Adept Insanity, feel like I'm doing it wrong
#51
Posté 20 mars 2011 - 12:00
Everyone except Harbinger. That's where the Geth Plasma Shotgun comes into play, goes through barriers likes there's no tomorrow, in my experience any ways.
"is it worth going for LotSB before the Collector Ship as well"
I'd think so. Its a Biotic heaven sort of speak, lots of ways to throw mooks off ramps or into the clouds. The electrical arc antennas makes it a lot easier for biotics as well.
#52
Posté 20 mars 2011 - 12:10
On the other hand after I played through on insanity the first time (that was an engineer actually, much smoother experience), I have been unable to really enjoy the lower difficulties. Feels like the fun just goes away when things die too quickly.
Modifié par termokanden, 20 mars 2011 - 12:13 .
#53
Posté 20 mars 2011 - 12:20
Husks are armored over health on Insanity and Hardcore.
Preatorian is all barrier and armor.
Harbinger is all barrier and armor.
Scions are all armor.
Collectors are all guarded by barriers over health.
So things that hit armor and barriers are a good idea on any collector missions. My favorite Adept companions on the collector ship is Thane(w/ incisor sr if you have it) and Miranda. All others can work, but for me the number of warps plus passives and combos with Miranda and Thane just seem to destroy the Collector ship.
#54
Posté 20 mars 2011 - 12:50
mcsupersport wrote...
Before you go to the Collector ship try to recruit Thane. You will find Thane with sniper rifle and unstable warp paired up with Miranda with unstable warp and you as an adept will tear through collectors like a hot knife.
This is good advice. An additional source of Warp for the Collector ship is always welcome, whether you're new to Insanity or an old hand.
#55
Posté 20 mars 2011 - 02:46
Next up is Horizon, and I'm sort of dreading it. Am planning to head in with Miranda and Mordin for the anti-armor. Cannot wait to get the Collector Beam Rifle (my favorite HW).
Again, I can't thank everyone in this thread enough for all their help and advice. So far it's all been extremely helpful, even if just to reassure me that I am not a big giant idiot for struggling so much. Thanks again!
#56
Posté 20 mars 2011 - 02:58
lazuli wrote...
This is good advice. An additional source of Warp for the Collector ship is always welcome, whether you're new to Insanity or an old hand.
It's nice to have but you don't really need it. Collector missions are not that hard for Adepts. You can lock down Harbinger with Singularity all the time if you like and easily deal with the barriers/armor and health of the collectors. On the platform sections like in the Collector Ship and the Collector Base you can also just Pull/Throw the Collectors off the platform after removing their barriers with Warp or your Weapon (with the Geth Shotgun it's pretty easy). In my opinion the Collector Ship is almost easier for an Adept than any other class. You can play it solo without much problems, see cruz1ale's video (and this was without the GPS and before there was Stasis available:
And with the Geth Shotgun it's even easier. Also if you choose Stasis you can also get rid of the Scions pretty easily, although the second one requires good timing:
I think recruiting Thane and beating his shield and mech-heavy mission before getting the additional weapons training from the Collector Ship is actually a harder task than beating the Collector Ship solo (which you obviously don't have to, you can bring Miranda, Jack or Jacob with additional Warp and Pull and it becomes even easier).
Modifié par Korjyan, 20 mars 2011 - 03:24 .
#57
Posté 20 mars 2011 - 03:03
UsagiVindaloo wrote...
I am now kicking myself that I didn't go and get the biotic upgrade from Firewalker, but someone was suggesting to save it for after Horizon/before the Collector ship so as to trigger the ship before all the recruitment missions.
You can do the Firewalker mission before you get to Horizon and do some other side missions after Horizon to trigger the Collector Ship mission. I wrote this on a previous post on page 1:
After Horizon I do some Illium sidequests, buy all the stuff I need and then do 5 side missions (usually: Anomalous Weather Detected, MSV Broken Arrow, Endangered Research Station, Mining the Canyon, MSV Estevanico). The Anomalous Weather mission also gives you another Damage Proctection upgrade so you can do the Hard Shields upgrade back on the Normandy before going onto the Collector Ship. You could also do the Firewalker mission but I usually do them before recruiting Mordin. And after you have beaten the Collector Ship you have your bonus weapon for the rest of the game (and some more upgrades available at the shops).
