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Why do you think DA2 is so bad?


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#51
silverstone1294

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why i cant stand the game:

-strategy from da1 is gone, its just a ****fest where everything goes boom and explodes in blood
-waves of enemies, need i say more?
-why the hell were skills like poison making, survival, trap making, herbalism etc removed?
-why the hell were races removed?
-da:o had more (and better) specializations
-theres like 3 different zones in the entire game all being reused
-the game was made to try and feel longer so everything has a ton of hp, stupid
-no toolset
-my companions feel like theyre wearing paper armor, hell so does my warrior
-nowhere near as epic storyline as da1

could go on but yeah

#52
Shadowcrazy4

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silverstone1294 wrote...

why i cant stand the game:

-strategy from da1 is gone, its just a ****fest where everything goes boom and explodes in blood
-waves of enemies, need i say more?
-why the hell were skills like poison making, survival, trap making, herbalism etc removed?
-why the hell were races removed?
-da:o had more (and better) specializations
-theres like 3 different zones in the entire game all being reused
-the game was made to try and feel longer so everything has a ton of hp, stupid
-no toolset
-my companions feel like theyre wearing paper armor, hell so does my warrior
-nowhere near as epic storyline as da1

could go on but yeah


I want a public apology by Bioware for making me waste $60 on this useless game...as soon as i saw the 3 unique areas copy/pasted i knew this was NOT A GAME but some long slideshow of pure fail.

I want them to stop the lies, the false reviews, and be honest with us....they can pay reviewers all they want but the negative feedback is pouring in faster...and sooner or later...they'll have to address the public

#53
silverstone1294

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Shadowcrazy4 wrote...

silverstone1294 wrote...

why i cant stand the game:

-strategy from da1 is gone, its just a ****fest where everything goes boom and explodes in blood
-waves of enemies, need i say more?
-why the hell were skills like poison making, survival, trap making, herbalism etc removed?
-why the hell were races removed?
-da:o had more (and better) specializations
-theres like 3 different zones in the entire game all being reused
-the game was made to try and feel longer so everything has a ton of hp, stupid
-no toolset
-my companions feel like theyre wearing paper armor, hell so does my warrior
-nowhere near as epic storyline as da1

could go on but yeah


I want a public apology by Bioware for making me waste $60 on this useless game...as soon as i saw the 3 unique areas copy/pasted i knew this was NOT A GAME but some long slideshow of pure fail.

I want them to stop the lies, the false reviews, and be honest with us....they can pay reviewers all they want but the negative feedback is pouring in faster...and sooner or later...they'll have to address the public


no need for a public apology, i already got my money back

#54
Shadowcrazy4

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you did good sir...I could not

#55
moilami

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Marcy3655 wrote...

Persephone wrote...


Not likely. I doubt they'll abandon this franchise.  Not based on some forum hating which always happens after a game is released. They are already working on stuff. 


Well lol you 

I sure hope you are right, cuz I love the series...

M


Then better start praying they make  Durrgon Age: console failure 3.

#56
thegreateski

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It's not.

#57
Guest_simfamUP_*

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thegreateski wrote...

It's not.


This...over 9000

#58
moilami

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You are lucky people who like it. You will get more of the same.

#59
daywalker03

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silverstone1294 wrote...


-no toolset


Had DAO been released as originally intended on PC, there wouldn't have been a toolset out for the first 6 months it was out, so this isn't a valid complaint, in my opinion; the rest is just your opinion.

#60
thegreateski

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moilami wrote...

You are lucky people who like it. You will get more of the same.


You mean just like how folks like yourself want another game like DA:O?

How . . . funny.

#61
Faded_Jeans

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It was fun, but it felt like a video game. The first one felt more like you were part of a story. I loved the innovative opening tales. Like Oblivion, I played it again and again. The second one? Not as much, I suspect.

#62
Il Divo

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thegreateski wrote...
You mean just like how folks like yourself want another game like DA:O?

How . . . funny.


This. Earlier today, there was a poster who claimed that they would have preferred another Blight for Dragon Age II. I could not fathom why.

