Anyone Planning on RPing?
#26
Posté 29 octobre 2009 - 01:50
#27
Posté 29 octobre 2009 - 01:54
#28
Posté 29 octobre 2009 - 02:26
aaniadyen wrote...
Chikkenstorm wrote...
I wonder who's NOT going to roleplay. Since this is a Role Playing Game.
I'm having 5 characters atm, all with their own personality, so I should be having 5 completely different experiences. That is, if I can keep to my RP-character, which might be hard sometimes (especially when I'm going to play the evil guy)
lol "Sure, I'll save you from the Darkspawn...but only so I can kill you all later. Noone intrudes on my territory!"
Why wait? If you let the Darkspawn kill them it's less work for you. Unless you can only loot their corpses if you kill them.
#29
Posté 29 octobre 2009 - 03:14
The hardest part of rping a character is passing up a quest that they would not do. As above, if some Humans needed help with Dalish raiders, i could just suggest that they apologize for their worthless lives and hope that the Dalish are more forgiving than I.
Modifié par CJohnJones, 29 octobre 2009 - 03:22 .
#30
Posté 29 octobre 2009 - 03:42
#31
Posté 29 octobre 2009 - 04:01
#32
Posté 29 octobre 2009 - 04:13
#33
Guest_Jack Anvil_*
Posté 29 octobre 2009 - 04:24
Guest_Jack Anvil_*
Sheffsteel wrote...
Absolutely. I think the Human Noble origin lends itself to the first playthrough - it will be so easy to play someone who's a little bit superior and also quite quite clueless about how the world really works. (My character will be a rogue, and her role model is here: http://en.wikipedia....istina_de_Souza ).
I'm doing the exact same thing. My first playthrough will also be a Human Noble, although, he will be male. Arrogant, charming, and clueless about how the world works is what I envisioned as well. I'll be modeling him after him: http://en.wikipedia....ris_(mythology)
He has an older, more responsible brother go off to war, while he is pre-occupied with women and leisure. Throughout his quest to stop the Blight, he grows as a person, learning what is truly important in life, and becomes a hero.
"Paris is portrayed as an irresponsible prince who put his romance before his family and country."
Modifié par Jack Anvil, 29 octobre 2009 - 04:28 .
#34
Posté 29 octobre 2009 - 04:25
Diablo -> That way.
#35
Posté 29 octobre 2009 - 04:26
Nono, if you kill both the Darkspawn and the people, you have double the fun. And that's what it's all about: fun. [/superevilmagemode]Tarufuin wrote...
Why wait? If you let the Darkspawn kill them it's less work for you. Unless you can only loot their corpses if you kill them.
#36
Posté 29 octobre 2009 - 04:40
For some it's playing themselves in that different world/background in a virtual form of extempore acting.
For others its playing a completely different person, more like telling a tale about this person.
I will do the later, my first char will be a female noble rogue, spoiled brat who goes thieving for the thrills.
Modifié par J.O.G, 29 octobre 2009 - 04:41 .
#37
Posté 29 octobre 2009 - 04:44
Modeled after lots of interesting things.
#38
Posté 29 octobre 2009 - 05:02
#39
Posté 29 octobre 2009 - 05:07
#40
Posté 29 octobre 2009 - 05:14
Even with the origin stories that this game has I feel like it is a starting point.....often people find themselves in a situation that is out of their control.....that is the way I view the starting points in this game, these are points that I pick up my character but is by no means what defines him or lays out what his motivations should or will be....
#41
Posté 29 octobre 2009 - 05:22
My second character is a Dalish warrior archer (templar, reaver/champion). Although he holds his kind above others, Daldin recognises the benefits that can occur from friendly relationships. Deeply superstitious, he absolutely distrusts and despises magic users, quietly wishing they'd just go somewhere and die. He's not above helping that happen.
My third character is a two-handed weapon female city elf warrior (berserker, reaver). After having her perfect ideological marriage to a husband she didn't really like got ruined by some arrogant human ****s, Myrian holds all of humanity equally responsible for the outrage, and thus by extension all equally punishable. She's become a pariah to her own people after willingly letting her own kin suffer for her own actions.
