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What do you want for Dragon Age III?


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#226
hallfing

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1. I want my warden back in some manner of form!! and for the love of god... after playing an entire game which was basically a prologue for Hawke and the mage/templar wars you guys better be finishing that story before starting a new character... coz it's bollocks to spend 60+ hours on a game to find out the sequel ignores the events from the previous because it was good directorial decision to do so "ABSOLUTELY BOLLOCKS" ~_~' :sick:

2. FINISH HAWKE'S STORY AND BRING HIM AND THE WARDEN BACK IN DA3, if not as PC then at least as Companions or Cameos !! *every time you make new protagonists without finishing older stories a fan walks away, you make make new ones... but then every fan of the franchise is an important one... keep that in mind T_T :crying:

3. the act system from DA2 was completely unorganized... If you ask me there was no need for ACT3 at all... the main quests were just hilariously small to be in an act, lol.:unsure:

4. no more story spanning over a decade and stuff like that... all our companions from before will grow old and die; rationally speaking before someone in the story dept. realizes "oh hey it's been frikkin 50 years since DA:O we can't bring them back lets ignore em" *NOT HAPPENING* <_<

5. please listen to your fans!! they buy the game not C.O.D players lol... and keep the monkey business to a minimum *cough* Stupid Direction/Decisions *cough*:(

Modifié par hallfing, 27 août 2011 - 08:00 .


#227
Follow Me on Twitter

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More fun stuff for my character to do.

I hate how Hawke is completely devoted to helping everyone sort out their lives. I'd like to be able to take up exploring the deep roads/unknown places not because there someones son is lost or because i need to find a magical flute to stop a horde of monsters from ripping the town apart.

But just because i'd like to discover riches/lore, i'm just sick of always having to be so serious let Hawke actually live his life abit.

Modifié par Follow Me on Twitter, 27 août 2011 - 11:55 .


#228
filetemo

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unreal engine, with ME3 level graphics and less cartoony art styles, a man in heavy armor shouldn't look skinny

#229
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filetemo wrote...

unreal engine, with ME3 level graphics and less cartoony art styles, a man in heavy armor shouldn't look skinny


Lean is in brah.

#230
duckley

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Technically  I liked the mechanics of DA2 - especially improved combat and the voiced protagonist - definate keepers!
But I hope DA3 has:
  • A richer, deeper story that takes us to a wide variety of locales like DAO
  • Companion armour choices
  • Cullen and Cassandra as companion choices
  • At some point would love some closure on what happened to the warden and to the champion - so an ability to use either one or both as protagonists - if not at least some cameos or at minumum codexes etc on what happened
  • DAO and DA2 cameos that look the same (or better) as they did previously ( no more obsecenely ugly Alistair and Zevran)
  • Would love Varric to return as a companion
  • Minimum recycling of locotions
  • Elves that look pretty -just like the lore suggests... Elves in DA2 look like they suffer from a combinationof anorexia and arthritis
  • Ability to talk to companions anywhere and come on developers - can we have some deeper, more realistic  romances - return to something akin to DAO for that please Image IPB


#231
Persona

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They already stated in a interview about DA3 what you are getting. Although I like the ideas here sadly they already are going with what they want and are already doing for DA3.

#232
Piecake

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What I want concerns origin stories or a main set character since apparently they are deciding that on fan feedback. Personally, I don't want either. I want to have multiple main protagonists - meaning multiple perspectives (Pretty much what they did in Suikoden 3 or any fantasy novel). I loved the concept in Suikoden 3 and think it would work great in a Dragon Age game, especially if you guys are ratcheting up the scale a ton.

Plus, this way the stories in Place A, Place B, and Place C will have more meaning for the player because the character they are playing at that time is intimately connected with the place - not just one of your companion characters.

Oh, much less waves. A wave now and then to scare the crap out of you and spice things up is fine, so long as it makes sense, is cool, but all the time sucks.

Modifié par Piecake, 29 août 2011 - 03:50 .


#233
calvin0

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ability to use talent\\mode as a condition in tactics...

example: Blood of the First activated, Activate Arcane Shield. 

#234
FedericoV

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For DA3 I would want Bioware to make a choice and stick with it.

