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I thought teleportation magic doesn't exist in Dragon Age lore


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#26
Onnotangu

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well if you really want to know, I can tell you...









it's








Enchantment!

#27
Aermas

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Yep, it makes me sooo mad when stuff like this is overlooked. I mean it was made by them they should remember the rules to their own world.

#28
Soldatto Rosso

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If they can add ammo to Mass Effect, they can add teleportation to Dragon Age. It's all in the name of Awesome and lazy game design.

#29
Meltemph

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They go invisible. If you have a rogue in with a high cunning score in the party you can see them move around after the cast that spell.

#30
Kilshrek

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Meltemph wrote...

They go invisible. If you have a rogue in with a high cunning score in the party you can see them move around after the cast that spell.


I don't think so, unless these mages have also mastered Fleet of Foot. You hear the teleport sound, and then boom mage appears on the other end of combat zone. Sure you see enemy rogues and rage demons running about when you have high cunning, but mages magically displace.

#31
bill4747bill

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Aermas wrote...

Yep, it makes me sooo mad when stuff like this is overlooked. I mean it was made by them they should remember the rules to their own world.


I agree. While I understand that the codex entry could have been written by someone who was mistaken, I would prefer they stick to the lore.
The lore of the codex impressed me as a world story.

#32
Giltspur

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Yeah there's an obvious tension. 

I suspect the real world explanation is that gameplay consideration trumped lore over the head for 9,000.  But I try to explain things in my head all the same as I like the games.

So players have to give generious interpretation to lore and make sense of it.  I guess the lore is supposed to still be in tact regardless and that we just have to figure out what to say about the gameplay.  With rogues, I guess they're just really fast.  I mean the backstab teleport is just a closing move. So in DAO, rogues are known for sleight of hand.  In DA2, they have sleight of body.  BOOM.  Backstab!

Merill: I read in book that you couldn't do that...
Isabela: I cheat, Kitten.
Merrill: Oh.  Well.  After we talk about body shots, perhaps you can show me.

The teleporting mages is trickier though.  Because they're teleporting.  With a spell called...teleport.  The nerd in me imagines the fade as hyperspace with the mage going all glowy and then reappearing after leaving the fade.  But the problem is why don't they do it more often?  I mean, if I was such a mage and I need to walk somewhere, I'd just appear there.  Granted it would be awkward to reappear in the middle of a big rock or something.

Dog: Bark, Bark!
Boulder: Mmmmmph, mmmmmmph, mmmph.
Hawke: What have you found there, boy?
Dog: Bark, Bark!
Hawke: Oh, looks like you found a blood mage.  Good boy!
Dog: Happy bark!
Hawke: Is that Jowan?  I heard about you in one of the stories about the Hero of Ferelden.  I know it's you because only you could be so stupid.
Boulder: Mmmmmph.  Mmmmph.
Hawke: What's that? I can't hear you. You sound like a Saarebas.

Modifié par Giltspur, 19 mars 2011 - 12:58 .


#33
hawat333

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They pressed a button, something awesome happened.
But that's the least of it really :)

#34
Bratinov

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Consistency in my rushed RPGs?  :pinched:

#35
JabbaDaHutt30

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button-awesome!

#36
Si-Shen

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I dunno, I agree with the invisible option because right as they vanish I have had them get petrified and they reappear at their casting location.

#37
solstickan

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Codex entries are written by characters inside the world. They can't possibly know everything, much like scientists today can never be sure a certain rule will actually stand in every scenario possible.

Also, they can teleport so that they take longer to kill and become a real pain in the ass at times.

#38
Veovim

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The story/gameplay segregation wouldn't annoy me so much if the teleport spell wasn't designed to go off automatically the moment I try to use any sort of disable (horror, silence, etc.). I don't think I have ever been able to stun a teleporting enemy before they do so at least once, no matter what range I cast from or how quickly I set it up. The same goes for enemy rogues, come to think of it--they always stealth a split second before a stun hits them.

#39
Guest_PurebredCorn_*

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Aermas wrote...

Yep, it makes me sooo mad when stuff like this is overlooked. I mean it was made by them they should remember the rules to their own world.

They do remember, they just change it. Get over it. Isn't there even a book you can find in Hawke's uncle's shack that pokes fun of the whole teleportation thing. Cardinal Rules of Magic or something.

