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What do you want for Dragon Age III?


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#351
Lord Gremlin

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res27772 wrote...

Some things I'd like to see in DAIII:-
1. The ability to import your actual character from either Origins or II (I thought we'd have that option for DAII)
2. Human, Elf or Dwarf character choice again.
3a. The ability to choose your allegiance - Good or Evil
3b. Failing that, the choices you make in the game directly influence your path - Good or Evil - and thereby influence how the game develops.
4. A wider variety of character creation options in terms of appearance and background
5. The game to be more Open World, think something like Oblivion or Fallout 3 where you can walk everywhere instead of having to load in to every location
6. Post-campaign ablilty to explore and develop your character

This. I think the main flaw that killed DA2 for me was this story flaw. If you make a game about two factions - mages and templars - let us clearly side with one in a way, that will actually influence the game. If I side with mages and act like an evil mage I expect to be treated as one. And if I try to kill every mage I see and want to see them kept on a short leash, then again characters should eventually react to it adequately.

This is really important, large part of satisfaction you get from such RPG games comes from the moment where game recognizes what type of character you've created, what you have role-played. This is the sweetest part of the experience.
And DA2 just didn't give a damn about it. Game didn't care about who or what you are. You're a blood mage, templar killer, thief, murderer? Who cares, templars will still offer you quests and alliance without question and mages will still suspect you of working for templars. Hell, you aren't even allowed to tell them n-game that they're being idiots about it.

Sure, solution you offer is usually for RPG-lite, games with relatively weak story, action-RPG games. Sacred 2 for example. But if Bioware is no longer capable of deep and comples games, if it will now stick to low-level quality of DA2... This is the only option, really.

Modifié par Lord Gremlin, 30 novembre 2011 - 11:12 .


#352
bEVEsthda

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DA:O's old, unique, realistic art style, rather than DA2's generic, cartoony style elements, which it shares with virtually all recent RPG, except TES-V and TW2. Image IPB

Very few cut-scene movies. Only the bare essential. Image IPB

Vancian casting Image IPB, with +200 spells.

unrested state & night & day cycle. Image IPB

No auto generating health, just medkits for injuries and healthpotions for health. Image IPB

Perma death, requiring resurrection. Image IPB

Skill progression that can be screwed up. What's the point of having everything completely fool proof? (sure, I've got that you want that market, but where's the gameplay in guaranteed success?) Image IPB

Combat encounters that are unwinnable if you stumble into them at the wrong time, level, or comes wrongly prepared. Image IPB

Limited missiles. Image IPB

Inventory with two different limits, volume and weight. Image IPB And kinda severe, forcing you to leave things.

Truly turnbased combat: game will optionally pause when a char has completed his order, or that order is no longer possible. Image IPB

Enemies fight with the same means and rules as your party. Image IPB

No nukeish, overpowerful "DA2"-combat skills. Image IPB

Realistic combat animations. Image IPB

Armor that looks like they weigh 40-80 lb, and are made by a skilled smith, rather than a garage hack with access to industrial 3/8'' steel plate, acetylene torch and arc welder, and look like weighing 300-500lb. Image IPB

Traveling takes time, effort and depletes your party resources. Image IPB

6, six, party members. No party pool. Join them or leave them. Image IPB

All romance options bisexual. I think DA2 had the right idea there.Image IPB It only glossed over it and made it kinda fast and pushy. In yer face. Image IPB

No more "role-play" for an audience that wants to choose a mood, be surprised by the delivered line, and delighted by the npc return line, in dialogues otherwise empty of gameplay content. Dump that audience. Image IPB They're so tiresome on the forums. Let them learn to read so they can get their fill of stories from books instead, like everybody else.

