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What do you want for Dragon Age III?


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#401
Hoogies123

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Maria Caliban wrote...

I'd like a fan base that managed their expectations and understood the limitations of both BioWare and game development in general.


I'd like a gaming studio that understood the expectations of its fan base and made games for the people who buy their games and not people playing Brony games or MW3.

Bioware isnt going to make everyone happy with their decisions but they can not try to conform everything they do, I don't want to give examples because i'm tired of doing it and you can just look back at any number of posts and blah blah blah

#402
LPPrince

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In short-

the game not to suck.

#403
Maria Caliban

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Hoogies123 wrote...

Maria Caliban wrote...

I'd like a fan base that managed their expectations and understood the limitations of both BioWare and game development in general.


I'd like a gaming studio that understood the expectations of its fan base and made games for the people who buy their games and not people playing Brony games or MW3.

Bioware isnt going to make everyone happy with their decisions but they can not try to conform everything they do, I don't want to give examples because i'm tired of doing it and you can just look back at any number of posts and blah blah blah


Oh right. I forget what an intelligent, sophisticated lot we BioWare fans are.

Hint: BioWare fans are Brony and MW3 fans.

#404
vania z

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Maria Caliban wrote...


Oh right. I forget what an intelligent, sophisticated lot we BioWare fans are.

Hint: BioWare fans are Brony and MW3 fans.

Lolwut? Never played mw3 and have no desire to do so. Maybe I'm not a bioware fan than. Why have I enjoyed every rpg by bioware I don' know. 

#405
Guest_Puddi III_*

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I'm not sure what bronies have to do with it, some of the bronies here are pretty unimpressed with DA2. And the Call of Duty complaint is a beaten dead horse, not to mention asinine.

Modifié par Filament, 09 décembre 2011 - 07:23 .


#406
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If they're going to have enemies with elemental immunities, I want it to follow a believable system, not simply, "qunari are immune to fire and lightning because lol." The enemies should be fantastic creatures if they're all going to have elemental immunities, or they should at least have some kind of obvious regimented augmented uniform that affords such protection, like a crystal on their breastplate that gives them an icy version of Rock Armor during battle and makes them immune to ice.

See, if the qunari tattoos had a glowy rune effect going on that invoked fire and lightning, that might have been barely passable at least.

Also when I say "fantastic creatures" I only mean for the obvious cases like dragons and rage demons --> fire. I suppose I can see zombies being immune to nature damage in the sense of poison, but if nature damage is poison, I would think darkspawn would be resistant, not extra vulnerable (which they are, to both nature and spirit, both kinds of "poison damage" possible). In that sense I might think the damage types are too broad and could use some branching out for more clarity and consistency in regard to immunities.

Modifié par Filament, 09 décembre 2011 - 08:16 .


#407
Gemini1179

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Maria Caliban wrote...

1. The same Gathering/Crafting system.

In DA:O, I never bothered with potions, salves, bombs, poisons, or traps. I didn't enjoy hauling around resources. I didn't like that crafting used up skill points. I basically made healing and lyrium potions and sold everything else I found. Runes stayed in my pack forever because I always imagined that the moment I put it into a weapon or piece of armor, I'd find a better weapon or piece of armor.

In DA II, I stick runes in everything I can (it's 39 silver), buy up potions like they're going out of style, and have even started using poisons and bombs.


While I agree intellecutally, I always prefer to have an exploitable game mechanic available to me for subsequent playthroughs where I can have fun with all the shiny toys. This system prevents that.


2. Our DA II companions.

I know BioWare likes to give you a new set of companions each game, but the end of DA II has them all (but one) off doing their own thing. Why not hang out with Protagonist 3?


I'll have Merrill any way they'll let me.

3. An indication of enemy strength.

This one is tricky and I have no idea how it could be done. I don't mind the waves of enemies. I think that several waves of enemies + insta-healing after the fight is a great way to avoid the death spiral while making combat more than alpha-strike, clean-up, and move on. You have to conserve your resources in a way you didn't need to in DA:O.

At the same time, I'd like some indication prior to a fight how many waves I can expect. In older games, right clicking on an opponent gave you information about them including expected difficulty level.


I'd like something other than a shield with an "X" or the word "IMMUNE" to appear over an enemy's head in the middle of a fight with 10 npc's and my group leaving me utterly distracted and confused as to just WHAT the enemy is immune to.

4. A bit of randomness in enemy waves.

Right now, once you've fought a battle, you know exactly how it will play out each time you play the game again. I'd be interested in a bit more randomness in enemy composition.