Those are the three characters I've done in the character creators so far. I want to try and stick to those stories, but I'll prolly just end up merging them into what I'd chose to do... which would be boring that many times.
#42
Posté 29 octobre 2009 - 05:31
#43
Posté 29 octobre 2009 - 05:31
Direbrute wrote...
I'm not going to RP per se, but I will certainly allow myself to go slowly and enjoy the game, the story, and the environment. For the past several years I've been neck-deep in MMOs where long hours and rushed gameplay are key to getting ahead. It will be really nice and relaxing to play at my own pace for a change.
I second this. After a number of years of MMOs and essentially being forced into rushing through content just to keep up with guilds or friends...I am chomping at the bit to play this single player RPG where I can go as fast or as slow as I choose.
Thank you Bioware
From: an MMO burnout
#44
Posté 29 octobre 2009 - 05:34
an example i can't wait to try is: i don't really pay attention to the elves as a whole, but the ones in my party are very dear to me. one day some sloppy ass farmer decides it's the time to tell my elven brother that he needs to step aside for his superior as he needs a drink " and it's your ****ing job to let me know i'm better than you as often as possible"
my sister in arms steps forward and tells mr utterdrainer that he needs to watch his tone. "so you're a useless elf and a ****ing rabbit conjurer, you shut up or i'll have to get the guards t show you who's worth the most right here"
i'll step in with a stern face and will tell my friends to stay respectfull while in the town, but not to this man; "these two travel with ME, trying to save YOUR worthless hide, THAT makes them worth a LOT more than YOU are. sitting here all day ´drinking, leaving your crops to dry out crying about useless wanderers and their crave for magic items. while WE drive off all deamons you were once hunted by, killing off all Ogres who killed and ate your children, Driving off ALL the raiders that usually came here. no sir! YOU will know your place when speaking to anyone who is in my company or a friend thereof. IS THAT CLEAR!"
looking up at the angered noble, seing in his eyes just how worthless he thought he was. he knew that he wouldn't hesitate to let the blade held at his throat just slip a little and end his life. he realized he had lost, "yes, mylord. i will bear that in mind." as he bowed and turned he muttered "the two of us are not done yet"
-
i don't know how well written that was. but the essence is i look forward to defending the fairminded and upright citizens, but i look just as much forward to letting timewasters and worthless moaners know that their place is below any elf in my company.
#45
Posté 29 octobre 2009 - 05:43
Every design decision in an RPG should be made around the need to accommodate roleplaying. Does the setting make sense from the point of view of the characters in it? Does the dialogue system allow the player to make decisions on the character's behalf.
I do have significant concerns about the asymmetic ruleset being a barrier to roleplaying, but since I try to roleplay in literally every computer game I play (regardless of genre), I will; try to roleplay in DAO.
#46
Posté 29 octobre 2009 - 05:58
#47
Posté 29 octobre 2009 - 06:04
#48
Posté 29 octobre 2009 - 06:39
Varenus Luckmann wrote...
It's a roleplaying game. Really, if you're not going to roleplay, you're clearly playing the wrong kind of game.
Diablo -> That way.
Meh, it's also a tactical fighting game but I do suppose the story aspect is unavoidable. (not that this is a bad thing)
I think everyone is forced by the game's format to roleplay to some degree or another, depending on your definition of role playing I imagine.
Personally, I don't feel that I roleplay because I usually just have my character respond as I imagine that I would respond in any given situation. I always do this in my first playthrough but during consecutive playthroughs I generally explore various roles in a manner which could be called 'role playing'. Although there are some exceptions to this, one example being that in game I generally steal just about anything and everything that isn't latched down even though I'm not much of a thief in RL.
#49
Posté 29 octobre 2009 - 06:45
aaniadyen wrote...
...Is anyone else planning on RPing their character(s)?
Sounds painful
#50
Posté 29 octobre 2009 - 06:48
I'll be trying to keep my RP up even beyond dialgoue and have it affect how I travel/open up quests/etc. I've never done that though, only ever RPed in dialogue because I'm too tempted to grab everything and explore everything. So we'll see here.





Retour en haut