Modifié par PurebredCorn, 19 mars 2011 - 04:00 .


#40
Merced652

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PurebredCorn wrote...

Aermas wrote...

Yep, it makes me sooo mad when stuff like this is overlooked. I mean it was made by them they should remember the rules to their own world.

They do remember, they just change it. Get over it. Isn't there even a book you can find in Hawke's uncle's shack that pokes fun of the whole teleportation thing. Cardinal Rules of Magic or something.


You mean the same codex entry from origins that told you theres no teleporting and NO RESSURECTION? They broke both of those in DA2 btw. A certain character from origins will cameo even if killed and from what Gaider has said its not a bug. :)

#41
Guest_PurebredCorn_*

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Merced652 wrote...

PurebredCorn wrote...

Aermas wrote...

Yep, it makes me sooo mad when stuff like this is overlooked. I mean it was made by them they should remember the rules to their own world.

They do remember, they just change it. Get over it. Isn't there even a book you can find in Hawke's uncle's shack that pokes fun of the whole teleportation thing. Cardinal Rules of Magic or something.


You mean the same codex entry from origins that told you theres no teleporting and NO RESSURECTION? They broke both of those in DA2 btw. A certain character from origins will cameo even if killed and from what Gaider has said its not a bug. :)

Yeah, I'm aware of that, and I couldn't care less.

#42
lazuli

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This is another instance of being able to separate lore from gameplay. I don't care much either way, but it was funny that I got the codex entry for "NO TELEPORTATION" almost immediately prior to a teleporting mage fight.

#43
Hoogies123

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I think everyone is forgetting Velanna in Awakening. She virtually teleported all over the place through the power of nature and I'm assume a good root to root connection from plants.

#44
NKKKK

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David Graider said not to worry about it.

#45
Wygrath

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Hoogies123 wrote...

I think everyone is forgetting Velanna in Awakening. She virtually teleported all over the place through the power of nature and I'm assume a good root to root connection from plants.


I'm sure it's ok then if it happened in the almighty faultless game that was Origins. 

#46
Hoogies123

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Wygrath wrote...

Hoogies123 wrote...

I think everyone is forgetting Velanna in Awakening. She virtually teleported all over the place through the power of nature and I'm assume a good root to root connection from plants.


I'm sure it's ok then if it happened in the almighty faultless game that was Origins. 


I dont know how you got all of that from my post but yes origins was not by any means faultless.

All I'm saying is Velanna demonstrated some pretty common druidic magic from other games, so its not entirely unlikely that nature power can simulate or illude to teleportation when in fact it is not that at all but something entirely different in form.

#47
Sen4lifE

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Warli wrote...

 There is a codec entry saying that teleportation and resurrection spells don't exist, yet enemy mages are constantly disappearing and re-appearing across the room when I fight them... 

Or am I confuzzled? :huh:


Maybe it's like with the elves where they go underground and pop back up, not actually disappear and reappear.  Or, maybe it's like stealth.

They could just as easily be using magic to make you not see them as they could be "teleporting."

It's an illusion.. XD

#48
Sen4lifE

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PurebredCorn wrote...

Merced652 wrote...

PurebredCorn wrote...

Aermas wrote...

Yep, it makes me sooo mad when stuff like this is overlooked. I mean it was made by them they should remember the rules to their own world.

They do remember, they just change it. Get over it. Isn't there even a book you can find in Hawke's uncle's shack that pokes fun of the whole teleportation thing. Cardinal Rules of Magic or something.


You mean the same codex entry from origins that told you theres no teleporting and NO RESSURECTION? They broke both of those in DA2 btw. A certain character from origins will cameo even if killed and from what Gaider has said its not a bug. :)

Yeah, I'm aware of that, and I couldn't care less.


The "codex's" are pieces of writing you find from character's in the game.  It doesn't make it the absolute truth, as we have seen many times over.

#49
Zenuf

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I'm pretty sure Verick just lost sight of the mages during the battles, and told Cassandra they must have teleported.

#50
Qutayba

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The "book" that says that teleportation doesn't exist is a book written for apprentices of the Circle, presumably approved by the Chantry. It wouldn't be the first time that apprentices were told they couldn't do something that ends up being magically possible.