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What do you want for Dragon Age III?


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#1
Maria Caliban

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1. The same Gathering/Crafting system.

In DA:O, I never bothered with potions, salves, bombs, poisons, or traps. I didn't enjoy hauling around resources. I didn't like that crafting used up skill points. I basically made healing and lyrium potions and sold everything else I found. Runes stayed in my pack forever because I always imagined that the moment I put it into a weapon or piece of armor, I'd find a better weapon or piece of armor.

In DA II, I stick runes in everything I can (it's 39 silver), buy up potions like they're going out of style, and have even started using poisons and bombs.

2. Our DA II companions.

I know BioWare likes to give you a new set of companions each game, but the end of DA II has them all (but one) off doing their own thing. Why not hang out with Protagonist 3?

3. An indication of enemy strength.

This one is tricky and I have no idea how it could be done. I don't mind the waves of enemies. I think that several waves of enemies + insta-healing after the fight is a great way to avoid the death spiral while making combat more than alpha-strike, clean-up, and move on. You have to conserve your resources in a way you didn't need to in DA:O.

At the same time, I'd like some indication prior to a fight how many waves I can expect. In older games, right clicking on an opponent gave you information about them including expected difficulty level.

4. A bit of randomness in enemy waves.

Right now, once you've fought a battle, you know exactly how it will play out each time you play the game again. I'd be interested in a bit more randomness in enemy composition.

5. Keep the junk tab.

Admittedly, I don't know why the Champion of Kirkwall is searching through each barrel, sack, and rubble heap for those moth-eaten scarfs, but she's smart enough to know they're crap I'll sell for coin.

Modifié par Maria Caliban, 19 mars 2011 - 12:05 .


#2
Maria Caliban

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6. Elemental Weapon upgrade
I am currently carrying five different staves in my inventory. One for each elemental type. There has to be a better way.

#3
DiscipleofUranus

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I agree on every point.

Would like to add, keep the framed narrative if it's relevant and makes sense with the new protagonist's story, although it might be difficult to top Varric as a storyteller, or as a companion even.

#4
Dominus

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4. A bit of randomness in enemy waves.

Right now, once you've fought a battle, you know exactly how it will play out each time you play the game again. I'd be interested in a bit more randomness in enemy composition.


I'll agree to that, it could almost use something Left 4 Dead implements, the AI director. Even while using the standard difficulty setting, you could have a change in frequency, location, and overall ability of incoming enemy waves by your fighting talent.

5. Keep the junk tab.

Admittedly, I don't know why the Champion of Kirkwall is searching through each barrel, sack, and rubble heap for those moth-eaten scarfs, but she's smart enough to know they're crap I'll sell for coin.

Moth-eaten scarves are the highest in fashion sense 8-)

#5
Punahedan

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Agreed with all mentioned by Maria, except the junk tab. That was frickin' useless to me. All it did was make me filthy rich... in a kind of cheap way.

I want the plot items tab back, though.

I want even more qunari in DA3. Including women.

Would like a better indication of what the northern nations think - Anderfels, Rivain, etc.

Tevinter. Moar Tevinter.

#6
Montana

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My DA3 top ten wishlist (in no particular order and from the top of my mind):
1. Ability to play different races (solved by the ol' adopted background = same accent for voiced protagonist)
2. Voiced protagonist, it gives the protagonist character and depth.
3. The conversation wheel, I like it. It's a clever way of showing your options.
4. Fatalities/Kill animations. No more exploding corpses!
5. No recycled maps
6. Companion armor
7. More choises when it comes to character building. I miss my Str/Dex dual longsword wielding Rogue.
8. Same combat pace but no more waves of enemies.
9. Less linear story, more main quests, less sidequests.
10. More armor sets, 3 is not enough.

I can probably think of  500+ more, but this is what i could come up with while writing.

Oh, and I want 200 hours of truly rewarding gameplay, and I want it tomorrow ;)

#7
emlit

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Griffon Age in Nevarra.

#8
Legbiter

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The Champion and the Hero of Ferelden along with the DA III protagonist in an adventure to stabilize the entire civilization of Thedas.

