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What do you want for Dragon Age III?


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552 réponses à ce sujet

#301
csfteeeer

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Atakuma wrote...

7. Slow down combat a bit and smooth out the animations so they are more fluid.


This.

#302
Shadow Fox

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...A playable catgirl race!Image IPB

Modifié par Arcane Warrior Mage Hawke, 13 septembre 2011 - 12:08 .


#303
Maconbar

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Arcane Warrior Mage Hawke wrote...

...A playable catgirl race!Image IPB

Ding Ding Ding. The Fex.

#304
Shadow Fox

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Maconbar wrote...

Arcane Warrior Mage Hawke wrote...

...A playable catgirl race!Image IPB

Ding Ding Ding. The Fex.

Bring on the catgirls!Image IPB
Meooow.Image IPBImage IPBImage IPBImage IPB*Image IPB*

#305
Chromie

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A upgrad system. Looks like even Zelda is introducing an upgrade system and item repairs.

Modifié par Ringo12, 13 septembre 2011 - 06:33 .


#306
CarGryph

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What do I want in Dragon Age III? Some thoughts...

Characters:
1) Bring back Wade and Herren! Those two were hilarious. I like them.
2) Keep Varric and Merrill as companions by all means!
3) I want to see Leliana and Oghren again, as companions if possible.
4) Whatever happened to Sigrun, Velanna, Sten, Finn, Ariane, Dog and Schmooples: I want to know it.
5) Flemeth, Sandal, Morrigan and her child... It makes me curious to think about all those possibilities and connections between those characters.

Story:
1) Since it's definitely Mages vs. Templars, I'd like to search actively for Hawke and MY Warden to clean up that mess.
2) I do agree with other people who find this conflict alone unsatisfying. Major sidequests with other dwelling dangers would be nice.
3) Griffons. Definitely. Dragons were said to be extinct? Well, bring those damn Griffons back, too!
4) Which would lead to a great traveling system to cover more than just Orlais or Tevinter and could bring us all the way to Anderfels, Antiva or Rivain.
5) This could also be covered by a (late) DA II DLC: Sebastian Vael vs. Hawke and Kirkwall. That bastard wants to wage war on me for being a good and faithful person? Bring it on and see what I will do then.

That's all for the moment. The engine was great in DA II and keep the good crafting system. But you really should re-integrate the deathblow/finisher attacks that made Origins battles so great.

#307
Chuvvy

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I dunno, I just want it to be like DAO again. I feel like that game was a near perfect RPG. I'd have preferred it with a voiced protag, and some bigger hub worlds, also a few more open ended sections similar to the kokari wilds. I'd also like a graphical update. So basically what they've done in the DLC has impressed me, and it's built back some of the trust that was taken away with DA2.

#308
ladyofpayne

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  • Trailer for Female PC. Like Female Shepard. Or it was just discrimination!
  • Wallpaper with MLI for Female PC. IN DA 2 there was only Isabela, but not Anders, I hate her for this so much.
  • More talkative companions. 3 convesation in game this is bad.
  • Not extremist LI. Isabela is crazy about sex, Fenris about hate mages, Anders about mages, Meriil about blood mage. Varric and Aveline are normal people. Or only crazy person can love PC?
  • Man like men in LI role. Anders still has too much "Bioware guy syndrome"- whiny and psycho problems. Varric is my ideal.
  • Orlais. This country is so beautiful.
  • More social elements. Like Orlesians party in Mark of Assasin. Too much figths in DA really. But we have an RPG.


#309
staindgrey

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People other than me will address the core gameplay aspects; that's not really to my taste.

What I play DA for, and Bioware games in general for, is story. DA is a franchise that has so much more potential left to unlock; I want to see it in DAIII.

