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What do you want for Dragon Age III?


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#151
Scars Unseen

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No less than 2 years of development time. Also, I'd like it to come out after Jade Empire 2. But that's just me.

Modifié par Scars Unseen, 25 mars 2011 - 05:50 .


#152
decampo

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I'd like to see:

1.   Bigger and more open areas (look how good Skyrim looks!) with less corridors.
2.   Tactical camera.
3.   Proper inventory system and better crafting.
4.   Fuller more vibrant world.
5.   Responsive combat like DA2 but slightly slower.
6.   Better and deeper story as well as the companions.
7.   Longer development cycle with a 'it'll be released when it's ready' mentality (like Blizzard do!).
8.   Keep voiced protagonist, dialogue wheel and sell junk tab.
9.   Exploration of the game world.
10. Ability to equip companion character's armour.
11. No recycled maps/areas again and again and again and again and........... zzzzzzzzzzzz!
12. Option to create different races.

Basically, all the things that make a proper RPG. All this talk from BioWare *cough Mike Laidlaw* about the RPG genre needing to move forward is nonsense - if it wasn't for the success of DA:O, which takes a more classical approach, the sequel would never have been made so why water down all the RPG elements? 

The sequel needs to be separated from ME universe not converge with it. I have faith in BioWare but certainly won't be rushing out to preorder DA3.

Modifié par decampo, 27 mars 2011 - 11:16 .


#153
Raiju6

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for console version at least... keep action combat mechanics i hate auto-attacking and die role systems , let me just charge in and button mash my way to a bloody finish , besides using action combat mechanics instead of auto attacking made playing a mage alot more fun for me along with setting spells to shortcuts so i can cast a variety of spells on the fly it realy made playing DA2 alot more fun . personaly i also think that the auto attack system should be left out of any future DA games and stick with this new action battle mechanics its alot more fun more fast paced , enables you to make decisions on the fly , plus auto attack is boring (just pressing the attack button and watching your guy fight ) i much prefer to charge in and hammer on A/X (ps3 / 360 controles) its alot more fun

#154
Begarian

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Better developed romances.

I was actually really disappointed when I found out I couldn't romance Aveline. I was half way through Act 1 when I realized I hadn't encountered any charm/romance dialogue choices with her. I hit up the Dragon Age wiki only to find to my dismay that she wasn't a romance option. I had high hopes of cheering her up after her husband's death, to slowly get close to her, and eventually help her find love again.

But no. I got a floozy of a nymphomaniac and a naive little brat as a romance option. Dammit Bioware, you can do better than that!

#155
Seymour_77

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I would like:
1) less cartoon graphic
2)more place to visit without recycled stages
3)a story more serious and dark like in DA:O
4)I loved the speech mode of the first one because you didn't know if what you was doing was actually right
5) more attention in bugs and import save data

#156
bluewolv1970

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I would like for it to be done by the ME team and be called Jade Empire 2...

#157
Harcken

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Can we actually get a fulfilling story and not some vage references to neverending plot threads that are never explored? You can only bombard me with so many flemeth appearances, so many eluvian references, so many "change" references before it becomes stale. Make a fulfilling story that completes a large plot thread, Bioware; just leave or create another for the second season.

#158
DTKT

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Less recycling.

#159
Dark Specie

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1. Less recycled areas/maps. This got old quickly in DA2. I don't mind if you want to reuse an area by, say, placing more than one quest in it (for example, a forest glen might be the target of two quests: eliminate a group of enemies AND find a certain item hidden there), or tweak an area into being similar to another, but not identical to another area, but reusing the same area all over/too many times is NOT a good idea.

2. An actually good ending! No cliffhanger ending with any feeling of triumph or satisfaction!

3. Less of the "illusion of freedom/choice". It quickly got tiring to not really be able to affect things as Hawke. Things happen, but Hawke seldom if ever gets to make any real difference; he can't stop Anders from blowing up the Chantry, he can't stop the Arishok from attacking the city, he can't really save his mother or siblings no matter what, it doesn't matter who of the two sides at the end you side with etc... Make the player able to actually affect events, instead of just being a part of them! Maybe not to the extent of the Origins (because that creates continuity problems you guys at Bioware would rather not face, probably), but there has to be more than what DA2 offers!

4. Fewer "waves of enemies jumping out from everywhere". In some cases it makes sense for enemy reinforments to turn up, but for every frigging group of enemies we meet? No way!

5. A female Qunari/Kossith party member, preferably a Tal-Vashoth (well, only a female Tal-Vashoth would be able to be a fighter) who is also a possible love interest.