#9
hawat333

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1. Being able to play different races
or
If you keep the voiced protagonist as a feature, include the same icon and dominant personality features, as they greatly imroved the experience.

2. Revised combat with more tactical sense. Being able to plan ahead, not just reacting swiftly to sudden changes. In other words, some sense of distance and no more respawning enemies unless necromancy, demonology or entrances from unexplored rooms are involved. The boss fights were fun, I'd keep the "deal with the area layout too" principal.
I would be glad for more believeable combat moves, animation, for me, the mage melee moves were a good example. They are "cool" but also not too much over the edge. With some less spinning. :) Also, the finishers were great in the first game, the cinematic finishers were great in the second game, I wouldn't mind seeing more of them instead of exploding enemies, that's just too cartoonish for my taste.
Maybe more variety in the moves themselves, let we have at least two series of combat animations so it's not just the same repeating over and over again. Although it's just a minor deal.

3. No more recycled areas, or nonsense sidequests, where you deliver a corpse and get the respond: "I'm so glad you found it, I don't know where I have put it." I know it takes more time, and I am willing to wait an additional year or more for the release.

4. Exploration. It's a major element to explore the world you're playing in, it wouldn't hurt to bring it back.

5. Companion armors, and fighting styles. One set of armor with some minor changes and only one fighting style is not enough. If I play a tank, I simply don't bring Aveline along, only because I don't need another one. It hurts the experience and it could easily be remedied with giving them one more fighting stlye and making the personal talent tree to affect those too.
Coming to think of it, the personal talent tree was a great idea, I'd encourage you to keep it.

6. Companion interactions: Keep them, I love them. Especially the fact they interact with each other outside party banther, it was a very wellcome addition, I really enjoyed to see the developing friendship between Aveline and Isabela for example.
I'd be glad for more insight into their characters, that's what made DA:O companions more compelling. We are fighting together for years, we are supposed to have the ability of getting to know them.

7. ...and Cassandra.

So basically, somewhere in the golden midway between DA:O/A and DAII
All of these take time, much more time than you had to develop DAII, I understand and comprehend that.
But a lot of us would be willing to wait more for an epic like DA:O was. At least I guess so.

#10
Pyrate_d

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I want Bioware to take their time and create a game world that feels large (could be a city, could be a country, but it needs to feel bigger than DA2).

#11
CRISIS1717

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In DA3 I want them to go back to the DAO style and hopefully none of the DA2 characters comeback.

#12
Loc'n'lol

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Maria Caliban wrote...

1. The same Gathering/Crafting system.


Cant agree more. They might want to expand the possibilities and options a little, but the principle is good. Very rarely used it in DAO outside the massive crafting of small health potions, and a bit of rune-crafting in Awakening (very impractical, but also very powerful)

2. Our DA II companions.

Maybeee... some ? Not important for me.

3. An indication of enemy strength.

Yes, I'd really like a NWN-like system where I can get quick facts about enemy resistances and noteworthy facts. Or at least a link to their codex page with some general information about the monster type's strengths and weaknesses.
Something I kind of miss from Origins : color-coded rank indicators, or something like that. I still have a hard time telling the difference between normals and lieutnants : they have an average size life bar, and one is slightly longer than the other, when there's no-one else to compare to, it can be tricky.

5. Keep the junk tab.

I don't really like the 'junk' and would be fine if it was just coin, though I'll admit that even with all the random junk, my inventory never reached max capacity. One thing I absolutely love is the ability to move anything to the junk folder and then sell all the junk in one click. It's an ongoing process : loot a few things, is it an improvement ? yes/no, move the lesser items to trash and be done with it, no more processing the whole inventory everytime you visit a merchant.


Ok, stuff I'd want :


1) Let us customize the look of our equipment, to a point : mesh parts, texture, tint. Something like HotU, maybe, but either for free or a limited fee (like respec potions), no skills and DC (seriously, it's purely cosmetic, what does it matter ?). It's kind of sad to get to choose equipment among boots, chests and gloves only to have whatever combination you think works best look terrible overall because the chestpiece is made of black mail, the gloves are covered in red plates and the boots are lime green leather.

