Also off the topic, how does one becomes the Viscount? Everytime that topic came up I ended up getting a no, sten style <_<
Saving Hawke's mom?
#1
Posté 18 mars 2011 - 05:46
Also off the topic, how does one becomes the Viscount? Everytime that topic came up I ended up getting a no, sten style <_<
#2
Posté 18 mars 2011 - 05:49
Unless I'm totally wrong and there's some path where you can save Mom or make anyone listen to reason about anything ever. Then I'll eat my hat.
#3
Posté 18 mars 2011 - 05:57
Edit: Also, I don't know anything about being Viscount.
Modifié par Icy Magebane, 18 mars 2011 - 05:57 .
#4
Posté 18 mars 2011 - 05:57
#5
Posté 18 mars 2011 - 05:58
You only become the viscount by siding with the templars.
#6
Posté 18 mars 2011 - 05:58
#7
Posté 18 mars 2011 - 06:00
someon7x wrote...
DA2 is about experiencing scripted events, not navigating a branching story.
no its about experiancing different paths to the same event. One of the morals of this story is that stuff is going to happen no matter the actions of one man
#8
Posté 18 mars 2011 - 06:01
#9
Posté 18 mars 2011 - 06:01
Sounds like a cutback to me.
#10
Posté 18 mars 2011 - 06:01
I loved it personally, but then I'm a fan of the dark side
#11
Posté 18 mars 2011 - 06:02
Pileyourbodies wrote...
someon7x wrote...
DA2 is about experiencing scripted events, not navigating a branching story.
no its about experiancing different paths to the same event. One of the morals of this story is that stuff is going to happen no matter the actions of one man
You mean like taking a different path to your seat in the theatre before the same movie plays again?
#12
Posté 18 mars 2011 - 06:03
Which is completely unrealistic. It's true that in life things can only happen one way, but that is because you cannot go backwards and re-do anything. Destiny doesn't come into play when there exists the ability to alter past events.Pileyourbodies wrote...
someon7x wrote...
DA2 is about experiencing scripted events, not navigating a branching story.
no its about experiancing different paths to the same event. One of the morals of this story is that stuff is going to happen no matter the actions of one man
Boy crosses street, gets hit by car. Boy does not cross street, car does not hit boy. Etc...
#13
Posté 18 mars 2011 - 06:10
so while you stop it or turn it and doing so you can provied water for a village or u can use it for agricolture you can make many use of the river but you wont stop it for going where it has to go
Hawke can make good use of his experience his life changing the path of things but the river keep going...
U can't expect to change them all people has free will only if you could control everybody free will u could drive the river uphill...
as you can reload and change ur choise the other people will react differently if u dont help andres then andres will find another way to do what HE want to do... it's not all about you i change i dont help him then he certainly fail... a little bit egocentric
Modifié par Ngoctu, 18 mars 2011 - 06:12 .
#14
Posté 18 mars 2011 - 06:28
#15
Posté 18 mars 2011 - 06:32
Chaotic stupid Grace is a better reason to be honest.
#16
Posté 18 mars 2011 - 06:35
Modifié par AlexXIV, 18 mars 2011 - 06:37 .
#17
Posté 18 mars 2011 - 06:35
-Polaris
#18
Posté 18 mars 2011 - 06:38
The reason is that Kirkwall is a templar hive and it stays that. No matter how many templars you kill there will be more comming. So the mages could never take it over, they can at best try to get away from it. That's why Hawke stays if he sides with the templars and becomes Viscount, and leaves if he sides with the mages.IanPolaris wrote...
The game is terribly scripted I am sorry to say. Not only do you have to side with the Templars (and frankly the game reminds me of a compiled Lotion "pro-templar" rant) to become Viscount, but you become Viscount when siding with the Templars even if you are a mage yourself! Can we say "Magister" (or in my game Magistera)? I knew we could.....
-Polaris
#19
Posté 18 mars 2011 - 06:47
AlexXIV wrote...
The reason is that Kirkwall is a templar hive and it stays that. No matter how many templars you kill there will be more comming. So the mages could never take it over, they can at best try to get away from it. That's why Hawke stays if he sides with the templars and becomes Viscount, and leaves if he sides with the mages.IanPolaris wrote...
The game is terribly scripted I am sorry to say. Not only do you have to side with the Templars (and frankly the game reminds me of a compiled Lotion "pro-templar" rant) to become Viscount, but you become Viscount when siding with the Templars even if you are a mage yourself! Can we say "Magister" (or in my game Magistera)? I knew we could.....
