Wall of text ahead; read ye who dare!
Mary and Sheryl have both posted as I was composing this so some of it is a little redundant now…
There are some really interesting points made in this thread. Some of it goes to interesting places and I would like to delve a little deeper into some of them, if I may…
I am responding mostly to TheDauntless, though there are others I am replying to as well.
I understand what you are saying. I get what you mean about how homosexuality is being represented in BioWare games. For example: the earlier fade-to-black in Jade Empire (JE) for both the m/m and f/f options really stood out to me and it did seem to send a particular message. The devs have said it was because of technical issues that I lack the tech savvy t comprehend, but the fact is it is in the game that way, it wasn’t fixed post-release, and that says something too. And I do see the points you made about the “house rules” of how homosexuality is allowed to be represented seeming to be in place and how that can be damaging.
I am one of the more rare types who does believe every company, individual, government, etc, including game developer, is responsible for what they put out there. I also believe, as do others occasionally from time to time, what is in a game affects those who play it. Furthermore, this game will become a part of our common culture, so I completely see why the points you make are indeed worth examining.
But, and yes, there has to be the but, I also believe there is more to the issue than what has been stated so far. Some pertinent information the developers have disclosed bring different perspective to how the game was made as it was and why.
I trust Sheryl Chee, Mary Kirby, and David Gaider when they share with us on the forums how much thought and heart were put into the characters and they would not include homosexuality just for the sake of it. My personal opinion on that matter is it would be good to include homosexuality in the game just for the sake of it even if it wasn’t part of any of the original characters’ concepts with the caveat of it having to end-up being of good enough quality to publish. But that is just my view on the matter. Yet, the fact remains, this is not something they just threw in. They created deceptively spicy salsa Zevran bi-sexual from the get-go. That is part of his character concept and that reality plays out in the game. To me, that seems a really good way to have homosexuality and bisexuality represented in the game. A character was conceived that way and plays out that way. Perfect.
As far as the argument of having to have equal gay : straight ratio goes, besides my personally finding that a fan-freakin-tastic idea, I’m not sure that is terribly practical in reality. At times I, not being a game developer, privately and quietly roll my eyes when I read the devs say they have limited resources and ask whether we would rather they spend the zots on romances or on X. To me it is so obvious where they should spend those precious zots: on the romances and character interactions of course! Who needs bowstrings or horses or long luscious flowing hair? Give me more romance options, deeper friendship paths, and more interaction options! But I am not going to get what I want merely for wanting it since the game developers’ priorities are different than mine. Which isn’t really fair to say because they did spend a lot more time and effort on these things in DA:O than on any other game. David beamed when he said in an interview that RPGers will love DA:O for it. And in turn, those of us who love these things love David for it.
Unfortunately, the priorities of those who make the resource allocation decisions are different than those of us who would like more same-sex and other types of less portrayed romancing (ie with a Dwarf or a mentor such as Wynne, and so on). Yeah, it kinda sucks and it has the potential to become quite oppressive if things take steps backward, but what the game has, at least judging from what the writers have graciously shared with us poor sods [thanks Mary, Sheryl, Jennifer, David, and Cori too!

] seems to be really cool by virtue of the same-sex romances being well thought out, written, cared about, and tested as much as the opposite-sex romances. What they have given us is quality. And I am happy to be satisfied with that for this release. I think they have done a great job in the same-sex department (again, judging by what the devs have posted) and I applaud them.
An important aspect of judging the portrayal of the same-sex romances is seeing how they have fared over the years:
Baldur’s Gate (BG, BG II: SoA, and BG II: ToB) : they didn’t exist at all.
Neverwinter Nights (NWN) : nor in NWN at all.
Knights of the Old Republic ( KotOR) : Juhani was the first same-sex anything in their games. I couldn’t make it work even following the advice in walkthroughs, but it was there. There was indeed more than one line referring to Juhani’s preference. There was even a character side event that occurred on Korriban specifically for Juhani. Her romance was small, it was buggy, and it may have not even been finished, but it was there. The proto-type, so to speak.