Do they want to make a cinematic/storytelling game? Go radically in ME2 direction, thinking even to remove the idea of party based gameplay.

Do they want to take the d&dish "chesslike" game direction? Return to DA:O's formula and expand on it, trying to stick more faithfully to the BGish framework than DA:O itself.

I would prefer the second option but whatever untill they avoid making another frankenstein.

PS: For those who could say that BGish game design is not viable because of sales and so on... last time I've checked BG trilogy was selling better than DA2 in the amazon PC games charts.

Modifié par FedericoV, 29 août 2011 - 10:27 .


#235
Traillan

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I wish the 3rd part would be more like the first,...and I wish a to get cent for evry bug...an easy way to become a billionaire, isn´t it ? ;op

#236
jcrusader

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A non voiced main character.

Regards, Guy with an imagination.

#237
Guest_PresidentCowboy_*

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A voiced main character.

Regards, Guy who doesn't like playing as a plank of wood.

#238
Savber100

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A deep political story that stretches across Thedas.

Please no more "SAVE THE WORLD FROM ANCIENT THREAT!" or "RUN ERRANDS FOR X AMOUNT OF PEOPLE" (like in DA2).

Other than that, I want Bioware to make up their mind. Do you want to aim for a more action-oriented game or a tactic-oriented game? Pick one and stick with improving it.

#239
Riloux

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 I just want a good story that makes the tiniest bit of sense. I don't even care about gameplay. 

#240
Killer3000ad

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DO NOT WANT
*No enemy waves, no broken enemy assassins using uninterruptible stealth abilities then one-shotting your plate-wearing warriors (NM difficulty), no timeskips,

DO WANT
*More varied environments, more DA:O style lengthy party member conversations rather than DA2's which only saw new convo options when something happened in your travels or transitioning to new acts, BRING BACK THE WARDEN AS PLAYABLE MAIN CHARACTER, more depth to party members like DA:O cause I found DA2's party members really shallow, more story-changing options.

#241
Gnaeus Trebonius

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Riloux wrote...

 I just want a good story that makes the tiniest bit of sense. I don't even care about gameplay. 


Yes. I would actually like a traditional crpg instead of a jrpg, but seeing as that won't happen I'll settle for a somewhat engaging story this time, not just several excuses to go on a killing spree. Having narrowed it down to a set protagonist this shouldn't prove too hard for the writers, one would assume, but after DA2 I really hope BioWare will consider hiring some new talent. Or to quote the man himself:

David Gaider wrote...

Also, one last thank-you to BioWare for giving me such a fantastic opportunity, and for beeing the kind of game company that believes writing is something worth investing in.



#242
stephen_dedalus

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Wants for DA3:

New game+. Now that I think of it, a New game+ patch for DA2 would also be most welcome, if such a thing is even doable, and if the "internal discussions" about this subject ever progressed to the implementation stage.

Keep the new art style (I love the weird fusion of the old-world European folklore "fey folk" look for the elves with a hint of the morphology of the alien grey, which is the 21st-century folklore equivalent to the faerie).

More reliable congruence between dialogue-wheel paraphrase and actual spoken dialogue.

Post-campaign access to areas with random encounters so we can keep sharp while waiting for new DLC--we don't even need to earn exp or coin for these encounters; it would be enough to be able to keep playing without having to start over.

If there's an equivalent to the "Mantle of the Champion"--an iconic armor that defines the look of the PC--make it scale with level so that it never becomes obsolete. 

Modifié par stephen_dedalus, 29 août 2011 - 05:23 .


#243
sevalaricgirl

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stephen_dedalus wrote...

More reliable congruence between dialogue-wheel paraphrase and actual spoken dialogue.


This they should take from Deus Ex: Human Revolution.  I loved the dialogue choice.  You pick the dialogue, he says exactly what you picked then expanded on it.

I'm all for the story being really good.  I'd like to see attractive companions and none being whiny babies (ie Anders).  Varrick was the only sensible one.  He was my take everywhere guy.  I also liked Merrill.  Fenris was moody and Anders was whiny.  You didn't have that in DAO.  I loved all of the companions, the banter and the dialogue in DAO.

