lets get right to the point: MMO's have taken all the hardcore rpg's players, people who love stats and micromanaging loot and etc., all the potential customers for a rebirth of the classic late 90's crpg's are gone... just as single player wrpg's are seeing significant growth in sales!
DAO was promised as a throwback, like regular old-fashioned monopoly or coke with actual sugar... and to a certain degree, that's what we got
so what happens when the sequel is sugar-free diet coke or star wars monopoly? people ****, because the whole point of DAO was being a modern throwback, because there are no other throwbacks on the market, because everybody's too busy playing MMO's to care anymore, and if they aren't playing MMO's they're burned out on stats and looting and mob micromanaging
Modifié par 88mphSlayer, 19 mars 2011 - 03:34 .





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