No "Rags to Riches" - super cliche for story, thankyou. Libraries are full of bland, pretentious stuff like that.Image IPB
 
A really engaging and timelessly important theme for story, is the one where the char's world comes crashing down around her/him, by momentous events, and the char has to join a desperate struggle to save the way of life or society that is important for her/him. This theme is always relevant and a fundamental human condition. Just look at WW2 not so long ago. Most of us probably have grandparents who were caught up in that. It's part of our personal history, who we are. Or look around the world today. Afganistan, Iraq, Libya, Egypt, Syria. Somalia. These are conditions which shape peoples lifes today, as we speak. This is why this theme makes for important stories, engaging choices, morals, sacrifices. This theme makes for the most importan stories. Always did. Always will.
Image IPB

Complex resolving of combat. Enemies should mostly either retreat or surrender when defeat is certain. Only in special cases do they all fight until death. Further, enemy should have some ability to judge your strength, making him reluctant to fight unless he's convinced he's stronger, increasing available non-combat options. What happens when you walk into that inn, should be different, depending on if it's just two tawny girls, or a scarred, combat weary, well equipped squad of six. Image IPB


P.S. Much of this was written half jokingly. I know many of these things are supposed to be "unacceptable" today. We have obviously "moved forward" by eliminating all of it, during the years, and replaced it with nothing. How convenient. I do understand why it might not be a good idea to include elements in a game that can lead to frustration. And I kinda agree. On the other hand all these things above seems like so good ideas to me. And it's not like I haven't tried most of them before. Where will we be in the end? When everything is removed for the sake of convenience? It's often claimed things are removed because they are "tedius". Tedius, is irrelevant labor doing things like exchanging money, or fiddling with a Tetris puzzle in the inventory. Things that affect gameplay and require planning (like limited missiles, vancian casting,..) are not "tedius".
The publishers believe they increase their market. I say there is a point where they are shrinking their potential market. There's a lot of people out there who could probably enjoy videogaming, but what they see of videogames today is something they would regard as strictly for children if it wasn't so offensively violent.

Modifié par bEVEsthda, 01 décembre 2011 - 08:05 .


#353
MyNameIsLegion1

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as long as they somehow find a way to bring back Isabela and varric :3 im happpy, but in all seriousness i just want another dragon age with a gripping story line and more depth into your relationships with your companions

#354
Malsumis

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3a. The ability to choose your allegiance - Good or Evil
3b.
Failing that, the choices you make in the game directly influence your
path - Good or Evil - and thereby influence how the game develops.


We haven't seen this since JE and I hold little hope of seeing it again. The best we'll get in the future is anti-heros.

#355
Tuleron

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I want...don't know, but a game like Bioware did before BG2 and NWN, or DA:O

Modifié par Tuleron, 02 décembre 2011 - 12:11 .


#356
TheShadowWolf911

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http://www.gamespot....nt_news;title;4

Edit: as for what I want, to be able to play as non humans again, including Qunari (Tal Vashoth anyway)

Modifié par TheShadowWolf911, 01 décembre 2011 - 11:38 .


#357
formaristarry

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Please let me read the item description when I go to pick up loot, I don't know how many times I still try to do this in da2-I just prefer knowing what I am picking up without going into the inventory menu.
Keep the convo wheel and voice-just make my options more distinct-when I play evil, I want to sound evil, and say evil things. Also, being good shouldn't make you stupid.
Romance-when it's sexy time-actually make it sexy.
More polarization in choices that affect gameplay-for example, in Origins, I could either side with the elves or the wolves and this decision had consequences. My point however is, that these types of decisions were spread throughout the entire game in Origins so that I could have a completely different playthrough each time.
What happened to finding awesome weapons/armor/trinkets in a random loot? I don't need 37 moth-eaten scarfs.Since I complained about that, I will also state the most obvious complaint which is DO NOT RECYCLE MAPS. If I go inside a cave on the Wounded Coast, I'd better not see that same cave unless I am going back there to that same cave.
Combat system-took me some time to adjust, but I ended up liking it. You can still pause and play, you just have to think faster. If I played Origins again now, I'd be like why is it taking him 400 years to land one sword swing?
Skills-I loved my options here-big improvement, my only complaint is that as a rogue, I felt like I didn't have enough activated abilities, very few stabbity options to complement the improved passive/sustained abilities. On another note, Arcane Warrior, please, you've tempted this since Origins, Battlemage was so badass in Awakening. Combine those into one and give them a sword or at least the ability to hit enemies physically with their staff-elemental weapons is a must for this. Who says there can't be a mage out there who has also learned to use a sword? Just don't give them the same abilities as a Warrior class.
There is alot more to nitpick, alot more that I could say. Honestly though, I trust Bioware to make a great game, but only if the time is put into it, like someone else said- I don't care if I have to wait 5 years for the next game, just make it a complete game. Preferably with the depth and richness of Origins.

