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What do you want for Dragon Age III?


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552 réponses à ce sujet

#26
Ahisgewaya

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Dasher1010 wrote...

1. A new protagonist

2. A longer dev time. Christmas 2012 at the earliest

3. No more cut and paste dungeons.

4. More than one city.


This. 
I would also add:

5: A non human character (or at least the option)

6: A non Maker beleiving character (or at least the option)

#27
Maria Caliban

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errant_knight wrote...

And potions weren't very useful anyway with the long cooldown times.

The C/D for a restoration potion is 30 seconds.

Ahisgewaya wrote...
I would also add:

5: A non human character (or at least the option)

6: A non Maker beleiving character (or at least the option)

Written by Mary. I'm not sure why she's all about the non-humans, but she is.

Modifié par Maria Caliban, 19 mars 2011 - 02:55 .


#28
henkez3

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I, of course want it to have similar gameplay to DA:O and DA2, but more than anything, I want it to be set in the Tevinter Imperium.

#29
CenturyCrow

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First, they should finish off DA2. It could use a few more months, but it's looking good so far.

DA:O really created an interest for DA2. If DA2 is any indication of the direction this is going, not interested. Only waiting to see if the patch will allow me to finish off DA2, otherwise, I'll resort to the 7th ending–uninstall. I've wasted money, don't want to waste more time.

#30
jennamarae

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1. Do away with the action-packed button mashing that is DA2 combat. I play on PC and after the first few levels I rarely use skills unless it's a boss because I'm too busy spamming 'R' since I end up killing most of the trash wave mobs with one hit. Not to mention my immense irritation with standing around twiddling my thumbs waiting for said trash mobs to teleport from nowhere when I kill the wave before them too quickly for the game to keep up.

2. Keep the resource gathering from DA2, but I'm not overly fond of having to run back home every time I want to craft something.

3. If there's any justice in this world the third-person narrative and voiced protagonist will be killed with fire, the next game will have a point to it for the first half, and every mage in the vicinity won't become a blood mage/abomination at the slightest provocation. A lot less railroading me into the same ending regardless of choice would be nice as well.

4. More development time and less rush to take money from people. I'd rather wait five years for the next game than get something with copy-pasted rooms and caves everywhere I go.

5. Side-quests, while potentially interesting, should not be the majority of the game. When 3/4's of your game time is spent on errands for people you may not care a thing about for the sake of extending your run-through, there's a problem.

6. Quick load times. I was pleasantly surprised when I didn't have time to walk downstairs for a drink while waiting for the next area to load. Keep that.

7. Origins. Having a set character may be great for your tale, which by the way was about as transparent as a window once you got past the completely unrelated side quests that were Act 1, but it sucks when it comes to replayability. I've finished three run-throughs, one as each class, and the only differences are the few occasions that my DA:O import had a different decision and those references were few and far between. I didn't even listen to the cutscenes this last time because I already knew what they would say with the exception of companion conversations. If having different origins to choose from is impossible, at the very least you could make the decisions we do get to make matter. If I choose to do option A, I shouldn't be railroaded into also doing option B simply because the world goes mad. That's not morally grey, it's making the game linear.

8. I felt like I got to know the companions in DA:O better, but the companion quests in DA2 felt like more thought had been put into them. Combining those and having the option to talk to them outside of camp or the bar would be the best of both worlds. Am I asking for too much? Probably, but the companions are the best part of Bioware games for me. And speaking of companions, could you not at least try to make any cameo appearances look like the original character? Alistair looks like he got stung by a bee, had a severe allergic reaction, and still hasn't recovered from the swelling.

9. The return of the isometric view. Yes I know, you didn't want to cut the tops off the rooms. I'd rather look at unfinished walls than be pushed up in a corner and unable to see anything because of camera constraints.

And a note to marketing, "fight like a spartan" "think like a general" does not apply to DA2. Please come up with a better catch phrase for the next game. :whistle:

#31
atheelogos

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Mages that do more damage.