Companions having their own outfit and the player sets having unique looks based on your class partially answers this problem, but then we lose diversity, there's only "this the best/only choice, and it looks good anyway, will you take it or not" ? Instead I'd rather build the look and stats of my character however I see fit, independantly, and preferably not have to rely on modding for this. Companions are more debatable, their unique outfits aren't a bad thing in itself in terms of appearance. Of course modding would expand the possibilities anyway.

2) Move back to a coherent rule system : Basically one point of health to the player = one point of health to the enemy, I'd rather not have abilities that can kill my own character 10 or 20 times if I could use them against myself. Let lieutnant/elite level enemies be an ideal match to the player characters, with similar rules.

3) Return the hurlocks to the drawing board. I like that the new darkspawn look more like they're related to each other than a bunch of different species, but the hurlocks really don't look anything like what their codex entry suggests. And the spikey armor and mail coif look a little ridiculous. Better than the unlikely sophisticated looking armor of DAO but still ridiculous.

4) Keep the bases of the current abilities and CCC systems, and expand and refine them (more specializations, maybe warriors can learn to dual wield again and rogues can learn to use a single one handed weapon in rogue-ish ways). This is a massive step forward compared to Origins, it's not perfect but I don't think it should be razed and started over yet again.

#13
DonJohn80

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Combat style choices for companions. I was trying to romance Merrill, needed a healer, and ended up accidentally bumping uglies with Anders because I didn't want to lose the approval until I got the trophy for four friends.

#14
TheLastAwakening

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1.Keep the junk tab but don't have it as part of the inventory count.
2.CCC and spell combos >.>
3.a non linear story
4.Keep the gifting system as is in DA 2.
5. Don't spawn enemies out of thin air, I don't mind when they jump down though.
6. Death blows/ messy kills(not sure the exact name) like in DA:O not this exploding bodies thing (except for mages). So that means a rogue can arrorw a head off or something.
7. The old walking bomb explosion, the new one lacks luster.
8. More maps, I visited the same coast and cave far too many times.
9. More tight fitting armor not that bulky thing warriors wear.
10. Origins-- I won't even bother asking to play a Qunari or Tal Vashot.
11. The dialogue wheel is not bad but still needs more work, I still guess at times what Hawke might say and then he surprises me, some times good some times not, rarely funny D:.
12. This is the most important: no rush job :) ,

#15
Jiggasaurus

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I’d like them to retain using new regions with new companions, and a new protagonist, I think it creates a better basis for the writers, gives them a fresh slate and keeps them on their toes instead of having to wonder how one of the hundreds of previous companions & characters fits in to the game.

Give it some time for those at BioWare to fully utilise their Lycium engine, asking them to churn out the second game with a new engine in such a short period of time was always going to be a disaster as the community has been vehemently complaining about in recent weeks.

If they are going to the exotic Orlesian Empire then make companions, spells and enemies/monsters work for that area, likewise if they choose the Anderfels, Tevinter Imperium, Antiva or any other location/region. No square pegs in round holes.

Time’s the greatest healer here, don’t do a rush job churning out unfinished games expecting to paper over the plotline cracks with DLC for the EA coffers.

The junk tab should go, why on earth that was ever introduced to a game like Dragon Age is just plain bizarre and bewildering, I don’t even want to think on who decided that was a good idea, don’t waste my gaming time with looting pointless crap in a single player game like an MMO.

They have the whole of Thedas to work with, the giant map, we should be seeing fantastic visuals from spectacular places within Thedas, recycling areas over and over again that don’t actually change or evolve over time is such a negative ploy when you have so much potential at your disposal.

It is Epic Fantasy, show it BioWare I refuse to believe the people who made DA-O believed the effort from DA2 was good enough, the best they could achieve.