What I want is a far more engaging world. A living world. We spent 7 damn years in Kirkwall and the shopkeepers stayed where they were, selling the same **** and doing the same **** as when we first walked in. Nameless "gangs" held no substance and merely served as fodder. Hawke was a freaking mass murderer if held to a normal standard. Who would claim anyone to be a Champion if he/she is starting and ending fights all over the city, day and night, out in the open and in every warehouse around town?

I understand the need for combat in gameplay. I don't want DA to become Myst. But so much of the stuff that revolves around gameplay gets in the way of realism.

Consider this: The main overarching conflict of DAII, the reason why Hawke is considered so damn important, is the Mage/Templar conflict. Well, if I choose to make Hawke use blood magic out in the open... idle passer-by #3 continues idly passing by. No one cares, no one notices, no punishment. My Hawke is friends with a known mage conspirator? Oh well. My Hawke is an apostate running around with a staff on her back? Oh well.

The biggest problem with DA's narrative is the distinct split between dialogue and action. Yes, the dialogue sequences are easily my favorite part of the games; in DA:O I simply begged for the combat to end so I could get to my next bit of banter. In DAII, the combat was tolerable, but I still wanted to jump to the next conversation. But what happens in the action leading TO that conversation never has any influence. It's expected that Hawke will just kill everything, then sheath his/her sword and chat up the person lucky enough to be saved. No moral problems with the blood splattered all over Hawke's face, or political implications of killing so many. In the combat, we never worry about consequences; it's only in dialogue that we do. That disconnect is outdated and should be rectified if DA is going to evolve in any way whatsoever.

I'd go into more detail, but I feel like I'm making no sense. It's nearly 5am here, and I can't sleep. So... deal with it.

#310
Fearsome1

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There are just too many great characters between DA:O & DAII that in a better world could reappear in Dragon Age 3. I hope that any permanent party members in the next game, who may previously have been introduced, are culled from tertiary roles in DAII. For instance, Maraas, Charade Amell & Feynriel which would give us a kick-ass trio of warrior, rogue & mage NPC's for starters; and as much as I regard my Warden(s) and Hawke, I very much look forward to having an all-new hero as lead.

#311
ScotGaymer

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I would like to see viable paths for playing the game as a non combatant.

For example in the first level of Deus Ex HR you can get to the level "boss" without fighting at all, just via stealth. And then at the end boss you can talk him down from fighting and "beat" him that way.

Its all rather fun.

So after something like that, so that the game doesnt have to be one giant boring long hack-n-slash game.

#312
Salaya

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 What I want is clear step back from what DA2 tried to do. A sequel that really keeps close to what origins implied: a very good mix between classic-bioware-rpgs and new gameplay trends. Thats the general idea.

Specifically... well, many things. My [two] most wished things for the upcoming DA game are: 

1) Non-combat skills as a core part of gameplay. I want to develop my character skills, specially Persuasion, along with a new set of skill branches, with refined versions of the ones seen in Origins. Traps, venoms, combat training... there are many ways to improve that idea, not simply remove them from gameplay. For me, it was extremely disappointing that persuasion was implemented so poorly in DA2. The same for traps; I never understood how is possible that removing them from character skills improves rpg gameplay. Herbology and venoms were present, but I really disliked the fact that wasn't my character the one doing them. The lack of effort on this task was surprising... even Mass Effect 2 required effort for developing persuasion! :( Anyway, I really, really want that leveling up gives us the oportunity to develop non-combat skills, not just some "cheap" alternative. 

2) Leave behind the childish art direction. And with this, I don't mean the new art style, wich I dont like either, but the absurd, childish and exaggerated animations and cinematics that fill every inch of the game. The final battle, with the boss jumping like crazy through the battlefield, the warriors slicing with great swords like Cloud Strife, crossbows that act like machineguns, bodies exploding without reason, mages dancing like some kind of rancid bat-man with their staves, enemies and heroes jumping like jon woo ninjas, etc, etc, etc. The more-or-less mature setting of Origins was way more enjoyable for me (note that with this I'm pointing my tastes, and trying not to imply that liking the new art direction is childish or not mature; I'm using adjectives the better I could).