Jade Empire (JE) : this was the first game that depicted same-sex romances that functioned properly in the game. I would argue while both the Sky and Silk Fox/Princess Lian romances did share much dialogue between their same and opposite sexed romances, they were distinct enough from each other that they were, indeed, separate romances. In fact, I felt it was well done how Sky’s romance with a male PC began with Sky being taken aback because he hadn’t actively considered becoming involved with another man before.
Now JE had the unfortunate set-up that the same-sex romances could only proceed if the opposite-sexed interests had been shot down in a less than polite manner rather than in a friendly manner. I think the devs have heard the feedback on that and have changed that for DA:O.
Mass Effect (ME) : to me, ME has some brilliance in its concepts contrasted to much pain in its execution. The Asari as a species were interesting in their conceptual phase, but in the game, I have to agree with others who have stated over the years they felt the Asari were portrayed in a very hyper-sexed way catering to the stereotypical “male-hetero player base”. I dislike such labels but the point conveyed in that label suits ME’s case too well. The point being, the relationship between Shepard and Liara was… what it was and wasn’t very focused on any other peoples’ perspectives nor desires. If it’s goal for female Shepard to have a same-sex romance that was 'typically' gay-friendly, it failed. And there was no m/m relationship at all in ME.
So in that sense, ME was taking a large step backward from JE.
Dragon Age : Origins (DA:O) : here we have 2 full-fledged same-sex relationships in the game. One for each sex. They are said to be full romances given as much care and effort as the opposite sex romances. That alone is a step way up from ME. Women aren’t treated as sex-objects (wethinks), that is also a step-up. Getting into the same-sex romances doesn’t break the friendship paths with those who would be the hetero options, so that is a step-up from JE.
Moreover, the romanceable NPCs react to how the PC treats them and the game takes that into account with how the relationship unfolds! Meaning, the relationships themselves are more dynamic and responsive than ever. This is quite remarkable and I think it is something to celebrate. Especially for the same-sex romances. Zevran can be in an open relationship with the PC based on the PC’s actions (and if the PC is running around sewing their wild oats then were I Zevran, I would certainly not want to be in an exclusive relationship with the PC either even if I couldn’t resist them enough to stop myself from having sex with ‘em.) or he can be in a serious monogamous relationship with the PC. And there are additional relationship markers that have different degrees of closeness. Explicit mention was made of if Zeveran was in love with the PC. Wow. I think what BioWare have given the players in the available romances is remarkable. It’s what I’ve been asking for for a long time.
So the point is, I think context is important to consider. See how the games were, how they are, and then give feedback and suggestions to how you would like them to be.
I do understand not wanting to give a developer money if you are in disagreement with how they are portraying same-sex relationships in their games. Why would anyone want to give support to a company that isn’t providing them with something they feel is important in their products or may even be causing harm? On that front, I completely agree with you taking that stand TheDauntless.
But I also think it’s important to give recognition for advances and to have realistic perspectives. While I agree with you it would be harmful if there were internal Bio-rules stating there cannot be white human male homosexuality, I think in this case when it came down to the higher-ups allowing the resources for only 1 same-sex romance of each sex, then it had to come down to which character the writers felt it suits best. I am happy it is Zevran because he really appeals to me. He had me from “The…” in his character video.
I think in-so-far as both of the bi-sexual NPCs having to look good to the opposite sex too, that is pretty much a given since taste is subjective and these things are based on cultural “norms” of what is attractive in a female and male regardless of which character is engaging with the PC. What I mean is the cultural standard for “good looking” or “appealing” is the same regardless of what a person’s sexual orientation might be. For example, in my culture a female with ‘unwanted’ facial hair is seen in a negative light regardless of where such an imposition originates nor how culturally and personally oppressive such an outward focus on a specific appearance dictate is. A game designed with this same culture in mind is going to follow this culture’s preferences to a large degree - no 'unwanted' facial hair, nor armpit hair, and so on. Besides, I can’t envision any female character being appealing to gay women only and not to straight men. What would such a person look like?