Or which corner to find the lootable chest, crafting resource, dead body, etc.... oh right, that goes back to varied environments. It's odd, playing through Skyrim and TOR, I've noticed reused interiors in both games yet they never feel like reused environments...

5. Keep the junk tab.

Admittedly, I don't know why the Champion of Kirkwall is searching through each barrel, sack, and rubble heap for those moth-eaten scarfs, but she's smart enough to know they're crap I'll sell for coin.


This is where I rant. What is the purpose of the Junk at all? You're a glorified middle man who takes junk from barrells and brings it to a vendor for pennies. THAT'S IT. At least in DAO, some junk items were used in quests and crafting. And the worst part is, it took up Inventory space! There was absolutely NO POINT to Junk Items in DA2 except to take up space and gain you one or two silvers at best.

As for what I want in DA3?

1. Companion customization akin to that done in TOR.
2. Make at least some Junk Items either useful or not count as part of the inventory.
3. HAVE A COMPLETE STORY.
4. HAVE A COHERENT STORY. No more 'framed narrative' please, it was a bold move, but not a great one.
5. Fresh environments and quests. QUALITY is preferable to QUANTITY every time.
6. A way at the beginning to go through a list of "Import Conditions" so you are able to confirm what you've imported from a save and/or make corrections/changes as needed or if you simply felt like changing something to see how it would play out.
7. Hi-res faces AND armour. Seeing that Allistair and Zevran had fallen out of the ugly tree was almost as bad as having my eyesight messed up by their low-rez armour.
8. I want to be able to randomly kiss my LI whenever I want like in DAO. It is a small thing, but it was sweet.
9. No more 'hand-waved' deaths cause of Gaider's playthrough says so.

"Merideth?"

"Yes Hawke, it is I, here to exact righteous vengeance!"

"But you are dead! I saw you melt into a statue thing!"

"Indeed, excellent, then my ruse was successful."

"...What?"

OR

"Carver?"

"It is me, Sister."

"But you're dead!"

"Evidently not, I was MOSTLY dead- not the same thing. Flemeth took me to see Miracle Max and now I'm all better... and here for righteous vengeance!"

*sigh*

Man, I could go on and on with these, but I won't.

#408
alex90c

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Maria Caliban wrote...

Hoogies123 wrote...

Maria Caliban wrote...

I'd like a fan base that managed their expectations and understood the limitations of both BioWare and game development in general.


I'd like a gaming studio that understood the expectations of its fan base and made games for the people who buy their games and not people playing Brony games or MW3.

Bioware isnt going to make everyone happy with their decisions but they can not try to conform everything they do, I don't want to give examples because i'm tired of doing it and you can just look back at any number of posts and blah blah blah


Oh right. I forget what an intelligent, sophisticated lot we BioWare fans are.


:lol::lol::lol::lol:

#409
Chromie

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Atakuma wrote...

Ringo12 wrote...

I'd like more than 1 environemnt.

You got more than 1 environment.


Fine I'd like detailed environments that reflect the what's happening in the story.

Like were are all the refugees in Kirkwall?

#410
Atakuma

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Ringo12 wrote...

Fine I'd like detailed environments that reflect the what's happening in the story.

Like were are all the refugees in Kirkwall?

Mostly Darktown

#411
Rawgrim

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Darktown is the only part of the city thats never dark, actually. Go there at night and its still daylight there.

#412
freche

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 Combat
1. Slower then DA2 but faster then DAO.
2. Smarter companions & enemies so we can avoid the currently retarded difficulty system where we oneshot companions because of FF.
3. Better ways to setup tactics (basicly more options to choose from so we can make more specific/advanced tactics).
4. Wave combat is ok SOMETIMES. HOWEVER they should not drop down from the sky.
5. Things shouldn't be able to kill you in 1 sec unless it's possible to forsee and somehow counter, either by enviorment or protective abilities.

Story
I want the story to be about my character, like DA2. But DA2s story was only good act1 - 2. Meredith in the end you had no relation to and didn't really care about it was just another boss fight. The Arrishok though you had a connection to and he was a much more worthy opponent.
DAO story was mediocre at best, I didn't care about the wardens since I was just forced into them at the start of the game (there was no "oooh they are special" feeling about it as it should have been), and saving the world from a big bad monster which only reason is to destroy is "bleh".

Other
1. Obviously no copied maps. (Houses are ok, houses in the same neighborhood could have had the same architect). Caves and dungeons however should not look the same.
2. I like that companions have their own look, but there should still be more options avaiable then just 4 upgrades.