Modifié par Korjyan, 20 mars 2011 - 03:04 .
#58
Posté 20 mars 2011 - 03:14
Korjyan wrote...
UsagiVindaloo wrote...
I am now kicking myself that I didn't go and get the biotic upgrade from Firewalker, but someone was suggesting to save it for after Horizon/before the Collector ship so as to trigger the ship before all the recruitment missions.
You can do the Firewalker mission before you get to Horizon and do some other side missions after Horizon to trigger the Collector Ship mission. I wrote this on a previous post on page 1:
After Horizon I do some Illium sidequests, buy all the stuff I need and then do 5 side missions (usually: Anomalous Weather Detected, MSV Broken Arrow, Endangered Research Station, Mining the Canyon, MSV Estevanico). The Anomalous Weather mission also gives you another Damage Proctection upgrade so you can do the Hard Shields upgrade back on the Normandy before going onto the Collector Ship. You could also do the Firewalker mission but I usually do them before recruiting Mordin. And after you have beaten the Collector Ship you have your bonus weapon for the rest of the game (and some more upgrades available at the shops).
Good point, but to clarify, I don't think I can go do the Firewalker mission now because Horizon has been triggered and TIM is waiting for me in the briefing room, hence the, "Dangit, didn't do the Firewalker mission." Never mind, I can do it afterwards. As for mech-heavy missions, one way I can get around that is going with Kasumi/Miranda as my squad.
Something I'm vaguely wondering about... in general, is it good to have my squad do the pulling and me do the warping (i.e. powerlevel their Pull and my Warp) or vice versa (their Warps and my Pull/Singularity)? I seem to have gotten in the habit of getting Jacob to pull and myself to Warp Bomb (he had the high Pull as well as no casting animation), but I can switch it around if it's generally considered better.
#59
Posté 20 mars 2011 - 03:23
Your cooldown for Pull is lower. Then again for guys like Jacob it doesn't matter because you don't use any other active power so go ahead and use his Pull. Another thing you should consider about Warp Bombs is that you usually evolve Squadmate's Warp to Unstable Warp. It has a shorter cooldown than Heavy Warp (not as your own Heavy Warp though) and the blast radius is bigger. So it's perfect to detonate Warp bombs. Just mix it up... use squadmate's AND your own powers depending on the situation, cooldown... - do you need to spam Singularity to lock down Harbinger and are being shot at from every side by Collector Assassins? Then it's probably a good idea to use a squadmate's Pull and another squadmate's Warp for the Warp Bomb because you want to stay behind cover until you need to throw another Singularity at Harbinger and don't want to be in the middle of your won Warp cooldown. In other situations you can just use both. There really is no right or wrong for this.
#60
Posté 20 mars 2011 - 06:54
I don't know how most use the teams, but I generally like to be the one pulling because I can direct the guys more in the direction I want to get bigger damages. But this is more a personal choice. On Horizon I generally run Miranda and Grunt with grunt packing the Matlock, but hey play with who you like. I have seen many posts of people liking Mordin on Horizon, but I haven't had much luck with him, so I hope you have better luck. Have fun playing ring around the rosey with the Praetorian and the communications tower, just remember to spread your guys out when facing it so they don't get stomped and can take turns shooting it.
#61
Posté 20 mars 2011 - 07:42
mcsupersport wrote...
You do know that you can hack the Heavy mech in Garrus's mission if you find it in the room just behind the Salarian leaders conference room. If you hack the mech, it then attacks the Salarian's guys instead of going after Garrus.......just so you know for future runs.
I don't know how most use the teams, but I generally like to be the one pulling because I can direct the guys more in the direction I want to get bigger damages. But this is more a personal choice. On Horizon I generally run Miranda and Grunt with grunt packing the Matlock, but hey play with who you like. I have seen many posts of people liking Mordin on Horizon, but I haven't had much luck with him, so I hope you have better luck. Have fun playing ring around the rosey with the Praetorian and the communications tower, just remember to spread your guys out when facing it so they don't get stomped and can take turns shooting it.
Oh, I did hack it, but the hack was apparently temporary; after taking out half of the Eclipse mercs, it decided it wanted revenge for my tampering and went stampeding up the stairs along with the salarian Eclipse merc boss.