6. More locations to travel to? They don't need to be overly complex - meaning, to the extent of, say, Athkatla, but they should be there. In DA2, I was a little disappointed that we don't get to travel at least once or twice to the other major cities of the Free Marches, Starkhaven and Cumberland(?).

7. Cameos from both Origins and DA2 showing up, as well as effects of our choices all the way back there.

8. Perhaps a few more playable races? Mind you, this isn't high on my list off priorities (I'm usually happy enough to play as a human) and I'm NOT asking for something like Origins, but how about giving us the basic choice of, say City-Elf/Human/Surface-Dwarf in regards to what to play as, with a few apporiate responses and the like for our races along the way?
9. Better inventory & item-ranking? The current system and the whole "star" business is just too confusing... Image IPB
10. A few more armor sets for our party companions. I can stand not being able to equip our companions with the armor of my choice, but at least make a few more sets available! And from Day One, not as DLC!
... Oh, and can we get a Mabari again, similar to how it works in DA2? Mabaris are cool! Image IPB

Modifié par Dark Specie, 26 mars 2011 - 04:43 .


#160
Astranagant

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More content, more cohesive narrative, more environments, etc.

If they insist on playing it more like DA2 than DAO, they should make it a Sandbox game a`la Bethesda.

Considering DA2 has a similar quest structure to a game like Oblivion, putting it in a sandbox environment where players can explore and have freedom of movement (not to mention a lower bar for writing and pacing,) it would get a higher score as a sandbox game than as a traditional CRPG.

Though I would prefer they made it more like DAO with more environments, more fleshed out environs, a cohesive storyline, etc.

Modifié par Astranagant, 26 mars 2011 - 05:59 .


#161
nubbers666

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i would not mind a more open world style free play
instead of instant travel
it will let me walk freely to them like how it is in oblivion or fall out

if it is gona be a far away add horses

also keep inventory like da2 i liked the whole auto junk deparment and how easy it was to find stuff
give more back ground on the start char other than just something simple like escape

like dao 1 it gave a good back ground story to the char

#162
PlumPaul93

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I'd like:
1.Logical story (at least logical to DA)
2.Less recycling
3.Better companion interactions (talking 4 times over a 7-10 year period is pathetic)
4.Keep the combat the same (except have a auto attack for those who want it!)
5.Test the game and don't lie about things that will be added to the game.
Thank you.

#163
thenooche

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The ability to choose class.The bonuses for each class.Good story line. New items. MORE spells and abilities. Cooler armor. The ability to be a Qunari hopefully.

#164
Yalision

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1. No recycled maps.
2. Explore a territory, much as we did in Ferelden.
3. Get rid of waves of enemies.
4. Make side quests more relevant to the environment.
5. Remove fetch quests that make absolutely no sense.

#165
colata

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may be sw is somewhat finished, and core dev joins the DA dev team than they migh produce something as good as DA:O.

Guys just what they are doing.
Don't get your hopes up to high.

It might be much wiser simply turn to other great games like skyrim.

See? they aren't exactly expecting good revenue from DA series.
I really don't think DA series is bioware's primary project at all as it could have been much better.
Look what they are doing.

DA2 is "good" not "great" which quality bw was famous for.

Modifié par colata, 26 mars 2011 - 11:50 .


#166
Stealth3905

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I loved the game. I hope they can continue where the story was left.

#167
LukaCrosszeria

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Tony77A wrote...

My DA3 top ten wishlist (in no particular order and from the top of my mind):
1. Ability to play different races (solved by the ol' adopted background = same accent for voiced protagonist)
2. Voiced protagonist, it gives the protagonist character and depth.
3. The conversation wheel, I like it. It's a clever way of showing your options.
4. Fatalities/Kill animations. No more exploding corpses!
5. No recycled maps
6. Companion armor
7. More choises when it comes to character building. I miss my Str/Dex dual longsword wielding Rogue.
8. Same combat pace but no more waves of enemies.
9. Less linear story, more main quests, less sidequests.
10. More armor sets, 3 is not enough.

I can probably think of  500+ more, but this is what i could come up with while writing.

Oh, and I want 200 hours of truly rewarding gameplay, and I want it tomorrow ;)


All of this.