Oh and Cullen leave the templars and become a romance option Image IPB  All through DA2, I was thinking why can't I romance Cullen, lol.

Modifié par sevalaricgirl, 29 août 2011 - 06:37 .


#244
Sepewrath

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^What about Morrigan whining about you not being evil, or Leliana whining about you being evil, or Alistair whining about not wanting to do his job?

While I haven't played Dues Ex yet, but that system sounds far less reliable, a sentence can start in any way and end in a completely different way. It could "I had cookies for breakfast..." and the the carry on is "then I punched the first person I saw in the face" The system they have now is fine, because its not registering what you actually say, it only matters HOW you say it. The NPC's respond to tone, not to the words.

Anyway what I would like to see:

Voiced Protagonist
No Origins System
Unique Companion Looks/Weapon styles
DA2 Style Combat
The Passage of Time

That could use an expansion, Origins and the ME games(ME1 more so than ME2) felt like the game took place over a month. Even if they don't do time skips, make reference to passing time, changes to the environment, seasons, people mentioning time, whatever. Pokemon does a far better job of making you feel like your on a lengthy adventure and that's a handheld game on limited hardware, that should not be the case.

A PC that matters
The Warden in Origins was pointless, they had no relevance to the story, you could have played that entire game as Alistair and all you would have missed is a few lines of dialogue. You could have even still done the origin stories. Hawke was essential to the DA2 plot, more of that please.

Followers that matter
Same as above, a number of he party members played parts in the overall plot and were more than just bodies, you dragged around with you.

Follower Personalities
My favorite thing about DA2, the party didn't fall into unflinching archetypes, it makes the characters shallow and creates a number of inconsistencies in their actions when their an archetype. And no one sentence attitude adjustments.

Friend/Rival system
I really enjoyed this system, your not always going to see eye to eye with people and it was good to not be punished with just a brick wall because of that, like in Origins. It also allowed for more fluid relationship growth, I would like to see that return and expanded upon. Like getting a few points, for big decisions for all party members, whether their with you when it happens or not.

Multiple Areas
I didn't have a problem with the one city in DA2, its not the first game I played with a single hub area. However, the problem was with how static the place was, if that is how its needs to be, then you need multiple area's like Origins. I don't see why DA2, couldn't have like small villages outside of Kirkwall and such, that kind of thing is obviously still common, to have small towns and villages outside of major cities.

Quest that fit the Story
What I mean by that is, I don't want to see quest that 4 hrs long, just because its an RPG. Some plot points would require a long quest with several parts, others, not so much. So I don't want to see a sprint back to the Origins style, just for the hell of it. Because sometimes these long quest, can just feel like a small quest, with a ton of filler to make it long. *cough*Broken Circle*cough*

Romances
Definitely keep them like they are in DA2, not that gift giving nonsense from DAO, the relationships were incredibly robotic in DAO.

Specializations
I think this system can use an overhaul. I would love to see the specs become central to the character, not just a few more abilities and passives. Basically I would like to be able to pick a spec at the same time as I pick a class and have that be the bulk of the moveset, so a Blood Mage would be way different from an Arcane Warrior. So basically more robust specs, that are a huge tree of talents, with less standard talents, so that each playthrough could be vastly, even among the same class.

Waves
I didn't mind the waves, reinforcements in fights only made sense and it kept me on my toes, for awhile, until I could predict the pattern. But that is more than the static fights from Origins could offer, I barely payed attention during the fights after awhile lol. I would just say, vary up the timing between fights and let them come from better places. If there is a door or a cave, nearby, just let them come from there, instead of dropping out of the sky.

#245
Hurbster

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I want a campsite, and to be able to talk to my companions whenever I wish out of combat.

#246
sevalaricgirl

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Sepewrath wrote...

^What about Morrigan whining about you not being evil, or Leliana whining about you being evil, or Alistair whining about not wanting to do his job?

While I haven't played Dues Ex yet, but that system sounds far less reliable, a sentence can start in any way and end in a completely different way. It could "I had cookies for breakfast..." and the the carry on is "then I punched the first person I saw in the face" The system they have now is fine, because its not registering what you actually say, it only matters HOW you say it. The NPC's respond to tone, not to the words.