#16
MingWolf

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More fleshed out characters

#17
Dasher1010

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1. A new protagonist

2. A longer dev time. Christmas 2012 at the earliest

3. No more cut and paste dungeons.

4. More than one city.

#18
Soul Cool

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Set in Orlais. *nodnod*

#19
Moonstryder

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Arishok for Companion, if you choose to let him live

Lady of the Forest for Companion

Better Blood Magic tree

#20
catofnine

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Would like to add: Give me better control over how I view the battlefield.

#21
Freeway911

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My wish list is simple. I want the character customization, the ability to chat/romance with party members no matter where I am ( I have something important to tell you but lets walk all the way back to town and go to my place so I can say "hey thanks for helping me" is retarded), and an actual different look for all environments like we had with DA:O mix that in the improved graphics and combat system of DA2.

Basically take all the complaints we, the complainers, had about what we lost from DA:O and mix them with the few good things about DA:2

As for the story there are many things I would like to see. A big one is what happened with my warden after the end of witch hunt, but there are so many problems brewing in the DA world at the moment there are so many ways the story could go and keep me interested.

In all honesty with the way the story line is heading it would not surprise me if the world does fall apart that we see a DA world RTS game the way EA seems to be milking the BioWare cow.

#22
Loc'n'lol

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Soul Cool wrote...

Set in Orlais. *nodnod*


They better find some actual French VAs then.

Modifié par _Loc_N_lol_, 19 mars 2011 - 01:36 .


#23
PaulSX

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more areas to explore like in Origins. I feels no adventures in DAII at all.I missed Orzammar and Brecilian Forest :(

#24
Kendaric Varkellen

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Crafting/Gathering

Keep the current (DA2) system

Skills, abilities & classes

Bring the non-combat skills back please, they added another layer od depth to character customization and development and enhance the RPG element of the game.
Let warriors and rogues use more weapon styles, the limitations in DA2 are unnecessary. Preferably, I'd have the basic weapon styles (twohanded weapon, dual wield, weapon + shield, archery)  moved to skills and then used as prerequisites for ability trees.
More diversity in specializations, I'd also love to see the need for trainers return (at least for the main character)

Combat

Get rid of the enemy waves in every fight and use them only as a mechanic to make some fights more interesting when it is appropriate. I'd love to see combat slowed down a bit, not too much but it currently seems too fast.
Tone down the flashy animations somewhat to give combat a semi-realistic look and feel again, it's currently too over the top. And please get rid of those exploding corpses, they are just ridiculous.
Let us have the tactical camera again.

#25
errant_knight

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-Origins crafting system. I never did any crafting in DA2. I want to make things as I need them not to go somewhere. There was more than enough running back and forth as it was. I never found places to craft some things. What had been a useful skill became a pain. And potions weren't very useful anyway with the long cooldown times.

-Origins combat in every respect. The waves were just dull and repetitive. I'd rather have fewer enemies that are harder to kill. The spawning was really bad as was the dropping from rooftops. the animations and effects... Well, that's been dissected. I don't need to spell out what I think was wrong with those. Most of all, I don't want the game to be geared around dropping area effect right on your party, and talent that make no sense at all (ie tremor)

-There are only a few DA2 companions I'd want to see again. I like the Origins ones better, with the exception of Varric.  I wouldn't mind seeing Aveline or Sebastian again, or seeing Carver as a Grey Warden. but if I had to choose between them and any of my Origins companions, I'd choose the Origins ones. Except now I'd worry about them. Uh, maybe it shoud be the DA2 ones. I liked Hawke--who feels more like an NPC to me than a PC. I wouldn't mind seeing him again, just in a different kind of game.

-No junk. I want to be able to use what I find. If I can't use it, it should have some point of interest, say lore value, or an amusing description. If it's just junk, I don't want it.

-Full inventory control. I want to be able to use any equipment on companions that suits their class. It makes finding stuff fun instead of pointless. I would have stopped looting entirely if it hadn't been for the health potions and the like. It's not like I needed the money. I found so little in the shops, I stopped going. Ended the game with a ton of cash.

-more and more interesting area.

Thing I want but probably won't get:
-more realistic shading.
-less cartoony darkspawn.

Modifié par errant_knight, 19 mars 2011 - 02:22 .