-Polaris
I get that. You are missing the point. A mage is not only permitted but ecouraged by the Templars to become Viscount even in a city that is most strongly held by the Templars. Can we say "Tevinter Magister"? I am sure that Fenris who was my Fem-Hawke's squeeze will point this little irony out to her......
-Polaris
#20
Posté 18 mars 2011 - 06:58
Hawke is special. Bethany gets taken to the circle, hawke can use bloodmagic wherever he wants. We know that basically from DA:O just that there was the excuse of the protagonist being a Grey Warden. So Bioware said to hell we excuses, we don't need to answer to anyone.IanPolaris wrote...
AlexXIV wrote...
The reason is that Kirkwall is a templar hive and it stays that. No matter how many templars you kill there will be more comming. So the mages could never take it over, they can at best try to get away from it. That's why Hawke stays if he sides with the templars and becomes Viscount, and leaves if he sides with the mages.IanPolaris wrote...
The game is terribly scripted I am sorry to say. Not only do you have to side with the Templars (and frankly the game reminds me of a compiled Lotion "pro-templar" rant) to become Viscount, but you become Viscount when siding with the Templars even if you are a mage yourself! Can we say "Magister" (or in my game Magistera)? I knew we could.....
-Polaris
I get that. You are missing the point. A mage is not only permitted but ecouraged by the Templars to become Viscount even in a city that is most strongly held by the Templars. Can we say "Tevinter Magister"? I am sure that Fenris who was my Fem-Hawke's squeeze will point this little irony out to her......
-Polaris
#21
Posté 18 mars 2011 - 07:08
Icy Magebane wrote...
Which is completely unrealistic. It's true that in life things can only happen one way, but that is because you cannot go backwards and re-do anything. Destiny doesn't come into play when there exists the ability to alter past events.Pileyourbodies wrote...
someon7x wrote...
DA2 is about experiencing scripted events, not navigating a branching story.
no its about experiancing different paths to the same event. One of the morals of this story is that stuff is going to happen no matter the actions of one man
Boy crosses street, gets hit by car. Boy does not cross street, car does not hit boy. Etc...
What could you have possibly changed to avoid your mother's death in the first two acts? There was no way of knowing Quentin was going to break his modus operandi and go after Leandra. That quest was the epitome of inevitability, which is the underlying theme in the game. People who are complaining about not being able to save their mothers are intetionally ignoring the other people you can save, your siblings namely.
someon7x wrote...
Pileyourbodies wrote...
someon7x wrote...
DA2 is about experiencing scripted events, not navigating a branching story.
no
its about experiancing different paths to the same event. One of the
morals of this story is that stuff is going to happen no matter the
actions of one man
You mean like taking a different path to your seat in the theatre before the same movie plays again?
That has to be the most ignorant comparison I have seen anyone make.
#22
Posté 18 mars 2011 - 07:09
Shadowrun1177 wrote...
There is no way around it Hawke's mom will always die.
Yes, she does always die and I REALLY tried to save her. Even tried to talk her out of trying to get remarried once I realized what was looming on the horizon for her. I could have actually dealt with the circumstances of her death if Hawke hadn't been so stupid and slow witted about the whole thing.
Hawke was investigating these disappearances and KNEW about the flowers and even the location of the last victim. So why the hell didn't Hawke just take off and head right to the place where Ninette's hand was found? Instead Hawke decides to wait until NIGHTFALL before he starts looking for her and there finds a blood trail that any fool guard would have been able to trace.
Also Bioware really overplayed their hand with all of the blood mages, making it seem like every evil act in Kirkwall can be attributed to them.
#23
Posté 18 mars 2011 - 07:19
Is it possible to save Carver from being smashed by an Ogre if the main character is of a warrior/rogue class? No. So it is not the deaths of Hawke's family members that many people are upset with. It's the overall lack of real choices.People who are complaining about not being able to save their mothers are intetionally ignoring the other people you can save, your siblings namely.
Modifié par Nordic Warlord, 18 mars 2011 - 07:51 .
#24
Posté 18 mars 2011 - 07:25
Tsarapihelas wrote...
What could you have possibly changed to avoid your mother's death in the first two acts? There was no way of knowing Quentin was going to break his modus operandi and go after Leandra. That quest was the epitome of inevitability, which is the underlying theme in the game. People who are complaining about not being able to save their mothers are intetionally ignoring the other people you can save, your siblings namely.
It has already been mentioned that there was an option to prevent this death, but that Bioware removed it because too many people chose to do it that way. Don't ask my why it's a good idea to remove from a game something that most players like. As for the specifics, I don't know what they took out. It could have been sparing the blood mage suspect earlier on, since that's the most logical point at which the story could have taken a different turn.
#25
Posté 18 mars 2011 - 07:25





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