Then I don't think you can judge the system.  Frankly, I've played both games and Deus Ex is so much better than the DA2 system.  Deus Ex makes sense.  What he says beyond the line is an explanation for the game.  Also, I never got that Morrigan was whining nor Lelianna.  Guess it's because I left Morrigan and Lelianna at camp all the time.  I like to be surrounded by males I guess.

#247
Piecake

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Savber100 wrote...

A deep political story that stretches across Thedas.

Please no more "SAVE THE WORLD FROM ANCIENT THREAT!" or "RUN ERRANDS FOR X AMOUNT OF PEOPLE" (like in DA2).

Other than that, I want Bioware to make up their mind. Do you want to aim for a more action-oriented game or a tactic-oriented game? Pick one and stick with improving it.


Tactics plz. 

The gameplay mechanics of dragon age just are much more suited for it to be heavily slanted to the tactical side.

And I definitely want a political story since I find those, at least in videogames the most interesting since it pretty much either seems to be political, save the world quest, or melodrama.  First one never gets old, second one is, and third one is annoying.

#248
Sepewrath

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sevalaricgirl wrote...
Then I don't think you can judge the system.  Frankly, I've played both games and Deus Ex is so much better than the DA2 system.  Deus Ex makes sense.  What he says beyond the line is an explanation for the game.  Also, I never got that Morrigan was whining nor Lelianna.  Guess it's because I left Morrigan and Lelianna at camp all the time.  I like to be surrounded by males I guess.

I haven't played it, but I don't have to play it to know that a system like that still leaves you completely up in the air about what your character is going to say. But like I said, in the DA series, what you say is irrelevant; the dialogue is dependent solely on tone.

#249
csfteeeer

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Sepewrath wrote...

^What about Morrigan whining about you not being evil, or Leliana whining about you being evil, or Alistair whining about not wanting to do his job?


They say that because it's who they are, they yell at you because if they are going to follow you, then they won't stand by while you do everything they hate, because they have opinions, you know, like real people, And, You can simply please them, and they won't whine, While Anders and Fenris whine all the damn time about mages and templars right from the get go.

And BTW:

Hawke was essential to the DA2 plot, more of that please.


Prove it, Hawke was only essential to stopping the Qunari from what i saw, and that wasn't part of the overall plot

Followers that matter
Same as above, a number of he party members
played parts in the overall plot and were more than just bodies, you
dragged around with you.


Which ones, apart from Varric, Anders and Maybe Aveline, mattered to the plot in DA2?(no, isabela is not essential)

Follower Personalities
My favorite thing about DA2, the party didn't
fall into unflinching archetypes, it makes the characters shallow and
creates a number of inconsistencies in their actions when their an
archetype. And no one sentence attitude adjustments.


This is an stupidly generic request, if you didn't like the DAO cast, that's personal, don't say as a fact

Romances
Definitely keep them like they are in DA2, not that gift
giving nonsense from DAO, the relationships were incredibly robotic in
DAO.


What the F**k are you talking about? in DA2, the romances were incredibly rushed("hey, i like you", "Oh, thank you","... you wanna sleep with me?", "Sure")

You sir(or ma'am, or whatever), define the word Bias.

But Anyway, what i want to see is:

Origins system (more relevant this time)

Slow down the combat a bit,not Origins level, but something like Assassins Creed or The Witcher 2

Talk to my companions anytime at their home, i can understand if you don't want us to talk right in front of everybody, but at least let us talk to anytime at their places (or camp, if you go back to that)

A New cast, i hated the DA2 cast, they're awful(except for Varric and Isabela, they're great), i want new ones

I'll think of more eventually.

Modifié par csfteeeer, 31 août 2011 - 10:32 .


#250
PinkShoes

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- i want the mages to fight better, seriously in DA2 they were just annoying more than anything

- i want to talk more! I seriously just wnated to really get to know my party members like in DAO, that was what seriously killed the game for me

- i want to feel like im doing something something imporant

-Armor, ya know this is just a looks thing but i hate heavy armor on women it looks ridiculous i always prefered to put them in chain mail or even leather armor why cant i do that in DA2. More armor styles! Please!

- i miss the high fantsay feel.