While differences such as sexuality are very important and there most certainly are differences in how same-sex relationships play out vs their opposite-sex counterparts (as I was alluding to in the ME part above), they are also not as divisive as all that. Intolerance, fear, etc make the differences seem larger than they are and I think it is easy to get caught-up in the cultural rhetoric driven by fear. There are many different ways of looking at this issue. To explore some of the relevant lines of thought, I would even go so far as to argue, TheDauntless, your statement on white human males not being able to be shown as gay is less a reflection on gay as it is on the lack of multi-human-racial variation in games. One could argue BioWare prefers putting non-humans in their games rather than having non-white humans in leading roles. Obviously there are issues with this logic (ie: all of Jade Empire took place in an Asian setting with Asian peoples, some characters are non-white non-human such as Nathyrra and Viconia, ) and I am not saying this is indeed what BioWare is doing, yet just as with the portrayal of same-sex romance raising serious concerns, so can their lack of representation of racial diversity in general and specifically for romances. I mention this issue as a contrast to show all social issues are very important to discuss and these things strongly impact each other. Each character represents many different things which include their sex, sexuality, race, species, societal roles, class, a whole bunch of aspects. Certainly separating one focus form the whole is useful to examine it closer, but I feel it important to keep sight on the whole as well. I think your points, while good in many respects, are too locked into a vacuum and would benefit from being broadened in order to gain more perspective on the whole of the characters and their functions within the story. In order to do that, you must play the game though. So that is a bit of bind.
Generally speaking, there is also the occurrence in this thread of speaking of BioWare as some sort of homogenous entity which is misleading. I am certain there are gay and/or bi devs who have worked on DA:O. And I am certain they would feel attached to the importance of how they display same-sex relationships in their games. I just thought that was important to mention because of how BioWare was being dismissed entirely as being one in thought and feeling on the portrayal of same-sex romances and they have no personal investment in seeing same-sex romances done well nor with respect. I think they have shown they do.
And one last point. While the differences in personality between characters can be seen as a means of reinforcing the idea that BioWare is portraying Zevran as promiscuous and thus reinforcing the negative stereotype that all males who engage in same-sex sex are promiscuous, I really don’t think that is the case here. First is the question of whether Zevran does the same with a female PC who is acting the same way as a male PC. Next is the question of how Zevran’s female counterpart reacts under the same circumstances in both the opposite and same-sex relationships. I very much doubt there is a difference between how either Zevran or Leliana/Morrigan react to both relationships. [Addendum: Mary addressed this exact thing just a little while ago after I finished writing all of this]
The NPCs have to have the room for their personalities to show. Without that there really is no point to having a party in the first place. Maybe Morrigan and Leliana lean more toward becoming serious in a relationship with one partner quicker than Zevran does, that really doesn’t mean that is a bad reflection on any of the characters. That is just how they were written because that is what felt right to the writers. If, while playing, it feels as if the women are pushovers and the men who engage in same-sex sex are ****ty, or if it feels the writers’ visions for the characters were compromised specifically to pander to a stereotype, then I will concede this is something that needs to be worked on in their future games and I will try to vocalize that on the boards.
Goodness knows I have vocalized how much it irked me how females were portrayed in their earlier games and how I disapprove of how much the male PC has control over the female NPCs to far too great an extent. I see a difference here in DA:O wherein there seems to be far more NPC responsiveness to the PC’s behaviour and decisions, but less changing of who the NPCs are at their core. It is great though when characters change and grow throughout the game in a believable way. Another improvement (if it is accurate *crosses fingers*) I am ecstatic about.
So endeth the wall of text. My humble thanks for reading. Whee!
Edit: hooray for Sheryl and Mary! Thank you both very kindly
Modifié par Autumn Bard, 30 octobre 2009 - 08:51 .