#32
AxellSlade

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I want Dragon Age Origins 2 for Dragon Age 3.

Modifié par AxellSlade, 19 mars 2011 - 03:36 .


#33
WJC3688

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For DAIII, I want the game to take as much time in development as is needed to make it polished and run smoothly without glitches.  Unless they just completely mangle the actual gameplay/story (which I highly doubt), then as long as the game isn't as glitchy as the first two I'll be happy.

#34
Maconbar

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Ahisgewaya wrote...

Dasher1010 wrote...

1. A new protagonist

2. A longer dev time. Christmas 2012 at the earliest

3. No more cut and paste dungeons.

4. More than one city.


This. 
I would also add:

5: A non human character (or at least the option)

6: A non Maker beleiving character (or at least the option)


Regarding number 6, does Hawke have to believe in the maker? I am not positive but it seemed as though Hawke could be agnostic at least.

#35
vigna

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_Loc_N_lol_ wrote...

Soul Cool wrote...

Set in Orlais. *nodnod*


They better find some actual French VAs then.

French Canadians are everywhere in Canada.

#36
Jon Jern_

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Voiced Warden.
Please don't hurt me.

#37
banner the bloodguard

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DA/3 wish list
*Access to the original Wardens and the griffons.
*Access to Sophia's time period and play as a secret supporter to her until Avernes goes "twinkies"
*Bring in Leliana's role in more detail
*Bethany as a Gray Warden commander
*Bring in Morrighan as a potential heavy threat that can morph into a dragon able to speak in a booming dragon voice and a confrontation with Flemeth that turns the player into one of the dragons
*Sandal as a savant adult with teleportation skills
*Alister and Anora as parents of a red-headed step-child
*Better Armor .... PLEASE! Champion armor was a personal disappointment
*A weapon that actually >does< something

#38
vigna

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I'm fine with the armor system for NPCs, but at least give us the ability to change colors and highlights of the armor for variety.

Better starting dialogue choices for the wheel. sometimes it didn't sound like where the conversation was intended to go.

Lose the junk system...it's junk.

Keep the new crafting/resource system and rune system.

I had no problem with the relationships, but they need to develop over time more naturally...they felt rushed. More conversation first......bedding later. I was surprised how quickly the romance evolved and culminated..the achievement came about 1 act too late. Or have at least 2 achievements...like" romantic" for the first phase and "devoted" for the second phase.

#39
errant_knight

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Addendum to my previous post:

And I really, really want Mabari to look like Mabari again....

Image IPB

#40
Beerfish

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1. The same Gathering/Crafting system.

I agree I like the present system much more than others and as you I actually add runes to everything, in awakenings and other dlc I couldn't be bothered.


2. Our DA II companions.

Agreed, I like the companions we have, for sure they would not have many back but maybe one or two

3. An indication of enemy strength.

I'm not as worried about the strength but there has to be better balancing.  I'm still on my 1st run through and I've used three levels of diffculty and not really by choice.

4. A bit of randomness in enemy waves.

Only have waves where they make sense and from directions they make sense.

5. Keep the junk tab.

Naw, I hate the junk tab.  I might not be making proper use of it.  Cut back on the junk in chests and such and give more coin for quests.

Edit:  I do not want to return to the warden story at all.  They are a one trick pony story wise. 

Modifié par Beerfish, 19 mars 2011 - 04:29 .


#41
SkittlesKat96

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I want them to make it a little more similar to Origins than Dragon Age 2 was, I also like what they are doing with all these different plot twists, I can tell this is shaping up to be a really epic story and I hope they continue that with DA3.

#42
Maconbar

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Beerfish wrote...


4. A bit of randomness in enemy waves.

Only have waves where they make sense and from directions they make sense.



I liked waves but fully agree with both these suggestions.

#43
Xaenn

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I can't say this without anymore passion make the game less like DA:2 and a lot more like Baldur's Gate and you will have yourself a easy 10/10 RPG from everyone.