#358
Zanallen

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Tuleron wrote...

I want...don't know, but a game like Bioware did before BG2 and NWN, or DA:O


Before? So like Baldur's Gate, its expansion, MDK2 and Shattered Steel? I wouldn't mind a game like Shattered Steel, I guess. Not enough giant mecha games out there.

#359
Thibax

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 I want to Dragon Age 3 game:

More options to character customization.

Races playable to main character: Human (+Str, Dex, Mag and Cun) , Dwarves (+ Str, Dex and Con, magic resistance), Elves (+ Will and Mag) and Qunaris (+Str, Con and Dex).
 New races playable: Plant (roots, leaves and flowers ornaments, nature resistance, +Will and Mag), Fox (ears and tail, + Dex, Will and Cun), Celestial( angel wings and pale skin, +Will and Mag), Dragon (dragon wings, fire resistance, +Con and Str), Siren (water breathing, fish skin, +Will and Mag) and Darkspawn (darkness powers, +Str and Dex).

classes playable: Warrior, Rogue and Mage.

All specializations from both games are back.

Warrior specializations: Berserker, Champion, Reaver, Templar, Guardian, Spirit Warrior.
Rogue specializations: Assassin, Duelist, Ranger, Bard, Legionnaire Scout, Shadow.
Mage specializations: Arcane Warrior, Blood Mage, Shapeshifter, Spirit Healer, Keeper, Battlemage, Force Mage.

New specializations for all classes:1 bow spec for rogue, 1 necromancy spec for mage and 1 2hand for warriors. And more new ones :)

New playable characters: Flemeth, Desire Demon, Lady of the Forest and Cassandra.New characters, of course.And some old ones back.

Giant bosses.

More smithing, runes, alchemy, creation itens options.

Warrior weapons: One handed or Two handed, can use swords, axes, shields.Rogue weapons: Daggers, Bow, Xbow, Harp (for bard song attacks).Mage weapons: staves or magical orbs.

More and more skills, talents and spells.

Butterfly Sword is back: +1.5 armor penetration, +12 attack, Low morale, Rainbow power ( +15% cold, electricity, fire, nature, and spirit damage), Attracts butterflies, 3 runes slots.

Storm of the Century is back for elemental mage specialization, Battlemage.

Collectable pets.

New areas like forests, deserts, mountains, snow fields, vulcans, oceans.

Please, Bioware Masters, accept it my ideas. Thank you and great work :D

Modifié par Thibax, 03 décembre 2011 - 07:47 .


#360
Realmzmaster

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Tuleron wrote...

I want...don't know, but a game like Bioware did before BG2 and NWN, or DA:O


The game before BG2 was BG1. Before that it was a DOS game called Shattered Steel which was an action game.
So you want a game like Shattered Steel or one like BG1?

#361
addiction21

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Realmzmaster wrote...

Tuleron wrote...

I want...don't know, but a game like Bioware did before BG2 and NWN, or DA:O


The game before BG2 was BG1. Before that it was a DOS game called Shattered Steel which was an action game.
So you want a game like Shattered Steel or one like BG1?


I think its just bad or broken english. Its that he wants games like BG, NWN, or DA:O. Games BioWare made before used to make.

Me I would love to see them announce a Shattared Steel game. The outcry and tears would power the coffee makers and the BW offices for decades to come.

Ya thats what I want for DA3. Giant robots. I mean its allready a cartoonish, anime, JRPG so they should fit right in...

#362
Mike 9987

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 Tallis and shale's dwarf form as a permanant companions. Shale will obviously be a warrior, most likely a tank type of character like aveline was in 2. 