3. Considering the ammount of mods avaiable for DA2 even though no CK was released, I think it shows that there is a large desire for a CK this time.

Modifié par freche, 10 décembre 2011 - 12:49 .


#413
Gunderic

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Maria Caliban wrote...

I'd like a fan base that managed their expectations and understood the limitations of both BioWare and game development in general.


I see little reason to understand the limitations of both BioWare and video game development in general when I notice so many developers that have overcome them and done what BioWare, apparently, cannot. :)

#414
Gunderic

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 And another, more minor issue: the interface/loading screen. they're serviceable, but really, really lazy aesthetically speaking.

-- No item descriptions.

-- No unique icons.

-- giant black quest log.

etc.

#415
Uzzy

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Maria Caliban wrote...

I'd like a fan base that managed their expectations and understood the limitations of both BioWare and game development in general.


I know right. Bioware, the poor little indie company that could, couldn't possibly throw the kind of resources other, bigger companies could do at a new game. They'd have to be owned by a major game publisher, or be a big developer themselves to do that!

Why, don't people know that there are only three people working at Bioware! Silly fans.

#416
Uzzy

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Anyway, specifics of what I'd want aren't really too important. What I'd want to see from Bioware is the feeling that you're proud to make an RPG. A quality RPG that harkens back to the older school, a spiritual successor of Baldurs Gate. More statements like that, please, rather then 'RPG's are less relevant'

Basically, I'd like to hear that you're still one of us.

#417
Rawgrim

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Sigrun

#418
LPPrince

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The DAO Art Style.

#419
1varangian

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1. Change in style into realistic and believable. Cartoon + mature RPG does not compute. This covers visual style as well as approach to combat. Combat can be fast, tight and realistic at the same time without becoming a ridiculous hackfest a la DA2.

2. Limited spellcasting. No more spamming most powerful spells and emptying entire manabar in every encounter. A more tactical and intelligent approach to playing the Mage class - more challenging than a martial class but with more potential. Make the Mage class play differently from the martial classes.

3. Silent protagonist. Character creation + origin stories. Don't want to be forced into a character in an RPG. It's ok in action titles, but not in RPG's.

4. Traveling and exploration.

5. Developer ambition. Do not release before game meets Origins standards of scope and quality.

#420
PretentiousCat

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1. OPTION of voiced or unvoiced PC. Dialogue options are the same (NOT paraphrased), just he either says them or not.

2. Weighty combat. Make attacks feel like there is weight behind them, and not that a 2-handed sword only weighs 2 pounds. It is a fantasy game, however the effect of connecting things in a believable way are important.

3. Varied enemies and no waves. It would be cool to have a x+y type of mob spawn where x is the amount of mobs in a dungeon and y is an additional random number of mobs depending on difficulty.

4. Varied landscapes and dungeons. No one likes copy paste, especially when its the actual same dungeon, just with different doors sealed off. Textures are fine, happens in real life too (go check out several caves in the same area and see how varied rock textures get).

5. Equippable companions. However to keep their unique look, creating an outfit using most or all of their clothes models onto something like 'companion w/ companion armor' and 'companion w/ plate/leather/chain etc.'. That way they look how you want but with a little player influenced flair.

6. Less DLC driven hype. Special pre-order stuff is cool, but people should buy the game because it is good, not to feed their completionist habit. And no Day 1 DLC, if its complete at launch, include it, take a page from Nintendo on this.

7. Depth to quests. Make quests have multiple parts including: problem solving, fetching, talking, combat, and story impact. MMO style fetch quests are the bane of RPG's, but are the backbone of many good stories. Don't JUST make it a fetch quest, make it an adventure.

8. Isometric view. Enough said.

9. More dialogue options rather than: (I know this is a hyperbole)
Yes with attitude
Neutral yes.
YES! I AM THE CHOSEN ONE!

10. Smarter A.I., fighting with magic in front of Templars and them not responding is a big killer of immersion. Make who and what the player is significant in the game world, beyond the 'chosen one' stuff of course.

11. Bring back wardens.

#421
freche

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Another thing I'd like (if they plan to have save game imports) is not just have the pre-sets and the import but also an more advanced version where I can manually pick what happened in DAO and DA2.

Two reasons I'd like to see this.
1. The current DAO -> DA2 import is kinda messed up and things do not import correctly, this messes up the DA2 play through and we might miss out on things we normally wouldn't and thus leaving the DA2 -> DA3 import flawed.

2. If I want to try another outcome from DAO, without this I would have to play DAO & DA2 just to test something new in DA3 (which is ~100 hours I don't have).