#63
TMZuk

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The saddest thing is that they call it an RPG.

You run through a house, find some random item, and somehow, through telepathy, you know where to hand it in. They call that a quest. They call that roleplaying.

Somehow, through a curse that rests on Thedeas, it is impossible for you to go around unarmed. When you lay down your weapon, a new one appears through magic, whether you want it or not. They call that roleplaying.

A bunch of thugs attacks you in the docks, and yet another bloody fight with exploding enemies breaks out. In the meantime the dockworkers and other people present has become so used to it, that they not only go about their business as usual, they also somehow manage to dodge every swing, every missile and every spell. They call  that roleplaying.

For reasons that can only be ascribed to the strange magical air of Thedeas, it is impossible for anyone to hold ONE dagger in their hand. If you are rogue, you can hold TWO, but not one... if you are everyone else, you can't hold a dagger at all. They call that roleplaying.

Because of your extremely honourable character, it is impossible for a character to instigate a fight before the opponent has drawn a weapon. Even in the very rare instances where you actually see an enemy at distance. They call that roleplaying.

Enemies are able to hide in thin air, and phase into existence in front of you very eyes. Even if you did double-check that alley behind you. They call that roleplaying.

This game have a half-interesting story, although it is unfocused and lacking drive. But the game-play is the worst ever. Inventory, loot, game-mechanics and most of all the awful combat-system. At best it can be called some sort of action-adventure. It is NOT an RPG, however.

Modifié par TMZuk, 19 mars 2011 - 11:11 .


#64
Pwillig

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1) Having to retrace to the same locale multiple times
2) Choices have no consequences.  The game still set you on the path it wanted you to play.
3) The ending was way too abrupt and was clearly rushed.  Imagine if FF8 ended on Disc 2 or DA:O ended after the duel with whoever that **** was who betrayed the king in the beginning.
4) Areas were too short with no real room or motivation to explore.
5) The game feels more like DLC that fixed how boring DA:O's combat was and how ugly DA:O environments generally looked.

Seriously, I am so frustrated I dropped $60 dollars on a game that ended right at the climax of a story - presumably for the sole purpose or releasing a slew of DLC that will total to +$100 to acquire the full story.

Shame on you, Bioware.  I can't believe this RPG came from the same company that brought us Baldur's Gate 2: SoA/ToB.

#65
moilami

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TMZuk wrote...


The saddest thing is that they call it an RPG.

You run through a house, find some random item, and somehow, through telepathy, you know where to hand it in. They call that a quest. They call that roleplaying.

Somehow, through a curse that rests on Thedeas, it is impossible for you to go around unarmed. When you lay down your weapon, a new one appears through magic, whether you want it or not. They call that roleplaying.

A bunch of thugs attacks you in the docks, and yet another bloody fight with exploding enemies breaks out. In the meantime the dockworkers and other people present has become so used to it, that they not only go about their business as usual, they also somehow manage to dodge every swing, every missile and every spell. They call  that roleplaying.

For reasons that can only be ascribed to the strange magical air of Thedeas, it is impossible for anyone to hold ONE dagger in their hand. If you are rogue, you can hold TWO, but not one... if you are everyone else, you can't hold a dagger at all. They call that roleplaying.

Because of your extremely honourable character, it is impossible for a character to instigate a fight before the opponent has drawn a weapon. Even in the very rare instances where you actually see an enemy at distance. They call that roleplaying.

Enemies are able to hide in thin air, and phase into existence in front of you very eyes. Even if you did double-check that alley behind you. They call that roleplaying.

This game have a half-interesting story, although it is unfocused and lacking drive. But the game-play is the worst ever. Inventory, loot, game-mechanics and most of all the awful combat-system. At best it can be called some sort of action-adventure. It is NOT an RPG, however.


I just tried to play DA2 and I found it unplayable. I am quite sure I will put the game to the "rather die than play" bin.

The rating I give DA2 is 1/10. It gets one point because of companions.