#44
Mad-Max90

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I would like Hawke as the protagonist, he wasn't given a fair chance it felt like hearing a sample on iTunes, but you can't buy the whole song. I would really love it if you could start with a new protagonist or keep Hawke, I think that would be awesome to see, it would be cool to see somebody else do something great but even better (to me) if we could see Hawke finish what he started

#45
levi.porphyrogenitus

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Set it in the Tevinter Imperium. Make the Imperial Chantry not be the obviously evil organization that the Orlesian Chantry makes it out to be. Maybe even give us a less pessimistic look at such things as slavery and the Magisters. I'm sure that all the talk about Tevinter being filled with nothing but decay, deceit, and decadence is about as true as Gibbon's opinions regarding the medieval Roman (Byzantine) Empire were.

If you want to tie it in to the DAO and DA2 plots, I'm sure that the Imperium would love to have a hand in many of the mage revolts taking place across Thedas, and the darkspawn or the old god child would both seem to be reasonable things to bring up once again. Naturally, the eluviens would fit in nicely as well (I was proven right about those, I think, with my wild theorizing back on the old Bioware forums).

#46
Byth

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I want:

-Races
-DAII's combat
-Dialogue Wheel(I know some say that it kills RPing but it didn't for me)
-Companion Armor Customization
-Better Graphics
-A better healer class(No revive? Really?)
-Longer and More choices(at least concerning the ending)

Anyway, If Bioware puts all of this in DA3 I would play it until my fingers break.

#47
CitizenSnips

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A finished game?

#48
Arppis

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More outside areas please. I hated this "You have to adventure in a city" in Baldur's Gate 2 already. I liked the BG1 approach where you could just explore the maps as you felt like. I would love to see something similar in the next game.

Armor that requires 2 atribute points, like I said in my post it is very constricting and you could as well just go for automatic system that rises every stat you need by each level. But I'd rather see that every class only needs 1 stat and can decide where to put their other points.

Hawke returning as player character.

Customization for armor and such. I would like to see atleast some dyes where you could change color of your gear or do it like ME2 did and have you assemble your armor. I always liked that system, I really like customization. :P

Oghren, he needs to come back. I just noticed that none of the party members had a beard in DA2. PANSIES!

Enemy reinforcements comming from doors or have better visual cue. Not just appearing on top of your healers.

This "buttom smashing" system returning. I liked it, gives me more control on console, because I can quickly deal out my specials to the mobs I desire without pausing the game all the time. It was a success. But I would still like to see more tweaking for it, for example having another attack button that player could do combo's with (it could use up your stamina) when your other abilities are on cooldown.

I dunno, I agree with Maria Caliban's post otherwise. That's about it.

#49
Envor44

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Do Want:

- Races
- Bring old face from Origins and DA2 back as Companion or Cameo
- Well developed main storyline/ dramatic choices
- Dialogue Wheel
- Voiced Protagonist
- Rich RPG's element
- Companion Armor Customization
- Fast Aggressive Action/ Finishing Move
- Old Crafting system

Do Not Want:
- Recycle Map
- Dull and Unfocused Quest
- Poor Tactical Gameplay...just Hack & Slash
- Main Storyline lacks focus and drive
- How'd good old character changed completly from good to bad(I miss good old Anders in Awakening...)

Modifié par Envor44, 19 mars 2011 - 07:34 .


#50
DariusKalera

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Envor44 wrote...

Do Want:

- Races
- Bring old face from Origins and DA2 back as Companion or Cameo
- Well developed main storyline/ dramatic choices
- Dialogue Wheel
- Voiced Protagonist
- Rich RPG's element
- Companion Armor Customization
- Fast Aggressive Action/ Finishing Move
- Old Crafting system

Do Not Want:
- Recycle Map
- Dull and Unfocused Quest
- Poor Tactical Gameplay...just Hack & Slash
- Main Storyline lacks focus and drive
- How'd good old character changed completly from good to bad(I miss good old Anders in Awakening...)




^This