Those two things alone will determine if I would be buying the no-officially-announced Dragon Age 3. Apart from them, there are lots of things that I want for the upcoming title:

- Step back from the new art style, or at least, step back from new elves, Flemeth and darkspawn design.
- Keep the fast paced combat, but slow down a bit. 
- The protagonist must be capable of taking climatic decisions, not just sit there and see how the world comes to chaos and accept "No" as impervious barriers.
- Attention to detail and lore -detailed descriptions of objects, not just "junk" with humorous?? names.
- Beatiful scenarios, not graph maps, cloned caves or colorfoul dungeons that look like warm homes more than dangerous nests.
- Good level-up design, not just level scalling that turns the gameplay in boring succesions of battles with tons of useless objects.
- If you are gonna add import options, make them work! DA2 has horrible import issues, and lots of contradictions that seem to spit indifference to Origins. Bad move, really.
- Varied quests, with potential different solutions -using skills, for example- not just "go here and kill tons of bad people". In Origins, there were many quests that implied the use of persuasion, or just good thinking in the dialog selection -the brecilian forest comes to mind, for example.

I could be adding more and more things, but I'm gonna leave this here ^_^ As I said before, my only two crucial concerns are the ones I listed first. I sincerely hope that Bioware takes all the criticism for the upcoming title. 

#313
CarGryph

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Slidell505 wrote...

I dunno, I just want it to be like DAO again. I feel like that game was a near perfect RPG. I'd have preferred it with a voiced protag, and some bigger hub worlds, also a few more open ended sections similar to the kokari wilds. I'd also like a graphical update. So basically what they've done in the DLC has impressed me, and it's built back some of the trust that was taken away with DA2.


Story-wise? Definitely.
Big, big world? For sure.
Depth of character? Yup.

Sloooow combat? NEVER AGAIN!

It's so demotivating to have to deal with DA:O combat again after playing DA II. I like the faster pace, the more direct feel to combat. Clicking and waiting for my character to perform a slooooow combat animation is so... ugh, boring. But as I already said, I'd like to have the deathblows back, along with some more crowd control attacks for Warriors and Rogues.

What appealed to me in DA II was the better party dynamic and banter, which made it more credible than the free-of-conflict Origins party. And the voiced protagonist must come back, I love being sarcastic. Some of those statements made my days.

#314
Rawgrim

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Combat being faster than in Origins, but not defying gravity and the laws of nature, as its in DA2. Something in between.

#315
dsl08002

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Realistic combat from DAO but a little faster, then the finishing moves should return.

But honestly i want the warden back as main protaganist.
DA3 should be a true sequal to DAO considering that DA2 wasn´t.

#316
Guest_PresidentCowboy_*

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dsl08002 wrote...

Realistic combat from DAO but a little faster, then the finishing moves should return.

But honestly i want the warden back as main protaganist.
DA3 should be a true sequal to DAO considering that DA2 wasn´t.


Well guess what, Dragon Age is about Thedas not the Warden so you're gonna be disappointed.

#317
dsl08002

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PresidentCowboy wrote...

dsl08002 wrote...

Realistic combat from DAO but a little faster, then the finishing moves should return.

But honestly i want the warden back as main protaganist.
DA3 should be a true sequal to DAO considering that DA2 wasn´t.


Well guess what, Dragon Age is about Thedas not the Warden so you're gonna be disappointed.


Yes I know, but that is my opinion

#318
Uccio

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I want storyline where decision/actions matter, also more deeper and open discussion option with companions. The rest I can live with whatever it is.

#319
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I want a great storyline with nice companions. Oh, and NO Tallis!

#320
Guest_simfamUP_*

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Sylvius the Mad wrote...

The option to disable the PC voice.
The option to disable depth of field effects.
The option to change companion appearances.
The option to choose what the PC says.

What I want are options, not outcomes.


1.) This is just absurd, just something that will never happen, there is no point wishing for it. 

