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Mage who supports the Circle


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#1
Setsuken

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My apologies if this has already been discussed at great length in another thread. I do see the discussion going on that some of the situations and dialog don't really make sense, or seem to break immersion. Also, I've seen discussions on whether the a mage supporting templars feels right.

My wish is that I could support the idea of the Circle, which I believe IS neccessary, but more of a Circle ''light.''
I know the game is supposed to be no compromise, but that's just out of character for what I would want in this situation.  It seems most choices in the game are ''Free the Blood Mages!" or "Everyone must submit to the Templars!"
Not to mention that as a mage, if I do support the idea of sending mages to the circle, I come off as hypocritical if I do submit to the circle myself. But that wouldn't make for an interesting adventure, would it? So it's judge the fate of other mages while not adhereing to said rules, or "free the blood mages"

I can't seem to consolidate my feelings while playing a mage with wanting other mages to be taught and trained to understand their powers, with what is presented in the game. I feel like First Enchanter Irving embodied this idea the best, with Orsino seemingly embodying this ideal as well. (Until he loses it at the end. Which I suppose is supposed to show us that even the most level headed among us can be pushed over the edge.)

I dunno, does anyone else feel this way? As in, when playing a mage, you feel like you pretty much HAVE to choose the ''all mages should be free'' path?

Don't get me wrong, it's a complicated issue. The reason as a mage I would still support the circle, albiet a lighter version than what we know, is because magic CAN be dangerous, especially to the untrained and the weak willed.

Modifié par Setsuken, 19 mars 2011 - 02:05 .


#2
Icy Magebane

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It's something I would have considered, but the whole point of this game was to create a mage vs. templar (or entire world, really) war. That's why we don't have direct control over the outcome, and why you can't offer any alternatives to anarchy or totalitarianism.

Basically, players are here to witness the story, not participate or effect the outcome.

#3
Chou Monster

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This dilemma is why Hawke works as a character and (I think) the true aim of DA2.

My first play-through, my Hawke was a mage. She knows that blood magic is dangerous, but sees her Dalish friend not only remain in her right mind using blood magic...but actually grow through it. She also knows that while the Circle is fine in theory, in practice, it is a system that does not achieve its goal. Most of the time, she did her best to make sure the right people were freed...though the influence of Knight Lieutenant Cullen and his relative temperance made her believe that perhaps there was hope for templars and mages to understand one another.

For her, it was Anders that really made the difference in her mind. When everything comes crashing down and all the tensions that have been building for years and years simply implode on the city, she feels helpless. The city that she has worked to better is torn apart even though she tried her best to keep the balance. Even though Orsino does mirror what a mage should be, he makes a choice she cannot support and even without a crazy templar-lady outside the doors, she would have supported Anders' choice at the end.

Even though she tried to be moderate, she realized that even if she does have influence, the decision to be a blood mage or invite in demons rests with each individual mage and that it is impossible to try to make a system to control people's minds without the Tranquil Solution.

(( Honestly, how can anyone think this 'templar/mage plot' is terrible or boring? It's so thought provoking! ))

In the end, my Hawke lost hope in the system and had to rely on the only thing that had been real to her from the beginning. Love.

My second play-through is quite a bit different, though. When I actually step into the shoes of my mage, or my rogue and think of them as a character...not a game-piece, the dynamics of the story are really compelling. At least, to me.

#4
Badpie

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I'm currently playing an apostate mage that sees the Circle as necessary. She also is not blind to the faults of it and the Templars, but especially for young people who need help - she advocates going to the circle. She understands that magic is dangerous and that it takes discipline and wisdom to use it properly. She sympathizes with mages who wish to escape the Circle and any Templar tyranny, but she also sees those same people as the greatest risks to mages everywhere. Because those are the people more likely to fall to temptation from demons.

So for instance, she told Fenryil to go to the circle because she knew they could help him with his dreams. If he didn't have help, bad things would have happened. She also convinced the other mages to turn themselves to the templars to avoid bloodshed. She's an advocate for mages everywhere, but won't tolerate them doing stupid things to make people more afraid of them than they already are.