In some ways, take a step further - like the superfluous junk items.
Some things are quite spot on, I like the new crafting system, and, for once, contrary to Origins, actually crafted items.
I'm glad about the voiced protagonist, and I like the addition of a "sarcastic" tone a lot. Keep that. Frontload the companion dialogue a bit, I want to learn something about them, not running around with them for hours without any chance to talk to them. And, for once, don't end any romance with it's cuddle scene, leave some dialogue - like in LoTSB, a chance to voice my doubts and concerns is refreshing.
The reintroduction of persuade options would be nice, though. I want to be able to skip some fights, due to dialogue, maybe even sometimes with stealth.
That said, I'd like to see a return of a little bit of black and white, don't paint everything in shades of grey. And some more focus on a main storyline, that leaves choice to us, would be welcome.
And finaly, take your time. Flesh out those fetch quests, or leave them. Hire additional level artists, and refrain from reusing the very same map over and over again.
Modifié par Merci357, 19 mars 2011 - 07:59 .





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