.  Destiny doesn't come into play when there exists the ability to alter past events.

Boy crosses street, gets hit by car.  Boy does not cross street, car does not hit boy.  Etc...


What could you have possibly changed to avoid your mother's death in the first two acts? There was no way of knowing Quentin was going to break his modus operandi and go after Leandra. That quest was the epitome of inevitability, which is the underlying theme in the game. People who are complaining about not being able to save their mothers are intetionally ignoring the other people you can save, your siblings namely.

someon7x wrote...

Pileyourbodies wrote...

someon7x wrote...

DA2 is about experiencing scripted events, not navigating a branching story.


no
its about experiancing different paths to the same event. One of the
morals of this story is that stuff is going to happen no matter the
actions of one man


You mean like taking a different path to your seat in the theatre before the same movie plays again?


That has to be the most ignorant comparison I have seen anyone make.

#22
Halo Quea

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Shadowrun1177 wrote...

There is no way around it Hawke's mom will always die.


Yes, she does always die and I REALLY tried to save her.  Even tried to talk her out of trying to get remarried once I realized what was looming on the horizon for her.    I could have actually dealt with the circumstances of her death if Hawke hadn't been so stupid and slow witted about the whole thing.

Hawke was investigating these disappearances and KNEW about the flowers and even the location of the last victim.  So why the hell didn't Hawke just take off and head right to the place where Ninette's hand was found?  Instead Hawke decides to wait until NIGHTFALL before he starts looking for her and there finds a blood trail that any fool guard would have been able to trace.  

Also Bioware really overplayed their hand with all of the blood mages, making it seem like every evil act in Kirkwall can be attributed to them. 

#23
Nordic Warlord

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People who are complaining about not being able to save their mothers are intetionally ignoring the other people you can save, your siblings namely.

Is it possible to save Carver from being smashed by an Ogre if the main character is of a warrior/rogue class? No. So it is not the deaths of Hawke's family members that many people are upset with. It's the overall lack of real choices.

Modifié par Nordic Warlord, 18 mars 2011 - 07:51 .


#24
Icy Magebane

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Tsarapihelas wrote...

What could you have possibly changed to avoid your mother's death in the first two acts? There was no way of knowing Quentin was going to break his modus operandi and go after Leandra. That quest was the epitome of inevitability, which is the underlying theme in the game. People who are complaining about not being able to save their mothers are intetionally ignoring the other people you can save, your siblings namely.


It has already been mentioned that there was an option to prevent this death, but that Bioware removed it because too many people chose to do it that way.  Don't ask my why it's a good idea to remove from a game something that most players like.  As for the specifics, I don't know what they took out.  It could have been sparing the blood mage suspect earlier on, since that's the most logical point at which the story could have taken a different turn.

#25
Suron

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like said, your effect on the world is an illusion. You really don't change anything in DA2..no save conner or kill the wife or kill conner or anything even remotely like that...it's just a linear storyline where the only "choice" you have is the tone in which Hawke says something.