Modifié par Mike 9987, 03 décembre 2011 - 08:28 .


#363
Mark of the Dragon

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I have already posted what I wanted from this game in many other threads and one of the first thing I always mention is Coices that matter. However I would like to add that I would really like to see a choice similar to the one in the first Mass Effect where you have to choose to save Kaiden or Ashley. I think it would add to the game to have to choose between your friends. It would be even better if the choice had some impact on your crew. Maybe some are mad that you didnt save the other.  I think it helps to have these descisions that effect you personaly and not just huge world impacting descisions.
Oh yea and Origin stories and race selection

Modifié par Mark of the Dragon, 04 décembre 2011 - 09:03 .


#364
Guest_Sareth Cousland_*

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I also have posted on several other threads, but still:

1. Visuals and general art direction

Mature visuals and combat solidly rooted in WRPG tradition; no trace of manga & anime influence. Character art could be similar to Mass Effect. That means a return to the DA:O style of Darkspawn & Elves and their refinement from there. The new genlock model was alright; if it gets a little work to make it fit into the DA:O darkspawn lineup, it is fine. There was nothing wrong with the generic, goblinoid genlock, however, and all variants of hurlock were better than their counterparts in DA2 (including the emissary). Ogre & Shriek were also better in DA:O (comparing the shriek to the model in Legacy, which did not appear in-game). There is nothing wrong with different skin colors, as the darkspawn are based on different races. The Kossith redesign is fine as they could have appeared that way in DA:O without looking out of place. I think DA3 needs to feel internally consistent with DA:O - if you check whether a given model could have appeared in DA:O without looking out of place, you should be on the right track.

2. Dialogue

The dialogue system should give full control to the player. The intent icons are not needed if dialogue is written well enough (like in DA:O) to give a clear indication of what is being said in the context of the conversation. I found that the intent icons dumbed down the experience for me, and I did not experience problems with "ninjamancing" in DA:O as some others have. The stereotype-based personality system should be removed; the player should infuse his/her character with personality according to dialogue options, which in turn should not be boxed into expressly labelled personality packages, because it leads to the impression that you get to choose from a few pre-set characters instead of defining your own. I am all for voiced PC if I am not surprised by what my character has to say. Three voices to choose from would be perfect.

Other things that could work well in DA3 would be ME1-style origins and interrupts like in ME2. The latter need not be based on a paragon/renegade system, they could simply be labelled as "helpful/friendly" or "aggressive" interrupts.

Modifié par Sareth Cousland, 04 décembre 2011 - 09:48 .


#365
Thibax

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I want to create my own party characters.
A story that I will travel with my party :)

#366
Rann

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My requests are simple: great NPCs (which both DA's achieved), an epic and diverse storyline, minimal (or, ideally, no) reuse of areas, a non-cartoony combat system, and general elimination of things that take you out of the game due to retcon or repetition, like finding your 15th moth-eaten scarf, or dwarvish golems teamed up with fade spirits, or overuse of the the Monster of Game (wolves in DA:O, spiders in DA2). It sounds like I'm picking on DA2 more, so I hasten to add that DA2 introduced some good things that were overshadowed by other problems, much of which are worth keeping IMO (conversation wheel, main character voice).

Oh, yeah... and no Oghren, either.

#367
Marvin_Arnold

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Rann wrote...

(wolves in DA:O, spiders in DA2).

Now that you mention it I realize that indeed there were NO wolves in DA2! Really?

(To make up for this, you got more skeletons... even Darkspawn looked and croaked like them!)


Oh, yeah... and no Oghren, either.

I... WANT... OGHREN!!!

I'd like to meet Finn from Witch Hunt again – the only wimpy companion in the whole franchise! Imagine party banter between (pre-DA2 Act 3) Anders and Finn...