2.) Meh.

3) Can be debated, I personally don't see it vital to roleplaying but it's something people like, and an option isn't far fetched.

4.) You've always had that option, but what you want has never been present in cRPGs, but your famous for it and it's always up for debate.

#321
Footy_Chris

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Keep the style and most components from DA2, but add more depth and scope to DA3
(developers know recycled areas weren't popular).

Take it all across Thedas, even if you have to use two game discs like ME2, this world is so vast and immersive but we've been constrained to a single nation in both games, not including DLC. 

In terms of depth:

The single conversation you'd have with a companion and then a short quest at the beginning of every act wasn't fufilling, characters like Varric (though he did have a larger role then others) and Isabela are so well designed that you want to have as many interactions with them as possible to see what kind of brilliant comments and interesting stories they have to offer. It would be awesome if in DA3 it was designed so if you interact and carry that character in your party, then more dialogue continues to unlock (not just banter) so those characters that you love you can learn everything about.

Please keep the banter, especially how the characters play off each other.

Varric + Isabela + Merrill = Best baner EVER!!! (especially Varric and Isabella, Merill is just the ditzy one)

Story seemed better told in DA2, while there were many quests that seemed aside from what you were doing, origins didn't feel quite so composed as its sequel.

If this game is going to be about decisions then make it so, personally I loved DA2 one of my favorite games ever, but I found that many of the decisions you made in the game didn't really have an impact on the end, regardless of what you did with carver/ bethany and regardless of whom you sided with Orsino/Meredith and what you did with the Qunari, Meredith still went crazy. There was no reward for the player based on what decisions they made.

Would be nice if we could straight import our character from DA2, start off with our customized character and some companions from the start of the game, since enemies level with us anyway it wouldn't be a big deal. Would be nice to see our decisions in DA2 have an impact in the future so i suggest keeping Hawke as the main character so the decisions we've made and the companions we've interacted with and developed will have a part in the next game, thus incorporating content other then the main plot points, and not just as dialogue or a tiny side quest like in our import from origins/ awakening, true core story content. 

Party Camp would be nice, especially if it works based on decision in DA2, for example if you romanced Merril you set up a mobile Dalish Camp. If Isabela, party camp is on her ship. If no romance or as a second base, Varric or the main character(Hawke) has bought an estate somewhere, Orlais, Antiva, Rivain etc.

And if nothing else, bring back some of our companions. Especially Varric, Isabela and also Ogren and Sten, with other new companions the dialogue would be absolutely sensational.


Please Bioware reward the player for playing the previous games and loving them!!!!

Modifié par Footy_Chris, 06 novembre 2011 - 05:01 .


#322
Annihilator27

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Auto attack on consoles and not finding out that its not in at the last minute lol.

#323
Kail Ashton

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Just follow thru with the DA2 DLC lessons you learned, had da2 been like the DLC it would've been a huge succuss, the fact the only redeeming quality of da2 is the dlc should be an embaressment bioware carries with them for eternity, a stern reminder of what short cuts and half assed thinking gets you

Also make floor tile puzzles that make goddamn sense >__>

Modifié par Kail Ashton, 06 novembre 2011 - 05:59 .


#324
DarthCaine

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MOAR AwEs0mE buttONS

#325
Guest_Sareth Cousland_*

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The complete removal of JRPG elements.

Visceral, but realistic combat.

A gripping storyline rich in Thedas lore.

MOST IMPORTANT: A dialogue system that makes identification with the hero possible. Shortened versions of the full lines should give the player a good idea of what the character is going to say. No "paraphrase" in the actual sense of the word.

Non-combat skills (especially persuasion and intimidation).

Armor customization.

More complex classes without unnecessary restrictions (dual-wielding warriors and rogues with at least 1 sword-sized weapon, etc.) - what is feasible should be possible.

Modifié par Sareth Cousland, 06 novembre 2011 - 06:37 .