#168
Chuggetz

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1. DA2 style companions
2. Dialogue wheel
3. More than 9 environments
4. Race selection
5. Beefer elves. All for the new look but they look like a bunch of anorexics. I cant take Fenris all
'im a hardass slave - lyrium infused warrior' when hes arms are skinnier than my staff. And no slope faces for males.
6. Lyrium addiction thing supposed to be in origins
7. Origins style darkspawn. DA2 darkspawn look like pale, blind, clowns in crazy sex outfits. atleast that was my first impression. origins was much more scary.
8. Few more spells. like mana clash or animate dead.
9. No magically appearing mobs or waved battles. For me this is only ok in a boss battle and even then they have to look like theyre coming from somewhere. I like my battles to be who i intially engage and thats it.
10. companion armor but with helm glove and boot slots.
11. To be set in Orlais or Tevinter or Par vollen/seheron
12. A qunari companion (mage please)

#169
MacNille

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1. I want my warden to return.
2. A bigger map would be great. Felt to tiny for me.
3. Some faces the enemy would be good (why does EVREYONE have a facemask looks silly to me)
4. I want the orgin story back.
5. Set in the tevintir imperium.
6. A better desgin for the armor and weapons, some just looks stupid to me.

#170
Curlain

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My wish list is as follows:

1. Give us back companion customization and inventory management
2. Return full interactive companion interaction (such as we had in Origins)
3. Either return the dialogue tree or allow us to see what the PC is going to say to stop the 'wtf, that wasn't what I wanted Hawke to say' moments.
4. Possibly allow us to return as the Warden or if not, allow us at least to have multiple origins and races choice again (please don't stick us with just being human again)
5. A full resolution to the story lines raised in Origins and hinted at in DA2.
6. More indepth romances tied into the story more deeply then in the past (possibly not possible though due to their optional nature)
7. Larger and grander scale involving moving through more of Thedas (enabling the inclusion of Tevinter Imperium, Orlais and Rivain for example), perhaps this could be linked to a 10 year time-scale etc like DA2
8. No mass recycled areas throughout the game please.
9. A 2 year development cycle minimum.
10. A strong driving plot and compelling antagonists (this is not necessarily asking for a 'save the world' plot mind you, just a strong driving narrative that can equally be personal in nature).

Modifié par Curlain, 26 mars 2011 - 03:59 .


#171
Orion34

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-Keep the combat style from DA2,but have a better way for warriors and rogues to block oncoming attacks.
-Have a qunari party member.
-Do away with the enemies that spawn from nowhere and drag battles out longer than they need to be.
-Better character development and more mature,level headed love interests.
-Do away with the waiting time for potions.
-This is just my own personal thing,but I'd love to see the main character have to sacrifice a part of his/herself like in the stories of Tyr or Wodan. Kind of like when Big Boss lost his eye in MGS3. Just adds more depth and fire to the character.
-More gray zones when it comes to the dialogue wheel and characters viewpoints in general. A lot of interactions and personalities in DA2 felt so black and white,leaning from one extreme to the other.
-Have the art direction go towards something more gritty.
-More lively cities/towns

#172
Huntress

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Tony77A wrote...

My DA3 top ten wishlist (in no particular order and from the top of my mind):
1. Ability to play different races (solved by the ol' adopted background = same accent for voiced protagonist)
2. Voiced protagonist, it gives the protagonist character and depth.
3. The conversation wheel, I like it. It's a clever way of showing your options.
4. Fatalities/Kill animations. No more exploding corpses!
5. No recycled maps
6. Companion armor
7. More choises when it comes to character building. I miss my Str/Dex dual longsword wielding Rogue.
8. Same combat pace but no more waves of enemies.
9. Less linear story, more main quests, less sidequests.
10. More armor sets, 3 is not enough.

I can probably think of  500+ more, but this is what i could come up with while writing.

Oh, and I want 200 hours of truly rewarding gameplay, and I want it tomorrow ;)


ROFL by tomorrow! :P

I agree with you and please bioware put back DW warriors , am not fun of shield/sword or 2h warriors...:blush:

#173
Elarinya Rayne

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my wish list.........

1: the warden to come back and play a major role in the game if its possible to do it in a way that stays faithful to wonderful variety of choices that could have been made in origins. ( one way to counter the ultimate sacrifice is to play as the orlisian warden commander that takes up the role in awakenings? )

2: go back to origin designs of darkspawn!

3: Hawke to also have a major role. But maybe possibly a companion?

4: return of a epic setting, more thedas please

5: combat system that has the same flow as DA2 but less god of war? Does this make sense? Lol

6: a story that ties all loose ends with flemeth being the main antagonist. With the return of morrigan in whatever role she pleases

7: greater companion interaction

theres more but my mind has gone blank!

#174
banner the bloodguard

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I feel mostly everyone has good points in proferring their wish-list for the next Dragon Age III. My biggest wish however is that Bioware and E.A. doesn't burn out and chose to discontinue production of the DA Trilogy.

Playing again on my 7th char exploring all options specifically the unpopular ones just idling the time until an actual DLC becomes available.

#175
Marionetten

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Consequential gameplay.