#422
Heimdall

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I should stop visiting these threads. They're always so depressingly negative, even about the things I liked. You'd think Bioware had killed their kitten!

Modifié par Lord Aesir, 11 décembre 2011 - 08:13 .


#423
brightblueink

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-I want the characters to be closer to the "stylized" look of DA2 than DA:O's "realistic but uncanny valley looking" characters. I always felt a little unnerved about how the characters looked in Origins, they just always felt...off to me, and stiffly animated. I felt like the characters were much more expressive and lively in DA2, particularly in the face. I wouldn't want to go back to DA:O's style, personally. (I liked that the elfs looked distinct in DA2, too, rather than just being short humans with slightly pointy ears.)

-That being said, the look of the environments felt dead and unfinished. I'd like to see more detail in them--NPCs walking around that don't look jagged and creepy, more items laying around, the buildings being made out of different materials, etc. "No repeating environments for places that are supposed to be two different areas" fits under here, too. I think this was one of the biggest things that make the game feel obviously rushed to me when I play.

-A voiced progatonist with tone-indicating icons on the dialogue. I don't care if there's a wheel or not, or if there's paraphrased lines or not, but I loved knowing beforehand if the line was going to come across as sarcastic or not, and I really do prefer having my character have a voice and being animated.

-I really liked that DA2 had personalities for the PC rather than a karma meter. I like the Paragon/Renegade system from ME well enough but I felt like the personality system didn't always make a judgement on whether it made Hawke an evil person or not (particularly if you don't stick to only one side of the wheel when you play, which I never do). I'd actually like to see them move away even from "nice/mean" as the main options for the personality, and having what's the "nice" or "mean" option depend on the situation. I'm not 100% sure how this would work, though--maybe focusing on a "outgoing" to "reserved" scale instead? That might be too ill-defined, though. Either way, I liked how the tone/personality system in DA2 worked out.

-This is not going to make me popular here, but when has anything I've said made me popular? I play the Dragon Age games on the console, since I don't currently have a gaming PC, so I enjoyed the battles in DA2 much more since it worked much better in the console version. (The battles in DA:O weren't fun for me at all at all, but a frustration and a barrier to me getting to the enjoyable parts of the game, the story/dialogue bits. Particularly since I found trying to give orders to my companions a real pain in the ass.) I did personally feel like they could've been more strategic, and the waves/blood spurts were silly and weird, so I would like for those to be changed, but if I had to choose DA:O's system or DA2's system with no changes possible I would still pick 2's because of how frustrating I found Origins to be on the console. My ideal battle system would probably be something like a mix between the two.

-Speaking of battles, I definitely prefered the layout of...basically every place you have a battle more in Origins than in 2. Some cramped quarters are fine, but having those mixed with some more open areas, or areas with a lot of different terrain, would be awesome. A lot of the areas in 2 felt claustrophobic when you battled in them.

-Mostly new companions. I'd love for some of the companions in 3 to be returning characters, but I don't know if I want the overwhelming majority of the characters to be returning. Don't get me wrong, I love all of the past companions and I'd be thrilled to see them back, but I want there to be new companions because I loved the old ones so much, if that makes sense? I trust the writing team behind the Dragon Age series to come up with great, complex characters. Going from DA:O to DA2 didn't bother me as much as I thought--I warmed up to the new companions pretty quickly, and by the end of the game I was maybe even more attached to them than I was to the companions in DA:O, which was a huge surprise for me. One of the things that excites me the most when I think about DA3 is the potential to "meet new friends", in a matter of speaking. (That being said, I'm counting returning NPCs that you hadn't played with before, like...Cullen or Cassandra or something as a new character, the same way I considered Merrill and Isabela new characters in 2. So I'm not against that--I just don't want all of the companions in DA3 to be prior companions.)

-Even if we play as a character with a set background like Hawke had in DA2, I'd want to see more of that background before the main story began rather than being dropped into the action in media res. I love the little narration that opens the origins in the first game--short, but gives you a real feel about the background of your character and where they're coming from before you jump into the game. Hell, that's the best part of the Origins to me, just getting to know your character's background before everything goes to ****. It's possible to do, too--Fallout 3 allows you to see parts of your character's childhood before you're tossed out on the adventure, and even games that don't really have you "roleplaying" a character at all sometimes establish the character's normal life in the first few hours of gameplay along with the tutorial bits. It would've been nice to see a mage!Hawke interacting with the people of Lothering or a Warrior/Rogue!Hawke at the battle of Ostagar, at the very least, or to have Varric's narration go a bit longer to talk more about Hawke's background...something like that. Being dropped right in the middle of the flight from Lothering, and then suddenly being in Kirkwall, and then suddenly it's a year later...it felt a bit rushed. Heck, I even forget that my Warrior and Rogue Hawkes were in the battle of Ostagar half the time.