Edit: I might give it also "worst game I have ever bought" award. At the moment I can't say what is worse, but I think some flight sim in '80 was worse.

Edit: It might also be the first game I play on the most easy difficulty level just to skim through the story quicly. Now I understand why there certainly should be "skip the combat" button.

Modifié par moilami, 20 mars 2011 - 01:05 .


#66
Blood-Lord Thanatos

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I am damning myself because I love the Game!

#67
lazuli

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I have yet to form a final opinion on this game.  Still, these are the aspects I would call "bad":

1) Recycled interiors.
2) Recycled exteriors.
3) Constant enemy reinforcements from nowhere.
4) Force is poorly balanced.
5) Boring item properties.
6) Glaring difficulty spikes.
7) Anders.

I'd rather not come off as entirely negative, so let me say that I do enjoy combat, its new animations included.  Building characters is fun as well, even though I will admit I'm currently terrible at it.  Additionally, the face editor is great, and I love that I am able to customize my character's appearance whenever I like.

#68
Pwillig

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I just realized that I was able to put more time into Lego Harry Potter with my g/f than DA:2. 

#69
Zygorex

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TileToad wrote...

I don't think it's bad at all.
It has interesting characters, less idle moments and better combat than DA:O, and great graphics.
It's not perfect, but then, which game is(?)


Da:O is damn near close to perfect. I'm very baised to that game since it's a masterpiece. (imo)

#70
F-C

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silverstone1294 wrote...

why i cant stand the game:

-strategy from da1 is gone, its just a ****fest where everything goes boom and explodes in blood
-waves of enemies, need i say more?
-why the hell were skills like poison making, survival, trap making, herbalism etc removed?
-why the hell were races removed?
-da:o had more (and better) specializations
-theres like 3 different zones in the entire game all being reused
-the game was made to try and feel longer so everything has a ton of hp, stupid
-no toolset
-my companions feel like theyre wearing paper armor, hell so does my warrior
-nowhere near as epic storyline as da1

could go on but yeah


i just quoted this because it was handy.

strategy is still there, but it is a bit different than dao to be sure, and many battles require a tactical retreat and regroup to make things go your way, but such is combat.

waves of enemies are fine, though some of them are borderline absurd such as when retrieving the fel grimoire. the only issue i have with waves of enemies are things spawning out of thin air. at least have them come through a doorway or something. thin-air spawning is pretty lame.

the new trade skill system is fine. if you really thought buying stacks of reagents and clicking 1000 times in a row was "fun" i kind of feel sorry for you.

races were removed because of the voice acting. you want 3 races with voice overs, you tripe the cost of having it done.... and honestly playing anything other than human was always kind of wierd once you got out of the starting areas in DAO.

specializations are fine.  learn2adapt ?


i will agree the zones are bit over-used. by the end of act 2 the world starts feeling very very tiny. while this certainly does take away from the game, its not enough on its own to call it terrible.


enemies have too much health and take you too long to kill? is this some kind of joke? im going say learn2play.

toolset doesnt mean anything to me, i wouldnt use it.

my companions are tough as nails... but then again i actually took like all of the defensive talents to help protect them, and took the group buffs like battle synergy, group arcane shield, heroic aura and so on... noone in my team feels like they are wearing paper armor....  even my mages have over 50% damage reduction and moderate defense.  LEARN 2 PLAY.


i will agree that it is not as epic as DAO, and it feels more like the meanderings of some guys life... until towards the end.

Modifié par F-C, 20 mars 2011 - 03:34 .


#71
Persephone

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Zygorex wrote...

TileToad wrote...

I don't think it's bad at all.
It has interesting characters, less idle moments and better combat than DA:O, and great graphics.
It's not perfect, but then, which game is(?)


Da:O is damn near close to perfect. I'm very baised to that game since it's a masterpiece. (imo)


Vanilla DAO (1.04 patch included) is anything BUT perfect. It's buggy as heck. Never mind the juvenile "romances" based on "approval" and pressies. And the writing once the Landsmeet was called.......juvenile crap.