Haven't actually been doing much with the "heavy hitters" so far... though mostly that was because Zaeed made a dismal showing in Mordin's recruitment mission and I decided to stick more with Overload + biotics. I'm thinking Grunt might be a good choice for the third member (second will almost definitely be Miranda), it's between him, Jacob and Mordin. Don't think a pre-loyalty Zaeed will be good for Horizon (no Inferno Grenade), and Garrus doesn't really have anti armor capability yet. Jack's pull would be nice but I gather Shockwave is useless (?) and Kasumi... is a bit of a weird one just because of her shadow step ability, which is nice against everything but still probably not quite as good as the others.
Just to make sure I have this clear, the recommendation is to take *Heavy* Warp for myself and *Area* Warp for Miranda/Thane? (sure this was said above, but I admit I'm a bit tired at the moment and my brain isn't processing!)
#62
Posté 20 mars 2011 - 06:24
On Garrus's mission were you upstairs with Garrus or downstairs just about under him?? I always sprint downstairs so I am on level to see straight across the bridge at the short wall with my companions on either side of me(sometimes takes some work to get them there, stupid AI). This way I can stop everyone from entering the base and face the mech and Salarians with them all out on the bridge.
#63
Posté 22 mars 2011 - 03:01
Have done all the Firewalker missions for the biotic upgrade, as well as purchasing the biotic upgrade from Illlium (couldn't afford the one from Tuchanka, at least not without getting the discount from Grunt's mission). Have lost count of how many missions I've done before the Collector Ship, so hopefully may be able to go tackle that after recruiting Thane.
Thanks all again for all the help!
#64
Posté 22 mars 2011 - 03:58
Yeah that Mech will follow the Merc boss into the base sometimes if you dont drop him on the bridge..can be awkward if you arent ready :lol
#65
Posté 22 mars 2011 - 07:53
Hoping things go well with the Collector Ship (that's up next) though I'm still nervous about the Praetorian.
Again, can't thank everyone enough. I would have given up long ago if it weren't for everyone's helpful advice.
#66
Posté 22 mars 2011 - 11:02
And on the collector ship: Jump down and before moving forward direct your squadmates down the ramp to the cover opoosite of where the 2 Collectors will spawn after the first 2 Husks. You just stay at "the entry" of that section and take cover as soon as your squadmates have arrived at their positions. Then the Praetorian will arrive and the Husks. Strip away the Husks armor with your squadmate's Warp or Incinerate and then use a Throw, Pull or Concussive Shot to instakill them. You are still safe where you are. Now the 2 Collectors will spawn. You need to kill them asap which can be a bit more tricky from your position without a Sniper Rifle. You can move down a bit on the right ramp so the autotargeting can get a hold of them. Then use your and your squadmate's powers and kill them. Maybe you can kill them faster with a Heavy Weapon like the Collector Beam, I don't know, I never use Heavy Weapons... then there's another Husk to deal with, but that's easy. Now there's just the Praetorian left. Command your squadmates away a little and start kiting the Pratorian around the ramps to the left and right. There's cover on the floor level as well. So just always move around and keep hitting it. When you are on top of the ramps (where you first took cover) and the Praetorian is underneath you it can't hit you so pop out of cover and empty your weapons. It's really not very hard. Take a look at this video (skip to 3.00): www.youtube.com/watch
(although he doesn't send the squadmate's down which I find more helpful)
#67
Posté 22 mars 2011 - 09:06
The thing to always remember about Praetorians is they will never actively chase your companions as long as you are not cloaked as an infiltrator. The only times a Praetorian will actually damage your companions is if you let them get too close and then it automatically does the ground pound attack. So as long as you put your guys away from him but with a line of site to shoot him, they will not get hurt and will constantly damage the sucker. All you need then is a group of cover that hides you from his beams and is big enough to not get stomped on or flown over. For me it is always the tower for Horizon and the Stairs for the CS. I don't use other heavy weapons in the game, so I always open the Praetorian battles with a Cain blast to them, usually takes out most of the minor baddies on the CS and generally shortens the fight without much exposure to damage.
#68
Posté 22 mars 2011 - 09:54





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