Seriously, apart from what I've already posted:
  • Bring back the complex attribute-related abilities. Like Sword-and-Shield depending on both DEX and STR. Fatigue in armor attributes. Make things more complicated than "all a warrior needs is STR spamming, same with DEX for rogues"
  • Dual-wielding DEX warriors! And Rogues who can dual-wield swords. And Warriors who can use daggers. As the point before, the character's abilities should depend on how the player chooses to develop him. Things should be possible if you have the right stats, not if you have enough levels or ability points...
  • Short version: Revert the dumbing down streamlining.
  • Devs: Never ever say "we've moved on from this old concept" again!

Modifié par Marvin_Arnold, 05 décembre 2011 - 03:56 .


#368
BeefoTheBold

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Throw out everything that was done with DA2. Bring back everything that DAO had. KEEP MULTIPLAYER OUT ENTIRELY. Make the game moddable by releasing a good toolset. Oh, and retcon the entirety of the DA2 story out of existence so you can do a TRUE sequel to Dragon Age Origins.

Done and done.

It isn't complicated really. Pretend DA2 never happened, pick up where Awakenings left off, and you've got a great game.

#369
ColGali

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 Please don't bring back characters from the afterlife. I killed Zevran in Origins and he is still there in DA2... Now I killed Fenris and Anders, please don't bring them back. Thank you!

#370
TheMakersChosen

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I would and want to see them change the Darkspawn back to the way they were in Origins. I would get so freaked when I would have to fight alone with them and when there was alot. They were so scary and I loved it! In number two they looked like humans in skull masks....so disappointed. Enivorments need to stop being reused. Every cave is the same and every forest is the same it is so awful! Every house and every hide out. Change it all up. Plus I want to be an elf or a dwalf again. Humans are boring and I would love to pick out our backgrounds again. Plus I want to keep the fact that your charcter talks, but I want to choose the voice he or she has. A high voice or a low voice. And pay attention to the small things. Cup and weapons and little stuff seem to look as if the designer didn't put in effort and got lazy. High grapfic to all things please. This is what I really really want for number three. Please take our advice Dragon Age creators. Andraste guide you. Image IPBImage IPB 

#371
TheMakersChosen

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And one last thing, I want to be able to travel by horse or something. Maybe even get a pet Dragon! So you can fly to places. It can be like Skylim where you can travel by foot or just click and go to the next place if you don't want to. It would be so cool. And I think when you go into someones house and you steal, if someone see you, you should get in trouble. It makes it harder to steal, so more fun. And I want my charcter to be able to get long hair, and I mean long hair. More hair styles and I think you should have a color scale for you hair and eyes. So everybody looks really different. I also want you to be able to see how you look with a weapon or outfit before you buy it. Thank you. Andraste guide you. Image IPBImage IPB

#372
TheMakersChosen

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It would be really cool if we can be qunari! Oh yes!!!! Lets be qunari. But can we be a woman qunari? Never saw one. It would be so cool. A rebel Qunari. Oh yes oh yes oh yes!!!! you can choose the size of your horns and everything. Body mustle and how tall you are too. Please!!!!!!! Andraste guide you. Image IPBImage IPB

#373
PinkDiamondstl

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Longer hair for females.....

#374
Jaulen

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1) Not longer hair for females (doesn't really make much sense, after all hair can be grabbed and pulled in battle)...but please, better hair styles....some of those hairstyles in DA2 were fugly.

2) Please keep mutliplayer out.....I like the companions. Plus....want companions that have stuff to add to whats going on for plot/story.

3) Keep voiced protag.....I'm getting freaked playing DAO again and there's no voice...or facial animation for that matter

#375
TheMakersChosen

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Can we have the weather change and have a time thing maybe. Not sure on this, but it would be cool to have the night and day thing, but not to just switch to it. It would be pretty to watch the sunset in Dragon age and have darkspawn and wolves and bears come out. And of course bandits. I know I am putting alot of things in this blog but I just finally found a way for the creators to maybe see what I would love in the next game and I am so happy! I worship Dragon Age so much....I just want it to get back what it had in Origins. Powerful stories and great charcters. And also, I felt like I felt more for people in dragon age Origins, like I would cry for them. I did in Dragon Age 2 but not so much. Andraste guide you.