#72
Persephone

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Shadowcrazy4 wrote...

silverstone1294 wrote...

why i cant stand the game:

-strategy from da1 is gone, its just a ****fest where everything goes boom and explodes in blood
-waves of enemies, need i say more?
-why the hell were skills like poison making, survival, trap making, herbalism etc removed?
-why the hell were races removed?
-da:o had more (and better) specializations
-theres like 3 different zones in the entire game all being reused
-the game was made to try and feel longer so everything has a ton of hp, stupid
-no toolset
-my companions feel like theyre wearing paper armor, hell so does my warrior
-nowhere near as epic storyline as da1

could go on but yeah


I want a public apology by Bioware for making me waste $60 on this useless game...as soon as i saw the 3 unique areas copy/pasted i knew this was NOT A GAME but some long slideshow of pure fail.

I want them to stop the lies, the false reviews, and be honest with us....they can pay reviewers all they want but the negative feedback is pouring in faster...and sooner or later...they'll have to address the public


I hate to break this to you but: Get a hold of yourself, drama queen.

#73
Persephone

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Pwillig wrote...

1) Having to retrace to the same locale multiple times
2) Choices have no consequences.  The game still set you on the path it wanted you to play.
3) The ending was way too abrupt and was clearly rushed.  Imagine if FF8 ended on Disc 2 or DA:O ended after the duel with whoever that **** was who betrayed the king in the beginning.
4) Areas were too short with no real room or motivation to explore.
5) The game feels more like DLC that fixed how boring DA:O's combat was and how ugly DA:O environments generally looked.

Seriously, I am so frustrated I dropped $60 dollars on a game that ended right at the climax of a story - presumably for the sole purpose or releasing a slew of DLC that will total to +$100 to acquire the full story.

Shame on you, Bioware.  I can't believe this RPG came from the same company that brought us Baldur's Gate 2: SoA/ToB.


1) Same as in Origins. Remember effin' Orzammar?
2) Again, same as in Origins. I wanted to leave Eamon in a coma but nooooo, I HAD to get that darn urn and waste my time on him. And epilogue slides are cute but hardly consequences. 
3) You don't even know the name of the main human antagonist in DAO? Er...WOW.
4) That is a valid complaint.
5) Not so much.

#74
lsdiskewl

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Nobody is looking for your feedback Persephone, if you cannot post on topic maybe you should stay out of the thread? Thanks in advance!

1. Dumbed down to console ****** level.

2. Obviously rushed, complete lack of game assets.

3.Dialog and plotting is just horrible. You can clearly tell that half of the script was written in a rush to plug holes.

4. Various things that directly contradict established lore. For example teleportation is impossible.

5. No overreaching plot from the first game. Why exactly do you have the ability to import saves it makes no impact?

6. Story really has no "choices" that change the end of the game. You still have to fight both sides. It is horribly stupid.

7. The lies about DRM,auto-attack and shilling on metacritic, Bioware burned destroyed their reputation in one game. EA ruined you, shame on you.

#75
Persephone

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lsdiskewl wrote...

Nobody is looking for your feedback Persephone, if you cannot post on topic maybe you should stay out of the thread? Thanks in advance!

1. Dumbed down to console ****** level.

2. Obviously rushed, complete lack of game assets.

3.Dialog and plotting is just horrible. You can clearly tell that half of the script was written in a rush to plug holes.

4. Various things that directly contradict established lore. For example teleportation is impossible.

5. No overreaching plot from the first game. Why exactly do you have the ability to import saves it makes no impact?

6. Story really has no "choices" that change the end of the game. You still have to fight both sides. It is horribly stupid.

7. The lies about DRM,auto-attack and shilling on metacritic, Bioware burned destroyed their reputation in one game. EA ruined you, shame on you.


Oh noes, nobody is "looking for my feedback". But for yours? Sweet.

Did DAO have choices that led to a different conclusion other than killing Archie? Must have missed those different endings.:devil: As for the rest, it's already been adressed numerous times.