-That being said, I LOVED that DA2 was more of a personal story, and that there wasn't a black and white "good guy" and "bad guy" side going on for most of it. When I think of the emotional moments that stuck with me in both games, they're almost always moments that either have to do with my character's relationship with the companions, their background, and tough choices that didn't seem to have a right or wrong answer. In Origins, I remember things like the City Elf origin and returning home to the alienage after a long time of being away from it, choosing to sacrifice Erl Eamon's wife to save his son and subsequently ruining my Warden's romantic relationship with Alistair, which never fully recovered, the consequences of that choice and others turning into Alistair breaking off his relationship with her after the landsmeet without ever "finishing" the romance, the abject horror I felt when I discovered what the broodmothers were and found out what the Paragon had done in the dwarven city quest...that sort of thing. Fighting the archdemon was cool and all, but that's not what really made the game enjoyable for me. I felt like DA2 ended up having a lot more of those moments--the slow way the romances built up (instead of throwing gifts at Alistair and going through most of their conversations all at once like I did in DA:O), the companion quests, the feeling that there wasn't really a true villain, the things that happen to Hawke's family...so much of the game feels so personal that it ended up sticking with me longer than DA:O really did in the grand scheme of things. It also makes me want to play through it more often so I can relive those moments and discover new ones, too. I just really got emotionally attached to the characters and Hawke's personal story, and I still find myself sitting down and musing over what the best thing to do concerning Anders and the mages might be, or if I sympathize with the Vicount son's fascination with Qunari culture...that sort of thing. I hope the next game has the same feel to it, story-wise.

-The biggest, most important thing at all to me: I want the developers to take as much time as is needed to make Dragon Age 3 a great game, even if it means long delays. I actually overall loved DA2 but it's SO, SO painfully obvious that the game was rushed. I will defend the game as a good game, but the sad thing is that even as a fan of it, it obviously was rushed, felt unfinished and was a shadow of how great the game could've been if it had been given more time to get some TLC and become more polished. Most of the stuff that irked me about 2--the short, rushed length of Act 3, the repetative environments, Dark Town not even getting a nighttime map, the glitches--mostly seemed to be because of the rushed development time.

I'm serious, BioWare, I don't mind waiting. I don't mind if it takes four years or even longer for Dragon Age 3 to be finished. I mean, don't...take it to Duke Nukem Forever levels (because at that point something's seriously going wrong with the game, as we saw with...well, Duke Nukem Forever), but please please please don't feel pressured into pushing Dragon Age 3 out the door before it's really ready. Honestly, the rest of the things listed here? I don't care if they don't happen and we get a DA3 that's closer to what the old school CRPG players that hated DA2 want as long as the game actually feels finished when it comes out. That's what matters the most to me. I still have enough trust in BioWare to believe that no matter what, I'll enjoy the game as long as enough time is spent on it.

I'm getting kind of TL;DR now so I think I'll stop here, but...that's the stuff that mattered to me the most while playing through the series, I think, and that I'm hoping for the most when 3 comes out.

#424
Gibb_Shepard

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Maria Caliban wrote...

I'd like a fan base that managed their expectations and understood the limitations of both BioWare and game development in general.


CDPR, a small studio that can in fact be considered Indie, deliver quality far beyond anything DA2 has come close to. And Bioware, a ****ing branch of EA, cannot manage such a thing?

I don't understand how you can say this, honestly. Just...wow.

#425
Hoogies123

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Maria Caliban wrote...

Hoogies123 wrote...

Maria Caliban wrote...

I'd like a fan base that managed their expectations and understood the limitations of both BioWare and game development in general.


I'd like a gaming studio that understood the expectations of its fan base and made games for the people who buy their games and not people playing Brony games or MW3.

Bioware isnt going to make everyone happy with their decisions but they can not try to conform everything they do, I don't want to give examples because i'm tired of doing it and you can just look back at any number of posts and blah blah blah


Oh right. I forget what an intelligent, sophisticated lot we BioWare fans are.

Hint: BioWare fans are Brony and MW3 fans.


I like to think of Bronies as latent petophiles and I completely despise MW3 so nuff said. I still believe the majority of Bioware fans are fans of RPG's