My wish is that I could support the idea of the Circle, which I believe IS neccessary, but more of a Circle ''light.''
I know the game is supposed to be no compromise, but that's just out of character for what I would want in this situation. It seems most choices in the game are ''Free the Blood Mages!" or "Everyone must submit to the Templars!"
Not to mention that as a mage, if I do support the idea of sending mages to the circle, I come off as hypocritical if I do submit to the circle myself. But that wouldn't make for an interesting adventure, would it? So it's judge the fate of other mages while not adhereing to said rules, or "free the blood mages"
I can't seem to consolidate my feelings while playing a mage with wanting other mages to be taught and trained to understand their powers, with what is presented in the game. I feel like First Enchanter Irving embodied this idea the best, with Orsino seemingly embodying this ideal as well. (Until he loses it at the end. Which I suppose is supposed to show us that even the most level headed among us can be pushed over the edge.)
I dunno, does anyone else feel this way? As in, when playing a mage, you feel like you pretty much HAVE to choose the ''all mages should be free'' path?
Don't get me wrong, it's a complicated issue. The reason as a mage I would still support the circle, albiet a lighter version than what we know, is because magic CAN be dangerous, especially to the untrained and the weak willed.
Modifié par Setsuken, 19 mars 2011 - 02:05 .





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